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TransferWise partners with Dutch challenger bank Bunq

TransferWise, the European fintech unicorn that enables low-cost international money transfer, has always had ambitions of being a platform in the truest sense. In addition to its direct-to-consumer app, the company offers an API for integration with other fintechs and banks, although it is fair to say that third-party integrations of this kind have been quite slow to come by. With that said, the number of third-party integrations appears to be picking up pace.

The latest bank to offer TransferWise functionality is Dutch challenger Bunq, which is enabling customers to make “fast, low-cost international payments” powered by TransferWise. Similar to other third-party integrations, the TransferWise feature sits within Bunq’s own app, giving users the “real exchange rate”, in addition to a small, transparent fee. At launch, 15 currencies are supported, and over the coming weeks more currencies will be added.

Back in June when TransferWise unveiled its partnership with fast-growing U.K. challenger bank Monzo, I asked co-founder and CEO Kristo Käärmann how different the conversation is with the challenger banks compared to longer established incumbents who historically have made a lot of revenue from foreign exchange fees. Perhaps being diplomatic, he argued that those conversations are quite similar, and usually centres on the fact that customers are already using TransferWise and that if a bank wants to put those customers first it makes sense to offer TransferWise functionality within its own app.

“When we announced the large French bank [BPCE Groupe], which is clearly an incumbent — a massive incumbent — they were thinking about their customer,” he told me at the time. “That maybe does feel a little bit rare for banks to think this way, but they figured that ‘if we are going to do this, then why don’t we do it properly’. They were actually fully driven by their users and thinking about how to get the best user experience”.

Cue a statement from Bunq founder and CEO Ali Nikna: “Our mission is to free our users from borders and barriers in traditional banking, such as hidden fees. We think TransferWise is a valuable addition to solidify that mission. This is the next big step in bringing freedom to the traditional banking industry”.

Meanwhile, the Bunq tie-in is TransferWise’s fifth bank partnership. In addition to Monzo, and upcoming integration with France’s BPCE, the international money transfer service has partnered with Germany’s N26, and Estonia’s LHV. However, a previously announced partnership with the U.K.’s Starling Bank never materialised and has since been disbanded.

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Photomath raises $6 million for its math-solving app

Photomath just raised a $6 million funding round from Goodwater Capital, with Learn Capital also participating. Photomath has created a hugely successful mobile app for iOS and Android with 100 million downloads so far.

Photomath first launched at TechCrunch Disrupt London back in 2014. The company was working on text recognition technology. Photomath was just a demo app to promote that technology.

But the startup accidentally created a consumer success. The app instantly attracted millions of downloads from many desperate students willing to learn math with their phones.

Years later it is still one of the most downloaded apps in the App Store and Play Store. And the reason it’s been so successful is that it’s a simple concept.

After downloading the app, you just have to point your phone at a math problem. It can be in a book, or it can recognize your own handwriting. The app then gives you a step-by-step explanation to solve the problem.

Combining these two things is what makes Photomath useful. WolframAlpha can solve equations, and Evernote can recognize your handwriting. But nobody thought about combining these things.

Typing an equation can be hard, so it makes a ton of sense to bridge the gap between the physical world and smartphones. Before everybody started talking about augmented reality, Photomath was already taking advantage of the system-on-a-chip in your phone.

Photomath is also capable of generating graphs and supports advanced problems, such as limits, integrations, complex numbers, etc. The app solves around 1.2 billion math problems per month.

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RapidSOS, an emergency response data provider, raises $30M as it grows from 10K users to 250M

Every day, there are around 650,000 emergency service callouts via 911 for medical, police and fire assistance in the U.S.; and by their nature these are some of the most urgent communications that we will ever make.

But ironically for the age of smartphones, connected things and the internet, these 911 calls are also some of the most antiquated — with a typical emergency response center still relying on humans making the calls to tell them the most basic of information about their predicaments before anything can be actioned.

Now a new generation of startups has been emerging to tackle that gap to make emergency responses more accurate and faster; and one of them today is announcing a significant round of funding on the back of very strong growth. RapidSOS, a New York-based startup that helps increase the funnel of information that is transmitted to emergency services alongside a call for help, has raised another $30 million in funding — money that it’s going to use to continue enhancing its product, and also to start pushing into more international markets.

