Las Vegas
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For the last two weeks, I’ve been flying around the world in a preview of Microsoft’s new Flight Simulator. Without a doubt, it’s the most beautiful flight simulator yet, and it’ll make you want to fly low and slow over your favorite cities because — if you pick the right one — every street and house will be there in more detail than you’ve ever seen in a game. Weather effects, day and night cycles, plane models — it all looks amazing. You can’t start it up and not fawn over the graphics.
But the new Flight Simulator is also still very much a work in progress, too, even just a few weeks before the scheduled launch date on August 18. It’s officially still in beta, so there’s still time to fix at least some of the issues I list below. Because Microsoft and Asobo Studios, which was responsible for the development of the simulator, are using Microsoft’s AI tech in Azure to automatically generate much of the scenery based on Microsoft’s Bing Maps data, you’ll find a lot of weirdness in the world. There are taxiway lights in the middle of runways, giant hangars and crew buses at small private fields, cars randomly driving across airports, giant trees growing everywhere (while palms often look like giant sticks), bridges that are either under water or big blocks of black over a river — and there are a lot of sunken boats, too.
When the system works well, it’s absolutely amazing. Cities like Barcelona, Berlin, San Francisco, Seattle, New York and others that are rendered using Microsoft’s photogrammetry method look great — including and maybe especially at night.
The rendering engine on my i7-9700K with an Nvidia 2070 Super graphics card never let the frame rate drop under 30 frames per second (which is perfectly fine for a flight simulator) and usually hovered well over 40, all with the graphics setting pushed up to the maximum and with a 2K resolution.
When things don’t work, though, the effect is stark because it’s so obvious. Some cities, like Las Vegas, look like they suffered some kind of catastrophe, as if the city was abandoned and nature took over (which in the case of the Vegas Strip doesn’t sound like such a bad thing, to be honest).
Thankfully, all of this is something that Microsoft and Asobo can fix. They’ll just need to adjust their algorithms, and because a lot of the data is streamed, the updates should be virtually automatic. The fact that they haven’t done so yet is a bit of a surprise.
Chances are you’ll want to fly over your house the day you get Flight Simulator. If you live in the right city (and the right part of that city), you’ll likely be lucky and actually see your house with its individual texture. But for some cities, including London, for example, the game only shows standard textures, and while Microsoft does a good job at matching the outlines of buildings in cities where it doesn’t do photogrammetry, it’s odd that London or Amsterdam aren’t on that list (though London apparently features a couple of wind turbines in the city center now), while Münster, Germany is.
Once you reach altitude, all of those problems obviously go away (or at least you won’t see them). But given the graphics, you’ll want to spend a lot of time at 2,000 feet or below.
What really struck me in playing the game in its current state is how those graphical inconsistencies set the standard for the rest of the experience. The team says its focus is 100% on making the simulator as realistic as possible, but then the virtual air traffic control often doesn’t use standard phraseology, for example, or fails to hand you off to the right departure control when you leave a major airport. The airplane models look great and feel pretty close to real (at least the ones I’ve flown myself), but some currently show the wrong airspeed. Some planes use modern glass cockpits with the Garmin 1000 and G3X, but those still feel severely limited.
But let me be clear here. Despite all of this, even in its beta state, Flight Simulator is a technical marvel and it will only get better over time.
Let’s walk through the user experience a bit. The install on PC (the Xbox version will come at some point in the future) is a process that downloads a good 90GB so that you can play offline as well. The install process asks you if you are okay with streaming data, too, and that can quickly add up. After reinstalling the game and doing a few flights for screenshots, the game had downloaded about 10GB already — it adds up quickly and is something you should be aware of if you’re on a metered connection.
Once past the long install, you’ll be greeted by a menu screen that lets you start a new flight, go for one of the landing challenges or other activities the team has set up (they are really proud of their Courchevel scenery) and go through the games’ flight training program.
That training section walks you through eight activities that will help you get the basics of flying a Cessna 152. Most take fewer than 10 minutes and you’ll get a bit of a de-brief after, but I’m not sure it’s enough to keep a novice from getting frustrated quickly (while more advanced players will just skip this section altogether anyway).
