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Indie gem Stardew Valley will get multiplayer on August 1st

Stardew Valley, the popular indie farming simulator (it’s more fun than “farming simulator” makes it sound, I promise) is quite possibly the chillest game of all time. But, without any multiplayer aspect, it can get … a bit lonely. From farming, to fishing, to exploring mines, it’s always felt like a game that would be better with friends.

We’ll soon find out if that’s true. After about year of work has been put into the feature, the game will get cooperative multiplayer starting on August 1st.

There’s a slight catch: multiplayer will be limited to PC/Mac/Linux, at first. The trailer (below) says support will roll out to Nintendo Switch/PS4/Xbox One “soon,” but doesn’t get into specifics.

Multiplayer Stardew Valley will support up to four (4) players on the same farm, with all players sharing the same money and farmland. According to this page on the Stardew Valley fan wiki, groups will be able to tweak the game a bit to their tastes (specifically, they can scale things like profit margins and in-game item costs) to account for the added ease of having four players doing the work that was previously designed for one.

Stardew Valley is surprisingly in-depth for a game built primarily by just one person; while it’s published by a company, the vast majority of the work — from the pixel art, to the musical composition, to the programming — is done by Eric “ConcernedApe” Barone. By the beginning of this year, it was reported that the game had sold more than 3.5 million copies. GQ did a profile on Barone and how he built the game.

Barone clarified a few things on Twitter shortly after the trailer went live:

  • If you’ve already found your way into the multiplayer beta, there won’t be any major changes in the public releases besides a “few last-minute bug fixes”
  • While work on the console builds is underway, he doesn’t have any release dates in mind yet
  • No split-screen or shared screen co-op — if you want multiplayer, you’ll need your own device to play on

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CowryWise micro-savings service opens high-yield government bonds to everyday Nigerians

In emerging market countries where economic volatility is a way of life, there aren’t a lot of relatively safe options for members of the burgeoning middle class to park their money.

For instance, countries like Nigeria have experienced a tremendous growth in the number of citizens entering the middle class, which now accounts for about 23 percent of the population (it’s around 50 percent in the U.S.), according to a recent article citing the African Development Bank.

While Nigeria now faces some significant headwinds from a weak domestic currency (the naira), high interest rates and a manufacturing recession, there are ways that local investment can both protect the wealth that’s been created and encourage investment domestically to potentially spur development.

At least, that’s the conclusion that college friends Razaq Ahmed and Edward Popoola came to while they were thinking about opportunities for new financial services options in their home country of Nigeria.

The two men, Ahmed with a background in finance and Popoola in computer science, are launching a company called CowryWise that gives Nigerian investors a way to save their money by investing in high-yield government bonds. The rates on those products are high enough to absorb the wild swings in value of the naira and still provide a healthy return for investors, according to Ahmed.

Set to present at this year’s demo day from Y Combinator, CowryWise is one of a number of startups that Y Combinator has backed coming from the African continent, and an example of the wellspring of entrepreneurial talent that is flourishing in sub-Saharan Africa.

Using CowryWise, a customer would just have to sign up with their email address and phone number and link their bank account up to the CowryWise platform.

There are already roughly 57 million savings accounts in Nigeria and 32 million unique bank users. By investing in the bonds, these savers gain access to interest rates that range between 10 percent and 17 percent, according to Ahmed.

“The bonds… are similar to the treasuries issued by the U.S. government, which is A-rated,” says Ahmed. Even if there were foreign currency risk from investing in the naira, the inflation rate is currently around 11 percent, according to Ahmed. Given that most of the bonds are yielding interest rates on the higher end, it’s just a better deal for consumers, he said.

“There’s more value in keeping the money in government treasury bills” than in the bank, says Ahmed.

For Ahmed and Popoola, the decision to launch CowryWise was a way to bring investment opportunities to a retail investor that hadn’t been able to access the best that the financial system in Nigeria had to offer.

To target these retail investors meant leveraging technology to scale quickly and cheaply across the country. The two men started developing their service in January and tested it in February and March with friends and family.

CowryWise isn’t without competitors. Another Nigerian company, Piggybank, recently raised $1.1 million for its own automated savings solution. Like CowryWise, Piggybank also taps into government bonds to offer better rates to its investors.

