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UK video games workers unionize over ‘wide-scale exploitation’ and diversity issues

Working in video games might sound like a dream job to a 12-year-old Fortnight-loving kid, but the day-to-day reality of grinding in the industry can be as unrelenting as fighting an end of level baddie.

Games devs are routinely corralled to “crunch” to hit sequential release target deadlines to ensure a project gets delivered on time and budget. Unpaid overtime is a norm. Long hours are certainly expected. And taking any holiday across vast swathes of the year can be heavily frowned upon, if not barred entirely.

From the outside looking in it’s hard not to conclude people’s passion for gaming is being exploited in the big business interest of shipping lucrative titles to millions of gamers.

In the U.K. that view is now more than just a perception, with the decision of a group of video games workers to unionize.

The Independent Workers Union of Great Britain (IWGB) said today it’s setting up a union branch for games workers, the first such in the country — and one of what’s claimed as just a handful in the world — with the aim of tackling what it dubs the “wide-scale exploitation” of video games workers.

In recent years the union has gained attention for supporting workers in the so-called “gig economy,” backing protests by delivery riders and drivers for companies including Uber and Deliveroo. But this is its first foray into representing games workers.

As well as seeking to tackle issues of excessive and often unpaid overtime (aka “crunch”) — with the union claiming some workers have reported clocking up as much as 100 hours a week — it says it will focus on the use of zero-hour contracts in the industry, especially among Quality Assurance testers (aka game testers). 

Zero-hour contracts refer to employment contracts with no minimum guaranteed hours of work. 

The IWGB says the branch also intends to shine a light on the industry’s lack of diversity and inclusion — and what it couches as a failure to tackle a “pervasive culture of homophobia and sexism.” So, um, it’s about ethics in the games industry itself this time

Commenting in a statement, game worker and founding member of the IWGB‘s Games Workers Unite branch, Dec Peach, said: For as long as I can remember it has been considered normal for games workers to endure zero-hours contracts, excessive unpaid overtime and even sexism and homophobia as the necessary price to pay for the privilege of working in the industry. Now, as part of the IWGB, we will have the tools to fix this broken sector and create an ethical industry where it’s not only big game companies that thrive, but workers as well.”

In another supporting statement, IWGB general secretary Dr Jason Moyer-Lee added: The game workers’ decision to unionise with the IWGB should be a wake up call for the U.K.’s gaming industry. The IWGB is proud to support these workers and looks forward to shining a massive spotlight on the industry.”

The U.K. games industry employs some 47,000 workers, according to UKIE — making it one of the largest such sectors in Europe.

The IWGB‘s Games Workers Unite branch will hold its first meeting on December 16, which the union says will be open to all past, current and “soon to be” workers in the industry — including contract, agency and casual workers, plus direct employees (with the exception of those with hiring and firing power).

It says it’s expecting “hundreds” of games workers to join in the first few months.

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China’s BYD further drives into Chile with 100 electric buses

Over the past few years, Chinese automaker giant BYD has been on a partnership spree with cities across China to electrify their public transportation systems, and now it’s extending its footprint across the globe. On Thursday, BYD announced that it has shipped 100 electric buses to Santiago, the capital city of Chile.

The step marks the Chinese firm’s further inroads into the Latin American country where a green car revolution is underway to battle smog. BYD’s first batch of vehicles arrived in Santiago last November, and the Warren Buffett-backed carmaker remains the only electric public bus provider in the country.

Chile is on the map of China’s grand Belt and Road Initiative, aiming to turbocharge the world’s less-developed regions with infrastructure development and investments. “With the help of ‘One Belt One Road,’ BYD has successfully entered Chile, Colombia, Ecuador, Brazil, Uruguay and other Latin American countries. As the region accelerates its electric revolution, BYD may be able to win more opportunities,” said BYD in a statement.

byd chile 1

President of Chile Mr. Sebastián Piñera rides the BYD electric bus. / Credit: BYD

The 100 buses embarked on a 45-day sea voyage from BYD’s factory in eastern China to land on the roads of Santiago. They sport the Chilean national colors of red and white on the exterior and provide USB charging ports inside to serve a generation who live on their electronic devices.