I mostly spent my time flying the small general aviation planes in the sim, but if you prefer a Boeing 747 or Airbus 320neo, you get that option, too, as well as some turboprops and business jets. I’ll spend some more time with those before the official launch. All of the planes are beautifully detailed inside and out and except for a few bugs, everything works as expected.
To actually start playing, you’ll head for the world map and choose where you want to start your flight. What’s nice here is that you can pick any spot on your map, not just airports. That makes it easy to start flying over a city, for example. As you zoom into the map, you can see airports and landmarks (where the landmarks are either real sights like Germany’s Neuschwanstein Castle or cities that have photogrammetry data). If a town doesn’t have photogrammetry data, it will not appear on the map.
As of now, the flight planning features are pretty basic. For visual flights, you can go direct or VOR to VOR, and that’s it. For IFR flights, you choose low or high-altitude airways. You can’t really adjust any of these, just accept what the simulator gives you. That’s not really how flight planning works (at the very least you would want to take the local weather into account), so it would be nice if you could customize your route a bit more. Microsoft partnered with NavBlue for airspace data, though the built-in maps don’t do much with this data and don’t even show you the vertical boundaries of the airspace you are in.
It’s always hard to compare the plane models and how they react to the real thing. Best I can tell, at least the single-engine Cessnas that I’m familiar with mostly handle in the same way I would expect them to in reality. Rudder controls feel a bit overly sensitive by default, but that’s relatively easy to adjust. I only played with a HOTAS-style joystick and rudder setup. I wouldn’t recommend playing with a mouse and keyboard, but your mileage may vary.
Live traffic works well, but none of the general aviation traffic around my local airports seems to show up, even though Microsoft partner FlightAware shows it.
As for the real/AI traffic in general, the sim does a pretty good job managing that. In the beta, you won’t really see the liveries of any real airlines yet — at least for the most part — I spotted the occasional United plane in the latest builds. Given some of Microsoft’s own videos, more are coming soon. Except for the built-in models you can fly in the sim, Flight Simulator is still missing a library of other airplane models for AI traffic, though again, I would assume that’s in the works, too.
We’re three weeks out from launch. I would expect the team to be able to fix many of these issues and we’ll revisit all of them for our final review. My frustration with the current state of the game is that it’s so often so close to perfect that when it falls short of that, it’s especially jarring because it yanks you out of the experience.
Don’t get me wrong, though, flying in FS2020 is already a great experience. Even when there’s no photogrammetry, cities and villages look great once you get over 3,000 feet or so. The weather and cloud simulation — in real time — beats any add-on for today’s flight simulators. Airports still need work, but having cars drive around and flaggers walking around planes that are pushing back help make the world feel more alive. Wind affects the waves on lakes and oceans (and windsocks on airports). This is truly a next-generation flight simulator.
Microsoft and Asobo have to walk a fine line between making Flight Simulator the sim that hardcore fans want and an accessible game that brings in new players. I’ve played every version of Flight Simulator since the 90s, so getting started took exactly zero time. My sense is that new players simply looking for a good time may feel a bit lost at first, despite Microsoft adding landing challenges and other more gamified elements to the sim. In a press briefing, the Asobo team regularly stressed that it aimed for realism over anything else — and I’m perfectly okay with that. We’ll have to see if that translates to being a fun experience for casual players, too.
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Planet 13 is located blocks off the Las Vegas Strip and holds the title as the world’s largest cannabis dispensary. But it’s much more than just a storefront. There’s a lot to the 115,000-square-foot facility, including entertainment, restaurants and cannabis processing equipment where the company makes edibles and drinks. This is a destination, Vegas-style.
In this video we take a backstage tour into this cannabis superstore.
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Google Cloud today announced its plans to open four new data center regions. These regions will be in Delhi (India), Doha (Qatar), Melbourne (Australia) and Toronto (Canada) and bring Google Cloud’s total footprint to 26 regions. The company previously announced that it would open regions in Jakarta, Las Vegas, Salt Lake City, Seoul and Warsaw over the course of the next year. The announcement also comes only a few days after Google opened its Salt Lake City data center.
GCP already had a data center presence in India, Australia and Canada before this announcement, but with these newly announced regions, it now offers two geographically separate regions for in-country disaster recovery, for example.
