TC

Auto Added by WPeMatico

GitHub and Google reaffirm partnership with Cloud Build CI/CD tool integration

When Microsoft acquired GitHub for $7.5 billion smackeroos in June, it sent some shock waves through the developer community as it is a key code repository. Google certainly took notice, but the two companies continue to work closely together. Today at Google Next, they announced an expansion of their partnership around Google’s new CI/CD tool, Cloud Build, which was unveiled this week at the conference.

Politics aside, the purpose of the integration is to make life easier for developers by reducing the need to switch between tools. If GitHub recognizes a Docker file without a corresponding CI/CD tool, the developer will be prompted to grab one from the GitHub Marketplace with Google Cloud Build offered prominently as one of the suggested tools.

Photo: GitHub

Should the developer choose to install Cloud Build, that’s where the tight integration comes into play. Developers can run Cloud Build against their code directly from GitHub, and the results will appear directly in the GitHub interface. They won’t have to switch applications to make this work together, and that should go a long way toward saving developer time and effort.

Google Cloud Build. Photo: Google

This is part of GitHub’s new “Smart Recommendations,” which will be rolling out to users in the coming months.

Melody Meckfessel, VP of Engineering for Google Cloud says that the two companies have a history and a context and they have always worked extremely well together on an engineer-to-engineer level. “We have been working together from an engineering standpoint for so many years. We both believe in doing the right thing for developers. We believe that success as it relates to cloud adoption comes from collaborating in the ecosystem,” she said.

Given that close relationship, it had to be disappointing on some level when Microsoft acquired GitHub. In fact, Google Cloud head, Diane Greene expressed sadness about the deal in an interview with CNBC earlier this week, but GitHub’s SVP of Technology Jason Warner believes that Microsoft will be a good steward and that the relationship with Google will remain strong.

Warner says the company’s founding principles were about not getting locked in to any particularly platform and he doesn’t see that changing after the acquisition is finalized. “One of the things that was critical in any discussion about an acquisition was that GitHub shall remain an open platform,” Warner explained.

He indicated that today’s announcement is just a starting point, and the two companies intend to build on this integration moving forward. “We worked pretty closely on this together. This announcement is a nod to some of the future oriented partnerships that we will be announcing later in the year,” he said. And that partnership should continue unabated, even after the Microsoft acquisition is finalized later this year.

Powered by WPeMatico

IGTV carousel funnels Instagram feed traffic to buried videos

IGTV didn’t get the benefit of being splayed out atop Instagram like Stories did. Instead, the long-form video hub is a bit more distant, located in a standalone app as well as behind a static orange button on the main app’s homescreen. That means users can go right on tapping and scrolling through Instagram without coming across IGTV’s longer videos, which range up to an hour.

IGTV has only been out a month and Instagram’s feed has been around for eight years, so it makes sense to try to push views from the app’s core feature to this new one. That’s why Instagram is experimenting with a way to show off a carousel of IGTV videos in its main app’s feed. Spotted by app researcher Jane Manchun Wong, we asked Instagram about it. A spokesperson confirmed it was testing the carousel, and provided this statement: “We’re always testing new and different ways to surface interesting content for people on Instagram.”

The IGTV carousel appears below the Stories tray, pushing down the traditional feed so less of the first photo or video immediately appears on the screen. It shows a preview tile of the IGTV videos with overlaid titles and lengths, plus the creator’s name and profile pic. They look similar to Snapchat’s Discover page and the carousels of “Recent Stories” Instagram began running mid-feed last year.

By teasing IGTV’s actual content rather than just slapping a logo button atop the screen, Instagram might get more users to check out the feature and standalone app. More views could in turn lure more content from creators. If they don’t see IGTV’s audience as significant, they won’t go to the trouble of shooting long-form vertical video for the platform or editing their landscape Instagram feed and YouTube videos for the format.

Given yesterday’s bloodbath of a Facebook earnings report, there’s more pressure than ever on Instagram to pull its weight. Facebook sunk to its slowest growth rate in history, losing users in Europe and going flat in North America. In fact, it revealed a new “family of apps audience” metric of 2.5 billion people using at least one of Facebook’s apps (Facebook, Instagram, WhatsApp or Messenger) to distract from the bad news. That stat will let Facebook hide how younger users are abandoning it in favor of Instagram.