The fleet arrived through a partnership between BYD and Enel, a European utility juggernaut that claims to make up 40 percent of Chile’s energy sales in 2017. Enel has purchased the fleet from BYD and leased them to local transportation operator Metbus while the Chilean government set the rules and standards for the buses, a BYD spokesperson told TechCrunch.

Local passengers graded BYD’s electric vehicles at 6.3 out of 7, well above the 4.6 average of the Santiago public transportation system, according to a survey jointly produced by Chile’s Ministry of Energy, as well as Ministry of Transport and Telecommunications. Respondents cited qualities such as low noise level, air conditioning and USB charging that the buses deliver.

Santiago currently has 7,000 public buses running on the road, among which 400 get replaced every year. A lot of the new ones will be diesel-free as the Chilean government said it aims to increase the total number of electric vehicles by tenfold by 2022.

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Distinguished VCs back wholesale marketplace Faire with $100M at a $535M valuation

A slew of venture capitalists known for high-profile exits — Kirsten Green of Forerunner Ventures, Keith Rabois of Khosla Ventures, Alfred Lin of Sequoia Capital and Alex Taussig of Lightspeed Venture Partners — have invested in Faire (formerly known as Indigo Fair), a 2-year-old wholesale marketplace for artisanal products.

A quick glance at Faire suggests it’s a combination of Pinterest and Etsy, complete with trendy, pastel stationery, soap, baby products and more, all made by independent artisans and sold to retailers. Faire has today announced a $100 million fundraise across two financing rounds: a $40 million Series B led by Taussig at Lightspeed and a $60 million Series C led by Y Combinator’s Continuity fund. New investors Founders Fund, the venture firm founded by Peter Thiel, and DST Global also participated. The business has previously brought in a total of $16 million.

The latest financing values Faire at $535 million, according to a source familiar with the deal.

If you’re feeling a little bit of déjà vu, that’s because a similar startup also raised a sizeable round of venture capital funding, announced today. That’s Minted . The 10-year-old company, best known for its wide assortment of wedding invitations and stationery, raised $208 million led by Permira, with participation from T. Rowe Price. Though Minted is first and foremost a consumer-facing marketplace, it plans to double down on its wholesale business with its latest infusion of capital, setting it up to be among Faire’s biggest competitors.

Like Minted, Faire leverages artificial intelligence and predictive analytics to forecast which products will fly off its virtual shelves in order to to source and manage inventory as efficiently as possible. The approach appears to be working; Faire says it has 15,000 retailers actively purchasing from its platform, including Walgreens, Walmart, Sephora and Nordstrom — a 3,140 percent year-over-year increase. It’s completed 2,000 orders to date, garnering $100 million in run rate sales, and has expanded its community of artists 445 percent YoY, to 2,000.

The company, headquartered in San Francisco, with offices in Ontario and Waterloo, was founded by three former Square employees: chief executive officer Max Rhodes, who was product manager on a variety of strategic initiatives, including Square Capital and Square Cash; chief information officer Daniele Perito, who led risk and security for Square Cash; and chief technology officer Marcelo Cortes, a former engineering lead for Square Cash.

“Our mission at Faire is to empower entrepreneurs to chase their dreams,” Rhodes wrote in a blog post this morning. “We believe entrepreneurship is a calling. Starting a business provides a level of autonomy and fulfillment that’s become difficult to find for many elsewhere in the economy. With this in mind, we built Faire to help entrepreneurs on both sides of our marketplace succeed.”

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Online ads and games would benefit from more rewards, according to UCLA survey

A new study from Versus Systems and the MEMES (Management of Enterprise in Media, Entertainment & Sports) Center at UCLA’s Anderson School of Management examines how gaming and advertising are evolving, and how one influences the other.

