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Nvidia’s T4 GPUs are now available in beta on Google Cloud

Google Cloud today announced that Nvidia’s Turing-based Tesla T4 data center GPUs are now available in beta in its data centers in Brazil, India, Netherlands, Singapore, Tokyo and the United States. Google first announced a private test of these cards in November, but that was a very limited alpha test. All developers can now take these new T4 GPUs for a spin through Google’s Compute Engine service.

The T4, which essentially uses the same processor architecture as Nvidia’s RTX cards for consumers, slots in-between the existing Nvidia V100 and P4 GPUs on the Google Cloud Platform . While the V100 is optimized for machine learning, though, the T4 (as its P4 predecessor) is more of a general-purpose GPU that also turns out to be great for training models and inferencing.

In terms of machine and deep learning performance, the 16GB T4 is significantly slower than the V100, though if you are mostly running inference on the cards, you may actually see a speed boost. Unsurprisingly, using the T4 is also cheaper than the V100, starting at $0.95 per hour compared to $2.48 per hour for the V100, with another discount for using preemptible VMs and Google’s usual sustained use discounts.

Google says that the card’s 16GB memory should easily handle large machine learning models and the ability to run multiple smaller models at the same time. The standard PCI Express 3.0 card also comes with support for Nvidia’s Tensor Cores to accelerate deep learning and Nvidia’s new RTX ray-tracing cores. Performance tops out at 260 TOPS and developers can connect up to four T4 GPUs to a virtual machine.

It’s worth stressing that this is also the first GPU in the Google Cloud lineup that supports Nvidia’s ray-tracing technology. There isn’t a lot of software on the market yet that actually makes use of this technique, which allows you to render more lifelike images in real time, but if you need a virtual workstation with a powerful next-generation graphics card, that’s now an option.

With today’s beta launch of the T4, Google Cloud now offers quite a variety of Nvidia GPUs, including the K80, P4, P100 and V100, all at different price points and with different performance characteristics.

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Tinder is testing the ability to share Spotify music clips in chat

Tinder has already developed a fairly robust chat platform within its dating app, with support for sharing things like Bitmoji and GIFs, and the ability to “like” messages by tapping a heart icon. Now, the company is testing a new integration — sharing music via Spotify. Tinder confirmed with TechCrunch it’s trying out a new way to connect users, by allowing them to share music within their chats.

The test is currently taking place across global markets, and Spotify is the only music service involved.

The new feature was first spotted by the blog MSPoweruser, which speculated the addition could be an experiment on Tinder’s part, ahead of a public launch. That does seem to be the case, as it turns out.

According to screenshots the site posted, a green music icon has been swapped in for the Bitmoji icon. Clicking this allows you to enter a query into a search box and see matching results displayed above. You’re not able to share the full song, however — only a 30-second clip.

Above: Tinder music test with Spotify; credits: MSPoweruser

Tinder, like its rival Bumble, has offered integration with Spotify’s streaming music service since 2016.

Both apps allow users to connect their Spotify accounts in order to showcase their top artists on their profile. As Tinder explained at the time of launch, music can be a powerful signal in terms of attraction, and plays an important role in terms of getting to know a new connection, as well.

The company even launched its own profile on Spotify, with playlists focused on dating, love and romance as a part of its collaboration with the music service.

The Spotify integration has paid off for Tinder in terms of user engagement within its app, the company tells us.

“Users love connecting over shared tastes in music,” a Tinder spokesperson explained. “In fact, users who update their ‘Anthem’ are most likely to start a conversation via Feed. With this in mind, we’re testing the ability to share music with a match while chatting on Tinder,” they added.

The “Anthem” is a feature that lets you pick a favorite song or one that’s representative of your tastes or personality. This is then highlighted in a special section on your Tinder profile.

Tinder did not offer any details as to when it expects the test to wrap or when it would launch music sharing more broadly.

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Niantic finalizes its Series C at $245M with a valuation of nearly $4B

We’ve known since around December that Niantic (the company behind Pokémon GO and the soon to be released Harry Potter Wizards Unite) was in the middle of raising a ton of money for its Series C round. At the time, it looked like it’d come in around $200 million.

The company has just officially announced the round, disclosing the final amount: $245 million.

Niantic says that the round was led by IVP, and backed by aXiomatic Gaming, Battery Ventures, Causeway Media Partners, CRV and Samsung Ventures. They also confirmed that the company’s current valuation is “nearly” $4 billion, as rumored when word of the round was first floating around.