That company already has 53,000 registered users — who have saved in excess of $5 million since 2016, according to a release.

There are subtle differences between the two. Piggybank touts its ability to save through bonds, but it is primarily working with banks to get Nigerians saving money. CowryWise is using Meristem Financial (Ahmed’s old employer) as the asset manager for its investments into the bond market.

Another difference is the time customers’ funds are locked up. Piggybank has a three-month savings period required before investors can withdraw funds, while CowryWise will let its customers withdraw cash immediately, according to this teardown of the two services.

Ultimately, there’s a large enough market for multiple players, and a need for better financial services, according to Ahmed.

“We kept having interest from retail investors on why they want to do micro-savings and micro-investment, but they didn’t have the required capital,” Ahmed says. “That was the major reason for staring the company. Why not democratize the assets? And make them available in investments and savings in this traditional instrument?”

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What should competitive Fortnite look like?

Last weekend, Epic Games put forth its first true effort at official competitive Fortnite Battle Royale. It was a disaster.

The private hosts used for the tournament were about as laggy as could be, with pro players getting eliminated simply because they couldn’t move. This tournament was for a total prize of $250K. That’s big money, and big frustration for pro players who were essentially eliminated by the whims of the server gods. But on top of the lag, the whole thing was, well, boring. A cardinal sin in any sport.

The fact is that when you put 100 pro players in a lobby together and tell them that the last man standing wins, most of them will simply sit in a fort and stay safe as long as possible. This does not generate a whole lot of action.

And when there is action on the map, there was no way for a spectator to know about it. There are, after all, a hundred people to watch out for, and jumping from one engagement to another is not only difficult but lacks a certain narrative quality, making the whole thing feel scattered.

It seems clear that a guided mode or hotspot indicator would go a long way to improving the viewing experience. Being told where the fighting was or could be happening or having a guide that flagged these opportunities could work. There could also be a documentary-style concept that followed a few top players on their entire run, with the hope that they’ll find action and maybe even be pushed into conflict to impress viewers.

Epic recently published a post-mortem on the event, outlining ways that the publisher can improve on the tournament. They’ve also set forth the rules for this weekend’s event, proposing a score-based tournament where both eliminations and Victory Royales count toward players’ overall score. Whether or not this will incentivize more action will be determined following the event.

It’s also worth noting that Epic scheduled today’s event during the Fortnite Friday tournament. Fortnite Friday, hosted by popular YouTuber Keemstar and facilitated by UMG, was a $20,000 elimination-based tournament with top players. In this week of the Summer Skirmish Series, which is worth a total of $8 million, Epic is choosing to host a two-day tournament, effectively rendering Fortnite Friday playerless.

It doesn’t have to be this way, Epic. I know that the concept of 100 of the best players in the world dropping into one map sounds incredible. It does. It sounds great, in theory. But in practice, it’s just a disorderly live stream of a bunch of highly talented players sitting around in bases, or, worse, lagging to the point of being frozen.

And, an invitational tournament (that goes terribly wrong) doesn’t scream “inclusive,” which is what Epic repeatedly says competitive Fortnite should be.

There is another way, and it’s the same way that Fortnite players have been competing for months now. A kill race.

But let’s back up a bit.

What should competitive Fortnite be?

Right now, Fortnite is played by 100 people in a single lobby, and “winning” the game is defined by being the last survivor(s). This can be played in solo mode, with 100 individuals facing off against the storm and each other, or in 50 teams of two (Duos), or 25 teams of four (Squads).

Video games often get tweaks for the competitive scene, whether it’s limiting the resources/gear that players can use or reducing the number of maps that can be played. When skill level is that high, most games must make changes to allow for true competition.

Given it’s still early days, Fortnite Battle Royale featuring purely pro players simply hasn’t worked.

But as it stands now, there are roughly two schools of thought.

Whoever gets the most eliminations wins.

Pros:

  • Super fun to watch
  • Requires skill
  • Inclusive to non-pro players

Cons:

  • A lot of RNG
  • More time-consuming

Gamebattle sites like CMG and UMG have been running minor tournaments for quite a while now using this format. Fortnite Friday, arguably one of the biggest weekly tournaments, also follows this format.

