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E3 news is officially coming fast and furious, a day ahead of the show’s official launch.
Following a fairly disappointing showing from Square Enix, Ubisoft brought out the big guns, including Assassin’s Creed and Tom Clancy titles and a cameo by a beaming Shigeru Miyamoto.
Here are the biggest announcement’s from today’s event.
Assassin’s Creed Odyssey
Set in ancient Greece, the latest addition to the hugely popular title got a gorgeous new trailer, complete with Socrates — because what action-adventure title would be complete with out one of history’s great philosophers? The title is due out October 5 — refreshingly fast for a show full of “pre-alpha” demos.
Beyond Good and Evil 2
The followup to the 2003 critical darling kicked off the show with an extended trailer and a touch of gameplay. The prequel is built around open-world action Star Wars-style space adventures. Currently in pre-alpha, the game is soliciting contributions from fans through Joseph Gordon-Levitt’s hitRECord startup.
Trials Rising
The BMX sequel got some high-intensity gameplay footage at today’s event. Currently available in beta, the title will arrive on PS4, Xbox One and Nintendo Switch next February.
Tom Clancy’s The Division 2
Quite possibly the only game trailer with an Abraham Lincoln in the middle, the new Tom Clancy title is set in the nation’s capital following a zombie-style plague. The title will launch in March 2019.
Skull & Bones
Pirate games? This E3’s got ’em. Based on the naval battles from Assassin’s Creed IV: Black Flag, the new title features large-scale tactical open-seas action.
Mario + Rabbids: Kingdom Battle — Donkey Kong Adventure
Another familiar face joins the Ubisoft/Nintendo crossover. The downloadable add-on arrives June 26 for the Nintendo, with Donkey Kong in tow.
Starlink: Battle for Atlas
Speaking of Nintendo, legendary game designer Shigeru Miyamoto was on-hand at the event to help introduce Fox McCloud and other Star Fox characters as exclusive add-on content for the action-adventure space title. Starlink is due out October 18.
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Ubisoft is working with actor Joseph Gordon-Levitt’s hitRECord crowdsourced content network to come up with ideas for the sequel to its popular Beyond Good and Evil game.
The game itself isn’t shipping for a while (probably a long while since it’s in “pre-alpha”), but as part of the rollout anyone can create art and music and submit them to the hitRECord website. The site’s own community of creative talent will then take a whack at polishing things up.
Afterwards, hitRECord will make a demo to send to Ubisoft, which can then incorporate the ideas into the game. If Ubisoft uses the hitRECord content, all of the collaborators involved in its creation get paid.
Content can be anything from songs, to frescoes, to street art that’s depicted in the game.
“We want our community to participate in a way that’s never been done before through the Space Monkey program,” said Guillaume Brunier, a senior producer at Ubisoft.
More details about how to submit art or music to hitRECord below.
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Mark Zuckerberg’s Facebook messages were retracted from the inboxes of some users, six sources told TechCrunch in April. Facebook quickly tried to normalize that breach of trust by claiming it would in the coming months give everyone the ability to unsend messages. We haven’t heard a word about it since, and Facebook told me it had nothing more to share here today.
Well Snap is stepping up. Snapchat will let you retract your risqué, embarrassing or incriminating messages thanks to a new feature called Clear Chats that’s rolling out globally over the next few weeks.
Hold down on a text, image, video, memory, sticker or audio note in a one-on-one or group chat Snapchat message thread and you’ll see a Delete button. Tap it, and Snapchat will try to retract the message, though it admits it won’t always work if the recipient lacks an internet connection or updated version of the app. The recipient will also be notified… something Facebook didn’t do in the case of Zuckerberg’s messages.
The Clear Chats feature could make people more comfortable sending sensitive information over Snapchat. The app already auto-deletes messages after they’re viewed, unless a recipient chooses to screenshot or Save them, which their conversation partner can see. This could be especially useful for thwarting cases of revenge porn, where hackers or jilted ex-lovers expose someone’s nude images.
Unfortunately, the Clear Chats option could also be used to send then retract abusive messages, destroying the paper trail. Social media evidence is increasingly being used in divorce and custody battles, which an unsend feature might undermine… especially if Facebook goes through with rolling it out on its platform where messages are normally permanent. But right now, Snapchat’s priority is doing whatever it can to boost usage after hitting its slowest growth rate ever last quarter. If teens feel like Snapchat is a consequence-free place to message, whether or not that’s true, they might favor it over SMS and other social apps.