The big concern is that vertical videos and Stories are the future of content creation and consumption, but Facebook hasn’t figured out how to monetize these formats as well as its tried-and-true News Feed ads. Concerns about eyeballs shifting away from feeds faster than ad dollars contributed to Facebook’s 20 percent share price drop erasing $120 billion in market cap.

But Facebook’s saving grace, and the reason the stock might bounce back, is that it ruthlessly cloned Snapchat Stories for two years before it was obvious that it had to and now has 1.1 billion daily Stories users across its apps. If Facebook said Stories were the future but it was way behind, it could have been beaten down even worse by Wall Street.

Still, short-form Stories are best paired with short-form Stories ads. If it can make IGTV a hit, it could run longer or unskippable ads that earn it more. So you can expect to see more and more of IGTV in the Instagram feed.

Powered by WPeMatico

Facebook acquires Redkix to enhance communications on Workplace by Facebook

Facebook had a rough day yesterday when its stock plunged after a poor earnings report. What better way to pick yourself up and dust yourself off than to buy a little something for yourself. Today the company announced it has acquired Redkix, a startup that provides tools to communicate more effectively by combining email with a more formal collaboration tool. The companies did not reveal the acquisition price.

Redkix burst out of the gate two years ago with a $17 million seed round, a hefty seed amount by any measure. What prompted this kind of investment was a tool that combined a collaboration tool like Slack or Workplace by Facebook with email. People could collaborate in Redkix itself, or if you weren’t a registered user, you could still participate by email, providing a more seamless way to work together.

Alan Lepofsky, who covers enterprise collaboration at Constellation Research, sees this tool as providing a key missing link. “Redkix is a great solution for bridging the worlds between traditional email messaging and more modern conversational messaging. Not all enterprises are ready to simply switch from one to the other, and Redkix allows for users to work in whichever method they want, seamlessly communicating with the other,” Lepofsky told TechCrunch.

As is often the case with these kinds of acquisitions, the company bought the technology  itself along with the team that created it. This means that the Redkix team including the CEO and CTO will join Facebook and they will very likely be shutting down the application after the acquisition is finalized.

Lepofsky thinks that enterprises that are adopting Facebook’s enterprise tool will be able to more seamlessly transition between the two modes of communication, the Workplace by Facebook tool and email, as they prefer.

Although a deal like this has probably been in the works for some time, after yesterday’s earning’s debacle, Facebook could be looking for ways to enhance its revenue in areas beyond the core Facebook platform. The enterprise collaboration tool does offer a possible way to do that in the future, and if they can find a way to incorporate email into it, it could make it a more attractive and broader offering.

Facebook is competing with Slack, the darling of this space and others like Microsoft, Cisco and Google around communications and collaboration. When it launched in 2015, it was trying to take that core Facebook product and put it in a business context, something Slack had been doing since the beginning.

To succeed in business, Facebook had to think differently than as a consumer tool, driven by advertising revenue and had to convince large organizations that they understood their requirements. Today, Facebook claims 30,000 organizations are using the tool and over time they have built in integrations to other key enterprise products, and keep enhancing it.

Perhaps with today’s acquisition, they can offer a more flexible way to interact with the platform and could increase those numbers over time.

Powered by WPeMatico

Snapchat ‘Storytellers’ finally pairs creators with advertisers

Snapchat is arriving very late to the game of courting influencers. Now it hopes to boost ad spend by connecting businesses with its top independent creators, but it won’t take a cut of deals it helps arrange. Today Snap Inc. launches its “Snapchat Storytellers” pilot program that will introduce brands to five of the app’s most popular content makers, including Mplatco, Cyrene Q and Shonduras. They’ll star in ads for Stories and Discover or provide creative direction to brands with their expertise, gleaned from gathering audiences of millions over the past few years, in exchange for cash. Top creators can often earn tens of thousands of dollars or more for deals with brands.

The program is late but a smart move for Snapchat, as it needs to educate businesses about how to make great Stories ads. These often require stylish vertical video that’s a big creative jump from the tiny photo, link and text ads many are accustomed to, or even the pithy landscape videos they’ve learned to make for YouTube or Facebook. If creators can help brands make great-looking ads that perform well, those businesses will be more likely to spend a lot more on Snapchat.

