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30 European startup CEOs call for better stock option policies

Thirty European tech CEOs of big startups signed a letter about stock options in Europe. Other tech CEOs can join the group and sign the letter before it is sent to policymakers on January 7.

As you can read in the letter below, these CEOs think Silicon Valley isn’t the only region suffering from talent crunch. It could be a “serious bottleneck to growth.”

“Over the next twelve months, Europe’s startups will need to hire more than 100,000 employees,” the letter says. “Without delay, we call on legislators to fix the patchy, inconsistent and often punitive rules that govern employee ownership—the practice of giving staff options to acquire a slice of the company they’re working for.”

Here’s the current list of signatories: Johannes Reck (GetYourGuide), Alice Zagury (The Family), Christian Reber (Pitch), Johannes Schildt (KRY / LIVI), Peter Mühlmann (Trustpilot), Ilkka Paanenen (Supercell), Taavet Hinrikus (TransferWise), Lucas Carne (Privalia), Jean-Charles Samuelian (Alan), Alex Saint (Secret Escapes), Dr. Tamaz Georgadze (Raisin), Patrick Collison (Stripe), Nikolay Storonsky (Revolut), Samir Desai (Funding Circle), Markus Villig (Taxify), Jean-Baptise Rudelle (Criteo), Nicolas Brusson (BlaBlaCar), Jacob de Geer (iZettle), David Okuniev (Typeform), José Neves (Farfetch), Felix Van de Maele (Collibra), Joris Van Der Gucht (Silverfin), Daniel Dines (UiPath), Rohan Silva (Second Home), Niklas Östberg (Delivery Hero), Dominik Richter (Hello Fresh), Dr. Raoul Scherwitzl (NaturalCycles), Alex Depledge (RESI), Juan de Antonio (Cabify).

Here’s the letter:

OPEN LETTER TO EUROPE’S POLICYMAKERS

Not Optional: Europe must attract more talent to startups

This following letter will be sent to Europe’s policymakers on 7 January 2019.

Policymakers, entrepreneurs and investors must work together to bring more talent to Europe’s startups. Here’s why.

The European tech sector has never been stronger. From London to Lisbon, Paris to Prague, Europe is now nurturing some of the world’s most dynamic and creative companies. And not all are fledgling young startups: many are already substantial, high-growth enterprises set to succeed in the global market.

The days of living in Silicon Valley’s shadow are over. We no longer lack ambition and capital. Now, Europe is a shining powerhouse of bold, new business models that drive economic growth, generate jobs and improve people’s lives.

We’d all like to see this fair weather continue, but storm clouds are gathering on the horizon.

Europe could be the world’s most entrepreneurial continent but the limited availability of talent to nurture and fuel its blossoming start-up ecosystem is a serious bottleneck to growth. That’s why we, the founders and executives of Europe’s leading tech businesses, now urge policymakers to put talent at the top of their agenda.

Over the next twelve months, Europe’s startups will need to hire more than 100,000 employees. Add to that the number of employees that start-ups yet to be born will need to get their ideas off the ground. Reaching that goal will be hard, but hard things are what we do and we’re ready to rise to the challenge.

Without delay, we call on legislators to fix the patchy, inconsistent and often punitive rules that govern employee ownership—the practice of giving staff options to acquire a slice of the company they’re working for.

This isn’t just a perk on top of a salary: universally, stock options reward employees for taking the risk of joining a young, unproven business, and give them a real stake in their company’s future success. Stock options are one of the main levers that startups use to recruit the talent they need; these companies simply can’t afford to pay the higher wages of more established businesses.

But policies that currently govern employee ownership across Europe are often archaic and highly ineffective. Some are so punishing that they put our startups at a major disadvantage to their peers in Silicon Valley and elsewhere, with whom we’re competing for the best designers, developers, product managers, and more.

If we fail to take action, we could see a brain drain of Europe’s best and brightest, leading to fewer jobs created and slower growth. That’s why we need to create startup-friendly employee share ownership schemes, to help Europe’s tech sector—its greatest engine of growth, innovation and employment—to succeed and thrive in the global labour market.

