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At CES in January, TechCrunch broke the news that media software maker Plex was planning to expand its service with the addition of new media content, starting with podcasts. Today, it’s making good on that promise by launching support for podcasts into beta, along with a whole new look and more customization options for its Plex mobile apps.
While Plex got its start as a software application for organizing people’s home media collections, it’s been expanding over the past couple of years to add new features in support of cord cutters who want to watch TV via their antenna, and record those shows. It also acquired the streaming news startup Watchup in order to add a dedicated news hub within its app.
Earlier this year, the company spoke of its ambitions to continue adding more types of content to its media center software, including audio and video podcasts, followed by digital, web-first and other longer-form creator content. (It had originally expected to add podcasts in Q1 2018, so this nearly-June launch is a bit of a delay.)
The larger goal, on Plex’s part, is to organize all your media content in one place – from live and recorded TV to your personal media collections of music, photos, and videos, and your news and information – including, now, your favorite podcasts.
The feature, live today in beta, is available on the Plex web platform, Roku, and iOS and Android, with other device support coming soon.
You can browse and search across Plex’s podcast library, filter podcasts by categories, or click into a title to see the details, episode lists, and related podcasts. To follow that podcast, you click the “Add to My Podcasts” button. This will add the podcast to your “On Deck” dashboard, as well.
If the podcast you like isn’t in the Plex catalog, you can add it by entering the feed URL, and Plex will treat it as if it is – it will retrieve all its metadata, related podcasts, and make it searchable. (That’s useful because Plex’s catalog isn’t as robust as others at launch.)
The feature also includes the standard media controls you’d expect, like forward and back and support for variable speed playback, as well as a “mark as played” option, all available through Plex’s upgraded media player. That option can help you transition to Plex’s podcast platform from another app, as you won’t have to lose your place, in terms of what you’ve listened to, and what you’ve not. And it lets you continually mark off any episodes you may have caught elsewhere, or just otherwise want to skip.
Your listening progress is also synced across Plex’s suite of apps.
The feature wasn’t perfect in brief testing, but it was in a pre-launch state, and today it’s only arriving in beta – so it’s too soon to speak to how well it performs as a publicly facing product.
In a few weeks, Plex will roll out a handful of other features for podcasts, including smart downloading with granular controls for managing the episodes you want to keep on a per show basis (e.g. keep the last three); additional metadata for richer show pages and better discovery options; and podcasts import and export (OPML) so you can move your current subscriptions more easily into Plex.
Along with the launch of podcasts, Plex is updating its mobile apps, too, to offer better customization options.
Now, if you want to listen to your podcasts and news while you’re on the go, on mobile, you can configure the app to show that media on your home screen. Or, if you use the app more for casting your videos to your living room TV, you could bring those favorite shows to the front of the experience instead. And so on.
On this new, customizable home screen you can re-order you content, remove any of its sections (like “Recently Added” or “On Deck,”), or add new ones from elsewhere in the app, including across servers (like Plex Cloud or your local server such as your home PC.)
Plex has also added tabs at the bottom of the screen for switching between your media type (e.g. movies, TV, podcasts, etc.), which are fully customizable, too. You can even customize the default source for each media type.
The addition of podcasts to this more personalized media experience makes sense not only because of how popular podcasts have become, but also because many are tied to the shows you watch – they’re creator commentaries, roundtable discussions, fan chats, critic reviews, and more. It’s easy to imagine, then, moving from watching a show on the TV then heading out and launching the Plex app to listen to the podcast discussing the last episode.
That’s the vision Plex has, at least. However, even with these additions, Plex’s software overall still caters more to the DIY crowd – those who want set up their own antenna, rather than pay for an online TV service like YouTube TV or Sling. And it hasn’t yet solved the problem of media that’s all over the place – favorite shows and movies are strewn across services like Netflix, Hulu, HBO, and Amazon, and it’s hard to know where the things you want to watch reside. Those are still challenges Plex could attack in the future, by becoming a hub that jumps you into streaming catalogs, too.
It’s unclear how well Plex’s expansions have been working to attract new users and paying subscribers.
The company doesn’t break out the latter figure. and it still claims today the same 15 million registered users it had at the beginning of the year. Becoming a podcast player could help bump that number up, though, and introduce more people to Plex’s software, as a result.
