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Supercell’s CEO talks about its majority owner Tencent, finding its next hit and more

Mobile games maker Supercell has been one of the great, understated breakthroughs of the European startup world. The Helsinki-based mobile games maker built an empire out of Clash of Clans, raking in tons of money and catching the eye of world-class investors and eventually a new strategic majority shareholder in the form of Tencent at a $10.2 billion valuation.

That was in 2016. So how does a hot startup keep its edge?

As part of this year’s virtual Disrupt, we sat down to talk with the company’s founder and CEO, Ilkka Paananen, about that and the other challenges and opportunities facing the company, and asked for his tips and opinion on spinning up and running startups in Europe today.

Times are definitely not easy right now: all of us are living through a global health pandemic, and economies as a result of that are teetering; and there is an interesting sea change happening as gaming companies (along with other content makers) face off against big tech, where there’s a question of whether platforms or the games themselves have the upper hand. (The most visible and recent example of that: the counter-lawsuits between Epic and Apple over in-app payments.)

For Supercell specifically, its majority owner, Tencent, is in hot water in the U.S. (a major market for Supercell); and it’s sitting on a still-popular but now-ageing game franchise that you could argue is in the middle of its own Battle Royale against the many other big games that are vying for people’s attention (and spending power to keep playing and levelling up). In short, the company itself, now 10 years old, may itself be facing more existential questions of who are we now, and what comes next?

As you’ll see in the video below, Paananen is very sanguine and calm, which is to say quite Finnish, about a lot of this.

Even without the experience thus far of Supercell under his belt, he has been in the industry for years. Supercell is his second big hit company: before that he founded Sumea, which was acquired by Digital Chocolate, where he became president in the now-defunct bigger studio’s heyday. And, he has been and is an investor, too: most recently Paananen backed Zwift, the gamefied home fitness startup, in its most recent, $450 million round, which included him joining the company’s board. All of this is to say that he can see the bigger picture.

The Tencent issues in the U.S., he said, are something that the company is watching. But not only are they unresolved — indeed just this week, ahead of any proposed bans on Tencent properties and WeChat in particular, the U.S. government issued more clarification on how people are liable for using WeChat. In any case, Paananen said in the interview that he believes that Supercell doesn’t fall under the U.S. executive order to be shut down, because Tencent is only a shareholder, not a full owner. He’s still waiting to see how it all plays out.

“Our current understanding [is that] it’s about WeChat not Tencent as a whole,” he said, “and that it doesn’t apply to Tencent-invested companies like Supercell.” (Also: one of the good things to have come out of not getting fully acquired, it seems.)

Similarly, Paananen is not overly concerned about the fact that its big hit, while still one of the highest-grossing apps globally, is getting on and slowly bringing in fewer revenues.

Judging by the fact that Supercell has yet to follow up with another successful franchise, and has killed quite a few attempts in the meantime, the process to produce a hit, in fact, still seems to be as elusive to a company that has produced a hit already as it is to those that have not.

“It would be nice to be always on this kind of a growth curve, but the reality is… it’s very much about hits or misses,” he said.

“Sometimes figures go up, and sometimes they go down [so] what’s your time horizon? We never ever think about the next quarter, and very, very rarely think about it and maybe next year, I think that’s a target in itself, you know. We try to think in decades. Our dream is to build a game so as many people as possible will play for a very long time. We are inspired by companies like, say, Nintendo. And if you’re going to take that… then that changes your perspective.”

The company has been building out its options, though, making about three investments a year in other gaming startups, and some full acquisitions of studios, to diversify the team and bring in more options for new games in the future. Later in the Q&A with viewers, Paananen said Supercell has no plans yet for anything in AR or VR, with a firm belief that mobile, and the mechanics of a touch screen, are the best for what it’s building.

It seems the most valuable lesson Paananen has learned, it turns out, is the thing that continues to be his top priority: building the right team for the long haul.

Making sure you have a group that can work together, inspire each other and be productive has been the constant, one that perhaps means even more as the company grows bigger and we continue to work under very decentralised circumstances.

“We are currently on the look-out for people from all around the world to join Supercell to build the best teams and then of course the best games,” he said.

Hear about all this, plus Paananen’s opinion on raising money, and more, below.

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iOS 14 is now available to download

Apple has just released the final version of iOS 14, the next major version of the operating system for the iPhone. It is a free download and it works with the iPhone 6s or later, both generations of iPhone SE and the most recent iPod touch model. If your device runs iOS 13, it supports iOS 14. The update may or may not be immediately available, but keep checking because people are now receiving the update.

