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Puppet raises $42M led by Cisco as its DevOps automation platform passes 40,000 businesses

DevOps — the branch of enterprise IT that involves both products and best-practices for developers to build, test and run apps and other software — is on track to be worth nearly $13 billion by 2025. Now, a startup that is building DevOps tools is announcing a significant funding round to capitalize on that opportunity. Portland, Oregon-based Puppet (formerly Puppet Labs) has raised $42 million in funding in a venture round with a number of strategic and key financial investors.

The funding was led by Cisco, with Kleiner Perkins, True Ventures, Singapore’s EDBI and VMware also participating.

The company isn’t readily disclosing its valuation — although we are trying to find out — but according to PitchBook, its last disclosed valuation was in 2014, when it raised $40 million and was valued at $652 million post-money.

But Puppet has grown more than two-fold in the last four years: back then, it had 18,000 customers, including the likes of Google, Twitter, Salesforce and AT&T. Now, it says it has more than 40,000 companies as customers, “including more than 75 percent of the Fortune 100” using both its open source and commercial products — and it’s expanded internationally and has made a couple of acquisitions (including the startup Reflect earlier this month).

All this would imply that Puppet, which now has raised $150 million to date, is likely valued at significantly more than $700 million, and may well be approaching the $1 billion-mark.

“Our rapid growth and international expansion is a testament to the rising demand for DevOps transformation, software automation and the pressing need for enterprises to navigate the new world of software delivery. That’s why we’ve been so focused on expanding our product portfolio—to empower customers to discover, deliver and operate software across their cloud and containerized environments,” said Sanjay Mirchandani, CEO, Puppet, in a statement. “I’m thrilled by the momentum we’re experiencing. It helps us better support our customers’ journey to pervasive automation.”

The growth of cloud services, and the ubiquity of digitization, have led to a wide slate of functions in a business falling under the category of developer-led operations.

This has, in turn, driven a bigger demand for better processes to run these operations and the infrastructure that they touch. Puppet is not the only company in this area: in addition to large players like Cisco and CA Technologies and EMC, there are startups like Docker, Chef and more.

Puppet’s solutions cover applications, cloud services, containerized services and networking devices, and that mix is part of what is attractive about the company, as many businesses today are not all-in on modern architectures, but are grappling with hybrids of old and new, cloud and on-premises, and so on. (Indeed, the “Puppet” name is a reference to how it works: developers can control the actions of the their applications over the network as puppeteers control puppets, without being seen).

“ServiceChannel has an aggressive technology roadmap. One that not only takes advantage of cloud native capabilities and containerized applications, but also requires modernization of existing, critical systems. Automation is necessary to help us deliver on that roadmap within the constraints of business—safely and at scale,” said Mark Trumpbour, VP of DevOps at ServiceChannel, in a statement.

Investors Cisco and VMware are themselves already key players in the area of DevOps (and Cisco and VMWare, both previous investors, already work with Puppet), while another backer, EDBI, holds investments in a number of companies that are potential customers for the startup.

“Businesses put increasingly massive pressure on enterprise IT—so, it’s important that those IT organizations partner with technology providers with compelling innovation, world-class support and a global community of experts. Puppet has a track record of empowering its customers with all of these critical elements,” said Rob Salvagno, VP of Corporate Development and Cisco Investments, in a statement. “We look forward to working even more with Puppet as the global demand for automation technology and innovation continues to accelerate.”

“In today’s digital age, companies face increasing complex IT challenges dealing with their dynamic and diverse IT infrastructure. Puppet’s automation and management platform transforms how companies manage and improve the efficiency of their IT assets and can help companies in Singapore realize productivity gains while ensuring compliance,” said Swee-Yeok CHU, CEO and president EDBI, in an additional statement. “Leveraging our network, we look forward to helping Puppet scale up its local talent pool to address the region’s opportunities through its APAC Regional HQ in Singapore and to augment Singapore’s digital transformation strategy.”

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Facebook tests 30-day keyword snoozing to fight spoilers, triggers

Don’t want to know the ending to a World Cup game or Avengers movie until you’ve watched it, or just need to quiet an exhausting political topic like “Trump”? Facebook is now testing the option to “snooze” specific keywords so you won’t see them for 30 days in News Feed or Groups. The feature is rolling out to a small percentage of users today. It could make people both more comfortable browsing the social network when they’re trying to avoid something, and not feel guilty posting about sensitive topics.