If we don’t eliminate the talent bottleneck, we risk squandering the incredible momentum that European tech has built up in recent years. The next Google, Amazon or Netflix could well come from Europe, but for that to happen, reforming the rules of employee ownership is definitely not optional.

According to Index Ventures, the company that is coordinating this effort, some countries already have startup-friendly policies, while others lag behind:

The VC firm recommends overhauling policies in some countries and harmonizing policies across Europe. New rules should follow those six principles:

  1. Create a stock option scheme that is open to as many startups and employees as possible, offering favourable treatment in terms of regulation and taxation. Design a scheme based on existing models in the UK, Estonia or France to avoid further fragmentation and complexity.
  2. Allow startups to issue stock options with non-voting rights, to avoid the burden of having to consult large numbers of minority shareholders.
  3. Defer employee taxation to the point of sale of shares, when employees receive cash benefit for the first time.
  4. Allow startups to issue stock options based on an accepted ‘fair market valuation’, which removes tax uncertainty.
  5. Apply capital gains (or better) tax rates to employee share sales.
  6. Reduce or remove corporate taxes associated with the use of stock options.

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Social music app Playlist lets you listen to music with others in real time

A new app called Playlist aims to make music a more social experience than what’s offered today by the major music platforms like Apple Music, Pandora or Spotify, for example. In Playlist, you can find others who share your musical tastes and join group chats where you listen to playlists together in real time. You can collaborate on playlists, too.

The app, backed by investment from Stanford’s StartX fund, was founded by Karen Katz and Steve Petersen, both Stanford engineers and serial entrepreneurs. Katz previously co-founded AdSpace Networks and another social music platform, Jam Music. She also was a founding executive team member at Photobucket, and founded a company called Project Playlist, which was like a Google search for music back in the Myspace era.

Peterson, meanwhile, has 35 patents and more than a decade of experience in digital music. In the early 2000s he created the software architecture and ran the team at PortalPlayer Inc., which powered the iPod’s music player and was later sold to Nvidia for $357 million. Afterwards, he was CTO at Concert Technology, a technology incubator and intellectual property company with a focus on mobile, social and digital music services.

“The world has gone social, but music has been largely left behind. That’s a real gap,” explains Katz, as to why the founders wanted to build Playlist in the first place.

“Ever since we started listening to music from our mobile phones, it’s become an isolated experience. And music is the number one thing we do on our phones,” she says.

The idea they came up with was to unite music and messaging by synchronizing streams, so people could listen to songs together at the same time and chat while they do so.

During last year’s beta testing period, Playlist (which was listed under a different name on the App Store), saw a huge number of engagements as a result of its real-time nature.

“Out of the gate, we saw 10 times the engagement of Pandora. People have, on average, 60 interactions per hour — like chats, likes, follows, joins, adds and creates,” Katz says. 

Under the hood, the app uses a lot of technology beyond just its synchronized streaming. It also leverages machine learning for its social recommendations, as well as collaborative playlists, large-scale group chat, and behavior-based music programming, and has “Music Match” algorithms to help you find people who listen to the same sort of things you do.

The social aspects of the app involves a following/follower model, and presents playlists from the people you follow in your home feed, much like a music-focused version of Instagram. A separate Discover section lets you find more people to follow or join in other popular listening and chat sessions.

At launch, the app has a catalog of more than 45 million songs and has a music license for the U.S. It plans to monetize through advertising.

The core idea here — real-time music listening and chat — is interesting. It’s like a Turntable.fm for the Instagram age. But the app sometimes overcomplicates things, it seems. For example, importing a playlist from another music app involves switching over to that app, finding the playlist and copying its sharing URL, then switching back to Playlist to paste it in a pop-up box. It then offers a way for you to add your own custom photo to the playlist, which feels a little unnecessary as the default is album art.

Another odd choice is that it’s difficult to figure out how to leave a group chat once you’ve joined. You can mute the playlist that’s streaming or you can minimize the player, but the option to “leave” is tucked away under another menu, making it harder to find.

The player interface also offers a heart, a plus (+), a share button, a mute button and a skip button all on the bottom row. It’s… well… it’s a lot.

But Katz says that the design choices they’ve made here are based on extensive user testing and feedback. Plus, the app’s younger users — often high schoolers, and not much older than 21 — are the ones demanding all the buttons and options.