The opportunity internationally is greater than the U.S. alone: while the U.S. sees 240 million calls per year to 911 numbers, globally the figure is 2 billion.

The funding — which comes only about six months after RapidSOS’s  href=”https://www.prnewswire.com/news-releases/rapidsos-raises-16m-to-provide-life-saving-data-to-first-responders-300631998.html”>last round of $16 million — is being led by Playground Global, the VC firm and “startup studio” co-founded by Android co-creator Andy Rubin.

Others in the round include a mix of previous and new investors (and a lot of illustrious names): Highland Capital Partners, M12 (Microsoft’s Venture Fund), Two Sigma Ventures, Forte Ventures, The Westly Group, CSAA IG, three former FCC chairmen and Ralph de la Vega, the former AT&T vice chairman and CEO of AT&T Business Solutions and International. It brings the total raised by the startup to $65 million.

Michael Martin, CEO and co-founder of RapidSOS, said the startup is not disclosing its valuation, but he did point me to the company’s stunning growth over the last year. “We went from 10,000 users to 250 million,” he said, noting the range of agencies and other partners the startup is integrating with to provide more detailed information across the emergency services ecosystem.

Partners on the two sides of RapidSOS’s marketplace include, on one side, Apple, Google, Uber, car companies and others making connected devices and apps — which integrate RapidSOS’s technology to provide 911 response centers with more data such as a user’s location and diagnostic details that can help determine what kind of response is needed, where to go, and so on. And on the other side, you have the emergency services that need that information to do their work and organize assistance.

RapidSOS offers a few different products to the market. Its most popular, the RapidSOS NG911 Clearinghouse, works either with a response center’s existing software, or by way of a web application. This product now covers some 180 million people in the U.S. in terms of the number of people touched by those different emergency response services, the company says.

The RapidSOS API, meanwhile, is used by a number of device makers and apps to be able to channel that information into the RapidSOS system, so that when a response center is using RapidSOS and a caller is using a device or app with the API integrated with it, that information gets conveyed.

The startup also offers a rescue and recovery app called Haven, and found its profile getting a huge boost after Haven went viral in the wake of a succession of natural disasters in the U.S.

The company generates revenue in different ways across that range of services. On mobile, the service is free to consumers, with licensing for the integrations paid for by large tech partners like Apple, Google, etc. In the areas of safety and security (including integrations with home security, digital health, medical alert, personal emergency response (PERS) and vehicle crash response providers), RapidSOS is “typically bundled in with the service offering,” Martin said.

Martin — who co-founded the company with now-CTO Nicholas Horelik (respectively Harvard and MIT grads) after Martin said he was mugged in New York City — said that he sees a big opportunity for RapidSOS, and indeed emergency services in general, once we start to join up the dots better between the trove of data that we can now pick up with connected objects, and conveying what’s important in that trove in order to make emergency calls more effective.

“Most emergency communication today uses infrastructure established between the 1960s and the 1980s, and it means that if you need 911 but can’t have a conversation you are in trouble. 911 doesn’t even know your name when you call,” he said in an interview. “But there is all this rich information today, and so our job is to help make that available when you really need it.”

(I should note he spoke to me while driving on a freeway, but he noted that the car he was in was part of a RapidSOS pilot, and so if he did have an accident, at least the responders would be more aware of what happened… Not a huge comfort, but interesting.)

When you consider the number of connected wearables, connected cars and other inanimate objects that are now becoming “smart” through internet-based, wireless controls, sensors and operating systems, you can see the strong potential of harnessing that for this particular use case.

RapidSOS is not the only company that’s addressing this gap in the market. Carbyne out of Israel raised a growth round earlier this year led by Founders Fund in its first investment in an Israeli startup, also to build systems to provide more data for emergency services responders.

(Carbyne, by coincidence, was also borne out of the CEO getting mugged: necessity really is the mother of invention.)

“We are completely different from Carbyne,” Martin said of the other startup. “They are trying to provide more modern software to the industry” — where companies like Motorola have long dominated — “and it’s great to see new innovation on that front. But when we looked at industry, we found the challenge was not software but the data that was being provided. There is a lot of information out there, but no data flow, which is limited by the typical emergency response system to 512 bytes of data.”

