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All charges against former Vungle CEO Zain Jaffer, including sexual abuse of a child, have been dropped. According to a statement from Jaffer’s representatives, San Mateo County Judge Stephanie Garratt dismissed the charges today. Jaffer was arrested last October and charged with several serious offenses, including a lewd act on one of his children, child abuse and battery on a police officer.
The dismissal is confirmed by San Mateo County Superior Court’s online records. The case (number 17NF012415A) had been scheduled to go to jury trial in late August.
Jaffer, whose full name is Zainali Jaffer, said in a statement that:
Being wrongfully accused of these crimes has been a terrible experience, which has had a deep and lasting impact on my family and the employees of my business. Those closest to me knew I was innocent and were confident that all of the charges against me would eventually be dismissed. I want to thank the San Mateo County District Attorney’s Office for carefully reviewing and considering all of the information and evidence in this case and dropping all the charges. I am also incredibly grateful for the continued and unwavering support of my wife and family, and look forward to spending some quality time with them.
Vungle, the fast-rising mobile ad startup Jaffer co-founded in 2011, removed him from the company immediately after they learned about the charges in October. TechCrunch has contacted Vungle and the San Mateo County District Attorney’s Office for comment.
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After years of teasing, Original Stitch has officially launched their Bodygram service and will be rolling it out this summer. The system can scan your body based on front and side photos and will create custom shirts with your precise measurements.
“Bodygram gives you full body measurements as accurate as taken by professional tailors from just two photos on your phone. Simply take a front photo and a side photo and upload to our cloud and you will receive a push notification within minutes when your Bodygram sizing report is ready,” said CEO Jin Koh. “In the sizing report you will find your full body measurements including neck, sleeve, shoulder, chest, waist, hip, etc. Bodygram is capable of producing sizing result within 99 percent accuracy compared to professional human tailors.”
The technology is a clever solution to the biggest problem in custom clothing: fit. While it’s great to find a service that will tailor your clothing based on your measurements, often these measurements are slightly off and can affect the cut of the shirt or pants. Right now, Koh said, his team offers free returns if the custom shirts don’t fit.
Further, the technology is brand new and avoids many of the pitfalls of the original body-scanning tech. For example, Bodygram doesn’t require you to get into a Spandex onesie like most systems do and it can capture 40 measurements with only two full-body photos.
“Bodygram is the first sizing technology that works on your phone capable of giving you highly accurate sizing result from just two photos with you wearing normal clothing on any background,” said Koh. “Legacy technologies on the market today require you to wear a very tight-fitting spandex suit, take 360 photos of you and require a plain background to work. Other technologies give you accuracy with five inches deviation in accuracy while Bodygram is the first technology to give you sub-one-inch accuracy. We are the first to use both computer vision and machine learning techniques to solve the problem of predicting your body shape underneath the clothes. Once we predicted your body shape we wrote our proprietary algorithm to calculate the circumferences and the length for each part of the body.”
Koh hopes the technology will reduce returns.
“It’s not uncommon to see clothing return rates reaching in the 40-50 percent range,” he said. “Apparel clothing sales is among the lowest penetration in online shopping.”
The system also can be used to measure your body over time in order to collect health and weight data as well as help other manufacturers produce products that fit you perfectly. The app will launch this summer on Android and iOS. The company will be licensing the technology to other providers that will be able to create custom fits based on just a few side and front photos. Sales at the company grew 175 percent this year and they now have 350,000 buyers that are already creating custom shirts.
A number of competitors are in this interesting space, most notably ShapeScale, a company that appeared at TechCrunch Disrupt and promised a full body scan using a robotic scale. This, however, is the first commercial use of standard photos to measure your appendages and thorax and it’s an impressive step forward in the world of custom clothing.
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Instagram is turning the Time Well Spent philosophy into features to help users avoid endless scrolling and distraction by notifications. Today, Instagram is rolling out its “You’re All Caught Up – You’ve seen all new posts from the past 2 days” warning in the feed, which TechCrunch broke the news about in May. Past that notice will only be posts that iOS and Android users have already seen or that were posted more than 48 hours ago. This will help Instagram’s 1 billion monthly users stop fiendishly scrolling in search of new posts scattered by the algorithm. While sorting the feed has made it much better at displaying the most interesting posts, it also can make people worry they’ve missed something. This warning should give them peace of mind.
Meanwhile, TechCrunch has learned that both Facebook and Instagram are prototyping Do Not Disturb features that let users shut off notifications from the apps for 30 minutes, one hour, two hours, eight hours, one day or until they’re turned back on manually. WhatsApp Beta and Matt Navarra spotted the Instagram and Facebook Do Not Disturb features. Facebook is also considering allowing users to turn off sound or vibration on its notifications. Both apps have these Do Not Disturb features buried in their code and may have begun testing them.
Both Facebook and Instagram declined to comment on building new Do Not Disturb features. “You’re All Caught Up” could prevent extra scrolling that doesn’t provide much value that could make Instagram show up atop your list of biggest time sinks. And an in-app Do Not Disturb mode with multiple temporary options could keep you from permanently disabling Instagram or Facebook.