Podcasts are in beta on web, mobile and Roku, and the mobile apps are rolling out starting today.
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Snapchat is secretly planning the launch of its first full-fledged developer platform, currently called Snapkit. The platform’s prototypes indicate it will let other apps offer a “login with Snapchat” options, use the Bitmoji avatars it acquired and host a version of Snap’s full-featured camera software that can share back to Snapchat. Multiple sources confirm Snap Inc. is currently in talks with several app developers to integrate Snapkit.
The platform could breathe new life into plateauing Snapchat by colonizing the mobile app ecosystem with its login buttons and content. Facebook used a similar strategy to become a ubiquitous utility with tentacles touching everyone’s business. But teens, long skeptical of Facebook and unsettled by the recent Cambridge Analytica scandal, could look to Snapchat for a privacy-safe way to log in to other apps without creating a new username and password.
Snap Inc. declined to comment on this story.
Snapchat is making a big course correction in its strategy here after years of rejecting outside developers. In 2014, unofficial apps that let you surreptitiously save Snaps but required your Snapchat credentials caused data breaches, leading the company to reiterate its ban on using them. It also shut off sharing from a popular third-party music video sharing app called Mindie. In fact, Snap’s terms of service still say “You will not use or develop any third-party applications that interact with the Services or other users’ content or information without our written consent.”
A year ago I wrote that “Snap’s anti-developer attitude is an augmented liability” since it would be tough to populate the physical world with AR experiences unless it has help like Facebook had started recruiting. By December, Snapchat had launched Lens Studio, which lets brands and developers build limited AR content for the app. And it’s been building out its cadre of marketing and analytics partners with which brands can work.
Yet until now, Snapchat hadn’t created functionality that developers could use in their own apps. Snapkit will change that. We don’t know when it will be announced or launched, or who will be the initial developers who take advantage of it. But with Snapchat slipping to its lowest user growth rate ever after being pummeled by competition from Facebook and Instagram, the company needs more than a puppy face filter to regain the spotlight.
According to sources familiar with Snap’s discussions with potential developers, Snapkit’s login with Snapchat feature is designed to let users sign up for new apps with their Snapchat credentials instead of creating new ones. Because Snap doesn’t collect much personal info about you, unlike Facebook, there’s less data to worry about accidentally giving to developers or them misusing. Displaying its branded button on various app’s signup pages could lure in new Snapchat users or reengage lapsed ones. It’s also the key to developing tighter ties between Snap and other apps, even if users sign up for apps another way.
One benefit of another app knowing who you are on Snapchat, which the company plans to provide with Snapkit, is the ability to bring your Bitmoji avatar with you. Snapchat acquired Bitmoji’s parent company Bitstrips for just $64.2 million in 2016, but the cartoonish personalized avatar app has been a staple of the top 10 chart since. It remains one of Snapchat’s most differentiated offerings, as Facebook has only recently begun work on its clone called Facebook Avatars.
While Bitmoji has offered a keyboard full of your avatar in different scenes, Snapkit could make it easy to add yours as stickers on photos or in other ways in third-party apps. Seeing them across the mobile universe could inspire more users to create their own Bitmoji lookalike.
Snapchat is also working on a way for developers to integrate its editing tool-laden and AR-equipped camera into their own apps. Instead of having to reinvent the wheel if they want to permit visual sharing and inevitably building a poor knockoff, apps could just add Snapchat’s polished camera. The idea is the photos and videos shot with the camera could then be used in that app as well as shared back to Snapchat. Similar to Facebook and Instagram Stories opening up to posts from third-parties, this could inject fresh forms of content into Snapchat at a time when usage is slipping.
Launching a platform also means Snapchat will take on new risks, as third-parties with access to user data could be breached. Snap also will have to convince developers that making it easier for its 191 million daily users to join their apps is worth the engineering resources, given how that community is dwarfed by the multi-billion user Google and Facebook login systems. Login with Snapchat could be especially popular with teen-focused anonymous, or dating, apps you don’t want connected to your Facebook profile.
Snapchat has struggled to get out of Facebook’s shadow despite inventing or acquiring what would become some of the hottest trends in social. Yet Snap Inc. could develop alliances with a platform that leverages its differentiators — a teen audience that doesn’t care for Facebook, inherent privacy and custom avatars. Through an army of developers, Snapchat might find the firepower to challenge the blue empire.