He says that RapidSOS, in that regard, works with multiple vendors, including Carbyne, to transmit that data.

And it’s that platform-agnostic approach that interestingly caught the eye of Playground.

“RapidSOS is on the forefront of emergency technology, working with companies like Apple, Google, Uber, and Microsoft to transform emergency communication,” said Bruce Leak, co-founder of Playground Global, in a statement. “We see endless opportunities for connected device data to enhance emergency response and are eager to work with RapidSOS to expand their life-saving platform.”

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VMware acquires Heptio, the startup founded by 2 co-founders of Kubernetes

During its big customer event in Europe, VMware announced another acquisition to step up its game in helping enterprises build and run containerised, Kubernetes-based architectures: it has acquired Heptio, a startup out of Seattle that was co-founded by Joe Beda and Craig McLuckie, who were two of the three people who co-created Kubernetes back at Google in 2014 (it has since been open sourced).

Beda and McLuckie and their team will all be joining VMware in the transaction.

Terms of the deal are not being disclosed — VMware said in a release that they are not material to the company — but as a point of reference, when Heptio last raised money — a $25 million Series B in 2017, with investors including Lightspeed, Accel and Madrona — it was valued at $117 million post-money, according to data from PitchBook.

Given the pedigree of Heptio’s founders, this is a signal of the big bet that VMware is taking on Kubernetes, and the belief that it will become an increasing cornerstone in how enterprises run their businesses. The larger company already works with 500,000+ customers globally, and 75,000 partners. It’s not clear how many customers Heptio worked with but they included large, tech-forward businesses like Yahoo Japan.

It’s also another endorsement of the ongoing rise of open source and its role in cloud architectures, a paradigm that got its biggest boost at the end of October with IBM’s acquisition of RedHat, one of the biggest tech acquisitions of all time at $34 billion.

Heptio provides professional services for enterprises that are adopting or already use Kubernetes, providing training, support and building open-source projects for managing specific aspects of Kubernetes and related container clusters, and this deal is about VMware expanding the business funnel and margins for Kubernetes within it its wider cloud, on-premise and hybrid storage and computing services with that expertise.

“Kubernetes is emerging as an open framework for multi-cloud infrastructure that enables enterprise organizations to run modern applications,” said Paul Fazzone, senior vice president and general manager, Cloud Native Apps Business Unit, VMware, in a statement. “Heptio products and services will reinforce and extend VMware’s efforts with PKS to establish Kubernetes as the de facto standard for infrastructure across clouds upon closing. We are thrilled that the Heptio team led by Craig and Joe will be joining VMware to help us guide customers as they move to a multi-cloud world.”

VMware and its Pivotal business already offer Kubernetes-related services by way of PKS, which lets organizations run cloud-agnostic apps. Heptio will become a part of that wider portfolio.

“The team at Heptio has been focused on Kubernetes, creating products that make it easier to manage multiple clusters across multiple clouds,” said Craig McLuckie, CEO and co-founder of Heptio. “And now we will be tapping into VMware’s cloud native resources and proven ability to execute, amplifying our impact. VMware’s interest in Heptio is a recognition that there is so much innovation happening in open source. We are jointly committed to contribute even more to the community—resources, ideas and support.”

VMware has made some 33 acquisitions overall, according to Crunchbase, but this appears to have been the first specifically to boost its position in Kubernetes.

The deal is expected to close by fiscal Q4 2019, VMware said.

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Subterranean drone mapping startup Emesent raises $2.5M to autonomously delve the deep

Seemingly every industry is finding ways to use drones in some way or another, but deep underground it’s a different story. In the confines of a mine or pipeline, with no GPS and little or no light, off-the-shelf drones are helpless — but an Australian startup called Emesent is giving them the spatial awareness and intelligence to navigate and map those spaces autonomously.

Drones that work underground or in areas otherwise inaccessible by GPS and other common navigation techniques are being made possible by a confluence of technology and computing power, explained Emesent CEO and co-founder Stefan Hrabar. The work they would take over from people is the epitome of “dull, dirty, and dangerous” — the trifecta for automation.

The mining industry is undoubtedly the most interested in this sort of thing; mining is necessarily a very systematic process and one that involves repeated measurements of areas being blasted, cleared, and so on. Frequently these measurements must be made manually and painstakingly in dangerous circumstances.