The company is also releasing major updates for the iPad, Apple Watch and Apple TV today. So you can expect some new features with iPadOS 14, tvOS 14 and watchOS 7 as well.

The release of those updates caught many developers by surprise. Apple announced yesterday that iOS 14 would be ready for prime time today. Usually, the company announces the release date a week or two in advance. This way, developers have enough time to fix the last remaining bugs and submit updates to the App Store.

If you update your iPhone today, don’t be surprised if you encounter a few bugs here and there from third-party apps. There are some major changes under the hood and nobody expected such a short turnaround.

The update is currently rolling out and is available both over-the-air in the Settings app, and by plugging your device into iTunes for a wired update. But first, back up your device. Make sure your iCloud backup is up to date by opening the Settings app on your iPhone or iPad and tapping on your account information at the top and then on your device name. Additionally, you can also plug your iOS device into your computer to do a manual backup in iTunes (or do both, really).

Don’t forget to encrypt your backup in iTunes. It is much safer if somebody hacks your computer. And encrypted backups include saved passwords and health data. This way, you don’t have to reconnect to all your online accounts.

Once this is done, you should go to the Settings app, then ‘General’ and then ‘Software Update.’ Then you should see ‘Update Requested…’ It will then automatically start downloading once the download is available.

The biggest change of iOS 14 is the introduction of widgets on the home screen, a new App Library to browse all your apps and the ability to run App Clips — those are mini apps that feature a small part of an app and that you can run without installing anything.

There are also many refinements across the board, such as new features for Messages, with a big focus on groups with @-mentions and replies, a new Translate app that works on your device, cycling directions in Apple Maps in some cities and various improvements in Notes, Reminders, Weather, Home and more.

If you want to learn more about iOS 14, I looked at some of the features in the new version earlier this summer:

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Triller aims for TikTok with additions of influencers like Charli D’Amelio and Addison Rae

Triller had been poised to benefit from a potential TikTok ban in the U.S. Though that may not happen now, given the apparent Oracle deal, the chaos around TikTok has increased the attention given to alternative apps such as Triller. As TikTok users sought a new home — or at least hedged their bets in the event of a full ban — Triller’s app shot up the app store charts. It even became the No. 1 across 80 different countries at some point, Triller CEO Mike Lu says.

At Techcrunch Disrupt 2020, Lu today spoke of Triller’s growing potential and what makes its app unique. He also touched on Triller’s involvement in several high-profile additions, including influencers and public figures like TikTok star Charli D’Amelio and family, and even Trump himself.

Lu also noted another top TikToker, Addison Rae, will make her way to Triller this week, as well.

Though Triller has often positioned itself as a different sort of app than TikTok, the company has steadily worked to onboard the same set of influencers that made TikTok so popular. TikTok star Josh Richards recently joined Triller as both an investor and chief strategy officer, despite being only 18, for example. Other TikTok stars Noah Beck and Griffin Johnson also joined Triller earlier this summer.

And just this week, Triller snagged TikTok’s queen herself, Charli D’Amelio, whose current TikTok account has 87 million followers.

Though Triller often benefits from influencers setting up their own accounts, Lu confirmed Triller reached out to D’Amelio to establish the relationship and to learn how the company could help her create a different type of presence on the Triller app.

Deal terms were not disclosed, but Lu said that, “up until a month ago, we had never paid anyone to make a video.”

follow my triller teehee

— charli d’amelio (@charlidamelio) September 15, 2020

TikTok stars aren’t the only notable new additions. Last month, Donald Trump launched his own official Triller account, as well, to promote his political campaign.

Lu said he welcomes all the new users, including Trump.

“We’re an open platform and what we really strive for is creativity. So, we welcome anyone — regardless of whether you’re on the left side or the right side of the fence — to express yourself on the Triller platform,” he said. “Seeing some of the world leaders and also some of the biggest influencers in the world join the platform is very exciting for Triller.”

Lu also explained how Triller differentiates itself from the broader social media app lineup, noting that much of the focus of older social networks had been on allowing users to post status updates, not creative content.

Triller’s identity, Lu added, “has always been around music, around content, and around creative discovery.”

“I think that we will always shine more than your traditional status updates — which I think that the world of Facebook, Instagram and Twitter has done really well,” he said. But today’s users “really don’t post creative content to those old platforms anymore,” he continued. “They’re actually posting them on platforms like ourselves, where they’re looking for an expressive and creative outlet.”

