1010Computers | Computer Repair & IT Support

Improbable brings its massive multiplayer platform to Unity game engine

As battle royale games like Fortnite pit more players against each other, studios are starting to realize the potential of bringing a massive online audience together at one time. This ambition has always existed, but Improbable, a well-funded startup aiming to enable these vast online worlds, is looking to bring these experiences to more game developers.

Improbable has announced that it is bringing a game development kit for its SpatialOS multiplayer platform to Unity, a popular game development platform used to create about half of new video games.

Improbable has some pretty grand ambitions for multi-player gaming and they’ve raised some grand venture capital to make that happen. The London startup has raised just over $600 million for their vision to enable digital worlds with vast expanses of concurrent users. The company’s SpatialOS platform allows single instances of an online game to run across multiple servers, essentially stitching a world together with each server keeping an eye on the other, allowing for hundreds of users to see each other and their in-game actions translated in a persistent way on systems across the globe.

The company’s tech opens the door for a lot of game developers to become more ambitious. There are several developers who have released titles on the platform.

Today’s news is a major step for the company, leveraging the popularity of Unity with a lot of younger studios to enable easier MMO development on an engine that is very popular with a wide range of developers. SpatialOS was previously available in a more limited, experimental scope on Unity. It also supports some development on Unreal Engine and CryEngine.

With today’s release, developers building with SpatialOS can craft games that allow for up to 200 players. The game development kit gives developers multiplayer networking and some other related features to expand the playing field, or at least further populate it. Improbable’s involvement goes far beyond just facilitating a download; a game built for SpatialOS will be hosted on Improbable’s servers, where it can be maintained via its host of web tools.

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Facebook rolls out 3D photos that use AI to simulate depth

What if you could peek behind what’s in your photos, like you’re moving your head to see what’s inside a window? That’s the futuristic promise of Facebook 3D photos. After announcing the feature at F8 in May, Facebook is now rolling out 3D photos to add make-believe depth to your iPhone portrait mode shots. Shoot one, tap the new 3D photos option in the status update composer, select a portrait mode photo and users on the desktop or mobile News Feed as well as in VR through Oculus Go’s browser or Firefox on Oculus Rift can tap/click and drag or move their head to see the photo’s depth. Everyone can now view 3D photos and the ability to create them will open to everyone in the coming weeks.

Facebook is constantly in search of ways to keep the News Feed interesting. What started with text and photos eventually expanded into videos and live broadcasts, and now to 360 photos and 3D photos. Facebook hopes if it’s the exclusive social media home for these new kinds of content, you’ll come back to explore and rack up some ad views in the meantime. Sometimes that means embracing mind-bending new formats like VR memories that recreate a scene in digital pointillism based on a photo.

So how exactly do 3D photos work? Our writer Devin Coldewey did a deep-dive earlier this year into how Facebook uses AI to stitch together real layers of the photo with what it infers should be there if you tilted your perspective. Since portrait mode fires off both of a phone’s cameras simultaneously, parallax differences can be used to recreate what’s behind the subject.

To create the best 3D photos with your iPhone 7+, 8+, X or XS (more phones will work with the feature in the future), Facebook recommends you keep your subject three to four feet away, and have things in the foreground and background. Distinct colors will make the layers separate better, and transparent or shiny objects like glass or plastic can throw off the AI.

Originally, the idea was to democratize the creation of VR content. But with headset penetration still relatively low, it’s the ability to display depth in the News Feed that will have the greatest impact for Facebook. In an era where Facebook’s cool is waning, hosting next-generation art forms could make it a must-visit property even as more of our socializing moves to Instagram.

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CommonSense Robotics’ first automated fulfillment center is now live

Israeli startup CommonSense Robotics is launching its first automated micro-fulfillment center in Tel Aviv. It’s a tiny 6,000 square feet warehouse that is packed from ground to ceiling with products. Robots do the heavy lifting when it comes to getting items ready to dispatch.

TechCrunch shot a video of CommonSense Robotics’ test fulfillment center. Today’s new warehouse is much bigger than that, but still much smaller than an Amazon warehouse. The company’s first client is Superpharm, Isarel’s largest drug store chain.

The startup wants to convince grocery retailers in urban areas that they can deliver orders in less than an hour. Currently, grocery retailers either leverage their stores (which is a waste of time) or have a giant warehouse outside of the big city.