One mining technique has ore being blasted from the vertical space between two tunnels; the resulting cavities, called “stopes,” have to be inspected regularly to watch for problems and note progress.

“The way they scan these stopes is pretty archaic,” said Hrabar. “These voids can be huge, like 40-50 meters horizontally. They have to go to the edge of this dangerous underground cliff and sort of poke this stick out into it and try to get a scan. It’s very sparse information and from only one point of view, there’s a lot of missing data.”

Emesent’s solution, Hovermap, involves equipping a standard DJI drone with a powerful lidar sensor and a powerful onboard computing rig that performs simultaneous location and mapping (SLAM) work fast enough that the craft can fly using it. You put it down near the stope and it takes off and does its thing.

“The surveyors aren’t at risk and the data is orders of magnitude better. Everything is running onboard the drone in real time for path planning — that’s our core IP,” Hrabar said. “The dev team’s background is in drone autonomy, collision avoidance, terrain following — basically the drone sensing its environment and doing the right thing.”

As you can see in the video below, the drone can pilot itself through horizontal tunnels (imagine cave systems or transportation infrastructure) or vertical ones (stopes and sinkholes), slowly working its way along and returning minutes later with the data necessary to build a highly detailed map. I don’t know about you, but if I could send a drone ahead into the inky darkness to check for pits and other scary features, I wouldn’t think twice.

The idea is to sell the whole stack to mining companies as a plug-and-play solution, but work on commercializing the SLAM software separately for those who want to license and customize it. A data play is also in the works, naturally:

“At the end of the day, mining companies don’t want a point cloud, they want a report. So it’s not just collecting the data but doing the analytics as well,” said Hrabar.

Emesent emerged from Data61, the tech arm of Commonwealth Scientific and Industrial Research Organisation, or CSIRO, an Australian agency not unlike our national lab system. Hrabar worked there for over a decade on various autonomy projects, and three years ago started on what would become this company, eventually passing through the agency’s “ON” internal business accelerator.

Data collected from a pass through a cave system.

“Just last week, actually, is when we left the building,” Hrabar noted. “We’ve raised the funding we need for 18 months of runway with no revenue. We really are already generating revenue, though.”

The $3.5 million (Australian) round comes largely from a new $200M CSIRO Innovation fund managed by Main Sequence Ventures. Hrabar suggested that another round might be warranted in a year or two when the company decides to scale and expand into other verticals.

DARPA will be making its own contribution after a fashion through its Subterranean Challenge, should (as seemly likely) Emesent achieve success in it (they’re already an approved participant). Hrabar was confident. “It’s pretty fortuitous,” he said. “We’ve been doing underground autonomy for years, and then DARPA announces this challenge on exactly what we’re doing.”

We’ll be covering the challenge and its participants separately. You can read more about Emesent at its website.

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Instagram prototypes bully-proof moderated School Stories

Instagram is considering offering collaborative School Stories that only a certain school’s students can see or contribute to. And to make sure these Stories wouldn’t become bullying cesspools, Instagram’s code shows a warning that “School stories are manually reviewed to make sure the community is safe.” School Stories could create a fun space for kids to share with their peers beyond the prying eyes of their parents or strangers, though they could also exacerbate teen culture issues around envy and exclusionary social scenes.

The code was first discovered by TechCrunch’s top tipster Jane Manchun Wong. Instagram declined to comment on the record regarding the code, though previous discoveries from its code that it also “no-comment’ed” — such as video calling and Nametags — went on to officially launch. But typically, Instagram confirms if it’s internally or externally testing features we spot, so if it ever decides to actually launch School Stories, it might not be for months or longer.

Instagram could still scrap the feature rather than having to risk the harassment issues and invest in moderation. Bullying isn’t always obvious name-calling. It can mean excluding certain kids from gatherings, using inside jokes to belittle people or just purposefully making life look more glamorous than it is. Instagram would have to develop an extraordinarily nuanced rubric for deciding what’s allowed, and do deep training of moderators to make sure they don’t miss anything. The question will be whether the teen engagement is worth the gamble.