Lu claimed Triller also benefited from older social networks’ attempt to enter the short-form video space.

When Instagram launched its TikTok competitor, Reels, Triller saw a 20% spike in usage, Lu said.

“We realized that a lot of users who were waiting for Reels…they saw what it was. And they decided they’re sticking to Triller,” he said.

On the topic of business matters, Lu declined to speak about recent reports of its supposed billion-dollar valuation, but did confirm Triller is in the process of raising new funding. He also declined to speak about the status of Triller’s reported $20 billion bid with Centricus for TikTok assets, but said the company believed it would have been a good home for TikTok creator content from an infrastructure perspective.

Not surprisingly, given Triller’s potential growth in the midst of TikTok concerns, Lu also supported the idea that TikTok could be a security threat to U.S. users.

“Given the sensitivity of the data [and] the amount of data that they collect, it does pose a national risk,” Lu said of TikTok. “This is a Chinese-owned company. The data is sitting, probably, not here in the States…” he added, seemingly refuting TikTok’s claims that its U.S. data was on U.S. servers.

“We take that stuff very seriously. We are a U.S.- based company,” he said, noting how Triller was compliant with U.S. regulations, like COPPA. “Something we actually take very strong pride in is making sure that we uphold [Triller] to the right standards that we’re used to, and as well as the privacy of our users and our citizens,” Lu said.

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Apple to release iOS 14, iPadOS 14, watchOS 14 and tvOS 14 on September 16

Apple said its latest iOS 14 software will be released on September 16, ahead of the company’s release of the next-generation iPhones.

We saw our first glimpse at iOS 14 earlier this year at Apple’s Worldwide Developer Conference, which included home screen widgets and reply threading in Messages. It also comes with new Maps features, including adding cycling as a transportation option, and routing for electric vehicle owners so they can find charging points along the way.

iOS 14 also comes with an in-built translator, an improved and redesigned Siri, and better security and privacy features in the Safari browser.

But one privacy feature promised by Apple will be delayed. Apple said it would allow iPhone users to opt-out of in-app tracking, which the company said would not be immediately enforced when iOS 14 is released. It follows an uproar from ad giants — including Facebook — which lobbied against the proposal. Apple said it would give developers until next year to adjust to the changes.

iOS 14 will be supported on iPhone 6s and later, and lands as a free download.

Apple said it will also release its upcoming iPadOS 14, watchOS 14 and tvOS 14 on September 16.

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As low-code startups continue to attract VC interest, what’s driving customer demand?

Investor interest in no-code, low-code apps and services advanced another step this morning with Airtable raising an outsized round. The $185 million investment into the popular database-and-spreadsheet service comes as it adds “new low-code and automation features,” per our own reporting.

The round comes after we’ve seen several VCs describe no- and low-code startups as part of their core investing theses, and observed how the same investors appear to be accelerating their investing pace into upstart companies that follow the ethos.


The Exchange explores startups, markets and money. You can read it every morning on Extra Crunch, or get The Exchange newsletter every Saturday.


Undergirding much of the hype around apps that allow users to connect services, mix data sources and commit visual programming is the expectation that businesses will require more customized software than today’s developers will be able to supply. Low-code solutions could limit required developer inputs, while no-code services could obviate some need for developer time altogether. Both no- and low-code solutions could help alleviate the global developer shortage.

But underneath the view that there is a market mismatch between developer supply and demand is the anticipation that businesses will need more apps today than before, and even more in the future. This rising need for more business applications is key to today’s growing divergence between the availability and demand for software engineers.

The issue is something we explored talking with Appian, a public company that provides a low-code service that helps companies build apps.

Today we’re digging a little deeper into the topic, chatting with Mendix CEO Derek Roos. Mendix has reached nine-figure revenues with its low-code platform that helps other companies build apps, meaning that it has good perspective into what the market is actually demanding of itself and its low-code competition.

We want to learn a bit more about why business need so many apps, how COVID-19 has changed the low-code market and if Mendix is accelerating in 2020. If we can get all of that in hand, we’ll be better equipped to understand the growing no- and low-code startup realm.

A growing market

Mendix, based in Boston, raised around $38 million in known venture capital across a few rounds, including a $25 million Series B back in 2014. In 2018, Mendix partnered up with IBM to bring its service to their cloud, and later sold to Siemens for around $700 million the same year.