With CommonSense Robotics, you could imagine a city with multiple micro-fulfillment centers so that you’re never too far. When you order something, robots instantly navigate around the warehouse and the shelves to pick up your stuff. A central server coordinates all the robots in real time to optimize the routes. This way, humans can stay at a scanning station and put together an order without having to move.

CommonSense Robotics remains in charge of the fulfillment centers. E-commerce retailers pay the startup to create and manage those fulfillment centers. This way, you can focus on your product inventory and last mile deliveries.

The company already signed a deal with Israeli grocery retailer Rami Levy for 12 centers. And CommonSense also plans to launch multiple sites in the U.S. in 2019.

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SpankChain spanked

SpankChain, a cryptocurrency aimed at decentralized sex cams, has announced that a hacker stole about $38,000 from their payment channel thanks to a broken smart contract. They wrote:

At 6pm PST Saturday, an unknown attacker drained 165.38 ETH (~$38,000) from our payment channel smart contract which also resulted in $4,000 worth of BOOTY on the contract becoming immobilized. Of the stolen/immobilized ETH/BOOTY, 34.99 ETH (~$8,000) and 1271.88 BOOTY belongs to users (~$9,300 total), and the rest belonged to SpankChain.

Our immediate priority has been to provide complete reimbursements to all users who lost funds. We are preparing an ETH airdrop to cover all $9,300 worth of ETH and BOOTY that belonged to users. Funds will be sent directly to users’ SpankPay accounts, and will be available as soon as we reboot Spank.Live.

The hacker used a ‘reentrancy’ bug in which the user calls the same transfer multiple times, draining a little Ethereum each time. The bug is the same one that previously affected the DAO.

The company pointed out that a security audit on their smart contract would have cost $50,000, a bit more than the amount lost. “As we move forward and grow, we will be stepping up our security practices, and making sure to get multiple internal audits for any smart contract code we publish, as well as at least one professional external audit,” they wrote.

I’ve reached out to the company for clarification but in short it seems the spanker has become the spankee.

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Coord, a Sidewalk Labs spin-out, raises $5 million to help mobility services better integrate into cities

Coord, the mobility data startup that spun out of Alphabet-owned Sidewalk Labs, has raised a $5 million Series A round led by Alliance Ventures, with participation from Trucks, Urban.Us and DB Digital Ventures.

The plan with the funding is to continue to enhance Coord’s APIs and geographic coverage, as well as “build a bridge between the private and public sectors,” Coord co-founder and CEO Stephen Smyth wrote on Medium.

Coord offers a few products for its customers, which includes companies like Zipcar, Mozio and Google’s Maps product. There’s the Tolls API, which keeps tabs on toll roads, bridges and tunnels to determine the costs of trips; the Curbs API that is designed to help drivers easily figure out the parking and passenger loading rules (think ride-hailing drivers) in the area, meter prices and so forth; as well as a Routing API that uses real-time information to surface the best multi-modal routes.

And as bike-sharing and scooter-sharing continue to expand across the world, Coord also offers a Shared Vehicle API to enable its customers to integrate the real-time availability, prices and locations of both bikes and scooters.

“Our goal is to help the public and private sectors speak the same language when it comes to urban transportation,” Smyth wrote. “While many private companies are not well integrated into existing transportation systems of today, we believe that end users will ultimately demand interoperability across all of the systems in a city. To that end, we are driving standardization of transportation-related data across cities.”

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Fortnite for Android no longer requires an invite

Fortnite’s journey to Android has been an adventure unto itself. It first launched as a Samsung exclusive, alongside the Note 9, before circumventing the Play Store to arrive on Google’s Mobile operating system.

Until now, however, actually getting the game required going to the site, signing up and waiting for an invite. Epic announced today via Twitter that it’s finally cutting that red tape. While the company is still sidestepping Play in order to keep its earnings to itself, downloading the game is a simple as scanning a QR code from its site.

No invite needed – download the Fortnite Beta now on any compatible Android device 📱

Time to squad up: https://t.co/lH95t8qkwd pic.twitter.com/9UZNG7oFXd

— Fortnite (@FortniteGame) October 11, 2018

Not that any of those extra steps were hurting the game. The wildly popular hit 15 million installs a mere three weeks after launching on the OS.