In other news from Wong’s findings, Instagram is also prototyping a URL scheme for Stories so users could share deep links directly to their Stories outside of Instagram. That could be very powerful for influencers, public figures and brands trying to build their audience with behind-the-scenes and day-to-day Stories content instead of just feed posts that already have URLs.

Instagram declined to comment on a Stories URL as well, so again it could be a while before this rolls out, if ever. But marketers might especially love the idea of being able to funnel ad clicks or fans of their other social profiles to their Instagram Stories. You could imagine Stories links floating around Twitter, YouTube and more. Snapchat has never offered more than a deep link to user profiles, so this could be a way for Instagram to show it does more than just copy.

Instagram already allows users to contribute to public collaborative Stories around locations and hashtags, while Facebook offers them for Events and Groups. And Facebook Stories recently launched holiday Stories where friends can see collections of each other’s posts for Halloween or other big moments.

School Stories could build on the idea of Instagram sub-networks, which it first started testing last month with universities. Instagram used signals from what you post about, your location and your network to invite users to join their university’s network. This lets them show off a line in their profile with their school, class year, major, sports team and/or Greek affiliation, and show up in a directory for the school so people could follow them or DM their pending inbox.

Facebook was originally school network-based when it launched in 2004. Users could leave their content visible by default to everyone at their school. While Facebook and Instagram are a lot more careful with privacy these days, School Stories could bring back that feeling of in-group community where users can post things that might be irrelevant or confusing to outsiders.

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Niantic overhauls Ingress to make it more welcoming for new players

Before there was Pokémon GO, there was Ingress. It was Niantic’s first game — and while it never became the overwhelmingly popular phenomenon that GO did, it’s undeniably what allowed GO to exist in the first place.

Now Niantic is taking another swing at it. The company has rebuilt Ingress from the ground up, with the goal of making it prettier, more immersive and — most importantly — more accessible to new players. The new app will ship for iOS and Android later today.

Unfamiliar with Ingress? At its core, it shares its DNA with Pokémon GO; it’s a game that encourages you to walk around the real world, visit nearby landmarks and parks and work together with your self-selected team (or, in Ingress’ terminology, your “faction”).

But Ingress is a good bit more… intense than GO (Ingress players like to poke at GO as being “Ingress Lite.”) There are no cutesie monsters to collect or Pokéstops to spin; instead, you’re “hacking” portals (the same real-world locations, mostly, that act as Pokéstops) and “linking” them together in an effort to conquer as much of the map as you can for your faction. Link three portals and everything in-between becomes your team’s turf. It’s like capture the flag mashed up with one massive worldwide game of tug of war, with a bit of Matrix-y cyberpunk dressing slathered on top.

Ingress Prime, as version 2.0 is known, replaces the original Ingress app with one built on Unity — the same gaming engine that powers Pokémon GO and many thousands of other games.

If you’ve been playing Ingress for a while, many of the changes here are “quality of life”-type tweaks: the UI has been cleaned up, and they’ve added all sorts of shortcuts and gestures to make it faster to do things like attack nearby portals or manage your inventory. The new map interface is easier to pan and zoom around with one hand, with a one-finger control scheme that’ll feel pretty familiar for GO players. The new UI is bound to be a point of contention at first, if only because it means a bit of habit breaking for players who’ve spent hundreds to thousands of hours getting used to the old one, and, well, people don’t like change. Hopefully, they come around.

Speaking of those hours spent in Ingress already: Your progress and badges carry over to Ingress Prime. If you’re Level 16 in the original Ingress, you’ll be Level 16 in Ingress Prime. New here, though, is the ability to “recurse.” Sort of like the “prestige” concept made popular by Call of Duty, recursing sets you back to level 1 to start the grind all over again, but with your myriad unlocks (your lifetime AP score, recharge distance and inventory items) still in tow.

Niantic tells me that certain things moving forward will only be available to those who opt to recurse and start afresh, but didn’t elaborate on what those could be. (With many longtime players approaching Pokémon GO’s level cap of 40, I’d be quite surprised if a similar concept doesn’t make its way into GO eventually.)

It’s the players who are new to Ingress, though — or those who gave Ingress a glance before and were spooked away by the steep learning curve — that Niantic seems most interested in here.