We referenced Instagram Do Not Disturb in our scoop about Instagram building a Usage Insights dashboard detailing how much time you spent on the app. Both Facebook and Instagram are preparing these screens that show you how much time you’ve spent on their apps per day, in average over the past week and that let you set a daily limit after which you’ll get a notification reminding you to look up from your screen.
When we first reported on Usage Insights, Instagram CEO Kevin Systrom tweeted a link to the article, confirming that Instagram was getting behind the Time Well Spent movement. “It’s true . . . We’re building tools that will help the IG community know more about the time they spend on Instagram – any time should be positive and intentional . . . Understanding how time online impacts people is important, and it’s the responsibility of all companies to be honest about this. We want to be part of the solution. I take that responsibility seriously.”
Now we’re seeing this perspective manifest itself in Instagram’s product. Instagram’s interest conveniently comes just as Apple and Google are releasing screen time and digital well-being tools as part of the next versions of their mobile operating systems. These will show you which apps you’re spending the most time in, and set limits on their use. By self-policing now, Instagram and Facebook could avoid being outed by iOS and Android as the enemies of your attention.
In other recent Instagram news:
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Folks riding the OnePlus bandwagon will be pleased to learn that the phone maker today introduced a red version of the OnePlus 6.
The company is calling the phone the OnePlus 6 Red, and the new model follows on the success of the OnePlus 5T Lava Red.
Here’s what OnePlus CEO Pete Lau had to say in a statement:
Deciding on this color was not without its challenges. We see individual colors as a way to express certain feelings or ideas. To us, red exudes enthusiasm and personality. It also represents an inner confidence and courage. There is a kind of power in red, which the OnePlus logo has always tried to articulate. We hope you feel similarly empowered when you hold the OnePlus 6 Red this summer.
The OnePlus 6 debuted in May with a starting price of $529. Specs include a 6.28-inch display at a 19:9 aspect ratio, a Snapdragon 845 chip, 6GB of RAM and 64GB of storage and Oxygen OS on the front end.
OnePlus has impressed with its ability to remain competitive in a landscape where Apple and Samsung reign supreme. Even HTC, the old king of the smartphone castle, has today announced that it’s cutting 1,500 jobs.
The OnePlus 6 Red will be available starting July 10, with sales in India beginning on July 16. The price will be the same as other OnePlus 6 variants.
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These days, it seems like everyone with extra cash has some kind of pricey drinking habit. It might be fine wine, craft beer or cocktails. Or it could come in the form of coconut water, cold-pressed juice or the latest frothy caffeinated concoction.
No matter what your preference, startups and their backers likely have you covered.
In a follow-up to our story earlier this month about food startups gobbling up venture funding, Crunchbase News is taking a look at beverage companies guzzling capital. We found that while drinkables receive a smaller portion of funding than edibles, it’s still a sector that draws hundreds of millions of dollars in annual investment.
Where are investors pouring all that money? Some unlikely places. For instance, it appears the largest funding recipient so far this year is a China-based chain called Hey Tea that’s well known for a specialty called cheese tea. (An unfortunately named, slightly salty iced drink that a Crunchbase News team sampling determined was actually pretty tasty.)
Besides cheese tea, we found startups are also raising millions to bottle deep ocean water, customize instant coffee and make your party punch more portable.
Bottom line: So long as there are profit margins to squeeze out, the quest continues for new ways to get you drunk, hydrated or caffeinated. Below, we look at what’s trending on all these fronts.
Venture investors and startup entrepreneurs are betting there are highly scalable businesses to be built in doling out more exotic varieties of water, coconut-based beverages and other drinks to hydrate calorie-conscious consumers.
An analysis of Crunchbase data unearthed at least a dozen companies developing new varieties of water and fitness drinks that have raised funding in recent quarters.
Funding data reveals that investors still see the potential for significant returns from coconut water. The largest round in the hydration category went to Harmless Harvest, a seller of fair trade, organic coconut water and probiotic drinks that recently raised $30 million. The funding comes as the sector is on a tear, with the U.S. spending alone on coconut water projected to reach $2 billion next year.
We also saw a couple of deals involving startups offering alternatives to bottled or tap water. The most heavily capitalized one to receive funding in the past couple of years appears to be FloWater, a Denver-based startup that provides pure water refill stations and has raised about $8 million to date. Meanwhile, bottled water is still generating attention, too, as evidenced by the $5.5 million round late last year for Kona Deep, a bottler of deep ocean water.
You may need water to survive, but if you’re looking to secure venture capital, it helps to throw in a bit of alcohol.
Since last year, venture investors have poured more than $300 million into an assortment of companies providing alcoholic beverages, drinking gadgetry and services to connect consumers with booze. Crunchbase News highlighted about a dozen that raised sizable rounds, along with one hangover cure startup.
Some of the larger funding rounds are for companies that don’t make alcohol; instead, these startups offer easier ways to select and buy it. These include Vivino, a popular wine rating app, as well as Drizly and Saucey, two ordering and delivery services.
There are emerging brands in the mix, too, including BeatBox Beverages, a purveyor of party punch in portable packages; Milestone Brands, a producer of organic tequilas and other spirits; and Plum, which has a gadget for dispensing good wine by the glass.