Google notes that the region in Doha marks the company’s first strategic collaboration agreement to launch a region in the Middle East with the Qatar Free Zones Authority. One of the launch customers there is Bespin Global, a major managed services provider in Asia.
“We work with some of the largest Korean enterprises, helping to drive their digital transformation initiatives. One of the key requirements that we have is that we need to deliver the same quality of service to all of our customers around the globe,” said John Lee, CEO, Bespin Global. “Google Cloud’s continuous investments in expanding their own infrastructure to areas like the Middle East make it possible for us to meet our customers where they are.”
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Google Cloud today announced that its new Seoul region, its first in Korea, is now open for business. The region, which it first talked about last April, will feature three availability zones and support for virtually all of Google Cloud’s standard service, ranging from Compute Engine to BigQuery, Bigtable and Cloud Spanner.
With this, Google Cloud now has a presence in 16 countries and offers 21 regions with a total of 64 zones. The Seoul region (with the memorable name of asia-northeast3) will complement Google’s other regions in the area, including two in Japan, as well as regions in Hong Kong and Taiwan, but the obvious focus here is on serving Korean companies with low-latency access to its cloud services.
“As South Korea’s largest gaming company, we’re partnering with Google Cloud for game development, infrastructure management, and to infuse our operations with business intelligence,” said Chang-Whan Sul, the CTO of Netmarble. “Google Cloud’s region in Seoul reinforces its commitment to the region and we welcome the opportunities this initiative offers our business.”
Over the course of this year, Google Cloud also plans to open more zones and regions in Salt Lake City, Las Vegas and Jakarta, Indonesia.
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Japanese startup FPV Robotics is leveraging drone technology to address a growing global need: inspecting aging infrastructure in an effort to avoid major issues like unexpected bridge collapses. FPV Robotics CEO and founder Masaki Komagata showed me his company’s production Waver drone, which is debuting for the first time ever at CES 2020 in Las Vegas this week.
Waver is an amphibious drone, which can fly thanks to eight rotors, and also speed along the surface of bodies of water using its floats. This dual nature makes it particularly well-suited to solving a very specific task — a problem Komagata set out specifically to solve after observing that Japan Railways (JR) needed this addressed.
This specific problem was rail bridge collapse, including damaged and destroyed bridges along the Tadami River in 2011 due to floods in Niigata and Fukushima. Many of the spans that JR relies upon for its Shinkansen and other local trains in Japan are considerably old, and beginning to show their age. That wear can be further exasperated by environmental disasters — which are occurring with greater frequency as a result of climate change.
FPV Robotics can’t magically repair this aging infrastructure or prevent natural disasters, but it can deliver on-demand, flexible monitoring and inspection at a greatly reduced cost compared to current methods. Komagata partnered with JR and with sensor company OKI on development of the Waver to custom-design it specifically for this use, which is where it got its amphibious abilities and attached multibeam sensor array.
This multibeam technology, provided by OKI, is installed on the bottom of the Waver drone and provides sonar imaging capabilities that allow the drone to accurately map the bottom of a river or seabed from the water’s surface. This information, Komagata tells me, can be used to help predict when infrastructure, including bridges and roads, might need to be replaced or reinforced, prior to any actual collapse or damage.
Waver can autonomously map a predetermined section of riverbed, moving like a Roomba across the water in segment sweeps to build the full picture. It’s also equipped with eight rotors, more than your average VTOL drone, which Komagata tells me is for added redundancy so that it can continue to operate effectively even in the unlikely event that it loses power to multiple rotors at once.
In addition to the sea and river bed inspection, the Waver can do a visual inspection of the bridge itself from up close using a more traditional camera, as well as the supporting land from which it extends. Komagata points out that this kind of multi-part inspection can require specialized boats, many hours of trained personnel time, things like temporary scaffolding for a close-up eyes-on approach and a lot more. He estimates based on studies FPV has done that their drone could reduce inspection costs to as little as 1/20th the cost of existing methods. That means it would be possible to monitor much more frequently than can be done currently, and in circumstances where risk to human inspectors on the ground might be a necessary component of using more traditional means.