As Versus Systems CEO Matthew Pierce put it, the goal was to study, “What is the impact on advertising as interactive media grows, and as more people consume interactive media?”

The individual findings — People like rewards! Not everyone who plays games calls themselves a gamer! — may not be that shocking to TechCrunch readers. And because Versus Systems has built a white-label platform for publishers to offer in-game rewards, the study might also seem a bit self-serving.

But again, this was conducted with UCLA’s Anderson School of Management, and both Pierce (who’s a lecturer at the school) and UCLA MEMES head Jay Tucker pointed to the size of the study, with 88,000 (U.S.-based) participants across a broad range of demographic groups.

Of those respondents, 50 percent said they’ve played a video game (on any platform) in the past week, while 41 percent said they’ve played a game in the past 24 hours. However, only 13 percent of respondents described themselves as gamers. That “identification gap” is even larger among women, where 56 percent played a game in the past week but only 11 percent identified themselves as gamers.

Why does that matter? Well, the MEMES Center and Versus Systems argue in the study press release that “advertisers that are recognizing the value in advertising in-game may be underestimating how large and how diverse the gaming audience really is today.”

The study also suggests that traditional advertising may be facing more resistance from consumers, with 46 percent of respondents saying they frequently or always avoid ads by “clicking the X” to close windows or changing channels or closing apps. Only 3.6 percent of respondents said they always watch ads all the way through.

When asked what would make them play games more, the most popular answer was “winning real things that I want when I achieve things in-game” — it was the number one result for 30 percent of respondents, and among millennials, it did even better. (In comparison, 18 percent put “if the games were less expensive” as their top answer and 11 percent said “my friends playing the same game(s).”) This attitude even extended to TV, where 77 percent of respondents listed rewards as one of the things (not necessarily the top reason) that would make them watch more television.

Meanwhile, 24 percent of respondents listed “if more games/more shows were made for people like me” as the number one thing that would convince them to play or watch more.

Tucker suggested that these seemingly scattershot answers are actually connected. On the advertising side, “We’ve got folks who are used to being part of a community all day, every day, whether that’s social media or massively multiplayer games. We see users are increasingly connected and are not really interested in getting pulled out of an experience. Rewards, if done properly, can reinforce being part of a community … you can amplify that sense of connection.”

“The introduction of choice seems to make a big difference,” Pierce added. “We need new models where we can foster choice, foster community, foster more aspirational relationships between viewers and brands that ultimately allows content developers to have a relationship with the brands that isn’t so adversarial.”

Meanwhile, when it comes to content and storytelling, Tucker said we’re entering an “age of personalization.” Among other things, that means more diversity, in what he described as “a generational shift away from stories that assume everybody’s looking at life from the same perspective.”

Pierce and Tucker suggested that they’ll be taking an even closer look at the data in the coming months (“needs further study” was repeated several times during the interview), particularly by examining responses within smaller demographic groups.

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The annual PornHub year in review tells us what we’re really looking at online

PornHub, a popular site that features people in various stages of undress, saw 33.5 billion visits in 2018. There are currently 7.53 billion people on Earth.

Y’all have been busy.

The company, which owns most of the major porn sites online, produces a yearly report that aggregates user behavior on the site. Of particular interest, aside from the fact that all of us are horndogs, is that the U.S., Germany and India are in the top spots for porn browsing and that the company transferred 4,000 petabytes of data, or about 500 MB, per person on the planet.

We ignore this data at our peril. While it doesn’t seem important at first glance, the fact that these porn sites are doing more traffic than most major news organizations is deeply telling. Further, like the meme worlds of Twitter and Facebook, Stormy Daniels and Fortnite made the top searches, which points to the spread of politics and culture into the heart of our desires. TV manufacturers should note that 4K searchers are rising in popularity, which suggests that consumer electronics manufacturers should start getting read for a shift (although it should be noted that there is sadly little free 4K content on these sites, a discovery I just made while researching this brief.)