The feature was first spotted in the Facebook app’s code by Chris Messina on Sunday, who told TechCrunch he found a string for “snooze keywords for 30 days.” We reached out to Facebook on Monday, which didn’t initially respond, but last night provided details we could publish at 5am this morning ahead of an official announcement later today. The test follows the rollout of snoozing people, Pages and Groups from last December.

To snooze a keyword, you first have to find a post that includes it. That kind of defeats the whole purpose, as you might run into the spoiler you didn’t want to see. But when asked about that problem, a Facebook spokesperson told me the company is looking into adding a preemptive snooze option in the next few weeks, potentially in News Feed Preferences. It’s also considering a recurring snooze list so you could easily re-enable hiding your favorite sports team before any game you’ll have to watch on delay.

For now, though, when you see the word, you can hit the drop-down arrow on the post, which will reveal an option to “snooze keywords in this post.” Tapping that reveals a list of nouns from the post you might want to nix, without common words like “the” in the way. So if you used the feature on a post that said “England won its World Cup game against Tunisia! Yes!” the feature would pull out “World Cup,” “England,” and “Tunisia.” Select all that you want to snooze, and posts containing them will be hidden for a month. Currently, the feature only works on text, not images, and won’t suggest synonyms you might want to snooze as well.

The spokesperson says the feature “was something that kept coming up” in Facebook interviews with users. The option applies to any organic content, but you can’t block ads with it, so if you snoozed “Deadpool” you wouldn’t see posts from friends about the movie but still might see ads to buy tickets. Facebook’s excuse for this is that ads belong to “a separate team, separate algorithm,” but surely it just doesn’t want to open itself up to users mass-blocking its revenue driver. The spokesperson also said that snoozing isn’t currently being used for other content and ad targeting purposes.

We asked why users can’t permanently mute keywords like Twitter launched in November 2016, or the way Instagram launched keyword blocking for your posts’ comments in September 2016. Facebook says, “If we’re hearing from people that they want more or less time,” that might get added as the feature rolls out beyond a test. There is some sense to defaulting to only temporary muting, as users might simply forget they blocked their favorite sports team before a big game, and then wouldn’t see it mentioned forever after.

But when it comes to abuse, permanent muting is something Facebook really should offer. Instead, it’s relied on users flagging abuse like racial slurs, and it recently revealed its content moderation guidelines. Some topics that are fine for others could be tough for certain people to see, though, and helping users prevent trauma probably deserves to be prioritized above stopping reality TV spoilers.

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Mike Judge to join us at Disrupt SF 2018

Silicon Valley, for better and oftentimes worse, provides an uncanny valley view of the ups and downs of IRL Silicon Valley.

The HBO series has shown what it’s like to deal with an incumbent who steals an idea or IP, the humiliation of saving the day, only to be fired as CEO by your VC, or the fear and exhilaration of competing on the Startup Battlefield stage — a familiar spot for those who have been to Disrupt.

TechCrunch is helping create another Silicon Valley meta moment. Silicon Valley co-creator Mike Judge will join us on stage at TC Disrupt SF.

Interestingly, Judge joined a team from HBO at Disrupt well before Silicon Valley ever aired, doing research for the then-forthcoming series. And, of course, Season 1 ended with the Startup Battlefield stage.

The cycle continued in 2016, when Judge came on stage to discuss what it’s like to parody Silicon Valley culture.

And round and round we go.

Judge has been in the entertainment industry for a long time, creating Beavis and Butt-head, co-creating King of the Hill, and serving as writer and director for classic films like Office Space and Idiocracy.

As Silicon Valley heads into its sixth season, we’re excited to chat with Judge about the direction of the show and the evolution of the media industry as a whole.

And hey, maybe we’ll hear a few spoilers for the upcoming season.

Tickets to the Disrupt SF 2018 are available right here.

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Instagram now lets you 4-way group video chat as you browse

Instagram’s latest assault on Snapchat, FaceTime and Houseparty launches today. TechCrunch scooped back in March that Instagram would launch video calling, and the feature was officially announced at F8 in May. Now it’s actually rolling out to everyone on iOS and Android, allowing up to four friends to group video call together through Instagram Direct.

With the feed, Stories, messaging, Live, IGTV and now video calling, Instagram is hoping to become a one-stop-shop for its 1 billion users’ social needs. This massive expansion in functionality over the past two years is paying off, SimilarWeb told TechCrunch in an email, which estimates that the average U.S. user has gone from spending 29 minutes per day on the app in September 2017 to 55 minutes today. More time spent means more potential ad views and revenue for the Facebook subsidiary that a Bloomberg analyst just valued at $100 billion after it was bought for less than $1 billion in 2012.