Snap made a few other announcements today. Spectacles v2, which are actually pretty great and I continue to use, are now available for purchase through Amazon in the U.S., U.K and Canada. The $150 photo- and video-recording sunglasses come to more European countries via Jeff Bezos soon, such as France, Germany, Italy and Spain. Amazon will sell Spectacles in three color combos: Onyx Moonlight, Sapphire Twilight and Ruby Daybreak.
Until now, you could only buy v2 on Snap’s website. That’s because Snapchat’s eagerness to develop a bevy of sales channels made it very tough to forecast demand for its lackluster v1 Spectacles. They only sold 220,000. That led to hundreds of thousands of pairs gathering dust unsold in warehouses, and Snapchat taking an embarrassing $40 million write-off.
“We had an inventory challenge with v1,” Snap’s VP of hardware Mike Randall told me in April. “We don’t think it was a product issue. It was an internal understanding our demand issue versus a planning issue. So we think by having a more simplistic channel strategy with v2 we can more thoughtfully manage demand with v2 versus v1.” Working with Amazon and its robust toolset should help Snap get Spectacles in front of more buyers without obscuring how many it should be manufacturing.
Still, the worst thing about Spectacles is Snapchat. The inability to dump footage directly to your phone’s camera roll, and the incompatibility of its round media format with other social networks, means it’s tough to share your Spectacles content anywhere else while making it look good. Snap has experimented with a traditional landscape export format, but that hasn’t rolled out. Spectacles could strongly benefit from Snap partnering with fellow apps or open sourcing to let others show its circular always-full-screen format in all its glory.
Finally, Snapchat is launching a new e-commerce ad unit that shows a carousel of purchaseable items at the bottom of the screen that users can tap to buy without leaving the Snapchat app. This follows our prediction that Snap launching its own in-app merch store was really the foundation of a bigger e-commerce platform that’s now rolling out.
Merchants can use the Snap Pixel to measure how their ads lead to sales. The ability to shave down the e-commerce conversion funnel could get advertisers spending more on Snapchat when it could use the dollars. Last quarter it lost $385 million and missed its revenue target by $14 million.
Snapchat is also bringing its augmented reality advertisements to its self-serve ad-buying tool. They’re sold on an effective CPM basis for $8 to $20 depending on targeting. Snapchat is also turning its new multiplayer game filters, called Snappables, into ads.
Overall, it’s good to see Snapchat iterating across its software, hardware and business units. Plagued by executive departures, fierce competition from Facebook, a rough recent earnings report and share price troubles, it’s easy to imagine the team getting distracted. The long-term roadmap is fuzzy. With Stories becoming more popular elsewhere, Spectacles sales not being enough to right the ship and Instagram preparing to launch a long-form video hub that competes with Snapchat Discover, Snap needs to figure out its identity. Perhaps that will hinge on some flashy new feature that captures the imagination of the youth. That could be its upcoming Snapkit platform that will let users log into other apps using their Snapchat credentials, bring their Bitmoji, and even use Snap’s AR-equipped software camera within other apps.
But otherwise, it must lock in for a long-haul of efficient and methodical improvement. If it’s not growing, the best it can do is hold on to its core audience and squeeze as many dollars out of them as possible without looking desperate.
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Well, Square Enix just wrapped up a short and uneventful E3 press conference that really seemed to phone it in. No Final Fantasy VII remake details and nothing on The Avengers or Guardians of the Galaxy.
The hyped presentation did have plenty to share on a new Tomb Raider title, to which they devoted about seven minutes of their half-hour presser. They also spent a lot of time with close-ups of the tornadoes that will be blaring around in Just Cause 4, which is getting a December release date. The extreme weather looks pretty cool, actually, and, given that a lot of the Just Cause series seems to be about just finding the limits of weird stuff you can do with the game’s wonky physics, this seems like it’d be pretty clutch.
Outside of that, there was a sneak peek at a new title called The Quiet Man, which at first glance seems to be a title devoted to a deaf man punching Hispanic dudes in alleys throughout New York. Babylon’s Fall is also new. Additionally we saw the Kingdom Hearts III trailer we saw at the Microsoft event yesterday, along with a deeper look into Captain Spirit, which looks cute, but I find it difficult to get super excited about.