For more on Snapchat and its competitors, check out our other coverage:
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They say you can’t predict the weather. Acquisitions are often the same way. If you had told me yesterday, for instance, that adorable weather app Poncho was about to be acquired and effectively shuttered by a direct-to-consumer beverage company, I’d have told you that’s about as plausible as a cat who’s also a meteorologist.
And yet, here we are. Dirty Lemon, a high-end drink maker that sells products through text message for ~$10 a pop, has purchased the beloved app. The company confirmed the acquisition in a press release that contains the following buzzwordy quote from CEO Zak Normandin: “This partnership advances our vision to build a frictionless conversational platform by expanding our technological capabilities as an organization.”
Well, yeah, obviously.
Poncho was a bit more straightforward in describing what all of this means for the fate of the app. “It means no more weather…forecasts,” reads the note on the company’s front page. “Obvi there will still be weather, duh lol. And I hope you think of me every time you look at it, unless it’s nasty weather in which case pls think of a competitor weather service instead.”
As far as what this means for Poncho itself, the company’s CEO Sam Mandel will be serving as an adviser for Dirty Lemon, and the rest of the team will be folded into its parent company. The employees will work to help improve the drink company’s SMS-based sales model.
Mandel tells Fast Company that the service ultimately wasn’t able to monetize its product, in spite of raising $2 million courtesy of an appearance on Planet of the Apps last year. “We weren’t able to achieve critical mass,” he says. “It’s been a challenge […] to build a product that was independently compelling.”
The same, apparently, can’t be said for Dirty Lemon’s pricey beverage business.
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Imgur is the internet’s best time sink, where 250 million monthly users silently consume an endless community-curated collection of absurd GIFs, inspiring tales, pop science explainers and giant meme dumps. But what it’s never had is video. That was a differentiator that made it ideal for quiet browsing in class, on public transit or in bed. Since none of the content required audio, you never had to worry about grabbing your headphones or disturbing those around you.
But the lack of video was also holding Imgur back. Sometimes you need to hear a crazy cat meow, or a baby giggling, or a crappy robot explode. So users would have to hunt down the “sauce,” aka the GIF’s source video, on another site. Oh, and advertisers love video and will pay a boatload more for it than a silent GIF or static image.
And so, Imgur is evolving with today’s launch of video. You can check them out, including this ream of popular GIFs reunited with their soundtracks, on the Imgur Unmuted channel.
The shift comes at a pivotal moment for the company. Launched in 2009, founder Alan Schaaf bootstrapped the startup to 130 million monthly visitors over the course of five years before finally taking a $40 million Series A from Andreessen Horowitz in 2014. Two years later it augmented its flimsy banner ads with full-screen promoted posts while trying not to damage the irreverent nature of the app.
Imgur’s Chief Operating Officer Roy Sehgal, its Sheryl Sandberg, tells me that as of recently “we were cash flow positive” before revealing “we expect to be profitable this year.”
Video could push Imgur to that milestone. The more organic video posts from users, the easier it will be for Imgur to slide in lucrative video ads. Facebook printed money with the same strategy, rolling out auto-play video in 2014 to pave the way for video ads that command high prices from businesses. Imgur recently began allowing video ads, but they stuck out, seeming to violate the app’s code of silence. Now Imgur is training its users to tolerate or even embrace audio and video.
Starting today, everyone can watch videos on Imgur, while iOS users can post video, with that opening to more people soon. Wisely, sound is off by default so you won’t get accidentally blasted, and technically you could just pretend they’re GIFs if you don’t click the audio button in the bottom right. They’re also limited to 30 seconds, so you won’t have lengthy YouTube reposts or as many copyright concerns, and they can be trimmed in the uploader.
“We’ve been making the transformation from an image community to a community-powered entertainment platform,” says Sehgal. Video could keep Imgur’s legion of users growing, and make sure they can experience today’s hottest content in whatever format it’s made for.
“We realized there was a vector of content we were not supporting that we thought our users would want,” Sehgal notes. The launch comes following the addition of much-requested Favorites folders and chat, and the Snapchat Stories-esque Snacks GIFs that no one asked for.
But video will bring a new sense of FOMO to those watching discretely. They’ll either have to swipe past the videos or miss the aural dimension. That could splinter Imgurians, who are otherwise united by a homescreen that shows identical top-rated content to everyone, unlike the fractured and personalized landing pages of most social networks. Some of Imgur’s funniest content relies on inside jokes powered by everyone having the right prerequisite knowledge from seeing the same things.