Whereas the original Ingress just sort of dumped you into the thick of it, Ingress Prime offers a bit more handholding out of the gate. A plot-driven tutorial introduces new players to the concepts of portals, hacking, etc., all while starting to plant the seeds of the game’s backstory and lore. You’re introduced to the two factions and the rival AIs behind them, eventually being asked to choose a side.

I ran through a beta build of the game’s onboarding process last week, and, as someone who admittedly fits right into that “gave Ingress a glance and got spooked away” camp mentioned above, Ingress Prime does a much better job of clarifying what the heck is going on. It feels like it could use a bit more play testing (particularly in explaining when I’m doing the wrong thing), but it’s a big step forward. It doesn’t spoon feed you, but it does a much better job of getting the ball rolling.

(Pro tip: The game recommends using headphones, and I don’t think that’s just so you can hear things at the highest fidelity. With the tutorial’s voice-acted tracks talking about hacking systems and controlling minds, anyone playing in public sans earbuds is bound to get some preeeeetty weird looks.)

Once they’ve gotten a new player hooked, Niantic intends to go a bit harder with the aforementioned plot/lore this time around. A weekly live-action web series called the “Dunraven Project” will fill in the game’s backstory, while an anime series (which debuted in Japan in October with an English version coming to Netflix in 2019) is meant to explore the wider universe.

According to Niantic, Pokémon GO was downloaded nearly a billion times. Ingress, meanwhile, capped out at around 20 million downloads.

Will this overhaul get Ingress downloads up into the billions? Probably not. Pokémon GO had that powder keg spark of nostalgia and familiarity to draw in massive crowds right off the bat — but, built on someone else’s intellectual property, there are limitations in what Niantic can do with GO and where GO can… er, go. But by rebooting Ingress, Niantic is using existing IP it already owns/fully controls as a springboard; they’re striving to keep the existing player base happy, while setting it up to grow dramatically by lowering the barrier to entry and expanding the storyline. It’s a tough tightrope act to pull off, but it really seems that they’re starting out on a good foot here.

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Facebook reorganizes Oculus for AR/VR’s long-haul

Facebook is again looking to whip Oculus into shape for its 10-year journey towards making virtual reality mainstream. According to two sources, Facebook reorganized its AR and VR team this week from a divisional structure focused around products to a functional structure focused around technology areas of expertise. While no one was laid off, the change could eliminate redundancies by uniting specialists so they can iterate towards long-term progress rather than being separated into groups dedicated to particular gadgets.

Facebook confirmed the reorg to TechCrunch, with a spokesperson providing this statement: “We made some changes to the AR/VR organization earlier this week. These were internal changes and won’t impact consumers or our partners in the developer community.” Oculus CTO John Carmack and Oculus co-founder/newly-promoted Head of PC VR Nate Mitchell will remain in their leadership positions within VP of AR/VR Andrew ‘Boz’ Bosworth’s hardware wing of the company.

The shift obviously communicates that Facebook believes Oculus could be running more effectively. Organizing the company around areas of expertise rather than broader divisions is probably more appropriate for a moonshot effort that can’t afford redundancies, on the other hand, keeping expertise siloed could isolate new approaches and advancements from reaching other teams. As the company builds out its first full lineup of headsets, there seems to be significant overlap in the tech problems and products bring tackled by those working on mobile and PC products.

TechCrunch reported earlier this week that the company is planning to release a new Rift headset as early as 2019, possibly called the Rift S, which will featured upgraded displays and an inside-out tracking system. The company’s “Rift 2” project, codenamed Caspar, was left behind in the reorganization, a source tells us. We can’t confirm whether any other products or concepts have been shelved.

While an immersive virtual world that users can hang out and communicate in certainly seems to fit Facebook’s broader mission, the company has spent the better part of the past few years deciding how a costly, ambitious venture like Oculus fits into its corporate structure.

First, things went smoothly. The company and its empowered co-founders were building out a developer network and prepping for the launch of their Rift headset after creating a successful partnership with Samsung for the Gear VR. Then, the company’s good fortune turned as the Rift headset was racked by expensive delays and Oculus failed to ship the company’s Touch motion controllers at launch losing some initial ground to HTC. 