Need more frightening/enlightening data? Here you go.

Just as ‘1080p’ searches had been a defining term in 2017, now ‘4k’ ultra-hd has seen a significant increase in popularity through-out 2018. The popularity of ‘Romantic’ videos more than doubled, and remained twice as popular with female visitors when compared to men.

Searches referring to the dating app ‘Tinder’ grew by 161% among women, 113% among men and 131% by visitors aged 35 to 44. It was also a top trending term in many countries including the United Kingdom and Australia. The number of Tinder themed fantasy date videos on the site is now more than 3500.

Life imitates art, and eventually porn imitates everything, so perhaps it’s no surprise to see that ‘Bowsette’ also made our list of searches that defined 2018. After the original Nintendo fan-art went viral, searches for Bowsette exceeded 3 million in just one week and resulted in the release of a live-action Bowsette themed porn parody (NSFW) with more than 720,000 views.

Bowsette. Good. Moving on.

The Bible Belt represented well in the showings, with Mississippi, South Carolina and Arkansas spending the most time looking at porn. Kansas spent the least. Phones got the most use as porn distribution devices and iOS and Android nearly tied in terms of platform popularity.

Windows traffic fell considerably this year, while Chrome OS became decidedly more popular in 2018. Chrome was popular when it came to browsers used, while the PlayStation was the biggest deliverer of flicks to the console user.

Porn is a the canary in the tech coal mine, and where it goes the rest of tech follows. All of these data points, taken together, paint a fascinating picture of a world on the cusp of a fairly unique shift from desktop to mobile and from HD to 4K video. Further, given that these sites are delivering so much data on a daily basis, it’s clear that all of us are sneaking a peek now and again… even if we refuse to admit it.

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They scaled YouTube — now they’ll shard everyone with PlanetScale

When the former CTOs of YouTube, Facebook and Dropbox seed fund a database startup, you know there’s something special going on under the hood. Jiten Vaidya and Sugu Sougoumarane saved YouTube from a scalability nightmare by inventing and open-sourcing Vitess, a brilliant relational data storage system. But in the decade since working there, the pair have been inundated with requests from tech companies desperate for help building the operational scaffolding needed to actually integrate Vitess.

So today the pair are revealing their new startup PlanetScale that makes it easy to build multi-cloud databases that handle enormous amounts of information without locking customers into Amazon, Google or Microsoft’s infrastructure. Battle-tested at YouTube, the technology could allow startups to fret less about their backend and focus more on their unique value proposition. “Now they don’t have to reinvent the wheel” Vaidya tells me. “A lot of companies facing this scaling problem end up solving it badly in-house and now there’s a way to solve that problem by using us to help.”

PlanetScale quietly raised a $3 million seed round in April, led by SignalFire and joined by a who’s who of engineering luminaries. They include YouTube co-founder and CTO Steve Chen, Quora CEO and former Facebook CTO Adam D’Angelo, former Dropbox CTO Aditya Agarwal, PayPal and Affirm co-founder Max Levchin, MuleSoft co-founder and CTO Ross Mason, Google director of engineering Parisa Tabriz and Facebook’s first female engineer and South Park Commons founder Ruchi Sanghvi. If anyone could foresee the need for Vitess implementation services, it’s these leaders, who’ve dealt with scaling headaches at tech’s top companies.

But how can a scrappy startup challenge the tech juggernauts for cloud supremacy? First, by actually working with them. The PlanetScale beta that’s now launching lets companies spin up Vitess clusters on its database-as-a-service, their own through a licensing deal, or on AWS with Google Cloud and Microsoft Azure coming shortly. Once these integrations with the tech giants are established, PlanetScale clients can use it as an interface for a multi-cloud setup where they could keep their data master copies on AWS US-West with replicas on Google Cloud in Ireland and elsewhere. That protects companies from becoming dependent on one provider and then getting stuck with price hikes or service problems.