It’s hard to argue with the results. The beta app acquired more than 500,000 users during last year’s test period, and those users are being switched over to the now publicly available Playlist app, which has some 80K installs as of last week, according to Sensor Tower data.

The company also plans to leverage the assets it acquired from the old Project Playlist, which includes some 30 million emails, 21 million Facebook IDs and 14 million Twitter IDs. A “Throwback Thursday” marketing campaign will reach out to those users to offer them a way to listen to their old playlists.

The startup has raised $5 million in funding (convertible notes) from Stanford StartX Fund, Garage Technology Ventures, Miramar Ventures, IT-Farm, Dixon Doll (DCM founder), Stanford Farmers & Angels, Zapis Capital and Amino Capital.

The Palo Alto-based company is a team of six full-time.

Playlist is a free download for iOS. An Android version is in the works.

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AWS launches a base station for satellites as a service

Today at AWS re:Invent in Las Vegas, AWS announced a new service for satellite providers with the launch of AWS Ground Station, the first fully managed ground station as a service.

With this new service, AWS will provide ground antennas through their existing network of worldwide availability zones, as well as data processing services to simplify the entire data retrieval and processing process for satellite companies, or for others who consume the satellite data.

Satellite operators need to get data down from the satellite, process it and then make it available for developers to use in applications. In that regard, it’s not that much different from any IoT device. It just so happens that these are flying around in space.

AWS CEO Andy Jassy pointed out that they hadn’t really considered a service like this until they had customers asking for it. “Customers said that we have so much data in space with so many applications that want to use that data. Why don’t you make it easier,” Jassy said. He said they thought about that and figured they could put their vast worldwide network to bear on the problem.

Prior to this service, companies had to build these base stations themselves to get the data down from the satellites as they passed over the base stations on earth wherever those base stations happened to be. It required that providers buy land and build the hardware, then deal with the data themselves. By offering this as a managed service, it greatly simplifies every aspect of the workflow.

Holger Mueller, an analyst at Constellation Research, says the service will help put the satellite data into the hands of developers faster. “To rule real-world application use cases you need to make maps and real-time spatial data available in an easy-to-consume, real-time and affordable way,” Mueller told TechCrunch. This is precisely the type of data you can get from satellites.

The value proposition of any cloud service has always been about reducing the resource allocation required by a company to achieve a goal. With AWS Ground Station, AWS handles every aspect of the satellite data retrieval and processing operation for the company, greatly reducing the cost and complexity associated with it.

AWS claims it can save up to 80 percent by using an on-demand model over ownership. They are starting with two ground stations today as they launch the service, but plan to expand it to 12 by the middle of next year.

Customers and partners involved in the Ground Station preview included Lockheed Martin, Open Cosmos, HawkEye360 and DigitalGlobe, among others.

more AWS re:Invent 2018 coverage

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Meet ‘Bitski’, the single sign-on wallet crypto desperately needs

The mainstream will never adopt blockchain-powered decentralized apps (dApps) if it’s a struggle to log in. They’re either forced to manage complex security keys themselves, or rely on a clunky wallet-equipped browser like MetaMask. What users need is for signing in to blockchain apps to be as easy as Login with Facebook. So that’s what Bitski built. The startup emerges from stealth today with an exclusive on TechCrunch about the release of the developer beta of its single sign-on cryptocurrency wallet platform.

Ten projects, including 7 game developers, are lined up to pay a fee to integrate Bitski’s SDK. Then, whenever they need a user’s identity or to transact a payment, their app pops open a Bitski authorization screen, where users can grant permissions to access their ID, send money or receive items. Users sign up just once with Bitski, and then there’s no more punching in long private keys or other friction. Using blockchain apps becomes simple enough for novices. Given the recent price plunge, the mainstream has been spooked about speculating on cryptocurrencies. But Bitski could unlock the utility of dApps that blockchain developers have been promising but haven’t delivered.