Other trailered games included Nier: Automata: Become As Gods, Octopath Traveler, Dragon Quest XI, Under the Moonlight, Monster Hunter World and Stormblood.
(Skip ahead like eight minutes into the stream recording to get to the trailers.)
Gamers had lofty hopes, but they were all dashed against the stone by the presser’s end as evidenced by this quick live YouTube comments screenshot. Nobody was forcing them to host a press conference, but when you hold one, people naturally have expectations.
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Last week TechCrunch reported Instagram will launch a long-form video hub, with a tentative June 20th launch date. Now Instagram is asking reporters to RSVP for a June 20th “special event,” confirming our scoop’s date. The invitation simply reads “Instagram has some news to share, and we want you to be the first to hear about it.” This is Instagram’s chance to evolve from social media to just ‘media,’ stealing longer mobile viewing sessions away from YouTube and Snapchat Discover.
Here are the details of the long-form video hub that we’ve heard from our sources:
It’s also quite possible that Instagram will announce that it has hit 1 billion users, which would be a great way to draw content creators. Instagram hit 600 million in December 2016, 700 million in April 2017 and 800 million in September 2017. If it’s adding 100 million users every four months or so, that means it should have reached 1 billion by the June 20th event.
Instagram has the opportunity to settle into a sweet spot between YouTube and Snapchat Discover. YouTube offers incredible breadth of content, but it’s so packed with amateurish videos that it can be tough to find the gems. With algorithmic, personalized curation and a narrower set of sources, Instagram could raise the likelihood that you’ll like what you’re shown. That could encourage users to fill a 7-minute Uber ride or 30-minute commute with Instagram’s long-form video rather than aimlessly wandering the web.
Snapchat has focused on heavy-handed curation for Discover, only working with chosen partners. But that means it can be tough to find something to watch that really resonates. The recent redesign drowns polished Discover video in rivers of friends’ Stories and semi-pro creators. And Snapchat has just 191 million daily users compared to the 500 million-plus Instagram has. That reach could lure in creators who want to build their brand and audience, as well as earn money from their content.
This is all what Facebook was hoping to do with Facebook Watch, but that original video hub was filled with third-rate reality shows and documentaries that haven’t piqued the interest of the younger crowd. Facebook is a ubiquitous utility, but it’s certainly not cool any more. It’s NBC. Here, Instagram has a chance to be the second coming of MTV.
Check back on June 20th at 9am Pacific for our coverage of the Instagram event, and read our full scoop on what’s coming here:
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For many architects, the hardest part of their job starts after they finish designing a building, when the onerous process of code compliance begins. Written to ensure the safety and accessibility of buildings, codes dictate everything from the height and depth of stairs and where railings end, to the amount of floor space in front of toilets and the height of windows. Regulations are constantly updated, which means that even the most diligent team of architects often miss violations, resulting in costly delays. Y Combinator alum UpCodes wants to help them by using artificial intelligence, including natural language processing, to create what the San Francisco-based startup describes as “the spellcheck for buildings.”
Called UpCodes AI, the program is a plug-in that scans 3D models created with building information modeling (BIM) data and alerts architects about potential issues. It draws on the same backend as UpCodes’ first product, an app that compiles regulations into a constantly updated, searchable database with collaboration tools. UpCodes AI, which launched to the public last week, currently supports recent versions of Autodesk Revit and will add ARCHICAD, Sketchup and IFC in the future.
“This is like Grammarly for the construction industry. By highlighting code errors in real-time, the software acts as a code consultant working beside you at all times,” UpCodes co-founder and CEO Scott Reynolds tells TechCrunch.
UpCodes’ co-founders Garrett and Scott Reynolds and UpCodes AI technical lead Mark Vulfson
UpCodes was founded in 2016 after Reynolds became so frustrated by traditional code compliance while working as an architect that he switched career paths and launched the startup with his brother Garrett, a former software engineer at PlanGrid, to fix the process.
Building codes change so often that they are sometimes referred to as “living documents.” UpCodes’ database draws directly on regulations put online by municipalities and is updated almost in real-time. This eases a major pain point because many architects who thought they had followed regulations find out too late that they missed an amendment. In worst case scenarios, completed work needs to be torn out and rebuilt, potentially costing tens of thousands of dollars. This is a frequent occurrence and Scott Reynolds points to studies by McKinsey and the National Association of Home Builders that cite the complexity of code compliance as a major reason for reduced productivity in the construction industry and rising home prices.