Here’s how it works: Individual players load up in a Duo match on the same team, or teams of two load up into a Squad match, also on the same team, and race for who can get the most kills in a public match.

This means that these opposing players can’t kill each other, but can keep track of each other’s kills and placement on the map. When you’re racing for kills, understanding where the other duo is fighting and how many kills they have is important information.

Given only four players are competing at a time, that means the rest of the 92 people on the map are regular Fortnite players.

This is where RNG comes into play. RNG is a term used in gaming that means Random Number Generator. It is the gaming equivalent of Alanis Morissette’s “Ironic.” It essentially means there is some level of random luck involved in the game. For example, you might land in a place where there is usually a weapon or chest, but that weapon or chest isn’t there, leaving you vulnerable to other players who land around you.

Great players can work around or overcome a certain level of RNG, but if the opposing team comes up on a squad of noobs and your team rolls up on a squad of great players, the tide of the match will inevitably shift against you, and may even result in a loss.

This is the cost of the 2v2 format that has become popularized with the vast majority of Fortnite competitive players.

While it takes more time to have 100 players compete four at a time, this format allows the viewer to watch no more than four players as they traverse the map and seek eliminations. At most, the audience has to follow along with four separate stories on the map. In most cases, duos play together, which brings that number down to two. In either case, it’s much easier than following along with the stories of 50 separate teams.

Traditional Battle Royale

Pros:

  • Less RNG
  • Amazing build fights
  • Fair, in the sense that players are fighting players of equal skill level

Cons:

  • It’s boring
  • Not inclusive
  • Confusing and scattered for viewers

This format was used during the Ninja Live tournament, the Fortnite ProAm tournament and, most recently, during the $8 million Summer Skirmish series, hosted by Epic Games.

Here’s how it works: 100 pro players/streamers pair off into teams of two and all load into the same lobby, with the goal of lasting the longest.

As I said, Fortnite Battle Royale is built around the idea that there would be a sole survivor, but doesn’t predicate that survival on a certain level of skill. In other words, it’s relatively easy to hide, avoid fights and survive to the near end of a game, or potentially even win. It doesn’t take much skill to squat in a bush or set traps in a house and sit in the bathroom.

Obviously, with pro players, there will be gunfights, and those gunfights should be pretty interesting. But they are few and far between, and are difficult to predict and capture for the live stream.

This also excludes regular players from being a part of the action. Yes, it’s a risk to construct a competitive scene on the backs of public gameplay. But it’s also never been done before in the pro gaming world. And it is the best way to include public players into the competitive scene. A regular player is far more likely to get interested in the competitive scene knowing that, on Friday or Saturday, they have the chance to play against the world’s greatest competitors.

The best way to build on the momentum of Fortnite’s popularity, as well as support the community as a whole, is to build out tournaments focused on eliminations within public lobbies.

It makes sense for Epic to want to control that experience, and it certainly makes sense for Epic to want the competitive scene to fit within the game they built, which is a Battle Royale. But thus far, competitive Battle Royale featuring purely pro players simply hasn’t worked. And it feels slightly underhanded for Epic to barrel over Fortnite Friday, given that the more competitive tournaments around Fortnite, the better for the game.

The community is here, telling you what it wants, Epic. And in true Fortnite fashion, if you build it, they will come.

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Facebook, Google and more unite to let you transfer data between apps

The Data Transfer Project is a new team-up between tech giants to let you move your content, contacts, and more across apps. Founded by Facebook, Google, Twitter, and Microsoft, the DTP today revealed its plans for an open source data portability platform any online service can join. While many companies already let you download your information, that’s not very helpful if you can’t easily upload and use it elsewhere — whether you want to evacuate a social network you hate, back up your data somewhere different, or bring your digital identity along when you try a new app. The DTP’s tool isn’t ready for use yet, but the group today laid out a white paper for how it will work.

Creating an industry standard for data portability could force companies to compete on utility instead of being protected by data lock-in that traps users because it’s tough to switch services. The DTP could potentially offer a solution to a major problem with social networks I detailed in April: you can’t find your friends from one app on another. We’ve asked Facebook for details on if and how you’ll be able to transfer your social connections and friends’ contact info which it’s historically hoarded.