By the end of 2016, it was announced that co-founder Brendan Iribe was out as CEO and that the company would be reorganizing around divisions focused on things like PC VR, mobile and content with Xiaomi exec Hugo Barra coming aboard as VP of VR to lead the new effort working directly beneath CEO Mark Zuckerberg. An additional layer of oversight has been built in since then, with Bosworth was put in charge of the company’s consumer hardware ambitions with Oculus as a central pillar. His title is now VP of AR/VR.

The absorption of Oculus deeper into Facebook’s corporate structure was a trend that soon replicated itself as the company looked to rein in the independent teams under a more cohesive vision. The culmination of this was a major executive reshuffle earlier this year that changed the landscape for how divisions within the company were managed.

Now, they’re changing things up even more.

Oculus Go

The new structure sounds like it could coordinate efforts around more general lines like hardware and software allowing insights to flow more intuitively across Facebook’s planned devices.

Given the slow adoption of VR and engineering challenges of AR headsets, which at TechCrunch’s LA conference last month Facebook’s head of AR Ficus Kirkpatrick confirmed it was building, this structure could help Oculus iterate its way to long-term success rather than just getting the next product out the door.

If Facebook is going to beat companies solely focused on AR like Magic Leap, and potential incumbent invaders like Apple if it so chooses, it needs to maximize efficiency. And if it’s going to get both developers and users excited about these next-generation computing platforms, it will have to produce products that make cutting-edge technologies feel unified and accessible. That’s a lot easier when everyone’s not stepping on each other’s virtual shoes.

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Sequoia leads $10M round for home improvement negotiator Setter

You probably don’t know how much it should cost to get your home’s windows washed, yard landscaped or countertops replaced. But Setter does. The startup pairs you with a home improvement concierge familiar with all the vendors, prices and common screwups that plague these jobs. Setter finds the best contractors across handiwork, plumbing, electrical, carpentry and more. It researches options, negotiates a bulk rate and, with its added markup, you pay a competitive price with none of the hassle.

One of the most reliable startup investing strategies is looking at where people spend a ton of money but hate the experience. That makes home improvement a prime target for disruption, and attracted a $10 million Series A round for Setter co-led by Sequoia Capital and NFX. “The main issue is that contractors and homeowners speak different languages,” Setter co-founder and CEO Guillaume Laliberté tells me, “which results in unclear scopes of work, frustrated homeowners who don’t know enough to set up the contractors for success, and frustrated contractors who have to come back multiple times.”

Setter is now available in Toronto and San Francisco, with seven-plus jobs booked per customer per year costing an average of over $500 each, with 70 percent repeat customers. With the fresh cash, it can grow into a household name in those cities, expand to new markets and hire up to build new products for clients and contractors.

I asked Laliberté why he cared to start Setter, and he told me “because human lives are made better when you can make essential human activities invisible.” Growing up, his mom wouldn’t let him buy video games or watch TV so he taught himself to code his own games and build his own toys. “I’d saved money to fix consoles and resell them, make beautiful foam swords for real live-action games, buy and resell headphones — anything that people around me wanted really!” he recalls, teaching him the value of taking the work out of other people’s lives.

Meanwhile, his co-founder David Steckel was building high-end homes for the wealthy when he discovered they often had ‘home managers’ that everyone would want but couldn’t afford. What if a startup let multiple homeowners share a manager? Laliberté says Steckel describes it as “I kid you not, the clouds parted, rays of sunlight began to shine through and angels started to sing.” Four days after getting the pitch from Steckel, Laliberté was moving to Toronto to co-found Setter.

Users fire up the app, browse a list of common services, get connected to a concierge over chat and tell them about their home maintenance needs while sending photos if necessary. The concierge then scours the best vendors and communicates the job in detail so things get done right the first time, on time. They come back in a few minutes with either a full price quote, or a diagnostic quote that gets refined after an in-home visit. Customers can schedule visits through the app, and stay in touch with their concierge to make sure everything is completed to their specifications.

The follow-through is what sets Setter apart from directory-style services like Yelp or Thumbtack . “Other companies either take your request and assign it to the next available contractor or simply share a list of available contractors and you need to complete everything yourself,” a Setter spokesperson tells me. They might start the job quicker, but you don’t always get exactly what you want. Everyone in the space will have to compete to source the best pros.