“They are definitely surprised,” says Sehgal, but he claims “the reaction has been very positive.” That’s not exactly clear from reading the Imgur Most Viral homepage, which just got a desktop redesign with bigger previews and easy access to popular tags you can explore. GIFs and still images still dominate and I’ve hardly seen any videos.
That could change as Imgur plans on equipping users with new editing tools to help them turn generic clips into weird and wacky stuff people love to upvote. Imgur’s existing Video-To-GIF creation tool has been a hit. Hopefully future editing tools will let people add custom subtitles, stickers, interjected titling screens and more. Those will be crucial to keep video from making Imgur generic.
Alan Schaaf, founder of Imgur, and his sister/community director Sarah Schaaf, speaking at TechCrunch Disrupt
The pivot to video may be inevitable for all online content. Combined with every app from Instagram to Netflix to Airbnb adopting Snapchat’s Stories, there’s an unsettling convergence going on. Video may be the most vivid and emotive medium. Yet we’ll lose something if there’s a social network singularity where they all have the same features.
Imgur is looking to become a business that’s palatable to a mass audience with video. But it must take care not to forfeit esoteric absurdity that’s made it a vacation from the overwhelming news and envy spiraling of other feeds.
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Movable Ink has always prided itself on providing marketers with a way to deliver highly customized emails, but today the company decided to take that one step further. It announced an SDK that enables developers to build custom applets to add their own unique information to any email.
The company has always seen itself as a platform on which marketers can build these highly customized email marketing campaigns, says Bridget Bidlack SVP of product at Movable Ink .
“We built our business on making it easier for marketers to add intelligent content into any email campaign through a library of hundreds of apps. With our [latest] launch, we’re really opening up our development framework to agencies and system integrators so that they can create those apps on their own,” Bidlack explained.
This means companies are free to create any type of data integration they wish and not simply rely on Movable Ink to supply it for them. Bidlack says that could be anything from the current weather to accurate inventory levels, loyalty point scores and recent purchase activity.
What’s more, Movable Ink doesn’t really care about the source of the data. It could come from the company CRM system, internal database or offer management tool. Bidlack says Movable Ink can incorporate that data into an email regardless of where it’s stored.
This all matters because the company’s whole raison d’etre is about providing a customized email experience for every user. Instead of getting a generic email marketing campaign, you would get something that pulls in details from a variety of sources inside the company to build a custom email aimed directly at the individual recipient.
Company co-founder and CEO Vivek Sharma says that when they launched in 2010, service providers at the time were focused on how many people they could reach and open rate, but nobody was really thinking about the content. His company wanted to fill that gap by focusing specifically on building emails with customized content.
As Sharma said, they didn’t try to take on the email service providers. Instead they wanted to build this intelligent customization layer on top. They have grown increasingly sophisticated with their approach in the last 8 years and count companies like Dunkin’ Donuts, Bloomingdale’s, Comcast and Delta among their 500+ customers. They also have strategic partnerships with companies in the space like Salesforce, Oracle, IBM, Cheetah Digital, Epsilon and many others.
The approach seems to be working. The company has raised a modest $14 million since it launched in 2010, but today it boasts $40 million in annual recurring revenue, according to Sharma.
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Skyfire co-founder Nitin Bhandari is working on a new approach to cutting our addiction to social media and reducing screen time with a startup called ZenScreen.
The startup has raised $700,000 in funding from Opera (now Otello) and assorted angel investors. It launched iOS and Android apps last month, as well as a Chrome browser extension.
Bhandari, who also served as senior vice president of consumer apps at Opera after the acquisition of Skyfire, said that during his work on mobile browsers and apps, he started to worry about whether creating more engaging — even addictive — apps was a worthwhile goal: “The cognitive dissonance was really eating at me and my team.”
Existing apps lock you out of your browser or smartphone for limited periods of time — for example, I use Forest to cut down on distractions when I need to focus on writing. But Bhandari said the “don’t even touch your phone” approach is “just not practical” for many people.