If too much drinking makes you sleepy, let caffeine come to the rescue. Venture investors, known to be heavy consumers of caffeine, also seem to like investing in the stuff.
Using Crunchbase data, we highlighted more than a dozen companies in the coffee and tea space that have secured good-sized rounds in roughly the past year. They range from fast-growing chains, like China’s Hey Tea, to packaged drinks, like non-dairy blended drink maker Willow Cup, to instant beverage innovators, like Sudden Coffee. We even found a blockchain company in the mix, Crypto N Kafe, which aims to connect coffee farmers and consumers directly.
It’s not a bad area for exits, either. The most recent significant exit was Blue Bottle Coffee, a venture-backed brand known for really, really strong brews that sold a majority stake to Nestlé last September at a valuation of over $700 million.
One additional beverage category in which we saw a high level of activity was in meal-replacement and nutrition drinks. Overall, we found at least a half-dozen companies developing nutritional drinks that have raised funding in recent quarters.
In this sector, probably the best-known startup name is Soylent, which has raised over $70 million for a line of drinks marketed to consumers who don’t have the time or inclination to sit down for a traditional meal. We also found a potential rival, meal-replacement beverage maker Ample, which secured angel funding last month.
The biggest round in the past couple of months for the space, however, went to REBBL, a startup that raised $20 million in May for its line of bottled drinks featuring health-promoting herbs, protein and coconut.
Beverage investments, like everything else, aren’t always a home run for VCs. The demise of juicer startup Juicero last year offers a cautionary tale that large rounds don’t always translate into compelling business models.
That said, beverage purveyors don’t have to worry much about demand drying up. People will always be thirsty. And while we typically quench our thirst with simple tap or filtered water, where’s the fun (or the massive exit potential) in that?
Our analysis focused primarily on companies that have secured funding in the past year; however, we also included some rounds outside those parameters that were exceptionally large or noteworthy in other ways.
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TechCrunch is excited to announce that the Startup Battlefield Latin America is coming to São Paulo on November 8 this year. This is the first event TechCrunch has ever held in Latin America, and we are all in to make it a memorable one to support the fast-emerging startup ecosystem in the region.
The Startup Battlefield is TechCrunch’s premier startup competition, which over the past 12 years has placed 750 companies on stage to pitch top VCs and TechCrunch editors. Those founders have gone on to raise more than $8 billion and produce more than 100 exits. Startup Battlefield Latin America aims to add 15 great founders from Latin America to those elite ranks.
Here’s how the competition works. Founders may apply now to participate in Startup Battlefield. Any early stage (pre-A round) company with a working product headquartered in an eligible Latin American country (see list below) may apply. Applications close August 6. TechCrunch editors will review the applications and, based on which applicants have the strongest potential for a big exit of major societal impact, pick 15 to compete on November 8. TechCrunch’s Startup Battlefield team will work intensively with each founding team to hone their six-minute pitch to perfection.
Then it’s game day. The 15 companies will take the stage at São Paulo’s Tomie Ohtake Institute in front of a live audience of 500 people to pitch top-tier VC judges. The judges and TechCrunch editors will pick five for a finals round. Those lucky finalists will face a fresh team of judges, and one will emerge as the winner of the first-ever Startup Battlefield Latin America. The winner takes home $25,000 and a trip for two to the next Disrupt, where they can exhibit free of charge in the Startup Alley and may also qualify to participate in the Startup Battlefield at Disrupt. Sweet deal. All Startup Battlefield sessions will be captured on video and posted on TechCrunch.com.
It’s an experience no founder would want to miss, considering the opportunity to join the ranks of Battlefield greats from years past, including Dropbox, Yammer, Mint, Getaround, CloudFlare, Vurb and many more.
Get that application started now.
Here’s the need-to-know about qualifying to apply:
Tickets to attend Startup Battlefield Latin America will go on sale soon. Interested in sponsoring the event, contact us here
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Shak Lakhani, the 21-year-old chief executive and co-founder of Avro Life Science, started researching biomaterials when he was 15 years old.
Every summer and after school the teenager would travel nearly two hours by bus and train from the Richmond Hill neighborhood of Toronto where he lived to the tissue engineering lab at the University of Toronto and develop three-dimensional, in-vitro models of tumors using biomaterials.
For three years, Lakhani worked in the lab, before going on to study nanotechnology engineering at the University of Waterloo a short 73 miles away. It was there, in his first year, that Lakhani met another Richmond Hill resident, Keean Sarani, and launched Avro Life Science.
Sarani, also 21, had his own history in life sciences. A former epidemiologist who worked as a research assistant at the aptly named Hospital for Sick Children, Sarani spent his high school years working in community pharmacies before going on to graduate from the University of Waterloo with both an Honours Science degree and a doctorate in pharmacy directly from high school.
Sarani and Lakhani, who’re related by marriage, first met in the Village 1 dormitory complex at the university. Within months of their first meeting the two decided to start working on the company that would become Avro.