Though potentially less scalable than Thumbtack’s leaner approach, Setter is hoping for better retention as customers shift off of the Yellow Pages and random web searches. Thumbtack rocketed to a $1.2 billion valuation and had raised $273 million by 2015, some from Sequoia (presenting a curious potential conflict of interest). That same ascent may have lined up the investors behind Setter’s $2 million seed round from Sequoia, Hustle Fund and Avichal Garg last year. Today’s $10 million Series A also included Hustle Fund and Maple VC. 

The toughest challenge for Setter will be changing the status quo for how people shop for home improvement away from ruthless bargain hunting. It will have to educate users about the pitfalls and potential long-term costs of getting slapdash service. If Laliberté wants to fulfill his childhood mission, he’ll have to figure out how to make homeowners value satisfaction over the lowest sticker price.

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Bumble drops its $400M lawsuit against Match, but this battle isn’t over

Bumble and Match’s ongoing legal battles are continuing today. According to a statement released by Match Group this morning, Bumble is dropping its $400 million lawsuit against Match, which had claimed Match fraudulently obtained trade secrets during acquisition talks. However, Bumble is preparing to refile its suit at the state level, we’re hearing.

If you haven’t been following, the two companies have been doing battle in the court system for some time after Match Group failed to acquire Bumble twice — once in a deal that would have valued it at over $1 billion.

Bumble claimed Match then filed a lawsuit against it to make Bumble appear less attractive to other potential acquirers. Match’s suit claims Bumble infringed on patents around things like its use of a stack of profile cards, mutual opt-in and its swiped-based gestures — things Tinder had popularized in dating apps.

Bumble subsequently filed its own lawsuit in March 2018, this one claiming that Match used acquisition talks to fraudulently obtaining trade secrets. It says this is not a countersuit, but its own separate suit. (This is the one being discussed today by the companies.)

Match says it wasn’t served papers for Bumble’s suit. But Bumble CEO Whitney Wolfe had said they delayed serving papers to give Match a chance to settle.

After a failure to settle, Bumble announced on September 24, 2018 that it would be serving Match, and shared news of its IPO plans. The $400 million suit claims Match had asked for “confidential and trade secret information” in order to make a higher acquisition offer for Bumble, but that no subsequent offer came as result.

Match says Bumble asked the courts to drop its lawsuit just a few weeks after this announcement, and believes the whole thing is just a PR stunt around Bumble’s IPO.

Match today says it’s not opposed to the lawsuit being dropped. But it is now seeking declaratory judgements that will force these issues to be litigated in the right forums, it says. Match is looking for a judgement that would force this suit to be litigated in the Court of England or Wales.

It points out that Bumble had filed its state petition in Dallas County, rather than respond with counterclaims to Match’s suit in the Western District of Texas — “less than 100 miles from Bumble’s Austin headquarters.”

It asked the case to be transferred to federal courts in the Western District, where its IP case is pending.

Now, Match says that Bumble is asking the courts to drop its claims against Tinder’s parent company.

“We’re not opposing their request to dismiss their own claims, but we’re seeking declaratory judgements that will force these issues to be litigated in the right forums,” says a Match spokesperson. “As we say in section 132 of the amended counterclaim: ‘Match will not simply wait until Bumble decides whether or not it wants to pursue these claims – likely in connection with Bumble’s next media blitz. Match intends to litigate these baseless allegations now, and Match intends to conclusively disprove them.’”

Bumble responded this morning by saying it plans to continue to defend its business against Match.

“Match’s latest litigation filings are part of its ongoing campaign to slow down Bumble’s momentum in the market. Having tried and failed to acquire Bumble, Match now seems bent on trying to impair the very business it was so desperate to buy,” a Bumble spokesperson says. “Bumble is not intimidated and will continue to defend its business and users against Match’s misguided claims.”

It declined to comment on how, but we understand that the change from a state court system to federal courts is in play here. Bumble wanted to litigate at the state level, which means it has to dismiss its claims in the federal courts. Match could then accurately say Bumble’s lawsuit is being dropped, but that doesn’t necessarily mean Bumble’s plans have changed.

We understand that Bumble is preparing to refile its case in the state court system, but it hasn’t done so yet, because the court has to allow them to first dismiss this suit.

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