“One of the great challenges for protocol teams and product companies in crypto today is the poor UX in dApps, specifically onboarding, transactions, and sign-in/password recovery,” says co-founder and CEO Donnie Dinch. “We interviewed a ton of dApp developers. The minute they used a wallet, there was a huge drop-off of folks. Bitski’s vision is to solve user onboarding and wallet usability for developers, so that they can in-turn focus on creating unique and useful dapps.”

The scrappy Bitski team raised $1.5 million in pre-seed capital from Steve Jang’s Kindred Ventures, Signia, Founders Fund, Village Global and Social Capital. They were betting on Dinch, a designer-as-CEO who’d built concert discovery app WillCall that he sold to Ticketfly, which was eventually bought by Pandora. After 18 months of rebranding Ticketfly and overhauling its consumer experience, Dinch left and eventually recruited engineer Julian Tescher to come with him to found Bitski.

Bitski co-founder and CEO Donnie Dinch

After Riff failed to hit scale, the team hung up its social ambitions in late 2017 and “started kicking around ideas for dApps. We mocked up a Venmo one, a remittance app…but found the hurdle to get someone to use one of these products is enormous,” Dinch recalls. “Onboarding was a dealbreaker for anyone building dApps. Even if we made the best crypto Venmo, to get normal people on it would be extremely difficult. It’s already hard enough to get people to install apps from the App Store.” They came up with Bitski to let any developer ski jump over that hurdle.

Looking across the crypto industry, the companies like Coinbase and Binance with their own hosted wallets that permitted smooth UX were the ones winning. Bitski would bring that same experience to any app. “Our hosted wallet SDK lets developers drop the Bitski wallet into their apps and onboard users with standards web 2.0 users have grown to know and love,” Dinch explains.

Imagine an iOS game wants to reward users with a digital sword or token. Users would have to set up a whole new wallet, struggle with their credentials or use another clumsy solution. They’d have to own Ethereum already to pay the Ethereum “gas” price to power the transaction, and the developer would have to manually approve sending the gift. With Bitski, users can approve receiving tokens from a developer from then on, and developers can pay the gas on users’ behalf while triggering transactions programmatically.

Magik is an AR content platform that’s one of Bitski’s first developers. Magik’s founders tell me, “We’re building towards reaching millions of mainstream consumers, and Bitski is the only wallet solution that understands what we need to reach users at that scale. They provide a dead-simple, secure and familiar interface that addresses every pain point along the user-onboarding journey.”

Bitski will offer a free tier, priced tiers based on transaction volume or a monthly fee and an enterprise version. In the future, the company is considering doubling-down on premium developer services to help them build more on top of the blockchain. “We will never, ever monetize user data. We’ve never had any intent at looking at it,” Dinch vows. The startup hopes developers will seize on the network effects of a cross-app wallet, as once someone sets up Bitski to use one product, all future sign-ins just require a few clicks.

In August, Coinbase acquired a startup called Distributed Systems that was building a similar crypto identity platform called the Clear Protocol. A “login with Coinbase” feature could be popular if launched, but the company’s focus is to spread a ton of blockchain projects. “If [login with Coinbase] launched tomorrow, they wouldn’t be able to support games or anything with a unique token. We’re a lockbox, they’re a bank,” Dinch claims.

The spectre of single sign-on’s biggest player, Facebook, looms, as well. In May it announced the formation of a blockchain team we suspect might be working on a crypto login platform or other ways to make the decentralized world more accessible for mom and pop. Dinch suspects that fears about how Facebook uses data would dissuade developers and users from adopting such a product. Still, Bitski’s haste in getting its developer platform into beta just a year after forming shows it’s eager to beat them to market.

Building a centralized wallet in a decentralized ecosystem comes with its own security risks. But Dinch assures me Bitski is using all its own hardware with air-gapped computers that have been stripped of their Wi-Fi cards, and it’s taking other secret precautions to prevent anyone from snatching its wallets. He believes cross-app wallets will also deliver a future where users actually own their virtual goods instead of just relying on the good will of developers not to pull them away or shut them down.” The idea of we’ve never been able to provably own unique digital assets is crazy to me,” Dinch notes. “Whether it’s a skin in Fortnite or a movie on iTunes that you purchase, you don’t have liquidity to resell those things. We think we’ll look back in 5 to 10 years and think it’s nuts that no one owned their digital items.”