They formally launched the business in January 2016, a time when Lakhani said the two college students would hold “startup Sundays” where they would pitch ideas to each other in one dorm room or another on Sunday evenings, until they found an idea that seemed viable.
Given their experience — Sarani in pharmacies and treating patients and Lakhani in chemistry and material science, the two hit on the idea of drug delivery and patches.
Avro Life Science co-founders Keean Sarani and Shak Lakhani
The two initially toyed with a multivitamin patch for daily health, but through the sniffles, watery eyes and sneezes of perennial allergy sufferers the two hit on the idea of an antihistamine patch to cure their own ailments.
The two won their first pitch competition three months after hitting on the initial idea in March 2016, and formally incorporated their business in November 2016.
Fast-forward two years and the two co-founders are just about ready to make the final preparations for the first product with help from an initial seed round from investors led by Fifty Years, with participation from Susa Ventures, Garage Capital, Heuristic Capital, Embark Ventures, Uphonest Capital and Buckley Endeavours. Individual angel investors also participated in the round. In all, Avro has about $2.2 million in the bank.
According to Lakhani, the company has already developed a polymer that allows Avro to make patches that can deliver hundreds of different drugs. Now it’s just a matter of gearing up for clinical trials that the company will run before the end of the year.
The first product, Lakhani says, is “a medicated sticker for seasonal allergies.” The company’s plan to get to market involves revitalizing drugs that pharma companies haven’t been able to bring to market because oral delivery is difficult, Lakhani says.
“Really the breakthrough is the [proprietary] combination of materials that can hold all of these different drugs,” he said. “The method of drug delivery is the same as in nicotine patches. In our case as a result of the polymer and manufacturing method…. [the drugs] don’t bond with the polymer. They are micro-adhesives in the patch. Heat from the skin dissolves the polymer and allows the drugs to enter the blood stream.”
Basically, there are tiny bubbles on the patch and contact with (and heat from) the skin causes the bubbles to break and deliver any drugs in an unadulterated form to the bloodstream, Lakhani explained.
Because the company is using generic drugs for its first tests, it’s hoping to have an easier path to market to prove the viability of its delivery system.
Down the road, the company also has some pretty impressive pharmaceutical partners that it could tap. Avro is already working with Bayer as part of their accelerator program in Toronto, and that may lead to a deeper relationship down the road, according to Lakhani.
The first drug that the company is testing is Loratadine (a common antihistamine).
“In the coming years, we envision bringing a number of other patches to market for drugs addressing neurodegenerative diseases, cardiac health, analgesics and many more to improve drug delivery and compliance while revitalizing pharma pipelines,” Lakhani wrote in an email. “One day we hope to allow large pharmaceutical companies to ‘rescue’ drugs that they spent billions of dollars developing, but failed trials due to low bioavailability, high liver toxicity from an entire pill being metabolized at once.”
For Fifty Years co-founder Seth Bannon, Avro’s technology is a “Holy Grail” for drug delivery that can save pharmaceutical companies billions of dollars.
“The market for this is absolutely massive. Initially, Avro can manufacture and sell patches carrying generics direct to consumer to address issues like compliance with children and the elderly,” wrote Bannon, in an email. “Because Avro can deliver many drugs transdermally… When you deliver drugs transdermally, you significantly reduce liver toxicity and boost bioavailability. This means pharma can rescue drugs that just barely failed in Phase III. Pharma will pay a lot for this.”
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Two sites that are actively cataloging failed crypto projects, Coinopsy and DeadCoins, have found that over a 1,000 projects have failed so far in 2018. The projects range from true abandonware to outright scams, and include BRIG, a scam by two “brothers,” Jack and Jay Brig, and Titanium, a project that ended in an SEC investigation.
Obviously any new set of institutions must create their own sets of rules and that is exactly what is happening in the blockchain world. But when faced with the potential for massive token fundraising, bigger problems arise. While everyone expects startups to fail, the sheer amount of cash flooding these projects is a big problem. When a startup has too much fuel too quickly the resulting conflagration ends up consuming both the company and the founders, and there is little help for the investors.
These conflagrations happen everywhere and are a global phenomenon. Scam and dead ICOs raised $1 billion in 2017 with 297 questionable startups in the mix.
There are dubious organizations dedicated to “repairing” broken ICOs, including CoinJanitor from Cape Town, but the fly-by-night nature of many of these organizations does not bode well for the industry.
ICO-funded startups currently use multi-level marketing tactics to build their business. Instead they should take a page from the the Kickstarter and Indiegogo framework. These crowd-funding platforms have made trust an art. By creating collateral that defines the team, the project, the risks and the future of the idea, you can easily build businesses even without much funding. Unfortunately, the lock-ups and pricing scams the current ICO market uses to incite greed rather than rational thinking are hurting the industry more than helping.
The bottom line? Invest only what you can afford to lose and expect any token you invest in to fail. Ultimately, the best you can hope for is to be pleasantly surprised when it doesn’t. Otherwise, you’re in for a world of disappointment.
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I’m not sure if you’re aware, but the launch of Apple Maps went poorly. After a rough first impression, an apology from the CEO, several years of patching holes with data partnerships and some glimmers of light with long-awaited transit directions and improvements in business, parking and place data, Apple Maps is still not where it needs to be to be considered a world-class service.