PlanetScale also promises to uphold the principles that undergirded Vitess. “It’s our value that we will keep everything in the query pack completely open source so none of our customers ever have to worry about lock-in” Vaidya says.

PlanetScale co-founders (from left): Jiten Vaidya and Sugu Sougoumarane

Battle-tested, YouTube-approved

He and Sougoumarane met 25 years ago while at Indian Institute of Technology Bombay. Back in 1993 they worked at pioneering database company Informix together before it flamed out. Sougoumarane was eventually hired by Elon Musk as an early engineer for X.com before it got acquired by PayPal, and then left for YouTube. Vaidya was working at Google and the pair were reunited when it bought YouTube and Sougoumarane pulled him on to the team.

“YouTube was growing really quickly and the relationship database they were using with MySQL was sort of falling apart at the seams,” Vaidya recalls. Adding more CPU and memory to the database infra wasn’t cutting it, so the team created Vitess. The horizontal scaling sharding middleware for MySQL let users segment their database to reduce memory usage while still being able to rapidly run operations. YouTube has smoothly ridden that infrastructure to 1.8 billion users ever since.

“Sugu and Mike Solomon invented and made Vitess open source right from the beginning since 2010 because they knew the scaling problem wasn’t just for YouTube, and they’ll be at other companies five or 10 years later trying to solve the same problem,” Vaidya explains. That proved true, and now top apps like Square and HubSpot run entirely on Vitess, with Slack now 30 percent onboard.

Vaidya left YouTube in 2012 and became the lead engineer at Endorse, which got acquired by Dropbox, where he worked for four years. But in the meantime, the engineering community strayed toward MongoDB-style non-relational databases, which Vaidya considers inferior. He sees indexing issues and says that if the system hiccups during an operation, data can become inconsistent — a big problem for banking and commerce apps. “We think horizontally scaled relationship databases are more elegant and are something enterprises really need.

Database legends reunite

Fed up with the engineering heresy, a year ago Vaidya committed to creating PlanetScale. It’s composed of four core offerings: professional training in Vitess, on-demand support for open-source Vitess users, Vitess database-as-a-service on PlanetScale’s servers and software licensing for clients that want to run Vitess on premises or through other cloud providers. It lets companies re-shard their databases on the fly to relocate user data to comply with regulations like GDPR, safely migrate from other systems without major codebase changes, make on-demand changes and run on Kubernetes.

The PlanetScale team

PlanetScale’s customers now include Indonesian e-commerce giant Bukalapak, and it’s helping Booking.com, GitHub and New Relic migrate to open-source Vitess. Growth is suddenly ramping up due to inbound inquiries. Last month around when Square Cash became the No. 1 app, its engineering team published a blog post extolling the virtues of Vitess. Now everyone’s seeking help with Vitess sharding, and PlanetScale is waiting with open arms. “Jiten and Sugu are legends and know firsthand what companies require to be successful in this booming data landscape,” says Ilya Kirnos, founding partner and CTO of SignalFire.

The big cloud providers are trying to adapt to the relational database trend, with Google’s Cloud Spanner and Cloud SQL, and Amazon’s AWS SQL and AWS Aurora. Their huge networks and marketing war chests could pose a threat. But Vaidya insists that while it might be easy to get data into these systems, it can be a pain to get it out. PlanetScale is designed to give them freedom of optionality through its multi-cloud functionality so their eggs aren’t all in one basket.

Finding product market fit is tough enough. Trying to suddenly scale a popular app while also dealing with all the other challenges of growing a company can drive founders crazy. But if it’s good enough for YouTube, startups can trust PlanetScale to make databases one less thing they have to worry about.

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YouTube Music turns its Top Charts into playlists

Earlier this year, Apple Music launched some of its top charts as playlist series. Today, YouTube is doing something similar. The company announced it’s making its YouTube Charts available as playlists in YouTube Music to users across the 29 markets where the music service is live. Each market will receive five of these “charts playlists” — three specific to their country, and two global lists, the company says.