That’s critical for the public company, which lost $385 million last quarter and missed its revenue estimate by $14 million when it brought in $230 million. With Facebook’s Snapchat Stories clones from Instagram and WhatsApp depressing Snap’s user growth rate to a measly 2.9 percent (its lowest rate ever), the company will have to figure out how to squeeze more dollars out of each user it already has. If it can’t do that with better ad creative and performance, it will be forced to rely on annoying unskippable Stories ads, which it rolled out to more businesses yesterday.

Meanwhile, if Snap extends the program to more creators, it could be a good way to help them monetize and stay loyal to the platform. YouTube has long offered ad revenue shares and Facebook’s ad breaks let creators insert commercials into their videos for a cut of the money. Both are experimenting with subscription patronage and tipping options to help creators earn money. Facebook recently launched its Brand Collabs manager that offers an entire search engine of creators that brands can sort by audience demographics.

But Snapchat still doesn’t have any of these options, and its Storytellers program looks half-hearted in comparison. As the social media influencer space matures, many creators are sick of giving away their content for free, and will bring their best work to whichever network helps get them paid.

Still, Snap will take a relatively hands-off approach in terms of how deals between brands and creators are struck. It’s not going to take a cut, nor will creators get locked into exclusivity contracts with Snap or the businesses. Basically, Snap is adding the five creators that include Geeohsnap and Georgio Copter to its Creative Partners list alongside ad agencies and creative studios. If advertisers express interest in a creator, Snap will make an introduction, then leave them to work out the deal.

It’s dumbfounding that Snapchat waited this long to launch this program, and it didn’t even come up with it. It was the endearingly weird former Vine star Shonduras that suggested Snapchat build the program during its first Creators Summit back in May. That shows how out of touch with the creator community Snap was until now. If it can’t grow its user count quickly, it should be doing everything it can to keep creators and advertisers from straying to Facebook’s Stories platforms with a lot more users.

[Correction: Nicholas Megalis made “Gummy Money,” not Shonduras.]

Powered by WPeMatico

FameGame wants to recreate reality TV for a mobile age

The pre-social media phenomenon that was early 2000s American Idol might be a weird place to spend a lot of focus when it comes to thinking about the future. But it’s also worth noting how little these types of shows adapted to build themselves into the fabric of live social commentary. Twitter has offered a nice second screen for thirsty users, but what would reality TV look like if it was built for the smartphone?

The team behind FameGame is aiming to answer these very fascinating/worrying questions with their new app which envisions the rebirth of live reality TV on your smartphone. The company’s first offering seems to be a mix of American Idol, Musical.ly and HQ Trivia with young users vying to flex their talents and social media prowess to win cash and glory.

The startup sees live gamified engagement as a social outlet that existing apps and platforms aren’t making much of a dent in. FameGame CEO Alexandra Botez grew interested in the concept after getting into live-streaming herself playing chess on Twitch and seeing the potential of bringing users closer to less gaming-focused verticals.

“We thought that the interactivity of live gaming could also be applied to make conventional TV more entertaining,” Botez tells TechCrunch. “We think Musical.ly and Instagram are pretty big so it’s hard for them to change their infrastructure in such a way that they make the type of immersive experience that we’ve created with FameGame.”

FameGame plays the game of fame by getting users to submit self-shot smartphone videos of their talents. The challenges differ by week but one contest may be focused on dance skills while another may be focused on lip-syncing. After an initial submission period, users can check out what’s been uploaded and vote for their favorites which will be included in a live show that’s hosted at 5:00 PM PT every day.

Cash prizes are at stake, but the real emphasis seems to be on social validation. Winners will also get a shoutout from a Musical.ly “celebrity” user and a big emphasis is put on the host shouting out users and their handles to drive attention their way. The whole design seems to take some pretty clear, erm, inspiration from HQ Trivia but the live voting component adds a more impactful community vibe to it though once users see they aren’t included amongst the finalists, it might be hard to hold onto viewers.

The startup’s efforts are going to start with a focus on the crowd that has helped catapult apps like Instagram and Musical.ly to rabid success. “We decided to go with young teenage girls because they are really obsessed with becoming famous on social media and they spend a lot of time on Musical.ly posting videos and not necessarily getting the gratification that they might want,” CTO Ruben Mayer-Hirshfeld tells me.

There are certainly some unique challenges with catering to such a young user base, especially from a safety standpoint. The company is going to curate the few videos that go into the live show, but there isn’t any screening happening in between user submission and user voting aside from a reporting button so the burden is ultimately put on a young user base to decide what crosses the line.