This raise comes just as Niantic is plotting its next steps, post overwhelming Pokémon success. It’s just about to launch another game based on massively nostalgic IP with Wizards Unite, all while working on slowly opening up its armory of AR frameworks (and its massive database of locational points of interest) for third-party developers to build upon.

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Infor lands $1.5 billion investment ahead of IPO

Infor, a NYC-based enterprise software company, announced a massive $1.5 billion investment today that could be the precursor to an IPO in the next 12-24 months. One analyst is estimating that the valuation could be at least $60 billion.

The investment is being led by Koch Industries’ investment arm, Koch Equity Development, and Golden Gate Capital. Today’s investment comes on top of a $2 billion+ cash infusion from Koch in 2017, bringing the total raised to at least more than $3.5 billion along with a hefty $6.1 billion in debt. That’s a lot of cash.

In fact, the company plans to use a large portion of today’s investment to pay down part of that debt, including $500 million in senior secured notes due in 2020, which it plans to pay off next month, and $750 million in HoldCo senior contingent cash pay notes due in 2021, which it plans to pay off in May. The thinking is that the company wants to reduce its debt load ahead of its IPO.

“We expect this paydown, in combination with cash flows and estimated IPO proceeds, will provide Infor with leverage levels consistent with other successful IPOs over the past few years,” Infor CFO Kevin Samuelson explained during an investor call today.

The company wouldn’t rule out additional investments before going public, but it was looking firmly toward an IPO. “We’ve spoken for some time about the many advantages that we believe Infor will receive if the company goes public, including improved brand recognition, a broader employee equity program, additional currency for M&A and more financial clarity for our customers and prospects,” Samuelson said.

Infor may be the largest company you never heard of, with more than 17,000 employees and 68,000 customers in more than 100 countries worldwide. All of those customers generated $3 billion in revenue in 2018. That’s a significant presence.

Ray Wang, founder and principal analyst at Constellation Research, told TechCrunch that based on that revenue, he believes the valuation could be in the neighborhood of $60 billion. He based that on $3 billion in revenue, while using Oracle and SAP as similar industry comparisons. These companies have a 20X price/earnings ratio. He adds, that would make it the largest tech IPO ever for a NYC tech company if that comes to pass. Infor would not confirm this number with a spokesperson telling TechCrunch, “We cannot comment on value at this time.”

What does this company do to achieve this size and scope? It’s not unlike many other large enterprise companies, says Wang. It produces cloud software solutions around typical enterprise needs such as CRM, ERP and supply chain asset management.

Daniel Newman, principal analyst at Futurum Research, says that Infor has grown rapidly through a series of acquisitions and an unusual approach to enterprise software. “What makes its approach to enterprise software unique is that rather than building software and then attempting to customize it for the unique [customer] needs, Infor takes an industry-based approach that incorporates both subtle and material capabilities to address specific industry needs that more generic ERP tools aren’t capable of out of the box,” Newman told TechCrunch.

He adds that this difference is attractive to many companies seeking ERP and enterprise asset management tools that are built with their business in mind, rather than completely customizing a software designed for any business in any industry.

As it turns out, Koch isn’t just an investor, it’s an Infor customer. “Koch was a customer of Infor before we became an investor in the company, and Koch Industries’ companies continue to move their most mission critical applications to Infor CloudSuites,” Jim Hannan, executive vice president and CEO for Enterprises at Koch Industries said in a statement.

The company, which was founded way back in 2002, has been shifting to the cloud over the last five years. It reports that more than 70 percent of its revenue is now derived from cloud products, fueled in part by an aggressive acquisition strategy.

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HyperScience, the machine learning startup tackling data entry, raises $30 million Series B

HyperScience, the machine learning company that turns human readable data into machine readable data, has today announced the close of a $30 million Series B funding round led by Stripes Group, with participation from existing investors FirstMark Capital and Felicis Ventures, as well as new investors Battery Ventures, Global Founders Capital, TD Ameritrade and QBE.

HyperScience launched out of stealth in 2016 with a suite of enterprise products focused on the healthcare, insurance, finance and government industries. The original products were HSForms (which handled data-entry by converting hand-written forms to digital), HSFreeForm (which did a similar function for hand-written emails or other non-form content) and HSEvaluate (which could parse through complex data on a form to help insurance companies approve or deny claims by pulling out all the relevant info).

Now, the company has combined all three of those products into a single product called HyperScience. The product is meant to help companies and organizations reduce their data-entry backlog and better serve their customers, saving money and resources.

The idea is that many of the forms we use in life or in the workplace are in an arbitrary format. My bank statements don’t look the same as your bank statements, and invoices from your company might look different than invoices from my company.