One cool feature of Instagram video calling is that you can minimize the window and bounce around the rest of Instagram without ending the call. That opens new opportunities for co-browsing with friends as if you were hanging out together. More friends can join an Instagram call in progress, though you can mute them if you don’t want to get more call invites. You’re allowed to call anyone you can direct message by hitting the video button in a chat, and blocked people can’t call you.

Here’s how Instagram’s group video calling stacks up to the alternatives:

  • Instagram – 4-way plus simultaneous browsing
  • Snapchat – 16-way
  • FaceTime – 32-way (coming in iOS 12 this fall)
  • Houseparty – 8-way per room with limitless parallel rooms
  • Facebook Messenger – 6-way with up to 50 people listening via audio

Instagram is also rolling out two more features promised at F8. The Explore page will now be segmented to show a variety of topic channels that reveal associated content below. Previously, Explore’s 200 million daily users just saw a random mish-mash of popular content related to their interests, with just a single “Videos You Might Like” section separated.

Now users will see a horizontal tray of channels atop Explore, including an algorithmically personalized For You collection, plus ones like Art, Beauty, Sports and Fashion, depending on what content you regularly interact with. Users can swipe between the categories to browse, and then scroll up to view more posts from any they enjoy. A list of sub-hashtags appears when you open a category, like #MoGraph (motion graphics) or #Typeface when you open art. And if you’re sick of seeing a category, you can mute it. Strangely, Instagram has stripped Stories out of Explore entirely, but when asked, the team told us it plans to bring Stories back in the near future.

The enhanced Explore page could make it easier for people to discover new creators. Growing the audience of these content makers is critical to Instagram as it strives to be their favorite app amongst competition. Snapchat lacks a dedicated Explore section or other fan base-growing opportunities, which has alienated some creators, while the new Instagram topic channels is reminiscent of YouTube’s mobile Trending page.

Instagram’s new Explore Channels (left) versus YouTube’s Trending page (right)

Finally, Instagram is rolling out camera effects designed by partners, starting with Ariana Grande, BuzzFeed, Liz Koshy, Baby Ariel and the NBA. If you’re following these accounts, you’ll see their effect in the Stories camera, and you can hit Try It On if you spot a friend using one you like. This opens the door to accounts all offering their own augmented reality and 2D filters without the Stories camera becoming overstuffed with lenses you don’t care about.

Instagram’s new partner-made camera effects

What’s peculiar is that all of these features are designed to boost the amount of time you spend on Instagram just as it’s preparing to launch a Usage Insights dashboard for tracking if you’re becoming addicted to the app. At least the video calling and camera effects promote active usage, but Explore definitely encourages passive consumption that research shows can be unhealthy.

Therein lies the rub of Instagram’s mission and business model with its commitment to user well-being. Despite CEO Kevin Systrom’s stated intention that “any time [spent on his app] should be positive and intentional“ and that he wants Instagram to “be part of the solution,” the company earns more by keeping people glued to the screen rather than present in their lives.

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The new Google Maps with personalized recommendations is now live

At its I/O developer conference last month, Google previewed a major update to Google Maps that promised to bring personalized restaurant recommendations and more to the company’s mapping tool. Today, many of these new features started rolling out to Google Maps users.

The core Google Maps experience for getting directions hasn’t changed, of course, but the app now features a new “Explore” tab that lets you learn more about what’s happening around you, as well as a “For you” tab that provides you with recommendations for restaurants, lists of up and coming venues and the ability to “follow” neighborhoods and get updates when there are new restaurants and cafes that you would probably like. The main difference between the Explore and For you tabs is that the former is all about giving you recommendations for right now, while the latter is more about planning ahead and keeping tabs on an area in the long run.

While most of the other features are rolling out to all users worldwide, the new For you tab and the content in it is only available in the U.S., U.K., Canada, Australia and Japan for now. Content in this tab is still a bit limited, too, but Google promises that it’ll ramp up content over the course of this week.

Both of the new tabs feature plenty of new features. There is the “foodie list,” for example, which shows you the hottest new restaurants in an area. And if you feel completist, Google will keep track of which one of these places you’ve been to and which ones you still have to visit. Like before, the Explore tab also features automatically curated lists of good places to go for lunch, with kids or for a romantic dinner. It’s not just about food and coffee (or tea), though; those lists also include other activities, and Google Maps can now also highlight local events.