Waver estimates that just taking into account bridges alone, there’s a roughly $25 million per year total addressable market, and it’s aiming to acquire around 4% of that (roughly $1 million in revenue) in 2020, and then to grow that by about $2 million per year in the next two fiscal years. It’s currently mostly bootstrapped, with 90% of the startup’s existing ¥30,700,000 ($300,000) in seed funding coming from Komagata himself. With that capital, the company has already gone from working prototype (which you can see in the GIF above) to the much more polished production version debuted at CES.
Komagata, an engineer with a focus in drone development, envisions Waver being able to address challenges with aging infrastructure not just in Japan, but globally, though FPV’s initial focus is on the market opportunity at home. Ultimately, he hopes that Waver and other drone technology FPV Robotics brings to market helps to “make the world a better place,” and addressing challenges like infrastructure inspection is definitely a good place to start.
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Nvidia has developed new technology that enables 360Hz refresh rates on PC displays, achieving unprecedented responsiveness that’s perfectly suited to esports, where any advances in terms of refresh speeds can translate to improved performance during play.
Nvidia’s new G-sync tech that delivers the 360Hz refresh speeds will be coming to market first through a partnership with Asus, via the Asus ROG Swift 360 monitor that’s debuting at this week’s annual CES show in Las Vegas. It works in combination with Nvidia’s RTX line of GPUs, and will provide refresh rates that translate to less than 3 milliseconds of input latency, all available on a 24.5-inch, fully 1080p HD gaming panel.
Nvidia’s G-Sync tech debuted in 2013, and works by introducing Variable Refresh Rate (VRR) that syncs up the refresh rate of the display (provided it’s G-Sync certified) with the GPU’s frame rate, so that you get optimized performance. Since its debut, Nvidia has been especially focused on optimizing G-Sync and its features for use by esports players and professionals, to ensure best possible reaction times in genres like shooters where every millisecond counts when it comes to aiming at and actually hitting your target.
The Asus ROG Swift 360 monitor will be coming out sometime “later this year,” and pricing isn’t yet available — but you can bet it’ll be more than your average gaming monitor, given its advanced performance features and esports target market.
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For about a year now, continuous integration and delivery service CircleCI has offered Orbs, a way to easily reuse commands and integrations with third-party services. Unsurprisingly, some of the most popular Orbs focus on AWS, as that’s where most of the company’s developers are either testing their code or deploying it. Today, right in time for AWS’s annual re:Invent developer conference in Las Vegas, the company announced that it has now added Orb support for the AWS Serverless Application Model (SAM), which makes setting up automated CI/CD platforms for testing and deploying to AWS Lambda significantly easier.
In total, the company says, more than 11,000 organizations started using Orbs since it launched a year ago. Among the AWS-centric Orbs are those for building and updating images for the Amazon Elastic Container Services and the Elastic Container Service for Kubernetes (EKS), for example, as well as AWS CodeDeploy support, an Orb for installing and configuring the AWS command line interface, an Orb for working with the S3 storage service and more.
“We’re just seeing a momentum of more and more companies being ready to adopt [managed services like Lambda, ECS and EKS], so this became really the ideal time to do most of the work with the product team at AWS that manages their serverless ecosystem and to add in this capability to leverage that serverless application model and really have this out of the box CI/CD flow ready for users who wanted to start adding these into to Lambda,” CircleCI VP of business development Tom Trahan told me. “I think when Lambda was in its earlier days, a lot of people would use it and they would use it and not necessarily follow the same software patterns and delivery flow that they might have with their traditional software. As they put more and more into Lambda and are really putting a lot more what I would call ‘production quality code’ out there to leverage. They realize they do want to have that same software delivery capability and discipline for Lambda as well.”
Trahan stressed that he’s still talking about early adopters and companies that started out as cloud-native companies, but these days, this group includes a lot of traditional companies, as well, that are now rapidly going through their own digital transformations.
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Tesla has opened a massive next-generation electric vehicle charging station in Las Vegas that combines the company’s core products into one sustainable energy ecosystem, fulfilling a vision CEO Elon Musk laid out nearly three years ago.