From porting playlists in music streaming services to health data from fitness trackers to our reams of photos and videos, the DTP could be a boon for startups. Incumbent tech giants maintain a huge advantage in popularizing new functionality because they instantly interoperate with a user’s existing data rather than making them start from scratch. Even if a social networking startup builds a better location sharing feature, personalized avatar, or payment system, it might be a lot easier to use Facebook’s clone of it because that’s where your profile, friends, and photos live.

If the DTP gains industry-wide momentum and its founding partners cooperate in good faith rather than at some bare minimum level of involvement, it could lower the barrier for people to experiment with new apps. Meanwhile, the tech giants could argue that the government shouldn’t step in to regulate them or break them up because DTP means users are free to choose whichever app best competes for their data and attention.

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Public shareholders got high today on Tilray, the first marijuana company to IPO on Nasdaq

Tilray, a five-year-old, British Columbia-based medical cannabis company that sells its products to patients, researchers, pharmacies and even governments, saw its shares get high (sorry) on the Nasdaq today, after the company priced 9 million shares at $17 apiece and watched them soar, closing at $22.39, a jump of slightly more than 32 percent.

The company raised $153 million in the offering, capital it will reportedly use in part to fuel its marijuana growing and processing facilities in Ontario.

It was a huge win for the cannabis industry, which has been growing like a weed (sorry again). Related startups attracted $593 million in funding last year, twice what they raised in 2016 and a meaningful jump from the $121 million invested in related startups in 2014, according to CB Insights. Among the different types of companies to garner investor dollars, shows CB Insights’ research, are: startups focused on research or distribution of medical marijuana products (as with Tilray); tools for ensuring compliance with state and federal marijuana laws; startups focused on payments for marijuana companies; startups collecting data and producing marketing insights about the industry; and companies creating novel strains and types of marijuana using new farming techniques.

Tilray’s performance today is also a very positive signal for Seattle-based Privateer Holdings, a private equity firm that owned 100 percent of the startup as it headed into its offering. In fact, Privateer’s CEO, Brendan Kennedy, is also the CEO of Tilray. (Cannabis companies are weird.)

Privateer has itself raised more than $200 million since its founding in 2010, including from Founders Fund and Subversive Capital, and it has used that capital to fund, acquire and incubate companies. While it incubated Tilray, for example, it also owns Leafly, a large cannabis information resource that it acquired in 2011. Another of its portfolio companies is Marley Natural, a Bob Marley-branded cannabis line that it launched in partnership with the Marley’s estate and that sells a line of cannabis strains, smoking accessories and even body care products.

It isn’t exactly clear how much Privateer had sunk into Tilray (we have a press request into the company). Tilray had announced C$60 million in Series A funding back in February, composed of a “group of leading global institutional investors.” But according to its S-1, it was solely owned until today by Privateer.

What we do know: Tilray remains unprofitable, reporting a net loss of $7.8 million last year. The company also cannot sell its products in the U.S. market, given that marijuana remains illegal under federal law, despite that 30 states and Washington, D.C. have legalized it in some form. The reason: The U.S. government classifies marijuana as a schedule 1 drug, meaning it’s considered to have no medical value and a high potential for abuse.

That could change, but as this Vox explainer makes clear, a review process for the current schedule would need to be initiated by either the secretary of health and human services or the attorney general, and current Attorney General Jeff Sessions despises marijuana, saying once that “Good people don’t smoke marijuana.

He seems to be among a dwindling minority. According to a Gallup Poll published last October, 64 percent of Americans favor legalization.

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Yelp partners with event management startup Gather to make planning your next party easier

Event management software company Gather today announced the introduction of its Gather Booking Network, and inaugural partners Yelp and EVENTup. The network is designed to help party goers, venues and event planners connect more easily and start celebrating sooner.

Gather was founded in 2013 by CEO and co-founder Nick Miller, Alex Lassiter (SVP of Sales) and Tom Merrihew (VP of Engineering) after their experience organizing corporate events for a consulting group led them head-first into the dark, mostly disorganized world of event planning.