With this launch, Google is also releasing its new “Your Match” scores, which assigns a numeric rating to each restaurant or bar, depending on your previous choices and ratings. The idea here is that while aggregate ratings are often useful, your individual taste often differs from the masses. With this new score, Google tries to account for this. To improve these recommendations, you can now explicitly tell Maps which cuisines and restaurants you like.

It’s worth noting that there are still some features that Google promised at I/O that are not part of this release. Group planning, for example, which allows you to create a list of potential meet-up spots and lets your friends vote on them, is not part of this release.

The updated Google Maps for iOS and Android is now available in the Play Store and App Store.

If you’d like to read more about Google’s rationale for many of these changes, take a look at our in-depth interview with Sophia Lin, Google’s senior product manager on the Google Maps team, from I/O.

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b8ta raises $19 million Series B led by Macy’s

b8ta, the retail-as-a-service startup, has closed a $19 million Series B round led by Macy’s, with participation from Sound Ventures, Palm Drive Capital, Capitaland, Graphene Ventures, Khosla Ventures and Plug and Play Ventures. This round brings b8ta’s total funding to $39 million.

Macy’s decision to lead this round comes in light of its recent partnership with b8ta to enhance the retailer’s experiential-based concept called The Market. Macy’s is also expanding its partnership with b8ta to launch The Market in a larger space, entirely powered by Built by b8ta, which functions as a retail-as-a-service platform for brands that want a physical presence. b8ta’s software solution includes checkout, inventory, point of sale, inventory management, staff scheduling services and more.

“Testing a shop with them in their store and having really good success made us feel bullish that this model would work well for them,” b8ta CEO Vibhu Norby told TechCrunch.

To the outsider, there’s this idea that Macy’s is struggling — in light of a bunch of store closures. That was a conversation b8ta had internally, Norby said.

“As an example, our board was initially not certain we should do something with them, but I felt like it was worth a shot,” Norby told me. “For us to get comfortable, we spent a lot of time trying to understand their business. What we found was that perception in the media didn’t really meet the reality for us. The reality is Macy’s is one of the most important companies in the country.”

Macy’s, Norby said, is also one of the largest real estate companies in the world and owns “so much real estate in all of the best places.”

He added, “it’s not that retail itself is dying, it’s just that it’s changing. The way people want to shop is changing and we have a shared alignment on bringing that next generation of a company into the space.”

In addition to the expanded partnership with Macy’s, b8ta is opening new flagship stores in Chicago and Tysons Corner, Va. b8ta currently has more than 78 flagship stores across the country to let consumers experience tech gadgets in real life.

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OpenAI’s ‘Dota 2’ neural nets are defeating human opponents

Artificially intelligent systems taking on human competitors is a grand tradition of computer science; thankfully, we’re still in the cute stages that don’t feel quite like War Games yet. For its part, OpenAI has been trying its hand at Dota 2 competitive play, and its bots are starting to win against some skilled opponents under certain conditions.

The Elon Musk co-founded venture is aiming to raise awareness for where AI technologies are now and how the tech industry can promote safe advances that benefit everyone in the future. While playing an unabashedly nerdy video game better than human opponents may seem to be a weird place to expend extensive resources, it’s all the continuation of where AlphaGo and Deep Blue have taken us before: building machines that can beat humans in seemingly simple games.

Unlike decidedly more turn-based games like chess or Go, Dota 2 is a title that requires plenty of real-time decision-making. While Google’s AlphaGo sometimes took minutes to decide how to respond to a particularly well-crafted move, OpenAI Five, as it’s called, does not have that luxury, as its opponent would be making moves in the meantime. These games are operating at 30 frames per second for an average of 45 minutes, OpenAI says, resulting in about 80,000 frames, of which the system analyzes one-quarter.

This blog post has plenty of the nitty-gritty technical details if you’re interested.

This is plenty resource-intensive — OpenAI Five is running on 124,000 cores on Google Cloud — and while this isn’t OpenAI’s first public experimentation playing Dota 2, what makes this interesting is that, compared to its previous efforts in 1v1 matches, this is a team of five distinct neural nets working together to best human opponents.

For its part, OpenAI gave some interesting data points about OpenAI Five, particularly how it learns by playing 180 years’ worth of Dota 2 games against itself every day.

OpenAI is understandably still tackling the parameters of the full game and is struggling in some aspects; as a result, there are certain rules by which both OpenAI and its human opponents must operate during matches, including not using certain characters, items and strategies. Even with these current restrictions, which the group fully outlines on the blog post, the team is aiming to compete at a Dota 2 esports world championship in August, where it will be fully tested.