While the crypto prices might be cratering and dApps like Cryptokitties have cooled off, Dinch is convinced the blockchain startups won’t fade away. “There is a thriving developer ecosystem hellbent on bringing the decentralized web to reality; regardless of token price. It’s a safe assumption that prices will dip a bit more, but will eventually rise whenever we see real use cases for a lot of these tokens. Most will die. The ones that succeed will be outcome-oriented, building useful products that people want.” Bitski’s a big step in that direction.

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Red Hat acquires hybrid cloud data management service NooBaa

Red Hat is in the process of being acquired by IBM for a massive $34 billion, but that deal hasn’t closed yet and, in the meantime, Red Hat is still running independently and making its own acquisitions, too. As the company today announced, it has acquired Tel Aviv-based NooBaa, an early-stage startup that helps enterprises manage their data more easily and access their various data providers through a single API.

NooBaa’s technology makes it a good fit for Red Hat, which has recently emphasized its ability to help enterprise more effectively manage their hybrid and multicloud deployments. At its core, NooBaa is all about bringing together various data silos, which should make it a good fit in Red Hat’s portfolio. With OpenShift and the OpenShift Container Platform, as well as its Ceph Storage service, Red Hat already offers a range of hybrid cloud tools, after all.

“NooBaa’s technologies will augment our portfolio and strengthen our ability to meet the needs of developers in today’s hybrid and multicloud world,” writes Ranga Rangachari, the VP and general manager for storage and hyperconverged infrastructure at Red Hat, in today’s announcement. “We are thrilled to welcome a technical team of nine to the Red Hat family as we work together to further solidify Red Hat as a leading provider of open hybrid cloud technologies.”

While virtually all of Red Hat’s technology is open source, NooBaa’s code is not. The company says that it plans to open source NooBaa’s technology in due time, though the exact timeline has yet to be determined.

NooBaa was founded in 2013. The company has raised some venture funding from the likes of Jerusalem Venture Partners and OurCrowd, with a strategic investment from Akamai Capital thrown in for good measure. The company never disclosed the size of that round, though, and neither Red Hat nor NooBaa are disclosing the financial terms of the acquisition.

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Canada’s Corel is acquiring virtualization specialist Parallels in an all-cash deal

Some consolidation is afoot in the world of business software. TechCrunch has learned that Parallels, the virtualization specialist with millions of users, is getting acquired by Corel, the Canadian company behind design apps like CorelDraw and other productivity apps like WordPerfect.

Some employees at Parallels have already been briefed on the acquisition, which is expected to be announced to the whole company today. Terms have not been disclosed but we understand it is an all-cash deal.

Corel has changed ownership and gone in and out of being listed publicly a number of times since being founded in the 1980s in Ottawa. It’s now owned by Vector Capital, which is essentially the one buying Parallels.

From what we understand, Corel will keep Parallels an independent product.

Parallels was originally founded in 1999 with roots in Russia and is currently headquartered in Bellevue, Washington. It has never made much of a fanfare around its financing or valuation. According to PitchBook its last funding round was in 2015, an undisclosed amount from Endeavour Vision, KG Investments, Maxfield Capital, Savano Capital Partners and others. It had raised $300 million from Ingram Micro the year before that.

It’s not fully clear what the rationale was for the sale, except it seems many investors were longstanding and looking to exit, while Corel has slowly been consolidating a number of sodtware businesses, most recently before this, Gravit Designer from Germany earlier this year.

Parallels provides a number of products that help people work seamlessly across multiple platforms, essentially letting people (and IT managers) run a unified workflow regardless of the device or operating system, ranging from Windows, Mac, iOS, Android, Chromebook, Linux, Raspberry Pi and cloud — a particularly compelling offering in the current, fragmented IT climate.

Corel once had designs to take on Microsoft in the world of software — to be the Pepsi to Microsoft’s Coke, as I once saw it described. That didn’t really pan out, with Microsoft at the time having a vice grip on platform and software (this was before the rise of Google, the rebirth of Apple, the rise of apps, and other big shifts in the industry). At one point, Microsoft signed a partnership with Corel that saw it investing in the company: a sell out, as one disappointed Canadian journalist described it at the time.