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Facebook introduces a co-viewing experience in Messenger, ‘Watch Together’

Facebook today is rolling out a new feature that will allow friends and family to watch videos together over Messenger. The feature, called “Watch Together,” works with all Facebook Watch video content, including its original programs, user uploads, creator content, live streams and, soon, music videos. At launch, the co-watching experience can be used by up to eight people in a Messenger video chat on mobile, or by up to 50 people in Messenger Rooms.

The COVID-19 pandemic has encouraged a number of streaming services — including Hulu, Plex and Amazon Video — to adopt similar co-viewing features, or at the very least, unofficially permit third-party apps that enable co-watching, like Netflix Party.

However, Facebook didn’t just jump on this bandwagon. It actually announced at its F8 developer conference two years ago its plans to develop a co-viewing experience for Messenger. And the product has been in development ever since.

Image Credits: FacebookTo roll out something like co-viewing across Messenger is a significant technical challenge. The service hooks into the Facebook Watch CDN (content distribution network) to pull the videos into Messenger. It also then developed a system that allows for tight synchronization between the various users’ streams of the same video. That, too, can be difficult, as someone in a rural area may have slower bandwidth speeds than someone in an urban metro, but the service has to make sure they’re seeing the same part of the video at the same time.

Image Credits: Facebook

To use the feature, users have to first be in a Messenger video call or a Messenger Room — it can’t be kicked off from the Facebook Watch tab or anywhere else. From Messenger, they’re able to start a co-watching session by selecting the new option from a drawer that pulls up from the bottom of the screen. Initially, this feature is only available on iOS and Android mobile devices, Facebook says.

From the interface that appears, users can then browse or search to find something to watch together. Facebook Watch content is organized into categories like “TV & Movies,” “Watched” (your recently watched content), “Uploaded” (your own videos) and “Suggested.”

While users can’t create playlists or queues, all participants can help choose videos. That is, there’s not one person directing the experience for others. Everyone can also stop, pause or jump forward or back in the videos, too.

Though many may use the feature for a sort of lean-back co-watching experience, it has other potential. For example, a group could get together to watch a fitness video and work out together.

Though official music videos recently became available on Facebook Watch, thanks to Facebook’s new deal with record labels, they’re not immediately available in this co-viewing experience. However, Facebook says that they’ll be added in the next few weeks, initially in the U.S., India and Thailand to start. Each market will also feature localized content under the “TV & Movies” section, too.

The feature will begin rolling out globally across iOS and Android, but Facebook intends to have web support ready in a matter of weeks, and other platforms, like desktop, will follow.

 

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TikTok hits 100M users in Europe as the clock ticks on its US business

TikTok may or may not be making a deal for its U.S. operations, which the U.S. government says it will shut down over national security concerns come September 20th if its Chinese ownership is not resolved. But something that the U.S. narrative has not really addressed is that the company is still growing like a weed in other markets. Today, TikTok announced that it had hit the 100 million month active user milestone in Europe, where it has officially launched in the U.K., France, Germany, Italy, Russia and Spain.

“We’ve been humbled to see how Europe has embraced TikTok during the time we’ve been here,” said Rich Waterworth, the company’s head of Europe, in a blog post today. He also added that the Creator Fund for Europe, launched earlier this month with TikTok committing to pay out €250 million over the next three years to professional “creators” trying to make money producing video content for the app, has seen more than 40% of all eligible creators enrolling.

Notably, TikTok is putting this news out less than one month after it said it had reached 100 million users in the U.S.

The news comes at an interesting time for the company in other ways too.

It points to a kind of scale in the region that stands to become even more important for TikTok’s owner ByteDance, and specifically as a counter-balance to its future prospects in its biggest two markets. ByteDance is not only facing some tough times ahead in the U.S., but it’s also weathering some significant storms in its second-largest market, India, where the app has been banned and seems currently to have no prospective buyers or champions to get it out of that predicament.

Currently in the U.S., the company seems to have three options: the U.S. might be shut down altogether; or TikTok sells the business to another company in whole or part and relinquishes making money or using U.S. creators and audience to fuel its viral video machine; or ByteDance somehow manages to take the Trump administration to court and win to keep things operating as is or with some modifications.

All three are very painful in their own ways, making the growth and potential in Europe even more notable.

TikTok has been trying to take a “business as usual” approach to things despite all of this. In recent weeks, it has launched a number of new features both for consumers and for marketers in the U.S. and elsewhere.