So ZenScreen includes a number of different features that are designed to create what Bhandari said is “almost like a balanced digital diet.” (In fact, ZenScreen created an “AppKins Digital Health Pyramid” showing which apps you can use as much as you want, and others that should be limited.) Adults can use it to control their own app usage, as well as that of their kids.
For example, instead of trying to keep you off your phone for, say, an hour each morning, ZenScreen offers something called Smart Mornings, where you have 10 minutes to access social apps, followed by 20 minutes where you can only open work apps and utilities. Similarly, you can set limits on how much time you spend on social/entertainment apps during the day and restrict social media again when it’s close to bedtime.
To do this, Bhandari said ZenScreen had to solve “a really hard problem to figure out which app is being used and how long it’s in the foreground.” The company uses VPN technology to monitor your app usage, though Bhandari said, “We have a very unique VPN where all of the technology runs right on your device and sensitive data never comes to our servers.”
ZenScreen offers access to personal app usage analytics and its Quiet Time feature for free, then charges $4.99 per month for everything else.
“I actually compare our pricing to a gym membership — that’s kind of what we’re doing for your brain,” Bahndari said. “When you compare it to $80 a month, or $100 a month for the gym, $4.99 seems like such a no brainer if this topic is important to you.”
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Following the success of the live mobile game show HQ Trivia, a team of serial entrepreneurs have begun testing the market to see if another game show concept can work, too. Their new game show-inspired app, Gravy, is meant to be a riff on the “Price is Right” combined with a QVC-style shopping experience. That is, the “contestants” compete for discounts of 30 to 70 percent off the products advertised, with a portion of the proceeds going to charity. In addition, through a side game, users can guess when the product – whose quantities are unknown – will sell out and at what price. Those who guess closest win a cash prize.
The startup was created by Mark McGuire, Brian Wiegand, and Craig Andler – the founding team behind Jellyfish.com, an older social shopping network that was acquired by Microsoft back in 2007, to help create Bing Shopping. They’ve also paired up on other projects, including NameProtect (before Jellyfish), printable coupons resource Hopster, social network Nextt, and e-commerce subscription retail site, Alice.com. These have either exited or shut down or both.
The team’s efforts imply a clear passion for working with brands, but getting consumers to connect with brands in new ways is far more difficult, as their track record shows.
That’s why they’re now trying Gravy.
The hope is that the excitement around seeing the product unveiled nightly – and knowing you’ll get a big discount if you buy – will become an entirely new ad unit of sorts, while keeping players engaged in a game-show like experience.
“One of the challenges with millennials is their short attention spans, and they don’t respond well to interruptive advertising,” explains Wiegand, of why the team wanted to build this startup. “I don’t think anyone’s really mastered how to monetize live video. So we came up with this opportunity to create this new ad unit where brands could tell their story, and – for seven or eight or nine minutes – create a live shopping event where millennials can tune in and hear that story but in a fun, gamified kind of manner,” he says.
Here’s how Gravy works. Every night, at 8:30 PM ET in the Gravy iOS app, a live host will unveil the product users can buy. Currently, there’s a rotating selection of hosts who work on a per-show contract basis, usually local comedians – not brand reps.
Players are not told how many items are available, but it’s typically anywhere from two to twenty.
Then the price starts to drop. If you buy early, you’ll have a chance to snag it at a slight discount. But the longer you wait, the higher the percentage off will become. However, you don’t know who else could snatch it up first and when. If you wait too long, the product will sell out.
Meanwhile, if you’re not interested in the product itself, you can guess when you expect it to sell out (meaning, at which price.) Those ten or so closest will receive a small cash prize – a split of maybe $200 or $300, with first place receiving the largest chunk.
At least 20 percent of sales are given away to charity – a nod, I suppose, to millennials’ interest in do-gooder style companies. But ultimately, that decision that has more to do with the fact that Gravy doesn’t aim to be a retailer – it’s not another deal-of-the-day destination like Woot!, despite the similarities around generating product excitement.
Instead, it expects brands to donate products and pay a fee for the “advertising opportunity” Gravy offers.
Brands will like Gravy because they get millennials’ attention for seven minutes or more, Wiegand says. “They love the engagement. It’s a highly engaged audience…I have a chance to buy the products, so I’m heavily engaged in thinking about that product. The recall, memorability, and all of the subsequent buzz – tweeting and all the social media that gets created because of that – is great,” he adds.
However, none of this is proven out yet – Gravy is just a couple of weeks old.