“We kind of fell into and uncovered what is a manual and disorganized process,” CEO and co-founder Nick Miller told TechCrunch. “On both sides of the table. For both the person planning the event but also for the folks who work at the restaurants and venues. We set out to fix the problem.”

Since its creation, Gather has teamed up with more than 12,500 venues and restaurants across the United States and expanded its three-person team to 95 Atlanta-based employees. The company helps coordinate a wide range of events, from corporate gatherings to full-blown weddings. As part of its expansion and to refine its services, Gather raised a $2.5 million Series A round in 2016 led by Ryan Floyd of Storm Ventures and a strategic investment and partnership with Vista Equity Partners in 2017.

Now, the company’s sights are on growing its booking network to provide a one-stop shop for event planning needs.

After the company acquired the venue and event space company EVENTup in June — a move that more than doubled the number of venues and restaurants in its roster — the announcement today of its collaboration with Yelp is bringing its services to the average party-goer as well.

“The Gather partnership gives Yelp users a single destination to search and book restaurants and venues, no matter the party size or timeframe,” Chad Richard, Yelp’s senior vice president of Business and Corporate Development, told TechCrunch in an email. “Diners on Yelp have been able to book reservations weeks in advance or snag a table at the last-minute using Yelp Nowait, but to date we haven’t had a solution for diners looking to reserve for large groups or special events.”

As Gather continues looking forward, Miller says that the company has plans in the coming weeks to announce further partnerships for its booking network, as well as work to develop more efficient services for the platform, including real-time booking.

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Now you’re journaling with power! (with this Mario-branded Moleskine gear)

Although this isn’t a stationery news site (how I should like that!), the latest collection from Moleskine is Mario-related, so technically I can write about it. There’s even a phone case and a rolltop backpack!

It’s pretty much exactly what you expect: the usual solid Moleskine notebooks with a Nintendo flourish. They’re all Mario-related, but have different styles: a cartridge and Game Boy for the pocket-size notebooks, and stylized NES graphics on the larger ones. Unfortunately there’s no planner (hint hint, Moleskine).

“It’s a newstalgic mixture of contemporary technology and timeless paper,” reads the press release. “Nostalgic” already implies both new and old so there’s no need for a portmanteau, and a Game Boy isn’t exactly “contemporary,” but they got the paper thing right.

Actually, the notebooks have some pretty dope detailing. The small ones are embossed with cartridge ridges and Game Boy controls. All of them have internal illustrations and come with a sticker pack.

I would have loved to have these in the old days, though some SMB3 gear would probably have been more timely.

In addition to the notebooks, there’s a solid-looking, candy-red phone case that you can only get in stores and a truly 🔥 backpack. Look at these details (click for the gallery):

Wear that at E3 and people will bow down. Well, it’s better than carrying around a giant swag bag from Atlus, anyway.

You can buy everything but the phone case online; you’ll have to find Moleskine dealers to get that for some reason.

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Malta paves the way for a decentralized stock exchange

Malta AKA “Blockchain Island” has been making waves lately in the world of cryptocurrency and governance. Their latest move involves the crypto exchange Binance and the ICO builders at Neufund.

The plan is simple: Neufund will help MSX, the Malta Stock Exchange’s skunkworks, create tokenized securities. Binance has agreed to carry these securities on its own exchange, essentially creating a straight path to regulated tokens via the already regulated Malta Stock Exchange. In short, this enables Malta to become the first country to be able to offer tokens alongside traditional equities as well as an easy way to go public in multiple ways including via ICO.

The plan is still in the pilot stage. This year they will begin “the public offering of tokenized equity on Neufund’s primary market which may later be tradable on Binance and other crypto exchanges pending regulatory and listing approvals” said Neufund CEO Zoe Adamovicz.

“We are thrilled to announce the partnerships with Malta Stock Exchange and Binance, that will ensure high liquidity to equity tokens issued on Neufund. It is the first time in history, that security tokens can be offered and traded in a legally binding way. The upcoming pilot project will allow us to test the market’s reaction and realize the overall project idea in an environment with minimized risk.” said Adamovicz.