HyperScience is able to take those forms and pipe them into the system quickly and easily, without help from humans.

Instead of charging by seat, HyperScience charges by documents, as the mere use of HyperScience should mean that fewer humans are actually “using” the product.

The latest round brings HyperScience’s total funding to $50 million, and the company plans to use a good deal of that funding to grow the team.

“We have a product that works and a phenomenally good product market fit,” said CEO Peter Brodsky. “What will determine our success is our ability to build and scale the team.”

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The Motorola Razr could return as a $1,500 foldable smartphone

Motorola has revived the Razr name a few times over the years, but the once-mighty brand has failed to regain the heights of its early days as an ultra-slim flip phone. But what better time for the phone maker’s parent Lenovo to bring back the brand in earnest as the mobile world is readying itself for a wave of foldable smartphones?

Nostalgia’s a bit of a mixed bag in consumer electronics. Take the recent returns of Nokia (good), BlackBerry (okay) and Palm (yikes). Slapping a familiar brand on a new product is a fast track to prominence, but not necessarily success. What ultimately may hinder Razr’s rumored return, however, is price.

All of this stems from a new Wall Street Journal report noting Lenovo’s plan to revive the Razr as a foldable smartphone. The price point puts the handset north of even Apple and Samsung’s flagships, at $1,500. Of course, there isn’t really a standardized price point for the emerging foldables category yet.

The Royole FlexPai starts at around $1,300 — not cheap, especially for a product from a relative unknown. And Samsung, the next on the list to embrace the foldable, has never been afraid to hit a premium price point. Ultimately, $1,500 could well be standard for these sorts of products. Whether or not consumers are willing to pay that, however, is another question entirely.

The new Razr is apparently destined for Verizon this year. The carrier (which, as it happens, also owns TechCrunch) has had a longstanding relationship with Motorola. Success, however, is going to hinge on more than name recognition alone.

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Consolidation is coming to gaming, and Jam City raises $145 million to capitalize on it

A slew of banks are coming together to back a new roll-up strategy for the Los Angeles-based mobile gaming studio Jam City and giving the company $145 million in new funding to carry that out.

There’s no word on whether the new money is in equity or debt, but what is certain is that JPMorgan Chase Bank, Bank of America Merrill Lynch and syndicate partners, including Silicon Valley Bank, SunTrust Bank and CIT Bank, are all involved in the deal.

“In a global mobile games market that is consolidating, Jam City could not be more proud to be working with JPMorgan, Bank of America Merrill Lynch, Silicon Valley Bank, SunTrust Bank and CIT Group to strategically support the financing of our acquisition and growth plans,” said Chris DeWolfe, co-founder and CEO of Jam City. “This $145 million in new financing empowers Jam City to further our position as a global industry consolidator. As we grow our global business, we are honored to be working alongside such prestigious advisers who share Jam City’s mission of delivering joy to people everywhere through unique and deeply engaging mobile games.”

The new money comes after a few years of speculation on whether Jam City would be the next big Los Angeles-based startup company to file for an initial public offering. It also follows a new agreement with Disney to develop mobile games based on intellectual property coming from all corners of the mouse house — a sweet cache of intellectual property ranging from Pixar, to Marvel, to traditional Disney characters.

Jam City is coming off a strong year of company growth. The Harry Potter: Hogwarts Mystery game, which launched last year, became the company’s fastest title to hit $100 million in revenue.

Add that to the company’s expansion into new markets with strategic acquisitions to fuel development and growth in Toronto and Bogota and it’s clear that the company is looking to make more moves in 2019.

Jam City already holds intellectual property for a new game built on Disney’s “Frozen 2,” the company’s newly acquired Fox Studio assets like “Family Guy” and the Harry Potter property. Add that to its own Cookie Jam and Panda Pop properties and it seems like the company is ready to make moves.

Meanwhile, games are quickly becoming the go-to revenue driver for the entertainment industry. According to data collected by Newzoo, mobile games revenue reached a record $63.2 billion worldwide in 2018, representing roughly 47 percent of the total revenue for the gaming industry in the year. That number could reach $81.3 billion by 2020, the Newzoo data suggests.

Roughly half of the U.S. plays mobile games, and they’re spending significant dollars on those games in app stores. App Annie suggests that roughly 75 percent of the money spent in app stores over the past decade has been spent on mobile games. And consumers are expected to spend roughly $129 billion in app stores over the next year. The data and analytics firm suggests that mobile gaming will capture some 60 percent of the overall gaming market in 2019, as well.