So far, around 50 percent of the products it has featured have actually been donated by brands, including 23andMe, 3D Doodler, Tapplock, and others. The rest have been subsidized by Gravy, including the bigger draws – like a DJI drone, for example.
It’s not yet charging for the ad opportunity, either, as it’s hoping to grow the audience first.
The company says that’s already underway. After alerting friends and family to the app’s launch, the games are seeing 600+ players nightly, Wiegand claims, and is growing its audience 15 percent week-over-week. Around half of those who signed up to play are returning to watch around three shows per week, he says.
While the early numbers are promising if true, and it’s clear the team likes to work in the general space of connecting brands with consumers, Gravy still feels – like much of what the founders have created before – designed primarily with the needs of brands in mind, before that of consumers.
A “Price is Right”-style app would be a lot of fun, but this isn’t it – it’s, at the end of the day, an invitation to watch an ad and shop at a discount. That’s not something consumers may want to do every day, long-term – even if you try to woo them with a small cash prize won through a guessing game.
And like Trivia HQ , which has dropped from a top 20 app to the 140’s (by App Store overall rank, the shine may eventually wear off for Gravy, too. Especially because it’s not primarily a game – and millennials, as fickle and short attention-spanned as they may be (really? the generation that binges entire TV seasons in a few days?), will know it.
Wiegand isn’t concerned, though.
He says he gets bored with trivia apps in a few weeks, but Gravy is different.
“I always shop and I always like a deal. The deal industry and the shopping industry are so much larger than the trivia space,” Wiegand insists. “And the thrill of seeing a product that you like going down into the sixties and seventies percent off is unbelievably thrilling,” he enthuses. “We are able to feature things that have the best price on the planet of first-run products…it creates this heart-pounding, exhilarating and experience like, ‘Should I buy? Oh my God, look at this price. I can’t turn it down,’” he says.
The company raised $2.1 million in seed funding from a range of investors, including the founders at the turn of the year. Around eighty percent was outside capital, led by New Capital. The under-20 person team is based in both Madison and Minneapolis.
Gravy is on the App Store here.
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Earlier this week, it came to light that Apple had removed a number of VoIP-based calling apps from the App Store, at the request of the Chinese government. The apps had been using CallKit, Apple’s new developer toolset that provides the calling interface for VoIP apps, freeing up developers to handle the backend communications. China’s government asked developers, by way of Apple, to remove CallKit from their apps sold on the China App Store, or they can remove their apps entirely.
Notices Apple sent out to the developers were first spotted by 9to5Mac, who shared a snippet from of one of the emails.
The email states that the Chinese Ministry of Industry and Information Technology (MIIT) “requested that CallKit be deactivated in app apps available on the China App Store,” and informed the developer they would need to comply with this regulation in order to have their app approved.
The regulation only impacts apps distributed in the China App Store.
We understand that the apps can still use CallKit and be sold in other markets outside the region.
Apple is not publicly commenting on the matter.
The pushback against CallKit is another means of discouraging people from developing or using VoIP services in China, without having to go so far as to ban the apps directly. It wouldn’t be the first time China has cracked down in this area. In November, Microsoft’s Skype was also pulled from the Apple and Android app stores.
The government also last year ordered VPN apps, which help users route around the Great Firewall, to be pulled from app stores – another order with which Apple complied.
Other social media apps, like WhatsApp and Facebook, are also disrupted at times, and newspapers’ apps like those from The NYT and WSJ are blocked, too.
According to data pulled by app store intelligence firm Sensor Tower, two dozen apps with CallKit had been removed during the week prior to the news reports.
That list, along with the date removed and publisher name, is below:
Sensor Tower notes it’s possible that there are other apps removed from additional stores, but doesn’t have that data.
In addition, this list only includes those apps that have been downloaded enough times to rank in the top 1,500 of an app category at some point – beyond that Sensor Tower wouldn’t pick it up. But an app that wasn’t ranked would have had so few downloads that the impact of its removal would be minimal.
Nevertheless, you can see list includes a few well-known names, including Cisco’s Webex Teams and Google’s Duo video calling app, among those from other operators and VoIP calling providers.
The full text of Apple’s email is below:
From Apple
5. Legal: Preamble
Guideline 5.0 – LegalRecently, the Chinese Ministry of Industry and Information Technology (MIIT) requested that CallKit functionality be deactivated in all apps available on the China App Store. During our review, we found that your app currently includes CallKit functionality and has China listed as an available territory in iTunes Connect.