FameGame is just the start for the company’s ambitions. Botez tells me that there are a number of different TV show formats that seem ripe for the live social mobile elements, but that the main focus is getting excited teens on FameGame right now and seeing whether the format can catch steam and move beyond what’s out there already.

Powered by WPeMatico

2.5 billion people use at least one of Facebook’s apps

Facebook is hiding that users are leaving its main app but sticking with Instagram and WhatsApp by publicizing a new metric. Facebook today for the first time announced that in June, 2.5 billion people used at least one of its apps: Facebook, Instagram, WhatsApp, or Messenger. That’s a helpful number because it counts real people, rather than accounts, since people can have multiple accounts on a single app. 2.5 billion people compares to 2.23 billion monthly users on Facebook, 1 billion users on Instagram, 1.5 billion users on WhatsApp, and 1.3 billion users on Messenger.

Mark Zuckerberg announced the new stat on Facebook’s Q2 2018 earnings call following a tough report that saw its user growth slow to its lowest rate ever. Zuckerberg said the 2.5 billion count “Individual people rather than active accounts” which he says “excludes when people have multiple accounts on a single app. And it reflects that many people use more than one of our services.”

It seems as if Facebook announced the stat in hopes of deflecting attention from the fact that its user count shrank in Europe and was flat in the US & Canada, contributing to extraordinarily low monthly and daily user growth. That growth trouble in turn sent Facebook’s share price down over 20 percent in after-hours trading.

On the 2.5 billion stat, Facebook CFO David Wehner explained that “We believe this number better reflects the size of our community.” He also clarified that Facebook’s monthly active user count of 2.23 billion “does count multiple accounts for a single user, and that accounts for 10 percent of Facebook’s MAU” or 223 million.

By bundling the user counts into a “family of apps audience metric”, Facebook can obscure the fact that its core app is hitting a wall. Instead, it can rely on WhatsApp and Instagram to shore up the number. For example, if teens slip from Facebook to Instagram, they’ll still be counted in the new metric. But that doesn’t change the fact that the company’s main money-maker is losing its edge.

Powered by WPeMatico

Facebook stock tanks from mixed Q2 with slowest-ever growth

Facebook has hit a wall. The social network succumbed to the public backlash over its handling of fake news, privacy, and digital wellbeing to miss some of Wall Street’s estimates, showing mixed results in its Q2 2018 earnings. GDPR, Mark Zuckerberg’s testimony before congress, and more scandals appear to have contributed to Facebook’s weak user growth.

Facebook reached 2.23 billion monthly users, up just 1.54 percent, much slower than Q1’s 3.14 percent around where its growth rate has hovered for years. Facebook earned $13.23 billion in revenue, missing Thomson Reuters consensus estimates of $13.36 billion, but beat with $1.74 EPS compared to an estimated $1.72 EPS.

User Growth Troubles

Daily active users hit 1.47 billion, up an especially low 1.44 percent percent compared to Q1’s 3.42 percent. For comparison, before now Facebook’s slowest quarter-over-quarter daily user growth rate was 2.18 percent in Q4 2017. In an attempt to deflect attention from its weak user growth, Zuckerberg announced on the earnings call that 2.5 billion people use at least one of its apps: Facebook, Instagram, WhatsApp, or Messenger.

The stock market frowned on the slow growth rates, pushing Facebook’s share price down over 21 percent in after-hours trading to around $170 per share. That’s down from $217.50 when the markets closed. Initially the share price dropped 7 percent on news of slow user growth, but then fell much further when Facebook announced revenue growth would slow significantly in upcoming quarters.

The share price descent comes despite Facebook earning $5.106 billion in profit and revenue being up 42 percent year-over-year. Zuckerberg noted in the earnings release that “Our community and business continue to grow quickly”. And while that’s true if you’re looking year-over-year, Q2 could break that trend.

Facebook’s daily and monthly user counts were up 11 percent year-over-year, confirming that the momentum of its business is still overpowering its PR problems when you zoom out. And its DAU to MAU ratio held firm at 66 pecent, indicating that users are still visiting the site often. But the question for today’s earnings call will be whether time spent on the site has decreased significantly, dragging down revenue with it.

One tough spot for Facebook was that it got stuck at 241 million monthly US & Canada users, the same count as last quarter. After failing to grow in that core market in Q4 2017, it appears that Facebook finally has hit saturation at home after 14 years. And in Europe, Facebook lost 1 million users, sinking to 376 million monthlies. That could be sign that GDPR requirements and the annoying terms of service changes it had to get users to agree to deterred some from browsing. In fact, CFO David Wehner said the failure to grow in Europe was “due to the GDPR.”