Automating code compliance may also make it easier for architects to expand their practices, since regulations can vary dramatically between jurisdictions. UpCodes currently covers building codes in 26 states and the District of Columbia. Though UpCodes AI is still in its early stages, Reynolds tells TechCrunch that during its private beta it identified an average of about 27 violations per project.
One of its private beta users was Nicholas LoCicero, a designer with CallisonRTKL, an architecture firm known for retail design. LoCicero told TechCrunch in an email that the company used UpCodes AI on two retail locations that needed brand updates. Accessibility, which includes making sure that there are unobstructed ways of exiting a building from any point within it, is one of the most important parts of code compliance, and LoCicero said UpCodes AI was able to flag issues with door clearance, depth on stairs and tread width more quickly than the typical compliance process.
The program “definitely has the potential to save us hours of time with smart egress and accessibility tools and components that will help us develop projects faster during different phases of design” while ensuring that compliance is maintained, he added.
So far, UpCodes has raised $785,000 in funding from angel investors, as well as Y Combinator and Foundation Capital. It now has over 100,000 monthly active users and recently hired Mark Vulfson, former senior manager of engineering at PlanGrid, to serve as UpCodes AI’s technical lead.
Though the adoption of BIM data has made planning buildings more efficient, that’s “only a modest use of BIM’s full potential,” Reynolds says. He notes that it’s just within the past few years that more than 50% of American architecture firms have started using 3D information-rich modeling instead of 2D modeling. Programs like Revit and ARCHICAD, and new developments in APIs, finally made automated code compliance possible.
The use of AI in architecture is still new, but there are already several companies, including Autodesk and CoPlannery, exploring how to apply AI technologies to solve common problems in design, construction and engineering. Since AI is used in other major industries, including finance and healthcare, to automate compliance, it makes sense to assume that somewhere down the line, another company might try to build a competitor to UpCodes AI.
Reynolds believes that the UpCodes team’s combined industry and technical expertise will give it an edge over future rivals. He says his brother Garrett has a background in diffusion MRI analyzing large 4D data sets, while Vulfson brings “extensive experience deploying client side and web-based products” to the startup. UpCodes also works with a building code consultant who is based in New York City.
“The whole industry of code compliance has been neglected by software engineers for so long that it’s hard to imagine someone else doing what we’re doing,” Reynolds says.
“Building codes are a creativity killer. These regulations are one of the most restrictive components of design,” he adds. “Imagine restricting every brush stroke an artist makes with ten thousand rules–that’s what building codes feel like to an architect. That’s why I quit my career to do this. I want to take away that frustration and make architecture more fun, like it is in school.”
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Jared Feldman, CEO of Canvs, said he has a big goal: “I think there needs to be a Google for emotions … where you can see how people feel about everything.”
Feldman argued that creating such a product, Canvs can not only help businesses make better decisions, but also contribute to “a more empathetic world.”
(When I pointed out that not everyone is comfortable with the idea of for-profit businesses having a detailed understanding of their emotions, particularly post-Cambridge Analytica, Feldman noted that Canvs isn’t involved in any kind of user targeting or attempts to change user behavior — instead, it’s all about “clarifying how people really feel about things.”)
Canvs’ first product was focused on helping TV networks understanding the social media conversation about their shows, with what Feldman said is much greater nuance than normal social sentiment analysis. Now the company is taking the next step with the launch of Canvs Surveys.
Using this product, researchers collect survey data the way they normally do, but they can then upload an Excel spreadsheet of open-ended responses and quickly get a detailed breakdown of how people responded, in aggregate, to different characters, storylines and so on.
Feldman explained that while surveys are a common research tool for businesses, open-ended questions can be a big problem. Not only can it take an enormous amount of time to classify and tabulate all the different responses, but it also involves a degree of subjectivity, based on how individual researchers interpret each answer.
At the same time, it’s the open-ended questions that can provide the most meaningful insights. For example, Feldman said Canvs works with NBCUniversal and found that three of the network’s pilots got similar responses when it came to the “closed ends” (namely, the survey questions where respondents choose from a menu or numerical scale of possible answers).