Next Steps
This app cannot be approved with CallKit functionality active in China. Please make the appropriate changes and resubmit this app for review. If you have already ensured that CallKit functionality is not active in China, you may reply to this message in Resolution Center to confirm. Voice over Internet Protocol (VoIP) call functionality continues to be allowed but can no longer take advantage of CallKit’s intuitive look and feel. CallKit can continue to be used in apps outside of China.
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Snapchat is taking another shot at location after its always-on coordinate-broadcasting Snap Map proved a bit invasive for some users. Snapchat now lets you send your ongoing real-time location to a friend, or request theirs, which show up on the Snap Map and within your message thread.
Essentially, this is location sharing built for the intimacy people love about Snapchat, rather than the foreign and a little freaky idea of giving a wide swath of your contacts access to your whereabouts through Snap Map. As Facebook, Instagram and WhatsApp ruthlessly exploit their clones of Stories, it’s the more private, close friends features like this and ephemeral messaging that are Snapchat’s best shot at staying relevant.
TechCrunch was tipped off to the location feature by our reader Chand Sethi (thanks!) and now Snapchat confirms it’s been slowly rolling out to iOS and Android users over the past few weeks. Snap Map, which launched last June, has always offered the option to only share with specific friends instead of all of them. Still, the whole idea of location broadcasting might have scared some users into staying in only-me Ghost Mode. This new feature is Snap’s chance to get them on board, one friend at a time.
Now when you long-press on a friend’s name or hit the three-line hamburger button on a chat thread, you’ll get the option to Send Location or Request Location. It only works with bi-directional friends, so you can’t ask for the spot of your favorite Snap star if they don’t follow you back, and you can turn off getting requests in your settings if people are spamming you.
Location shared through this feature will only update live for eight hours after you last open the app. You can cancel someone’s access at any time through the Snap Map. And if you’ve never enabled it, you’ll go through the location consent flow first.
By letting users dip their toes in, Snapchat could get more users active on Snap Map. After its June 2017 launch, it hit 35 million daily viewers, but that number was at 19 million and sinking by November, according to leaked data. In February, when it launched on web, Snapchat said it had 100 million monthly users — but as Snap never shares monthly user numbers and instead relies on daily counts, the fact that it had to go with a monthly stat here showed some insecurity about its popularity.
Along with Discover, Snap Map represent one of the app’s best differentiators. Investing in improvements here is wise. After all, it might only be a matter of time before we see an Insta Map.
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Avast has found that many low-cost, non-Google-certifed Android phones shipped with a strain of malware built in that could send users to download apps they didn’t intend to access. The malware, called called Cosiloon, overlays advertisements over the operating system in order to promote apps or even trick users into downloading apps. Devices effected shipped from ZTE, Archos and myPhone.
The app consists of a dropper and a payload. “The dropper is a small application with no obfuscation, located on the /system partition of affected devices. The app is completely passive, only visible to the user in the list of system applications under ‘settings.’ We have seen the dropper with two different names, ‘CrashService’ and ‘ImeMess,’” wrote Avast. The dropper then connects with a website to grab the payloads that the hackers wish to install on the phone. “The XML manifest contains information about what to download, which services to start and contains a whitelist programmed to potentially exclude specific countries and devices from infection. However, we’ve never seen the country whitelist used, and just a few devices were whitelisted in early versions. Currently, no countries or devices are whitelisted. The entire Cosiloon URL is hardcoded in the APK.”
The dropper is part of the system’s firmware and is not easily removed.
To summarize:
The dropper can install application packages defined by the manifest downloaded via an unencrypted HTTP connection without the user’s consent or knowledge.
The dropper is preinstalled somewhere in the supply chain, by the manufacturer, OEM or carrier.
The user cannot remove the dropper, because it is a system application, part of the device’s firmware.
Avast can detect and remove the payloads and they recommend following these instructions to disable the dropper. If the dropper spots antivirus software on your phone it will actually stop notifications but it will still recommend downloads as you browse in your default browser, a gateway to grabbing more (and worse) malware. Engadget notes that this vector is similar to the Lenovo “Superfish” exploit that shipped thousands of computers with malware built in.
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