Decelerating Revenue Growth

Facebook still managed to boost its average revenue per user in all markets, growing from $23.59 to $25.91 in the US & Canada, showing its targeting continues to improve and competition for ads is strong. But the fact that it’s stopped growing at home could weigh heavily on its share price. Facebook will have to continue to invent more ways to squeeze dollars out of its existing users.

The earnings call saw a worrying warning from Wehner, who said that after 42 percent year-over-year revenue growth this quarter, Facebook expected high single-digit drops each quarter to that metric over the next few quarters. “In terms of what’s driving the deceleration, it’s a combination of factors. First of all there’s currency that’s going from a tailwind to a modest headwind. Secondly, we’re going to be focusing on growing new experiences like Stories . . . and that’s going to have a negative impact on revenue growth. Andd we’re giving people who use the service more choice in terms of privacy.”

Looking back, the quarter saw Facebook clamp down on APIs for developers in hopes of preventing another Cambridge Analytica style disaster. Its CEO faced tough days of questioning from congress over the privacy problem, alleged bias against conservatives, and its failure to protect the 2016 presidential election. Facebook has faced tough questioning from reporters about its approach to fake news and election interference. Facebook tried to redirect attention away from its troubles during its F8 conference that saw it announce plans for a dating feature.

But all the problems may be taking a toll on user engagement, leading to the revenue miss. Weak daily and monthly user growth should be a big concern, and will put even more pressure on Instagram to prop up the corporation.

This article has been updated to reflect announcements from the earnings call.

For more recent Facebook news:

Powered by WPeMatico

Outvote hopes to flip elections by getting Democrats to text their friends

Outvote, a new Y Combinator-backed startup, wants to make grassroots-style campaigning easier and more personal, with the launch of an app that allows people to text their friends with reminders to vote. The idea is to take advantage of people’s willingness to use social sharing to communicate about political issues, while also leveraging the simplicity that comes with tweeting or posting to Facebook and turning that into an actionable reminder that can actually drive people to the polls during critical times.

The startup was founded by Naseem Makiya, a Harvard-educated software engineer with a background in startups, including San Francisco-based Moovweb and Cambridge area’s DataCamp; along with Nadeem Mazen, an MIT grad and interactive designer who once worked with OK GO on one of its viral music videos, and who now owns the Cambridge-based creative agency Nimblebot.

Mazen, who has since moved into an advisory role with Outvote, also has more direct political experience, having run for public office himself. In fact, he learned first-hand how every vote counts, having won his Cambridge City Council position in 2013 by just six votes.

He also attributed his second election win to organizing low propensity, minority and younger voters — plus “really doing a lot of texting and a lot of outreach through my friend networks,” says Mazen.

When Mazen’s time in politics ended, he then helped others get elected using similar means. Later, he and Makiya brought together a group of Harvard and MIT folks to formalize a company around the technology they were using. This became Outvote.

While today there are a lot of tools for voter outreach, many of those operated by well-known organizations, like MoveOn, for example, involve people opting in to receive texts from the group in question. Outvote is different because it’s a tool that helps individual voters reach out to their own personal acquaintances, family and friends.

“The way campaigns are run right now is most of the budget is spent on ads that are really low ROI — they have some effect on persuasion, but less effect on actual voter turnout,” explains Makiya. “With this effort, we’re trying to bring politics back to more of word-of-mouth and conversations between friends,” he says.

The team began working on the technology for Outvote last summer, and officially founded the company early this year.

While individuals are the app’s end users, they’re brought into the app by a campaign.

Users give the app permission to upload their phone’s contacts, which Outvote matches up with registered voter databases. That way, you’ll only be texting those who can actually go vote in your district. When the matching completes, the app has scripts that allow users to just click to text your friends a message from your own phone number.

In other words, it’s no longer a political campaign or organization bugging people to go vote via text — it’s a friend. If your friends have a problem with the unsolicited text, they’ll have to tell you.

The app also uses some sort of basic modeling to figure out who best to text, based on things like past voter history, whether that person tends to vote in the primaries, if they’re a registered Democrat and so on.

Oh, yes, that’s right — this app is built for Democratic campaigns only.