It was only in the open-ended questions that you could see meaningful differences — Feldman said that ultimately, it turned out that the shows that “overperformed for ‘enjoyment’ and underperformed for ‘interesting’” did well with viewers, while the shows that respondents saw as more interesting than enjoyable did poorly in the ratings.
Feldman argued that this is an insight that applies to companies beyond TV.
“For every single industry now, because of the Internet, because of how many choices we have, the only thing that gets people to do something is an emotional connection,” he said. “That’s the rub.”
He added that a tool like Canvs Surveys doesn’t replace the work of researchers. Instead, he argued that it reduces the “manual work” and makes them “more focused on what they’re really good at, which is insights and storytelling.” (Plus, researchers who want to go deeper can dig into the individual responses and flag answers that weren’t classified correctly.)
It seems that NBCUniversal is happy with the results. The company’s senior director of program research Benoit Landry said in the announcement:
Having just wrapped up our first pilot testing using Canvs Surveys, I can say with confidence this isn’t an iterative improvement for the research community, it’s a first-ever. We went from spending 16 hours trying to hand sort open-ended survey responses, down to one hour with Canvs, and that’s in addition to never-before-seen normative insights across pilots. It’s an extraordinary efficiency gain and cost savings for NBC for something we do dozens of times each year.
Canvs Surveys is available for free for researchers analyzing up to 5,000 open-ended responses.
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Workday, the cloud-based platform that offers HR and other back-office apps for businesses, is making an acquisition to expand its portfolio of services: It’s buying Adaptive Insights, a provider of cloud-based business planning and financial modelling tools, for $1.55 billion. The acquisition is notable because Adaptive Insights had filed for an IPO as recently as May 17.
Workday says that the $1.55 billion price tag includes “the assumption of approximately $150 million in unvested equity issued to Adaptive Insights employees” related to that IPO. This deal is expected to close in Q3 of this year.
IPO filings are known to sometimes trigger M&A. Most recently, PayPal announced it would acquire iZettle just after the latter filed to go public. Skype was acquired by Microsoft in 2011 while it was waiting to IPO after previous owner eBay said it would spin it off.
Workday itself went public in 2012 and currently has a market cap of nearly $27 billion.
The deal will give Workday another string to its bow, in its attempt to become the go-to place for all for back-office services for its business customers: the company plans to integrate Adaptive Insights’ tools into its existing platform.
“Adaptive Insights is an industry leader with its Business Planning Cloud platform, and together with Workday, we will help customers accelerate their finance transformation in the cloud,” said Aneel Bhusri, Co-Founder and CEO, Workday, in a statement. “I am excited to welcome the Adaptive Insights team to Workday and look forward to coming together to continue delivering industry-leading products that equip finance organizations to make even faster, better business decisions to adapt to change and to drive growth.”
The two have been working together as partners since 2015.
In the case of Adaptive Insights, which says it has ‘thousands’ of customers, its growth mirrors that both of cloud services and specifically about how business intelligence has developed into a distinct software category of its own over the years, with not just the CFO but an army of in-house analysts relying on analytics of a business’ data to help make small and big decisions.
“The market opportunity here is huge as the CFO has become a power player in the C-Suite,” CEO Tom Bogan told TechCrunch when it raised $75 million in 2015, when it first passed the billion-dollar mark for its valuation. Bogan previously also held a role as chairman of Citrix. “As a former CFO myself, I have seen this first hand and it is accelerating.” Other examples of this force includes Twitter’s Anthony Noto catapulting from CFO to COO (and is now a CEO running SoFi). Around 25 percent of CEOs at Fortune 500 companies are former CFOs.
Adaptive Insights had raised $175 million prior to this.
Bogan will stay on and lead the business and report directly to Bhusri.
“Joining forces with Workday accelerates our vision to drive holistic business planning and digital transformation for our customers,” said Bogan, in a separate statement. “Most importantly, both Adaptive Insights and Workday have an employee-first and customer-centric approach to developing enterprise software that will only increase the power of the combined companies.”
More generally, while we have certainly seen a much wider opening of the door for tech IPOs this year, there is also an argument to be made for continuing consolidation it enterprise IT, in particular with regards to cloud services that might have small or potentially negative margins.
Adaptive Insights was not immune to that: the company in its public listing filing said that its previous fiscal year brough tin $106.5 million in revenues, up 30 percent from the year before, but it also posted a loss of $42.7 million in the same period. That was narrower than the $59.1 million it posted in 2016. Combined with the bigger trend of all-in-one platforms packing a bigger punch with businesses, it might have meant that Workday’s offer was too compelling to refuse.