OpenAI will be hosting a Twitch-streamed Dota 2 tourney next month to showcase what it has built as it competes against top players.

At the end of the day, a lot of this “Human versus AI” excitement is a bit over-exalted; these are games being approached by insanely powerful computer programs that can do one thing and only one thing. A lot of the media narrative around how artificial intelligence is already beating human experts is valid in a certain light, but kind of undermines the complex work being done by the people building these programs. This all probably plays into OpenAI’s interests, however, which seem to be focused quite a bit on driving home how quickly we’re progressing toward artificial general intelligence.

It’s going to probably be a bit before an AI-controlled system starts trouncing opponents in Fortnite, but for a fixed-perspective strategy game like Dota 2, there is room for boundary-pushing hyper-focused AI programs to bulk up on gameplay knowledge and perhaps deliver some wins.

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An Overwatch hacker in South Korea just got sentenced to a year in prison

A 28-year-old man in South Korea faces a year in prison for hacking Overwatch . The sentence, reported by South Korea’s SBS News and Dot Esports, handed the hacker one year in prison and two years of probation for illicit activity related to the hit online multiplayer game. The particularly steep sentence is a result of both the ongoing nature of the activity and the fact that the individual generated 200 million Korean won (almost $180,000 USD) from Overwatch-related hacks.

The hacker’s charges stem from the violation of two Korean laws: the Game Industry Promotion Act and the Information and Communication Technology Protection Law. In the last year, Overwatch developer Blizzard Entertainment has worked with the Seoul National Police Agency’s cybersecurity department to crack down on hacks that compromise the integrity of the high-profile game, particularly due to its prominence in the esports world.

“Cheating on the Asian Overwatch server is endemic and widespread,” Kotaku reported in a story on Overwatch hacking last year. “On the Battle.net forums and Reddit, complaints about hacking South Korean players’ too-accurate headshots, immediate gun-downs and even DDOS attacks against winners in competitive mode are widespread.”

Hacks for a game like Overwatch can take many forms, including scripts that enable perfect aim, match-fixing and a rank manipulation practice known as boosting.

“Doing anything to manipulate your internal MMR or Skill Rating (i.e. Boosting or Throwing) is not fine,” Overwatch Creative Director Jeff Kaplan wrote in a forum post last year. “Penalties for boosting and throwing are about to increase dramatically.”

The new sentence isn’t the first to be handed down by the Korean government for game-related hacking, but given the fact that sentencing usually results in large fines, it is notably harsh. Laws meant to deter gaming hacks went into effect in the country last year and stipulate that violators may face up to $43,000 in fines and up to five years in prison.

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Rumored full mouse and keyboard support for Xbox One could change the gaming landscape

Microsoft may be readying a new weapon that could shift the balance in the interminable console wars: the mouse. Wait, you say, didn’t they promise that years ago, and aren’t there peripherals already available? Kind of. But going whole hog into PC-style controls allows Microsoft to create powerful synergies with Windows, performing a flanking maneuver against arch-rival Sony.

Mouse and keyboard is, of course, the control method of choice for many games on PC, but it has remained elusive on consoles. Some fancy accessories have made it possible to do it, and years ago Microsoft said it would be adding mouse support to games on its console, but the feature has in practice proved frustratingly limited. More on-screen pointing has been done with Wiimotes by far.

Windows Central got hold of an internal presentation ostensibly from Microsoft that details what could be a full-court press on the mouse and keyboard front, which is one the company is uniquely suited to attempt.

In fact, you may very rightly wonder why it hasn’t been attempted before now. The trouble isn’t implementing it but the changes that have to be made downstream of that implementation.

One of these things? Why not?

For one thing, hardly any games will support the control method out of the box. They’ve all been made with very specific hardware in mind, and it’s nontrivial to add a pointer to menus, change relative camera movement to absolute movement and so on.

And for another, mouse and keyboard is simply a superior form of input for some games. Certainly for the likes of real-time strategy and simulations, which involve a lot of menus and precise clicking — which accounts for the relative lack of those on consoles. But more importantly in the gaming economy, first-person shooters are massively dominated by mouse users.

That may sound sort of like a gauntlet thrown to the ground between PC and console players, but this argument has played out before many times and the mouse and keyboard players always come out on top, often by embarrassing margins.

Usually that doesn’t present a big problem, since, for example, competitive Call of Duty leagues are pretty much all on console. You just don’t have match-ups between mice and controllers.