The two have also sparred over patents.

These days Corel is “highly profitable”, says Vector, selling software that includes CorelDraw, WordPerfect, WinZip, PaintShop Pro, and WinDVD. You could potentially imagine Parallels existing alongside that, or even perhaps helping increase the functionality and usefulness of Corel’s other apps with more cross-platform functionality.

The Parallels deal is expected to close next year, our source said.

We have written both to Corel and Parallels and will update this post as we learn more.

There have been a number of enterprise software acquisitions with a view to legacy businesses raising their game in open source, cloud and other newer developments. The most notable of these has been IBM announcing its intent to acquire Red Hat for $34 billion in October.

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Google faces GDPR complaint over ‘deceptive’ location tracking

A group of European consumer watchdogs has filed a privacy complaint against Google — arguing the company uses manipulative tactics in order to keep tracking web users’ locations for ad-targeting purposes.

The consumer organizations are making the complaint under the EU’s new data protection framework, GDPR, which regulators can use to levy major fines for compliance breaches — of up to 4 percent of a company’s global annual turnover.

Under GDPR, a consent-based legal basis for processing personal data (e.g. person’s location) must be specific, informed and freely given.

In their complaint, the groups, which include Norway’s Consumer Council, argue that Google does not have proper legal basis to track users through “Location History” and “Web & App Activity” — settings which are integrated into all Google accounts, and which, for users of Android -based smartphones, they assert are particularly difficult to avoid.

The Google mobile OS remains the dominant smartphone platform globally, as well as across Europe.

“Google is processing incredibly detailed and extensive personal data without proper legal grounds, and the data has been acquired through manipulation techniques,” said Gro Mette Moen, acting head of the Norwegian Consumer Council’s digital services unit in a statement.

“When we carry our phones, Google is recording where we go, down to which floor we are on and how we are moving. This can be combined with other information about us, such as what we search for, and what websites we visit. Such information can in turn be used for things such as targeted advertising meant to affect us when we are receptive or vulnerable.”

Responding to the complaint, a Google spokesperson sent TechCrunch the following statement:

Location History is turned off by default, and you can edit, delete, or pause it at any time. If it’s on, it helps improve services like predicted traffic on your commute. If you pause it, we make clear that — depending on your individual phone and app settings — we might still collect and use location data to improve your Google experience. We enable you to control location data in other ways too, including in a different Google setting called Web & App Activity, and on your device. We’re constantly working to improve our controls, and we’ll be reading this report closely to see if there are things we can take on board.

Earlier this year the Norwegian watchdog produced a damning report calling out dark pattern design tricks being deployed by Google and Facebook meant to manipulate users by nudging them toward “privacy intrusive options.” It also examined Microsoft’s consent flows, but judged the company to be leaning less heavily on such unfair tactics.

Among the underhand techniques that the Google-targeted GDPR complaint, which draws on the earlier report, calls out are allegations of deceptive click-flow, with the groups noting that a “location history” setting can be enabled during Android set-up without a user being aware of it; key settings being both buried in menus (hidden) and enabled by default; users being presented at the decision point with insufficient and misleading information; repeat nudges to enable location tracking even after a user has previously turned it off; and the bundling of “invasive location tracking” with other unrelated Google services, such as photo sorting by location.

GDPR remains in the early implementation phrase — just six months since the regulation came into force across Europe. But a large chunk of the first wave of complaints have been focused on consent, according to Europe’s data protection supervisor, who also told us in October that more than 42,000 complaints had been lodged in total since the regulation came into force.

Where Google is concerned, the location complaint is by no means the only GDPR — or GDPR consent-related — complaint it’s facing.

Another complaint, filed back in May also by a consumer-focused organization, took aim at what it dubbed the use of “forced consent” by Google and Facebook — pointing out that the companies were offering users no choice but to have their personal data processed to make use of certain services, yet the GDPR requires consent to be freely given.

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Facebook launches Watch Party for all, tests Live PiP commentating

Facebook Watch has failed to capture viewers with its content, so it’s hoping to differentiate through the company’s core strength: social. Today Facebook fully launches Watch Party, its co-viewing feature where users can see and comment on the same video at the same time, to all profiles and Pages around the world.