The Top 100 Songs and the Top 100 Music Videos will be offered both as local and global playlists, while the Top 20 Trending Songs will be offered as a local playlist.

This latter playlist is updated several times per day in order to offer a real-time view into current music trends in a specific country. It’s also the first “dedicated external signal of the country’s most-viewed new music on the YouTube platform,” Google explained in a blog post this afternoon.

The other Top 100 Songs and Music Video charts are calculated differently and updated less often. The Top Songs is based on the overall performance of a song on YouTube by view count, which includes counting all the official versions of a song — meaning, the official music video, the user-generated content that uses the official song and lyric videos.

The Top Songs chart is updated weekly, according to YouTube’s documentation on how the charts are calculated.

The Top 100 Music Videos ranks the official music videos by view count in the previous week. It’s also updated weekly.

By comparison, YouTube Music’s Top Songs and Music Videos charts seem to have the potential to be more stale than those on rival services. For example, when Apple announced its Top 100 Songs chart would be available both as global and local playlists, it said it would update them daily at 12 AM PT based on Apple Music streams. Spotify’s top charts are also available both as daily and weekly charts.

“The charts, currently topped globally by Ariana Grande’s ‘thank u, next,‘ are the most accurate reflection of what’s happening in music culture and based purely on the number of views from more than 1 billion global music fans on YouTube each month,” noted the post, which does speak to YouTube Music’s strength.

Apple Music and Spotify are both fighting to break into the triple-digit millions in terms of paying customers, while Spotify is nearing 200 million total actives. But YouTube has a billion-plus users from which to generate its data. That’s not insignificant.

The new charts-turned-playlists are now available in the YouTube Music app. The playlists will appear on users’ home screens and be surfaced through search, says YouTube.

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OffGridBox raises $1.6M to charge and hydrate rural Africa with its all-in-one installations

The simplest needs are often the most vital: power and clean water will get you a long way. But in rural areas of developing countries they can both be hard to come by. OffGridBox is attempting to provide both, sustainably and profitably, while meeting humanitarian and ecological goals at the same time. The company just raised $1.6 million to pursue its lofty agenda.

The idea is fairly simple, though naturally rather difficult to engineer: Use solar power to provide to a small community both electricity (in the form of charged batteries) and potable water. It’s not easy, and it’s not autonomous — but that’s by design.

I met two of the OffGridBox crew, founder and CEO Emiliano Cecchini and U.S. director Troy Billett, much earlier this year at CES in Las Vegas, where they were being honored by Not Impossible, alongside the brilliant BecDot braille learning toy. The team had a lot of irons in the fire, but now are ready to announce their seed round and progress in deploying what could be a life-saving innovation.

They’ve installed 38 boxes so far, some at their own expense and others with the help of backers. Each is about the size of a small shed — a section of a shipping container, with a scaffold on top to attach the solar cells. Inside are the necessary components for storing electricity and distributing it to dozens of rechargeable batteries and lights at a time, plus a water reservoir and purifier.

Water from a nearby unsafe natural (or municipal, really) source is trucked or piped in and replenishes the reservoir. The solar cells run the purifier, providing clean water for cheap — around a third of what a family would normally pay, by the team’s estimate — and potentially with a much shorter trek. Simultaneously, charged batteries and lights are rented out at similarly low rates to people otherwise without electricity. Each box can generate as much as 12 kWh per day, which is split between the two tasks.

The alternatives for these communities would generally be small dedicated solar installations, the upfront cost of which can be unrealistic for them. The average household spend for electricity, Billett told me, is around 43 cents per day; OffGridBox will be offering it for less than half that, about 18 cents.

It doesn’t run itself: The box is administrated by a local merchant, who handles payments and communication with OffGridBox itself. Young women are targeted for this role, as they are more likely to be long-term residents of the area and members of the community. The box acts as a small business for them, essentially drawing money out of the air.