“We are delighted to welcome Neufund as our key partner in building a Blockchain-based exchange that is fully integrated with established financial markets. With the upcoming pilot project we become a worldwide pioneer in digital finance,” said Joseph Portelli, chairman of the Malta Stock Exchange.

This move is interesting in that it offers a parallel track to companies wishing to go public via token sales. While even the terminology isn’t completely hashed out in regards to the future of these systems, having a spot like Malta lead in the matter of token sales selling alongside equities is a solid decision. Malta is increasingly becoming the testbed for these sorts of experiments and, even if this is not yet a real project, it could create a turnkey solution for ICO launches on the island.

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Lifebit raises $3M to scale-up AI-powered analysis of DNA data

Making sense of DNA data is a two-step process, namely the biochemical-sequencing of the DNA and the analyzing and extracting insights from the sequenced DNA data. As of today in 2018, the first part of this process is now almost fully automated requiring minimal human intervention. Even sequencing costs have dropped below $1,000 and soon they will reach $100, according to the industry. The second part of the process, however, is a long way from being automated because it’s very complex, time-consuming and requires highly specialized experts to analyze the data.

Now a startup plans to address this problem.

London-based Lifebit is building a cloud-based cognitive system that can reason about DNA data in the same way humans do. This offers researchers and R&D professionals, with limited-to-no computational and data analysis training, and their corresponding organisations (ie. pharmaceutical companies), a highly scalable, modular and reproducible system that automates the analysis processes, learns from the data and provides actionable insights.

It’s now closed a $3m (£2.25m) Seed funding round led by Pentech and Connect Ventures, with participation from Beacon Capital and Tiny VC (AngelList). The company is simultaneously announcing the launch of its first product, Deploit, what it claims is the world’s first AI-powered genomic data analysis platform, and, says the company, is already being trialled by major pharmaceutical and biotech companies.

The main “competitor” for Lifebit is the DIY process of analysing and getting actionable insights out of genomics and biodata. Organisations, both in industry and research, build custom software and hardware solutions to be able to analyse the huge volumes of genomic and biodata at scale. This leads to a large waste of resources since custom software and hardware is expensive and hard to scale and maintain.

A few platforms have been created like DNAnexus and SevenBridges. However, these platforms tend to lack flexibility, don’t integrate with the way the vast majority of bioinformaticians work, operate like black boxes which fail to provide the user with full control and transparency, can be very costly to use, and enforce lock-downs. All in all, if the user stops using these platform, all their past work is no longer accessible. And they are not designed for AI and advanced learning from previous analysis performed.

Lifebit’s Deploit platform is designed to address all these problems with a particular highlight on the machine learning functionalities that automate the process and on creating the next tool that will be used by everyone in the community who is trying to analyse and understand genomic and bio data, very much like GitHub changed software engineers’ lives.

In fact, Deploit will be priced with a pricing model similar to GitHub. It is free for individual, non-commercial, usage, and then you pay for team functionalities and for enterprise deployment and usage.

Lifebit was incorporated in April 2017 but founders Dr. Maria Chatzou (CEO) and Dr. Pablo Prieto only started working on it full-time in July when we moved to London to join Techstars.

“The problem these organizations face is no longer sequencing vast quantities of genomic data, but rather making sense of this data quickly and affordably,” says Chatzou. “This requires new data analysis technologies, which is where Lifebit comes in. Our mission as a company is to enable cloud-based real-time genomic analysis at scale, anywhere, by anyone.”

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Printrbot has shut down

Printrbot, a popular Kickstarter-backed 3D printer company, has shut down, leaving only a barebones website and little explanation. The founder, Brook Drumm, wrote that “Low sales led to hard decisions.”

“We will be forever grateful to all the people we met and served over the years,” he wrote. “Thank you all.”

Printrbot’s machines costs about $200 during the Kickstarter and Drumm created multiple add-ons including a belt for printing multiple objects.

Drumm also ran Vault Multimedia and appeared on Science Channel’s All-American Makers TV and a pastor. Drumm created his product after having trouble assembling an early Makerbot and finding the hardware and software difficult to use.

There is no clear information on future support or parts availability for current customers. I’ve reached out to the company for comment.

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