Watch Party had previously launched in Groups and been in testing with other types of accounts. But now any profile or business can post a Watch party invite to sync up with other users and simultaneously view videos they’ve discovered on Facebook.

Watch’s content lineup is still lackluster compared to YouTube, Netflix, or even Snapchat Discover. CNBC reports Facebook is giving up on younger teens that are already ditching its app, and pivoting the video hub toward an older audience. Facebook is hoping a shared experience with users commenting together on clips could make Watch more appealing, but it’s a genuinely new behavior that may prove difficult to instill.

Facebook is also testing a few other tricks to breathe life into Watch. Pages and Groups will be able to schedule a Watch Party to draw more viewers, maybe by setting up a nightly gathering. Watch Parties with lots of activity will have their comments threaded so it’s easier to follow discussions.

And most interestingly, Facebook will try allowing Watch Party hosts to go Live picture-in-picture so they can commentate in real time. This could be a hit with celebrities, as it will make users feel like they’re sitting beside them watching TV together. Basketball star Shaq will test out the Live Commentating feature through his Page tomorrow.

Watch Party’s statistics sound impressive, with 12 million started from Groups so far, 7X more daily Watch Parties in Groups per day since its launch in July and 8X more commenting than on non-Live/synced videos. Pages are using it to let fans binge-watch playlists of their old videos, replay their TV content for users in different time zones and let fans ask each other and the hosts questions about recipes as they cook.

But given Facebook’s 2.2 billion total monthly users, billion-plus Groups users and the fact that measuring growth in multiples is easy when you start with a low number, the feature clearly hasn’t reached the zeitgeist yet.

Perhaps the best hope for Watch and Watch Party is a feature TechCrunch broke the news on last week: Facebook is now internally testing a Watch Party-like co-viewing feature inside Messenger. Baking the option into chat might be a lot more natural, especially in group texts. 

Facebook has been desperately trying to shift video consumption behavior from passive zombie viewing to interactive and social engagement with fellow viewers. But that only works if the content is compelling.

Beyond a reboot of MTV’s The Real World, nothing on Watch truly stands out. Facebook may need to open up its wallet and pay big for more tent pole shows to pull in users and hope they get lost commenting on clips with friends and like-minds.

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Review: The PlayStation Classic takes you back to the ’90s, for better and for worse

Lifelong PlayStation fans have probably decided already if they’re interested in buying the PlayStation Classic — particularly since Sony has already released a list of the 20 games preloaded on the console.

But the company has also said it wants to attract players who are new to the platform — the kind who like the idea of finally checking out classic titles like “Final Fantasy VII,” “Metal Gear Solid” and “Grand Theft Auto” without actually having to track down 20-year-old hardware.

That’s me: a PlayStation neophyte who’s spent the past couple of weeks with a Classic, getting a crash course on the console’s best games. I’ll admit that I couldn’t quite match the dedication of my colleague Devin Coldewey, who reviewed all 30 games on the Nintendo Classic. Instead, I tried out 10 of the 20 preloaded games, and since I was usually playing with friends or family, I generally spent more time with the titles that supported two players.

Let’s just get this out of the way: If you’re thinking about getting a Classic, particularly if you’ve played and enjoyed the games in the past, you should go for it when it hits shelves on December 3. After all, it’s hard to argue with the value of getting 20 games for a price of $99.99.

PlayStation Classic

If you’re wondering about the hardware, the console feels almost comically small (Sony says it’s 45 percent smaller than the original PlayStation), but all the games loaded up and played smoothly.

My only real complaint is that the controller cords are too short, requiring me to either sit at the very edge of my sofa or set up chairs closer to the TV. If you’ve got a normal living room setup, I suspect you’ll have similar issues, but this is something Nintendo Classic and Super Nintendo Classic owners have to deal with, as well.

The bigger question is: Do the games have anything to offer besides nostalgia? The answer varies from title to title.

“Cool Boarders 2,” for example, is very ’90s — I got a good laugh out of the extreme opening montage, followed by the process of styling my badass snowboarding avatar.