OffGridBox works with local nonprofits to find likely candidates; the women pictured above were recommended by Women for Women. They in turn will support others who, for example, deliver or resell the water or run side businesses that rely on the electricity provided. There’s even an associated local bottled water brand now — “Amaziyateke,” named after a big leaf that collects rainwater, but in Rwanda is also slang for a beautiful woman.

Some boxes are being set up to offer Wi-Fi as well via a cellular or satellite connection, which has its own obvious benefits. And recently people have been asking for the ability to play music at home, so the company started including portable speakers. This was unexpected, but an easy demand to meet, said Billett — “It is critical to listen!”

The company does do some work to keep the tech running efficiently and safely, remotely monitoring for problems and scheduling maintenance calls. So these things aren’t just set down and forgotten. That said, they can and have run for hundreds of thousands of hours — years — without major work being done.

Each box costs about $15,000 to build, plus roughly another $10,000 to deliver and install. The business model has an investor or investors cover this initial cost, then receive a share of the revenue for the life of the box. At capacity usage this might take around two years, after which the revenue split shifts (from a negotiable initial split to 50/50); it’s a small, safe source of income for years to come. At around $10,000 of revenue per year per box with full utilization, the IRR is estimated at 15 percent.

What OffGridBox believes is that this model is better than any other for quick deployment of these boxes. Grants are an option, of course, and they can also be brought in for disaster relief purposes. Originally the idea was to sell these to rich folks who wanted to live off the grid or have a more self-sufficient mountain cabin, but this is definitely better — for a lot of reasons. (You could probably still get one for yourself if you really wanted.)

OffGridBox has been through the Techstars accelerator as part of a 2017 group, and worked through 2018, as I mentioned earlier, to secure funding from a variety of sources. This seed round totaling $1.6 million was led by the Doen and Good Energies Foundations; the Banque Populaire du Rwanda is also a partner.

Along with a series A planned for 2019, this money will support the deployment of a total of 42 box installations in Rwandan communities.

“This will help us become a major player in the energy and water markets in Rwanda while empowering women entrepreneurs, fighting biocontamination for improved health, and introducing lighting in rural homes,” said Cecchini in the press release announcing the funding.

Alternative or complementary sources of power, such as wind, are being looked into, and desalination of water (as opposed to just sterilization) is being actively researched. This would increase the range and reliability of the boxes, naturally, and make island communities much more realistic.

Those 42 boxes are just the beginning: The company hopes to deploy as many as 1,000 throughout Rwanda, and even then that would only reach a fifth of the country’s off-grid market. By partnering with local energy concerns and banks, OffGridBox hopes to deploy as many as 100 boxes a year, potentially bringing water and power to as many as 100,000 more people.

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Google’s parental control software Family Link now supports Chromebooks

Since its public debut in fall 2017, Google’s parental control software, dubbed Family Link, has been steadily expanding, both in terms of its capabilities and its reach. Today, it’s making the jump beyond smartphones for the first time, with newly added support for Chromebook computers. As on Android devices, parents will now be able to manage their child’s use of a Chromebook — including by setting time limits, managing the apps that can be downloaded, setting content filters and more.

As a Family Link household ourselves, I’ve found I prefer managing my child’s device from a single, dedicated app, rather than having to dig around in the iPhone’s settings — as I did when my daughter used to tote an iPod. (Parental controls moved to “Screen Time” on iOS 12, by the way, in case you’re wondering where the “Restrictions” section went.)

With Family Link, you can configure nearly every aspect of device usage, including content restrictions on apps, movies, TV and other media. Helpfully, you can enable settings across the Google ecosystem, as well. For example, you can turn on Google’s SafeSearch, enable a mature content filter in Chrome (or even limit Chrome to select websites), disable the child’s access to third-party apps on Google Assistant and more.

You also can track your child’s location, locate or ring a lost device (you’ll do this often) and monitor and manage screen time and device bedtime schedules.