The new V3 Supercharger, which supports a peak rate of up to 250 kilowatts, is designed to dramatically cut charging times for its electric vehicles. Tesla unveiled its first V3 Supercharger in March at its Fremont, Calif. factory. A second V3 Supercharger is located in Hawthorne, Calif., near the Tesla Design Studio. Both of these locations, which were initially used as test sites, lack two key Tesla products.
This new location in Las Vegas is considered the first V3 Supercharger. It’s notable, and not just because of the size — there are 39 total chargers in all. This V3 Supercharger also uses Tesla solar panels and its Powerpack batteries to generate and store the power needed to operate the chargers. The result is a complete system that generates its own energy and passes it along to thousands of Tesla vehicles.
The new Supercharger, located off the Las Vegas Strip, below the High Roller on the LINQ promenade, was built on Caesars Entertainment property. The site is part of Caesars Entertainment’s goal to reduce greenhouse gas emissions 30% by 2025.
There are caveats to the capabilities of this Supercharger station. Only one Tesla vehicle — the Model 3 Long Range iteration — can charge at the peak rate of 250 kW. The 250 kW results in up to 180 miles of range added to the battery in 15 minutes on a Model 3 Long Range.
The company’s new Model S and Model X vehicles can charge up to a 200 kW rate.
However, even older Model S and X vehicles and more basic versions of the Model 3 will experience faster charging rates at this location because there is no power sharing, a standard practice at Tesla’s other charging stations.
Improvements to charging times are critical for the company as it sells more Model 3 vehicles, its highest-volume car. Wait times at some popular Supercharger stations can be lengthy. Early adopters might have been content to wait, but as new Tesla customers come online, that patience could dwindle. And as more of these V3 Superchargers come online, potential customers might be encouraged to buy the pricier long-range version Model 3.
Tesla has said in the past that these improvements will allow the Supercharger network to serve more than twice as many vehicles per day at the end of 2019 compared with today.
The V3 is not a retrofit of the company’s previous generations. It’s an architecture shift that includes a new 1 MW power cabinet, similar to the company’s utility-scale products, and a liquid-cooled cable design, which enables charge rates of up to 1,000 miles per hour. Tesla uses air-cooled cables on V2 Superchargers.
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Hey, so remember earlier today when I said that new 5G cities still qualify as news, for a little while longer, at least? AT&T is making it under the wire with the addition of Las Vegas to its growing portfolio of 5G business cities.
The addition of Sin City brings the carrier’s total up to 20 cities for its 5G+ — a confusing branding it gave to avoid confusion with its purposefully confusing 5G E branding. Confused? Good. That was kind of the point.
Anyway, AT&T’s certainly adding cities at a rapid clip and outpacing the competition with the sheer number of locations. Of course, it’s important to note two things.
The second bit is in line with the rest of AT&T’s 5G offerings. It also goes for Verizon’s including the recent additions of Denver and Providence. AT&T hasn’t specified which parts yet (Verizon, on the other hand, was EXTREMELY specific). In both cases, though, I’d anticipate spending plenty of time switching back and forth between 5G and LTE.
If that sounds good, AT&T offers the Samsung Galaxy S10 5G for doing just that.
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The massage-on-demand service Soothe seems to be rubbing investors the right way with the close of a new $31 million round of funding.
The Series C round from late-stage and growth capital investment firm, The Riverside Company, caps a busy first quarter for the massage service. It also relocated from Los Angeles to Las Vegas; named a new chief executive; and announced new geographies where its massage booking platform is now available.
As part of the new round, chief executive and founder Merlin Kauffman is stepping down from the role and assuming the mantle of executive chairman. Current chief financial officer Simon Heyrick is stepping into the chief executive role.
The former CFO of MarketShare, Heyrick has helped the company expand to more than 11,000 massage therapists in its network.
The company said the new round would help keep massage therapists in its network with pricing that can be up to three times more than those therapists would make in their local markets.
Beyond the new financing and a new boss, Soothe also is heading to new markets, launching services in Manchester, U.K.; Australia’s Gold Coast, Pittsburgh and Hartford, Conn. (some of those places are not like the others).
Soothe isn’t the only player in the massage marketplace. New York-based Zeel also has an offering for folks who want to book massages on the fly. Zeel claims a geographic reach of 85 U.S. cities, while Soothe claims roughly 60 cities worldwide.
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