Maps needs fixing.
Apple, it turns out, is aware of this, so it’s re-building the maps part of Maps.
It’s doing this by using first-party data gathered by iPhones with a privacy-first methodology and its own fleet of cars packed with sensors and cameras. The new product will launch in San Francisco and the Bay Area with the next iOS 12 beta and will cover Northern California by fall.
Every version of iOS will get the updated maps eventually, and they will be more responsive to changes in roadways and construction, more visually rich depending on the specific context they’re viewed in and feature more detailed ground cover, foliage, pools, pedestrian pathways and more.
This is nothing less than a full re-set of Maps and it’s been four years in the making, which is when Apple began to develop its new data-gathering systems. Eventually, Apple will no longer rely on third-party data to provide the basis for its maps, which has been one of its major pitfalls from the beginning.
“Since we introduced this six years ago — we won’t rehash all the issues we’ve had when we introduced it — we’ve done a huge investment in getting the map up to par,” says Apple SVP Eddy Cue, who now owns Maps, in an interview last week. “When we launched, a lot of it was all about directions and getting to a certain place. Finding the place and getting directions to that place. We’ve done a huge investment of making millions of changes, adding millions of locations, updating the map and changing the map more frequently. All of those things over the past six years.”
But, Cue says, Apple has room to improve on the quality of Maps, something that most users would agree on, even with recent advancements.
“We wanted to take this to the next level,” says Cue. “We have been working on trying to create what we hope is going to be the best map app in the world, taking it to the next step. That is building all of our own map data from the ground up.”
In addition to Cue, I spoke to Apple VP Patrice Gautier and more than a dozen Apple Maps team members at its mapping headquarters in California this week about its efforts to re-build Maps, and to do it in a way that aligned with Apple’s very public stance on user privacy.
If, like me, you’re wondering whether Apple thought of building its own maps from scratch before it launched Maps, the answer is yes. At the time, there was a choice to be made about whether or not it wanted to be in the business of maps at all. Given that the future of mobile devices was becoming very clear, it knew that mapping would be at the core of nearly every aspect of its devices, from photos to directions to location services provided to apps. Decision made, Apple plowed ahead, building a product that relied on a patchwork of data from partners like TomTom, OpenStreetMap and other geo data brokers. The result was underwhelming.
Almost immediately after Apple launched Maps, it realized that it was going to need help and it signed on a bunch of additional data providers to fill the gaps in location, base map, point-of-interest and business data.
It wasn’t enough.
“We decided to do this just over four years ago. We said, ‘Where do we want to take Maps? What are the things that we want to do in Maps?’ We realized that, given what we wanted to do and where we wanted to take it, we needed to do this ourselves,” says Cue.
Because Maps are so core to so many functions, success wasn’t tied to just one function. Maps needed to be great at transit, driving and walking — but also as a utility used by apps for location services and other functions.
Cue says that Apple needed to own all of the data that goes into making a map, and to control it from a quality as well as a privacy perspective.
There’s also the matter of corrections, updates and changes entering a long loop of submission to validation to update when you’re dealing with external partners. The Maps team would have to be able to correct roads, pathways and other updating features in days or less, not months. Not to mention the potential competitive advantages it could gain from building and updating traffic data from hundreds of millions of iPhones, rather than relying on partner data.
Cue points to the proliferation of devices running iOS, now over a billion, as a deciding factor to shift its process.
“We felt like because the shift to devices had happened — building a map today in the way that we were traditionally doing it, the way that it was being done — we could improve things significantly, and improve them in different ways,” he says. “One is more accuracy. Two is being able to update the map faster based on the data and the things that we’re seeing, as opposed to driving again or getting the information where the customer’s proactively telling us. What if we could actually see it before all of those things?”
I query him on the rapidity of Maps updates, and whether this new map philosophy means faster changes for users.
“The truth is that Maps needs to be [updated more], and even are today,” says Cue. “We’ll be doing this even more with our new maps, [with] the ability to change the map in real time and often. We do that every day today. This is expanding us to allow us to do it across everything in the map. Today, there’s certain things that take longer to change.
“For example, a road network is something that takes a much longer time to change currently. In the new map infrastructure, we can change that relatively quickly. If a new road opens up, immediately we can see that and make that change very, very quickly around it. It’s much, much more rapid to do changes in the new map environment.”
So a new effort was created to begin generating its own base maps, the very lowest building block of any really good mapping system. After that, Apple would begin layering on living location data, high-resolution satellite imagery and brand new intensely high-resolution image data gathered from its ground cars until it had what it felt was a “best in class” mapping product.
There is only really one big company on earth that owns an entire map stack from the ground up: Google .
Apple knew it needed to be the other one. Enter the vans.
Though the overall project started earlier, the first glimpse most folks had of Apple’s renewed efforts to build the best Maps product was the vans that started appearing on the roads in 2015 with “Apple Maps” signs on the side. Capped with sensors and cameras, these vans popped up in various cities and sparked rampant discussion and speculation.