All of that bodes well for the industry as a whole, and points to why Jam City is looking to consolidate. And the company isn’t the only mobile games studio making moves.

The publicly traded games studio Zynga, which rose to fame initially on the back of Facebook’s gaming platform, recently expanded its European footprint with the late-December acquisition of the Helsinki-based gaming studio Small Giant Games.

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Fortnite bugs put accounts at risk of takeover

With one click, any semi-skilled hacker could have silently taken over a Fortnite account, according to a cybersecurity firm that says the bug is now fixed.

Researchers at Check Point say the three vulnerabilities chained together could have affected any of its 200 million players. The flaws, if exploited, would have stolen the account access token set on the gamer’s device once they entered their password.

Once stolen, that token could be used to impersonate the gamer and log in as if they were the account holder, without needing their password.

The researchers say that the flaw lies in how Epic Games, the maker of Fortnite, handles login requests. Researchers said they could send any user a crafted link that appears to come from Epic Games’ own domain and steal an access token needed to break into an account.

Check Point’s Oded Vanunu explains how the bug works. (Image: supplied)

“It’s important to remember that the URL is coming from an Epic Games domain, so it’s transparent to the user and any security filter will not suspect anything,” said Oded Vanunu, Check Point’s head of products vulnerability research, in an email to TechCrunch.

Here’s how it works: The user clicks on a link, which points to an epicgames.com subdomain, which the hacker embeds a link to malicious code on their own server by exploiting a cross-site weakness in the subdomain. Once the malicious script loads, unbeknownst to the Fortnite player, it steals their account token and sends it back to the hacker.

“If the victim user is not logged into the game, he or she would have to log in first,” said Vanunu. “Once that person is logged in, the account can be stolen.”

Epic Games has since fixed the vulnerability.

“We were made aware of the vulnerabilities and they were soon addressed,” said Nick Chester, a spokesperson for Epic Games. “We thank Check Point for bringing this to our attention.”

“As always, we encourage players to protect their accounts by not re-using passwords and using strong passwords, and not sharing account information with others,” he said.

When asked, Epic Games would not say if user data or accounts were compromised as a result of this vulnerability.

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The Sims gets its own in-game Alexa-style assistant, Lin-Z

There’s nothing like The Sims to log off from reality for a bit. Getting away from the increasingly ubiquitous world of smart assistants, on the other hand, is a different matter entirely. EA announced this week that the perennial favorite life simulation series is getting its very own smart assistant.

Lin-Z is a lot like an in-game version of Alexa — or, for that matter, Google Assistant or Siri or Bixby or Cortana, et al. Accessed via a smart speaker with a familiar glowing green diamond, the assistant can play music, do trivia, tell jokes, turns lights on and off (smart home!) and order different services, like food, gardening and repair.

That feature is available this week in The Sims 4 for PC and Mac. Fittingly, the real Alexa is also getting a bunch of Sims-related skills, including trivia and the ability to play songs from the game’s soundtrack. That one’s available for users in Australia, Canada, India, the U.S. and the U.K., for those looking to further blur the lines of reality.

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Box hires former SAP exec as chief information security officer

Box announced today that it has hired Lakshmi Hanspal to be the company’s new chief information security officer (CISO). She boasts 20 years of security experience, including holding executive security roles at SAP Ariba and Bank of America. She also spent time in a senior role at PayPal.

In a blog post announcing the hire, the company defined her role this way: “In the role of CISO, Lakshmi will be responsible for Box’s cyber security practice, security operations and data and platform protection.”

Hanspal sees similarities in Box from her time at SAP Ariba, but she recognizes that she will face a different set of challenges. “My role at Box is similar to what I focused on at SAP Ariba with the biggest difference being Box’s geographical footprint. Box is a born in the cloud company and expanding rapidly globally, so my focus will also include securing public cloud operations (future stack) and risk transparency for our customers,” she told TechCrunch.

She said that will involve improving service maturity and sustainability through automation, while continuing to ensure the highest level of security of both Box corporate and product platforms.

Box CEO Aaron Levie indicated that security is central to everything Box does, so finding the right chief information security officer was absolutely critical. “Not only does Lakshmi bring with her an impressive and diverse leadership experience from her time at SAP, PayPal and Bank of America, but she’s an incredible team builder and culture add for Box that will take our security team to the next level,” Levie said.

Hanspal is the third woman on Box’s executive team, joining Stephanie Carullo, who was hired as chief operating officer in 2017 and chief people officer, Christie Lake.

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