Outvote makes no apologies about the fact that it is a tool designed to help Democrats win back seats across the U.S., both on local and national levels.

“We think it’s really critical that Democrats begin to invest in and promote technology. The right is doing a much better job of investing in some of the niche technology,” says Mazen. “And, obviously, groups like Cambridge Analytica and folks have been, I would say, underhanded, in their use of technology,” he adds. “We have to work twice as hard to be twice as resolute, as a result.”

The company says it has turned down right-leaning independents and Republican campaigns that wanted to use its technology, and is instead piloting with around 50 Democratic campaigns at present. Campaigns will be charged a low monthly fee for using Outvote that will vary depending on their size. However, many of the pilot customers are using Outvote for free at this time.

The goal is to make Outvote far more affordable than the existing mass-texting services that charge as much as 30 cents per person per month, which can cost campaigns hundreds of thousands of dollars at scale. Outvote aims to be around 2 to 5 cents per text, it says.

For now, its focus is on raising awareness about the candidate and their issues, and getting people to the polls. It’s not offering the sort of “call your congressman”-style outreach efforts you’ll find in some other political apps.

Outvote is also partnered with The Movement Cooperative, Represent.Us, Flippable, the DNC, Vote.org and Swing Left, according to its website.

The startup is already reporting some early successes. When used last November, it found millennials contacted through Outvote were twice as likely to vote, while non-millennials were 50 percent more likely to vote. The company doesn’t have the data yet from how it’s been doing in the primaries, but says it’s been getting good feedback from the participating campaigns.

In addition to the Y Combinator backing, Outvote has raised $300,000 in seed funding from 2enable Partners ahead of Demo Day.

Outvote’s app is available on both iOS and Android.

Powered by WPeMatico

Virtru teams up with Google to bring its end-to-end encryption service to Google Drive

Virtru, which is best known for its email encryption service for both enterprises and consumers, is announcing a partnership with Google today that will bring the company’s encryption technology to Google Drive.

Only a few years ago, the company was still bolting its solution on top of Gmail without Google’s blessing, but these days, Google is fully on board with Virtru’s plans.

Its new Data Protection for Google Drive extends its service for Gmail to Google’s online file storage service. It ensures that files are encrypted before upload, which ensures the files remain protected, even when they are shared outside of an organization. The customer remains in full control of the encryption keys, so Google, too, has no access to these files, and admins can set and manage access policies by document, folder and team drive.

Virtru’s service uses the Trusted Data Format, an open standard the company’s CTO Will Ackerly developed at the NSA.

While it started as a hack, Virtru is Google’s only data protection partner for G Suite today, and its CEO John Ackerly tells me the company now gets what he and his team are trying to achieve. Indeed, Virtru now has a team of engineers that works with Google. As John Ackerly also noted, GDPR and the renewed discussion around data privacy is helping it gain traction in many businesses, especially in Europe, where the company is opening new offices to support its customers there. In total, about 8,000 organization now use its services.

It’s worth noting that while Virtru is announcing this new Google partnership today, the company also supports email encryption in Microsoft’s Office 365 suite.

Powered by WPeMatico

Google launches a standalone version of Drive for businesses that don’t want the full G Suite

If you are a business and want to use Google Drive, then your only option until now was to buy a full G Suite subscription, even if you don’t want or need access to the rest of the company’s productivity tools. Starting today, though, these businesses will be able to buy a subscription to a standalone version of Google Drive, too.

Google says that a standalone version of Drive has been at the top of the list of requests from prospective customers, so it’s now giving this option to them in the form of this new service (though to be honest, I’m not sure how much demand there really is for this product). Standalone Google Drive will come with all the usual online storage and sharing features as the G Suite version.

Pricing will be based on usage. Google will charge $8 per month per active user and $0.04 per GB stored in a company’s Drive.

Google’s idea here is surely to convert those standalone Drive users to full G Suite users over time, but it’s also an acknowledgement on Google’s part that not every business is ready to move away from legacy email tools and desktop-based productivity applications like Word and Excel just yet (and that its online productivity suite may not be right for all of those businesses, too).

Drive, by the way, is going to hit a billion users this week, Google keeps saying. I guess I appreciate that they don’t want to jump the gun and are actually waiting for that to happen instead of just announcing it now when it’s convenient. Once it does, though, it’ll become the company’s eighth product with more than a billion users.

Powered by WPeMatico