That’s starting to change, however, with the introduction of major cross-platform games like Fortnite. When you have Xbox, Switch and PC players all on the same server, the latter arguably has a huge advantage for a number of reasons.

You don’t bring an analog stick to a sniper fight.

And on the other hand, the Xbox One is lagging behind the PlayStation 4 in sales and in attractive exclusives. A fresh play that expands the Xbone into a growing niche — say, pro and competitive gaming — would be a huge boon just about now.

That’s why the document Windows Central received makes so much sense. The presentation suggests that all Windows-compatible USB mice and keyboards will work with Xbox One, including wireless ones that work via dongle. That would change the game considerably, so to speak.

The devices would have to report themselves and be monitored, of course: It wouldn’t do for a game to think it’s receiving controller input but instead getting mouse input. And that leaves the door open to cheating and so on, as well. So device IDs and such will be carefully monitored.

Whether and how to implement mouse and keyboard controls will still be left entirely to the developer, the slides note, which of course leaves us with the same problems as before. But what allowing any mouse to be used does, combined with a huge amount of players doing so on a major property like Fortnite, is create a sort of critical mass.

Right now the handful of players with custom, expensive setups to mouse around in a handful of games just isn’t enough for developers to dedicate significant resources to accommodating them. But say a few hundred thousand people decide to connect their spare peripherals to the console? All of a sudden that’s an addressable market — it provides a competitive advantage to be the developer who supports it.

Mouse support may also provide the bridge that enables the longstanding Microsoft fantasy of merging its Xbox and Windows ecosystems at least in part. It unifies the experience, allows for improved library sharing, and generally shifts the Xbox One from a dedicated console to essentially a standardized low-cost, high-performance gaming PC.

This may have the further effect of helping put pressure on Valve and its Steam store, which dominates the PC gaming world to the point of near monopoly. Being able to play on Xbox or Windows, share achievements and save games, have gameplay parity and so on — this is the kind of compelling multi-platform experience Microsoft has been flirting with for years.

Imagine that: a Microsoft ecosystem that spans PCs and consoles, embraces competitive gaming at all levels and is easy and simple to set up. Sony would have little recourse, having no desktop business to leverage, and Valve’s own attempts to cross the console divide have been largely abortive. In a way it seems like Microsoft is poised for a critical hit — if only it manages to take advantage of it.

Will this just be the latest chapter in the long story of failed mouse support by consoles? Or is Microsoft laying the groundwork for a major change to how it approaches the gaming world? We didn’t see anything at E3 this year, so the answer isn’t forthcoming, but Microsoft may be spurred by this leak (assuming it’s genuine) to publicize the program a bit more and speak in more concrete terms how this potential shift would take place.

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Meru Health wants to make mental health care more accessible

Getting mental health services can be burdensome. And if you’re already going through a tough time, you’re probably looking for help sooner than later. But based on the current landscape, it can take months to find the right therapist who also takes your insurance.

This is where Meru Health hopes to come in. By providing its service as a benefit for employers to offer to their employees, Meru Health can operate as a first line of treatment where people can get help in a matter of weeks, Meru Health co-founder and CEO Kristian Ranta told TechCrunch.

Ranta, who lost his brother to suicide a few years ago, said there are “unfortunately lots of people suffering from depression and who are vulnerable to burnout.”

It’s true. Worldwide, more than 300 million people suffer from depression and 260 million suffer from anxiety disorders, according to the World Health Organization.

Meru Health offers an eight-week treatment program for depression, burnout and anxiety. The program, currently led by five licensed therapists, utilizes both cognitive behavioral therapy, behavioral activation and mindfulness-based intervention. Provided as an employee benefit, Meru Health only charges companies if the patients report feeling any better.

Meru Health’s current customers include WeWork and the Palo Alto Medical Foundation. To date, Meru Health says 75 percent of the people who go through its program report symptom reduction.

Other startups working in the mental health space include Pacifica and Lantern, a mental health startup that offers tools to deal with stress, anxiety and body image. To date, Lantern has raised more than $20 million in funding. Another one is Talkspace, which aims to be an alternative to traditional therapy.

Down the road, Meru Health may make its service available to everyday consumers, but right now, Ranta said the focus is on selling to larger employers and doing clinical research. Meru Health is also looking to bring on board a doctor to help with medication management and, possibly, even providing prescriptions, Ranta said. Meru Health, which is currently participating in Y Combinator, envisions bringing on a medical doctor post-YC.

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