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Roblox makes first acquisition with purchase of app performance startup PacketZoom

Fresh off a $150 million round of funding, kids’ gaming platform Roblox is making its first acquisition. The company says it’s acquiring the small startup PacketZoom, bringing its team and technology in-house to help it improve mobile application performance as its platform expands further into worldwide markets.

Founded in 2013, and based in San Mateo, California, PacketZoom had raised a $5 million Series A late last year. The company combines a content delivery network (CDN) to speed up performance with an application performance management tool to identify issues in a single package, TechCrunch had explained at the time.

The company’s products allow developers access to analytics about the app and network-performance related issues, as well as optimize app delivery and content downloads – up to 2 to 3 times faster.

The system in particular is designed to overcome the limitations of slow and unreliable networks, like those found in emerging markets. It also helps to ensure faster and lower latency data transfers worldwide.

It’s clear how this acquisition makes sense for Roblox, which offers a platform where kids create and play in 3D worlds and games and has global expansion in mind. With PacketZoom integrated into its gaming platform, users will be able to join games faster and have a better experience when playing on mobile devices.

Roblox had said earlier this year it was cash-flow positive and continues to be profitable. It raised funds in order to stock its war chest and have a buffer, while focused on its international expansion efforts. It also said it would use the funds to make acquisitions and open offices outside the U.S. in some regions, like China.

PacketZoom had raised $11.2 million to date from investors including Founder Collective, Tandem Capital, First Round Capital, Baseline Ventures, Arafura Ventures, and others.

According to PacketZoom’s website, it was working with customers like Glu Mobile, Sephora, Photofy, Inshorts, Upwork, News Republic, Wave, Belcorp, GOTA, Netmeds, Houzify, Wooplr, Fluik Entertainment, Wondermall, and others. These relationships will be wound down, as Roblox plans to only use the IP internally, not to support other customers.

Roblox declined to speak to the acquisition price, but notes it was an all-cash deal. It includes all of PacketZoom’s IP and code. PacketZoom’s founder and CTO, Chetan Ahuja, along with the PacketZoom’s four-person engineering team will join Roblox.

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Facebook Groups can now launch up to 250-person chat rooms

If you miss the old AOL chat rooms, you’ll love Facebook’s plan to combine Groups and Messenger without spamming you to death. Starting today, Facebook will gradually roll out the ability for members of Facebook Groups to launch group chats about specific sub-topics that up to 250 members can join. They can also start audio or video calls with up to 50 members. A dog owners’ Group could spawn threads for discussing spontaneous park meetups, grooming tips or sharing photos as their puppies grow up. Chat for Groups could make Facebook’s discussion forums more real-time and engaging, strengthening loyalty to one of the social network’s most differentiated features.

But instead of immediately alerting you of every message in every thread, you’ll first get a Facebook Groups notification inviting you to each new group chat you have to voluntarily join to receive further notifications. If you miss that initial alert, you can always go to the new Chat tab on Facebook Groups to browse the active threads or launch a new one. And if a Group chat gets overwhelming, you can turn off notifications about message reactions and Messenger games, or opt to only be notified if you’re @ mentioned in the thread. As a last resort against spam, Group admins can always shut down a group chat or limit their creation to only other admins.

Facebook has been poking around how it could integrate Messenger and Groups for a while. It already offers group chat for up to 250 members of a Facebook Event, and in 2016 Messenger tested public discussion “Rooms.” Now Facebook has settled on building chat as an extension of its existing Groups instead.

As the News Feed gets more politically combative and the algorithm preferences generalist content that’s appealing to everyone, there’s less room for niche interest content on Facebook. That’s contributed to an explosion of group chat activity on competitors like Telegram. WhatsApp revamped its own group chats with more admin tools in May to fight off this threat.

With 1.4 billion people active in Facebook Groups each month as part of tens of millions of active Groups, the feature generates a ton of activity and return visits for Facebook. With Groups Chats, Facebook expects users could “plan events, arrange in-person meetings, or have deeper discussions.” Messaging could also help Facebook build toward its goal of getting 1 billion people into what it calls “meaningful Groups” after it announced 200 million people already were as of May. With all the scandals plaguing its reputation and concerns that it polarizes the populace, Facebook is eager to find more ways to show it actually brings people together.

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Walmart is working with Eko to create interactive content

Walmart and Eko announced a partnership this morning to create a joint venture for interactive content called W*E Interactive Ventures.