The new Apple Maps will be the first time the data collected by these vans is actually used to construct and inform its maps. This is their coming out party.
Some people have commented that Apple’s rigs look more robust than the simple GPS + Camera arrangements on other mapping vehicles — going so far as to say they look more along the lines of something that could be used in autonomous vehicle training.
Apple isn’t commenting on autonomous vehicles, but there’s a reason the arrays look more advanced: they are.
Earlier this week I took a ride in one of the vans as it ran a sample route to gather the kind of data that would go into building the new maps. Here’s what’s inside.
In addition to a beefed-up GPS rig on the roof, four LiDAR arrays mounted at the corners and eight cameras shooting overlapping high-resolution images, there’s also the standard physical measuring tool attached to a rear wheel that allows for precise tracking of distance and image capture. In the rear there is a surprising lack of bulky equipment. Instead, it’s a straightforward Mac Pro bolted to the floor, attached to an array of solid state drives for storage. A single USB cable routes up to the dashboard where the actual mapping-capture software runs on an iPad.
While mapping, a driver…drives, while an operator takes care of the route, ensuring that a coverage area that has been assigned is fully driven, as well as monitoring image capture. Each drive captures thousands of images as well as a full point cloud (a 3D map of space defined by dots that represent surfaces) and GPS data. I later got to view the raw data presented in 3D and it absolutely looks like the quality of data you would need to begin training autonomous vehicles.
More on why Apple needs this level of data detail later.
When the images and data are captured, they are then encrypted on the fly and recorded on to the SSDs. Once full, the SSDs are pulled out, replaced and packed into a case, which is delivered to Apple’s data center, where a suite of software eliminates from the images private information like faces, license plates and other info. From the moment of capture to the moment they’re sanitized, they are encrypted with one key in the van and the other key in the data center. Technicians and software that are part of its mapping efforts down the pipeline from there never see unsanitized data.
This is just one element of Apple’s focus on the privacy of the data it is utilizing in New Maps.
Throughout every conversation I have with any member of the team throughout the day, privacy is brought up, emphasized. This is obviously by design, as Apple wants to impress upon me as a journalist that it’s taking this very seriously indeed, but it doesn’t change the fact that it’s evidently built in from the ground up and I could not find a false note in any of the technical claims or the conversations I had.
Indeed, from the data security folks to the people whose job it is to actually make the maps work well, the constant refrain is that Apple does not feel that it is being held back in any way by not hoovering every piece of customer-rich data it can, storing and parsing it.
The consistent message is that the team feels it can deliver a high-quality navigation, location and mapping product without the directly personal data used by other platforms.
“We specifically don’t collect data, even from point A to point B,” notes Cue. “We collect data — when we do it — in an anonymous fashion, in subsections of the whole, so we couldn’t even say that there is a person that went from point A to point B. We’re collecting the segments of it. As you can imagine, that’s always been a key part of doing this. Honestly, we don’t think it buys us anything [to collect more]. We’re not losing any features or capabilities by doing this.”
The segments that he is referring to are sliced out of any given person’s navigation session. Neither the beginning or the end of any trip is ever transmitted to Apple. Rotating identifiers, not personal information, are assigned to any data or requests sent to Apple and it augments the “ground truth” data provided by its own mapping vehicles with this “probe data” sent back from iPhones.
Because only random segments of any person’s drive is ever sent and that data is completely anonymized, there is never a way to tell if any trip was ever a single individual. The local system signs the IDs and only it knows to whom that ID refers. Apple is working very hard here to not know anything about its users. This kind of privacy can’t be added on at the end, it has to be woven in at the ground level.
Because Apple’s business model does not rely on it serving to you, say, an ad for a Chevron on your route, it doesn’t need to even tie advertising identifiers to users.
Any personalization or Siri requests are all handled on-board by the iOS device’s processor. So if you get a drive notification that tells you it’s time to leave for your commute, that’s learned, remembered and delivered locally, not from Apple’s servers.
That’s not new, but it’s important to note given the new thing to take away here: Apple is flipping on the power of having millions of iPhones passively and actively improving their mapping data in real time.
In short: Traffic, real-time road conditions, road systems, new construction and changes in pedestrian walkways are about to get a lot better in Apple Maps.
The secret sauce here is what Apple calls probe data. Essentially little slices of vector data that represent direction and speed transmitted back to Apple completely anonymized with no way to tie it to a specific user or even any given trip. It’s reaching in and sipping a tiny amount of data from millions of users instead, giving it a holistic, real-time picture without compromising user privacy.
If you’re driving, walking or cycling, your iPhone can already tell this. Now if it knows you’re driving, it also can send relevant traffic and routing data in these anonymous slivers to improve the entire service. This only happens if your Maps app has been active, say you check the map, look for directions, etc. If you’re actively using your GPS for walking or driving, then the updates are more precise and can help with walking improvements like charting new pedestrian paths through parks — building out the map’s overall quality.
All of this, of course, is governed by whether you opted into location services, and can be toggled off using the maps location toggle in the Privacy section of settings.
Apple says that this will have a near zero effect on battery life or data usage, because you’re already using the ‘maps’ features when any probe data is shared and it’s a fraction of what power is being drawn by those activities.