Meanwhile, if you’re familiar with the expansive world and fun storylines of the “Grand Theft Auto” franchise, then the original game will feel a bit simplistic. It’s worth playing to see how much the writing and the technology have evolved, but after a few minutes you’ll probably be tempted to swap it out for one of the later games.

And time seems to have been particularly unkind to “Resident Evil,” where any scares are now fatally undermined by the combination of amateurishly acted cut scenes and blocky animated gameplay.

There’s no denying that my lukewarm response to some of the games reflects my age and gaming history — the PlayStation simply doesn’t have the same childhood associations for me as the Nintendo Classic. But there may also be something inherently awkward about where these games fall in the broader evolution of the industry: They don’t have the “classic” look or easy-to-learn gameplay of 8-bit or 16-bit Nintendo titles, but they still feel primitive by the standards of today’s consoles. So you don’t get the nostalgia hit of an older game, or the genuinely impressive visuals and depth of a new one.

That doesn’t make them bad games; it’s just harder to enjoy them in 2018. At the very least, there may be an adjustment process. (I took the PlayStation Classic with me when I was visiting family for Thanksgiving, and at one point my mom asked, “Why does everyone look so strange? Why can’t you see anything on their faces?”) Even if we were still impressed by the graphics, not all of the games are winners, and have little to offer now beyond historical curiosity.

But the best titles still hold up: Thanks to games like “Tekken 3,” “Twisted Metal” and “Super Puzzle Fighter II,” I’ve spent a good portion of the past couple of weeks frantically mashing my controller as everyone I know took a turn at humiliating me, whether that was whizzing past me on a race track, knocking my fighter out again or lining up the perfect set of “Puzzle Fighter” combos to leave me helpless to respond.

Final Fantasy VII

And you won’t be surprised to hear that “Metal Gear Solid” and “Final Fantasy VII” are still really, really good — as I played “Metal Gear,” I became less and less conscious of the graphics, and more and more immersed in the stealth gameplay and convoluted storyline. (I never stopped cringing at Solid Snake’s habit of constantly hitting on all his co-workers, though.) And with its stunning steampunk-y environments, “Final Fantasy VII” is probably the best-looking game in the collection, one that feels timeless rather than clunky.

In a lot of ways, playing games on the PlayStation Classic was like watching a classic film. You may snicker at first at the primitive special effects (or graphics), and sometimes the old clothes, hairstyles or acting may be hard to take seriously. But that’s the easy response. If you’re willing to dig, you’ll find plenty of rewards under the surface.

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AWS Transit Gateway helps customers understand their entire network

Tonight at AWS re:Invent, the company announced a new tool called AWS Transit Gateway designed to help build a network topology inside of AWS that lets you share resources across accounts and bring together on premises and cloud resources in a single network topology.

Amazon already has a popular product called Amazon Virtual Private Cloud (VPC), which helps customers build private instances of their applications. The Transit Gateway is designed to help build connections between VPCs, which, up until now, has been tricky to do.

As Peter DeSantis, VP of global infrastructure and customer support at AWS speaking at an event Monday night at AWS Re:Invent explained, AWS Transit Gateway gives you a single set of controls that lets you connect to a centrally managed gateway to grow your network easily and quickly.

Diagram: AWS

DeSantis said that this tool also gives you the ability to traverse your AWS and on-premises networks. “A gateway is another way that we’re innovating to enable customers to have secure, easy-to-manage networking across both on premise and their AWS cloud environment,” he explained.

AWS Transit Gateway lets you build connections across a network wherever the resources live in a standard kind of network topology. “Today we are giving you the ability to use the new AWS Transit Gateway to build a hub-and-spoke network topology. You can connect your existing VPCs, data centers, remote offices, and remote gateways to a managed Transit Gateway, with full control over network routing and security, even if your VPCs, Active Directories, shared services, and other resources span multiple AWS accounts,” Amazon’s Jeff Barr wrote in a blog post announcing to the new feature.

For much of its existence, AWS was about getting you to the cloud and managing your cloud resources. This makes sense for a pure cloud company like AWS, but customers tend to have complex configurations with some infrastructure and software still living on premises and some in the cloud. This could help bridge the two worlds.

more AWS re:Invent 2018 coverage

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