They have included an expansion of its marketing tools, to expand the variety and size of advertisers who use the platform to promote their brands, and new features like Stitch, which gives a way for users to sample content from other videos and then “quoting” and sharing among users on the platform, as well as adding in new ways to post more and creating more viral videos.

The numbers also underscore an early thought experiment: What would TikTok life be like without input from the U.S. market?

So far, it’s fair to say that the U.S. TikTok explosion has been a major part of the global TikTok explosion. It has produced not just the biggest audience, but the app’s biggest stars. And if you take Facebook or any other social app as a benchmark, the U.S. would stand to become TikTok’s biggest market for advertisers and revenues over time, too.

Still, it’s very notable that the 100 million milestone in Europe was put out today of all days. In the last 24 hours, we’ve seen conflicting reports about a possible buyer — Oracle — finally nearing a deal; as well as a separate report that the Chinese government is ready to shut down the whole process.

Putting out the European numbers so close timing-wise — less than three weeks apart — to posting about 100 million users in the U.S. could be ByteDance’s way of saying that it might just have the last dance after all.

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Daily Crunch: Apple revises App Store rules

Apple’s making App Store changes, China might stop TikTok’s acquisition and we talk to Polish venture capitalists about the startup scene. This is your Daily Crunch for September 11, 2020.

The big story: Apple revises App Store rules

Apple announced a bunch of changes to its App Store guidelines today, with details about how it will support new iOS features like App Clips and much more.

For one thing, it sounds like the App Store will now support game-streaming services like Microsoft’s xCloud and Google’s Stadia. The main caveat is that games available through these services must have their own listings in the App Store and be available as a separate download.

In addition, Apple is also offering more flexibility to “reader” apps like Netflix, and said it’s supporting a new category called “free stand-alone” apps, which could include email apps like the disputed Hey.

The tech giants

Facebook launches poll worker recruitment push in the News Feed — With the election looming and a pandemic still raging through the U.S., a shortage of poll workers is one of many threats to voting this November.

Elon Musk says Tesla will ‘one day’ produce ‘super efficient home HVAC’ with HEPA filtering — While primarily an automaker, Tesla is also already in the business of home energy and power generation, thanks to its acquisition of SolarCity.

Startups, funding and venture capital

China may kill TikTok’s U.S. operations rather than see them sold — According to reporting by Reuters, the Chinese government may prefer if TikTok simply shutters its U.S. operations instead of allowing it to be sold to an American company.

Santander spins out its $400M fintech venture capital arm, now called Mouro Capital — Santander, the Spanish multinational banking giant, is announcing that its fintech venture arm is to be spun out and will be managed more autonomously going forward.

Toucan raises $3 million to teach you new languages as you browse the web — The startup has developed a Chrome browser extension designed for anyone who wants to learn a new language but hasn’t found the motivation or the time.

Advice and analysis From Extra Crunch

10 Poland-based investors discuss trends, opportunities and the road ahead — The first in a two-part survey series about the nation’s startup ecosystem.

VCs pour funding into edtech startups as COVID-19 shakes up the market — 2020 should crush 2018’s edtech fundraising record.

(Reminder: Extra Crunch is our subscription membership program, which aims to democratize information about startups. You can sign up here.)

Everything else

England’s long-delayed COVID-19 contact-tracing app to launch on September 24 — Scotland and Northern Ireland already have their own COVID-19 contact-tracing apps.

TechCrunch still brings the fun to Disrupt 2020 — Disrupt may be virtual this year, but we’re still making time for levity, swag and kick-ass entertainment.

The 2019 TechCrunch Include Report — TechCrunch is reporting our 2019 events and staff diversity numbers, the fourth report since we started tracking.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 3pm Pacific, you can subscribe here.

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Apple lays out its messy vision for how xCloud and Stadia will work with its App Store rules

Apple laid out some interesting updates to its App Store rules this morning, the most headline-grabbing of which was a section dedicated to cloud gaming platforms like Microsoft’s xCloud and Google’s Stadia.

This comes after very public complaints from Microsoft regarding xCloud’s rejection from the App Store, which Apple denied because its App Store rules fundamentally did not allow game-streaming platforms on it. The outcry from gamers was notable given how hyped this launch is to the future of the Xbox platform. This saga was also timed alongside Epic Games’ broader complaints about in-app purchases on the games store.

It was clear that Apple’s antiquated App Store rules needed an update, but now that we see their solution, it’s clear that things are going to be very messy for platform operators and game developers that were hoping for an easy solution.