But maps cannot live on ground truth and mobile data alone. Apple is also gathering new high-resolution satellite data to combine with its ground truth data for a solid base map. It’s then layering satellite imagery on top of that to better determine foliage, pathways, sports facilities, building shapes and pathways.
After the downstream data has been cleaned up of license plates and faces, it gets run through a bunch of computer vision programming to pull out addresses, street signs and other points of interest. These are cross referenced to publicly available data like addresses held by the city and new construction of neighborhoods or roadways that comes from city planning departments.
But one of the special sauce bits that Apple is adding to the mix of mapping tools is a full-on point cloud that maps in 3D the world around the mapping van. This allows them all kinds of opportunities to better understand what items are street signs (retro-reflective rectangular object about 15 feet off the ground? Probably a street sign) or stop signs or speed limit signs.
It seems like it also could enable positioning of navigation arrows in 3D space for AR navigation, but Apple declined to comment on “any future plans” for such things.
Apple also uses semantic segmentation and Deep Lambertian Networks to analyze the point cloud coupled with the image data captured by the car and from high-resolution satellites in sync. This allows 3D identification of objects, signs, lanes of traffic and buildings and separation into categories that can be highlighted for easy discovery.
The coupling of high-resolution image data from car and satellite, plus a 3D point cloud, results in Apple now being able to produce full orthogonal reconstructions of city streets with textures in place. This is massively higher-resolution and easier to see, visually. And it’s synchronized with the “panoramic” images from the car, the satellite view and the raw data. These techniques are used in self-driving applications because they provide a really holistic view of what’s going on around the car. But the ortho view can do even more for human viewers of the data by allowing them to “see” through brush or tree cover that would normally obscure roads, buildings and addresses.
This is hugely important when it comes to the next step in Apple’s battle for supremely accurate and useful Maps: human editors.
Apple has had a team of tool builders working specifically on a toolkit that can be used by human editors to vet and parse data, street by street. The editor’s suite includes tools that allow human editors to assign specific geometries to flyover buildings (think Salesforce tower’s unique ridged dome) that allow them to be instantly recognizable. It lets editors look at real images of street signs shot by the car right next to 3D reconstructions of the scene and computer vision detection of the same signs, instantly recognizing them as accurate or not.
Another tool corrects addresses, letting an editor quickly move an address to the center of a building, determine whether they’re misplaced and shift them around. It also allows for access points to be set, making Apple Maps smarter about the “last 50 feet” of your journey. You’ve made it to the building, but what street is the entrance actually on? And how do you get into the driveway? With a couple of clicks, an editor can make that permanently visible.
“When we take you to a business and that business exists, we think the precision of where we’re taking you to, from being in the right building,” says Cue. “When you look at places like San Francisco or big cities from that standpoint, you have addresses where the address name is a certain street, but really, the entrance in the building is on another street. They’ve done that because they want the better street name. Those are the kinds of things that our new Maps really is going to shine on. We’re going to make sure that we’re taking you to exactly the right place, not a place that might be really close by.”
Water, swimming pools (new to Maps entirely), sporting areas and vegetation are now more prominent and fleshed out thanks to new computer vision and satellite imagery applications. So Apple had to build editing tools for those, as well.
Many hundreds of editors will be using these tools, in addition to the thousands of employees Apple already has working on maps, but the tools had to be built first, now that Apple is no longer relying on third parties to vet and correct issues.
And the team also had to build computer vision and machine learning tools that allow it to determine whether there are issues to be found at all.
Anonymous probe data from iPhones, visualized, looks like thousands of dots, ebbing and flowing across a web of streets and walkways, like a luminescent web of color. At first, chaos. Then, patterns emerge. A street opens for business, and nearby vessels pump orange blood into the new artery. A flag is triggered and an editor looks to see if a new road needs a name assigned.
A new intersection is added to the web and an editor is flagged to make sure that the left turn lanes connect correctly across the overlapping layers of directional traffic. This has the added benefit of massively improved lane guidance in the new Apple Maps.
Apple is counting on this combination of human and AI flagging to allow editors to first craft base maps and then also maintain them as the ever-changing biomass wreaks havoc on roadways, addresses and the occasional park.
Apple’s new Maps, like many other digital maps, display vastly differently depending on scale. If you’re zoomed out, you get less detail. If you zoom in, you get more. But Apple has a team of cartographers on staff that work on more cultural, regional and artistic levels to ensure that its Maps are readable, recognizable and useful.
These teams have goals that are at once concrete and a bit out there — in the best traditions of Apple pursuits that intersect the technical with the artistic.
The maps need to be usable, but they also need to fulfill cognitive goals on cultural levels that go beyond what any given user might know they need. For instance, in the U.S., it is very common to have maps that have a relatively low level of detail even at a medium zoom. In Japan, however, the maps are absolutely packed with details at the same zoom, because that increased information density is what is expected by users.