This looks like Workday’s biggest acquisition yet, but the company has been on a spree of sorts: just last week it announced the acquisition of RallyTeam to beef up its machine learning.
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With 50 titles, including 15 Xbox exclusives, today’s Microsoft E3 event was wall to wall with new game trailers. As the first press conference of the big three, the company clearly wanted to put on a big (and extremely loud) show — and largely succeeded on that front. We won’t bore you by featuring all 50, but here’s the big news you missed.
Halo Infinite
Microsoft kicked the show off with a brief teaser announcing the latest entry in its much loved first-person shooter series, Halo. We don’t know much about Halo Infinite, including timing and story specifics, but Xbox head Phil Spencer promised that the title will be Master Chief’s “greatest adventure to save humanity.”
Crackdown 3
Arguably the most eagerly awaited title of the show, Crackdown 3 got an explosive gameplay new trailer, starring a shouting Terry Crews as Commander Jaxon. The neon vehicle transforming title hits the system in February.
Forza Horizon 4
Playground Games was among the five studios Microsoft announced it had acquired during today’s big show. No surprise, Forza Horizon 4 got a whole lot of love at today’s event, as well. The company explained that, among other things, the game is getting changing seasons, as players ride cars through the UK countryside, as fake leaves began to fall from the ceiling inside the press event. The game features more than 450 cards and arrives October 2.
Ori and the Will of the Wisps
The sequel to 2015’s critically acclaimed Ori and the Blind Forest features a much larger world and new puzzles. The title will arrive as an exclusive for Xbox One and Windows 10.
Gears 5
Epic announced not one, but three Gears titles at the event. There’s the adorable Funko collaboration, Gears Pop, the strategy game Gears Tactics and, of course, Gears 5. The title good a moody trailer. We still don’t know much about the game, but many are anticipating a Fortnite-like battle royale mode for the title.
Kingdom Hearts III
Kingdom Hearts III, anyone?
Join Sora, Donald, and Goofy on brand new adventures. #XboxE3 pic.twitter.com/qm6XD7EZKo— Xbox (@Xbox) June 10, 2018
Don’t have enough Frozen in your life? Good news, the latest addition to the Disney-obsessed RPG series will feature a number of characters from the musical — and will be arriving on the Xbox.
Fallout 76
In Fallout 76, you’re one of the first to emerge into an untamed, and very different, wasteland. #XboxE3 pic.twitter.com/U9oN6Mr1ty
— Xbox (@Xbox) June 10, 2018
One of this year’s most eagerly awaited titles, Fallout 76 is about to get a lot more love at tonight’s big Bethesda press conference. In the meantime, Microsoft offered a taste of what to expect.
Devil May Cry 5
It’s been a decade since Capcom’s hack and slash title Devil May Cry 3 hit the Xbox 360. Due out next Spring, the long awaited sequel is direted by beloved designer Hideaki Itsuno.
Jump-Force
You think the Avengers was the most ambitious crossover event in, etc., etc.? Bandai Namco’s new fighting game Jump-Force features some of the most beloved anime characters in recent decades, including Naruto and Dragonball’s Goku.
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There were some rumblings that Microsoft might announce a new Halo title at this year’s E3 — and really, what would an Xbox event be without some nod to the perennial favorite sci-fi first-person shooter series?
The company didn’t mess around this time. Before Xbox head Phil Spencer even took the stage, the company offered up a brief teaser for the upcoming title. The trailer offered very little in the way of actual information about the game, showcasing a band of soldiers wandering through a field, followed by a quick reveal of Master Chief’s helmet.
The Master Chief returns in #HaloInfinite. Get your first look at the legendary hero in a thrilling new Slipspace Engine demo that provides a glimpse into the future of the franchise. #XboxE3 https://t.co/vJNXPgAJZb pic.twitter.com/G76rTX7kAY
— Halo (@Halo) June 10, 2018
Schiller took to the stage to confirm that the iconic character will return for the title, for his “greatest adventure to save humanity.” Halo Infinite is built on top of the Slipspace Engine and is being positioned as “the next chapter in the legendary franchise,” which could imply that it’s a direct sequel to 2015’s lukewarmly received Halo 5: Guardians.
We’ll update as we get more information.
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