The gist is that Apple will allow game-streaming platforms like xCloud and Stadia to operate, but each game in their library will need to have its own separate App Store listing and each title will have to be “downloaded” from the Store. Each of these games will be discoverable inside the App Store, potentially meaning that the same game will exist inside multiple pages for multiple streaming platforms. In addition, xCloud and Stadia will be able to house their own “catalog” apps, but they will still have to kick users to the App Store when they want to score a new title.

The end result is that this solution is incredibly less plug-and-play for game developers, and developers will have to integrate their payment systems with Apple’s in-app purchase frameworks. It also means that developers are going to have to balance the in-app purchases cut for Apple with whatever deals they have worked out with the streaming platforms. It’s complicated, but iOS is such a massive platform that these developers don’t have much choice but to comply, especially given how heavily Microsoft is pushing xCloud.

It’s far from the ideal solution for the cloud gaming platforms also, but this is likely as good as it was going to get. This will likely strengthen the popularity of these platforms by having multiple entry-points to buying a subscription, something Apple will assuredly highlight amid any complaints, but it will also increase the likelihood that a consumer purchasing a subscription may be doing so from Apple, thus paying the Apple tax on said subscription. It seems like users will likely be downloading the app for free and then being prompted to either subscribe or enter their login info for their streaming platform of choice.

Let’s get to the letter of the law, as Apple is a stickler for precision when it comes to these rules:

4.92 Streaming Games
Streaming games are permitted so long as they adhere to all guidelines — for example, each game update must be submitted for review, developers must provide appropriate metadata for search, games must use in-app purchase to unlock features or functionality, etc. Of course, there is always the open Internet and web browser apps to reach all users outside of the App Store.
4.9.1
Each streaming game must be submitted to the App Store as an individual app so that it has an App Store product page, appears in charts and search, has user ratings and review, can be managed with ScreenTime and other parental control apps, appears on the userʼs device, etc.
4.9.2
Streaming game services may offer a catalog app on the App Store to help users sign up for the service and find the games on the App Store, provided that the app adheres to all guidelines, including offering users the option to pay for a subscription with in-app purchase and use Sign in with Apple. All the games included in the catalog app must link to an individual App Store product page.

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India’s Zomato raises $100M from Tiger Global, says it is planning to file for IPO next year

Indian food delivery startup Zomato has raised $100 million from Tiger Global and is preparing for the next phase of its journey: an IPO.

Tiger Global financed the capital through its investment vehicle Internet Fund VI, according to a regulatory filing. Info Edge, a major investor in Zomato, confirmed the development Thursday evening, adding that the new round valued Zomato at $3.3 billion post-money.

In an email to employees earlier today, Zomato co-founder and chief executive Deepinder Goyal said the startup had about $250 million cash in the bank and several more “big name” investors would be joining the current round to increase its cash reserve to about $600 million “very soon.”

“Important note — we have no immediate plans on how to spend this money. We are treating this cash as a ‘war-chest’ for future M&A, and fighting off any mischief or price wars from our competition in various areas of our business,” he added in the letter, reviewed by TechCrunch.

Zomato, which acquired the Indian food delivery business of Uber early this year, competes with Prosus Ventures-backed Swiggy in India. A third player, Amazon, has also emerged in the market, though it is currently servicing food delivery in only select suburbs of Bangalore.

Goyal told employees that the 12-year-old startup is also working for its IPO for “sometime in the first half of next year.” (It’s unclear how Zomato plans to achieve this target, but it is likely looking at listing in the U.S. or some other market. Current Indian law requires a startup to be profitable for at least three years before they could publicly list in India — though there has been some proposal to relax this requirement.)

The new pledge from Zomato is the result of a major economic improvement in its business in recent quarters. Until mid-last year, Zomato was losing more than $50 million a month to win and sustain customers by offering heavy discounts.

The Gurgaon-headquartered firm, which like Swiggy eliminated hundreds of jobs in recent months as coronavirus ruined the appetite of Indians ordering food online, said in July that its losses for the month would be less than $1 million.

The startup also faced obstacles in raising new capital. It kickstarted its financing round a year ago, but had secured only $50 million as of a month ago. The startup had originally anticipated closing this round, at about $600 million, in January this year.

In an emailed response to TechCrunch queries in April, Goyal had attributed the delays to the spread of coronavirus and said he expected to close the round by mid-May. He wrote to employees today that Tiger Global, Temasek, Baillie Gifford and Ant Financial had already participated in the current round.

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