This is the department of details. They’ve reconstructed replicas of hundreds of actual road signs to make sure that the shield on your navigation screen matches the one you’re seeing on the highway road sign. When it comes to public transport, Apple licensed all of the type faces that you see on your favorite subway systems, like Helvetica for NYC. And the line numbers are in the exact same order that you’re going to see them on the platform signs.
It’s all about reducing the cognitive load that it takes to translate the physical world you have to navigate into the digital world represented by Maps.
The new version of Apple Maps will be in preview next week with just the Bay Area of California going live. It will be stitched seamlessly into the “current” version of Maps, but the difference in quality level should be immediately visible based on what I’ve seen so far.
Better road networks, more pedestrian information, sports areas like baseball diamonds and basketball courts, more land cover, including grass and trees, represented on the map, as well as buildings, building shapes and sizes that are more accurate. A map that feels more like the real world you’re actually traveling through.
Search is also being revamped to make sure that you get more relevant results (on the correct continents) than ever before. Navigation, especially pedestrian guidance, also gets a big boost. Parking areas and building details to get you the last few feet to your destination are included, as well.
What you won’t see, for now, is a full visual redesign.
“You’re not going to see huge design changes on the maps,” says Cue. “We don’t want to combine those two things at the same time because it would cause a lot of confusion.”
Apple Maps is getting the long-awaited attention it really deserves. By taking ownership of the project fully, Apple is committing itself to actually creating the map that users expected of it from the beginning. It’s been a lingering shadow on iPhones, especially, where alternatives like Google Maps have offered more robust feature sets that are so easy to compare against the native app but impossible to access at the deep system level.
The argument has been made ad nauseam, but it’s worth saying again that if Apple thinks that mapping is important enough to own, it should own it. And that’s what it’s trying to do now.
“We don’t think there’s anybody doing this level of work that we’re doing,” adds Cue. “We haven’t announced this. We haven’t told anybody about this. It’s one of those things that we’ve been able to keep pretty much a secret. Nobody really knows about it. We’re excited to get it out there. Over the next year, we’ll be rolling it out, section by section in the U.S.”
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The right music can make a boring photo or video epic, so Instagram is equipping users with a way to add popular songs to their Stories. TechCrunch had the scoop on the music feature’s prototype in early May, and now it’s launching to iOS and Android users in 6 countries including, the U.S. Thanks to Facebook’s recent deals with record labels, users will be able to choose from thousands of songs from artists including Bruno Mars, Dua Lipa, Calvin Harris and Guns N’ Roses. The launch could make Instagram Stories more fun to post and watch in a way that copyrights won’t allow on Snapchat, while giving the app a way to compete with tween favorite Musical.ly.
And just a week after revealing its app has 1 billion monthly users, the company also announced today that Instagram Stories has 400 million daily users, up from 300 million in November and 250 million a year ago. That means Instagram Stories is growing about six times faster than Snapchat’s whole app, which only added 13 million daily users over the six months of Q4 2017 and Q1 2018 to reach 191 million.
Snapchat’s growth rate fell to its slowest pace ever last quarter amidst a despised redesign, while Instagram Stories has steadily added unique and popular features like Highlights, Superzoom and resharing of public feed posts. Instagram said last September that it had 500 million total daily users, so it’s likely that a majority of community is now hooked on the Stories format Snapchat invented.
“Now you can add a soundtrack to your story that fits any moment and helps you express how you’re feeling,” Instagram writes. To access the new music feature, users will be able to choose a special song sticker after they shoot a photo or video. They can search for a specific song or artist, or browse by mood, genre or what’s popular. Once they select a song, they can pick the specific snippet they want to have accompany their content. Alternatively, iOS users can switch to the Music shutter mode in the Stories camera to pick a song before they capture a photo or video so they can sync up their actions to the music. That will come to Android eventually, and the whole feature will roll out to more countries soon following today’s launch in Australia, New Zealand, France, Germany, Sweden, the UK and the U.S. [Correction: The feature is launch in version 51 of Instagram, not in 51 countries.]
When friends watch a music-equipped Story, the song will post automatically. They’ll also be able to tap on the sticker to see artist and song title info, but for now these stickers won’t link out to a musician’s Instagram page or their presence on streaming services — though that would certainly be helpful. I also suggest that Instagram should create deeplinks that artists can share with their fans that automatically opens the Stories camera with that song’s sticker added.
It’s easy to imagine users lip syncing to their favorite jams, adding clashing background music for comedic effect or earnestly trying to compose something emotionally powerful. Suddenly people ‘Gramming from home will be a new way to entertain themselves and their pals.
Instagram tells me that musicians and rights holders will be compensated for the use of their songs, but wouldn’t specify how those payments would work. Facebook secured deals with all the major record labels and many independents to pave the way for this feature. Facebook has since announced that users can also add copyrighted music soundtracks to videos on their own before uploading and they wouldn’t be taken down like before. It’s also started testing a Lip Sync Live feature with a collection of chart-topping hits.
The big question will be whether the “thousands” of songs available through today’s launch will cover what most users want to hear, otherwise they might just be disappointed. With a few enhancements and a widened catalog, Instagram Music could become a powerful way for artists to go viral. All those shaky phone camera clips are going to start looking more like indie music videos you’ll watch til the end.
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