The best example of the interactivity that Eko enables is probably “That Moment When,” a comedy web series that the startup created last year in partnership with Sony. In a series of short videos, you take on the role of Jill, a young-ish woman struggling to get her life together — the viewer decides what Jill says and also plays mini-games to help her achieve her goals.

According to the announcement, W*E content will include a variety of formats like cooking shows and interactive toy catalogues.

Eko CEO Yoni Bloch said they aren’t announcing any specific shows yet, but they will be “free and distributed everywhere,” and will be united by an aim to make the viewer “be the hero, be a part of the decision-making in the story.” The plan is to start releasing this content sometime next year.

Walmart might not seem like the most obvious partner on something like this, but the company has been expanding into digital media with efforts like Vudu (it just announced a partnership with MGM) and, more recently, Walmart eBooks.

Bloch said the deal also includes a Walmart investment of undisclosed size into Eko. Apparently the joint venture will work primarily as “the funding vehicle” for this new content, with Walmart staying out of the creative decisions.

“Walmart has been an incredible partner, allowing us to have creative control, which we are passing on to the creators,” Bloch said.

Tribeca Productions co-founder Jane Rosenthal will serve as strategic advisor to W&E Interactive Ventures, and Eko Chief Media Officer Nancy Tellem will be on the board.

“Our partnership with Eko will help us accelerate efforts to deepen relationships with customers and connect with new audiences in innovative ways and is one part of an overall entertainment ecosystem we’re building,” said Scott McCall, senior vice president for entertainment, toys and seasonal at Walmart U.S, in the announcement.

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New Relic acquires Belgium’s CoScale to expand its monitoring of Kubernetes containers and microservices

New Relic, a provider of analytics and monitoring around a company’s internal and external facing apps and services to help optimise their performance, is making an acquisition today as it continues to expand a newer area of its business, containers and microservices. The company has announced that it has purchased CoScale, a provider of monitoring for containers and microservices, with a specific focus on Kubernetes.

Terms of the deal — which will include the team and technology — are not being disclosed, as it will not have a material impact on New Relic’s earnings. The larger company is traded on the NYSE (ticker: NEWR) and has been a strong upswing in the last two years, and its current market cap its around $4.6 billion.

Originally founded in Belgium, CoScale had raised $6.4 million and was last valued at $7.9 million, according to PitchBook. Investors included Microsoft (via its ScaleUp accelerator), PMV and the Qbic Fund, two Belgian investors.

We are thrilled to bring CoScale’s knowledge and deeply technical team into the New Relic fold,” noted Ramon Guiu, senior director of product management at New Relic. “The CoScale team members joining New Relic will focus on incorporating CoScale’s capabilities and experience into continuing innovations for the New Relic platform.”

The deal underscores how New Relic has had to shift in the last couple of years: when the company was founded years ago, application monitoring was a relatively easy task, with the web and a specified number of services the limit of what needed attention. But services, apps and functions have become increasingly complex and now tap data stored across a range of locations and devices, and processing everything generates a lot of computing demand.

New Relic first added container and microservices monitoring to its stack in 2016. That’s a somewhat late arrival to the area, New Relic CEO Lew Cirne believes that it’s just at the right time, dovetailing New Relic’s changes with wider shifts in the market.

‘We think those changes have actually been an opportunity for us to further differentiate and further strengthen our thesis that the New Relic  way is really the most logical way to address this,” he told my colleague Ron Miller last month. As Ron wrote, Cirne’s take is that New Relic has always been centered on the code, as opposed to the infrastructure where it’s delivered, and that has helped it make adjustments as the delivery mechanisms have changed.

New Relic already provides monitoring for Kubernetes, Google Kubernetes Engine (GKE), Amazon Elastic Container Service for Kubernetes (EKS), Microsoft Azure Kubernetes Service (AKS), and RedHat Openshift, and the idea is that CoScale will help it ramp up across that range, while also adding Docker and OpenShift to the mix, as well as offering new services down the line to serve the DevOps community.

“The visions of New Relic and CoScale are remarkably well aligned, so our team is excited that we get to join New Relic and continue on our journey of helping companies innovate faster by providing them visibility into the performance of their modern architectures,” said CoScale CEO Stijn Polfliet, in a statement. “[Co-founder] Fred [Ryckbosch] and I feel like this is such an exciting space and time to be in this market, and we’re thrilled to be teaming up with the amazing team at New Relic, the leader in monitoring modern applications and infrastructure.”

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