Now parents can configure these sorts of settings on a Chromebook, too. (However, only select Chromebooks support Google Play apps.)

The expansion makes Chromebooks a more compelling option for families. Already, there are a number of affordable Chromebooks that will work well for the child’s first computer, but Family Link can also work on a shared device, Google says.

That is, the software can manage the child’s account when they’re logged in. Parents can also manage the child’s Google account from Family Link and remotely lock a supervised account, if need be.

The support for Family Link on Chromebooks follows the shutdown of Chrome’s parental controls earlier this year. At the time, we suspected that the features would make their way over to Family Link in the months ahead.

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Facebook Watch is finally growing as payouts get spread thin

Both Facebook Watch and Instagram’s IGTV have yet to become superstar video platforms, leaving Facebook at risk as more people seek streaming entertainment instead of status updates. So today Facebook is trying to build some buzz for Watch with new stats and rollouts. The free video hub that combines original content, sports and cult favorite TV shows like Firefly now has 400 million users watching at least one minute per month. That’s not a ton of engagement amongst a wide audience. But on the brighter side, there are 75 million users watching at least one minute per day with a much more promising average of 20 minutes per day.

Though that’s just 5 percent of Facebook’s 1.5 billion daily users, it indicates that if Facebook can get people hooked on its ad-supported shows, it could squeeze serious viewing time out of them. Just four months ago, Facebook was saying that only 50 million people spent at least 1 minute per month on Watch, so it’s making strong progress.

Watch is now available worldwide on desktop and Facebook Lite, as well as the main Facebook app. And it’s rolling out ad breaks to 40 countries after an initial launch in five in August. It’s also renewing four shows for a second season: Huda BossFive PointsSacred Lies & Sorry For Your Loss.

But The Information reports that news media executives feel that while some shows are getting satisfactory viewership, ad revenue has been underwhelming. Six months ago, Facebook commissioned news programs from outlets like CNN and BuzzFeed. Facebook reportedly now plans to pay news video content producers less per show as it seeks to spread the same $90 million budget across more programs, potentially with a greater focus on international markets. That cut-back could make producing some shows tough, but at least the execs believe Facebook understands it must prioritize monetization for its content partners.

To the end, Facebook plans to offer more options for advertisers like more targeting capabilities, and expanding its In-Stream Reserve premium ad inventory inside the top-quality Watch shows. For individual video creators, Ad Breaks will become more widely available, including within game streams from esports stars. Facebook is also planning to expand its Brand Collabs Manager to additional countries so creators can get hooked up with sponsorship deals, and let more creators sign up fans for Patreon-style subscription payments.

The viewing stats have likely been bolstered by the addition of all episodes of Joss Whedon’s old TV shows Buffy The Vampire Slayer, Angel and Firefly that users can binge watch for hours on end; indeed, 12 million Watch Party group video sessions have been launched to date, helping shows go viral. Facebook is now testing live picture-in-picture commentating that could let actors host viewing parties that feel like you’re sitting in the living room beside them. Facebook’s VP of video Fidji Simo writes that “With Facebook Watch, we set out to demonstrate what it looks like to build deep bonds through watching online video, instead of just having a passive viewing experience.”

Simo also notes that “People can find videos on Facebook in a number of different places — Watch, News Feed, Search, Pages and more — and all of these can feel different. We want to make the experience of watching video feel immersive no matter where you discovered it. As part of this effort, we’ll be testing a few things in the coming months, like creating a darker background whenever you immerse yourself into a video on mobile.”

Facebook has yet to concentrate its funding on a blockbuster tentpole video series — its Game of Thrones or House of Cards. The closest thing it has is the Elizabeth Olsen show Sorry For Your Loss, though viewership has been somewhat weak. Next year Facebook Watch will debut a revived and social media-infused web version of MTV’s Real World. But tapping its deep pockets to pay for one must-see original scripted series could help wedge Watch into people’s lives.

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