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This time instead of exposing users’ data, a Facebook bug erased it. A previously undisclosed Facebook glitch caused it to delete some users’ Live videos if they tried to post them to their Story and the News Feed after finishing their broadcast. Facebook wouldn’t say how many users or livestreams were impacted, but told the bug was intermittent and affected a minority of all Live videos. It’s since patched the bug and restored some of the videos, but is notifying some users with an apology that their Live videos have been deleted permanently.
The bug raises the question of whether Facebook is a reliable place to share and store our memories and important moments. In March, Facebook COO Sheryl Sandberg told congress regarding the Cambridge Analytica scandal that “We have a responsibility to protect your data – and if we can’t, then we don’t deserve to serve you.” Between that misappropriation of user biographical data, the recent breach that let hackers steal the access tokens that would let them take over 50 million Facebook accounts, wrongful changes to users’ default sharing privacy settings, and now this, some users may conclude Facebook in fact no longer deserves to serve them.
Facebook user Tommy Gabriel Sparandera provided TechCrunch with this screenshot showing the apology note from Facebook on his profile. It reads “Information About Your Live Videos: Due to a technical issue, one or more of your live videos may have been deleted from your timeline and couldn’t be restored. We understand how important your live videos can be and apologize that this happened.”
When TechCrunch asked Facebook about the issue, it confirmed the problem and provided this statement: ““We recently discovered a technical issue that removed live videos from some people’s Facebook Timelines. We have resolved this issue and restored many of these videos to people’s Timelines. People whose videos we were unable to restore will get a notification on Facebook. We know saving memories on Facebook is important to people, and we apologize for this error.”
Facebook made a huge push to own the concept of “going Live” in 2016 with TV commercials, billboards and more designed to overshadow competitors like Twitter’s Periscope. It eventually succeeded, with Periscope’s popularity fading while one in five Facebook videos became Live broadcasts. But in its blitz to win this market, it didn’t build adequate safety and moderation tools. That led to suicides and violence being livestreamed to audiences before Facebook’s content police could take down the videos.
Nowadays, most users don’t go live frequently unless they’re some kind of influencer, public figure, or journalist. When they do see something important transpiring, Facebook has positioned itself as the way to broadcast it. But if users can’t be sure Facebook will properly save those videos, it could persuade them it’s not worth becoming a camera man instead of a participant in life’s most interesting moments.
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One of the latest additions to the on-demand economy is Papa, a mobile app that connects college students with adults over 60 in need of support and companionship.
The recent graduate of Y Combinator’s accelerator program has raised a $2.4 million round of funding to expand its service throughout Florida and to five additional states next year, beginning with Pennsylvania. Initialized Capital led the round, with participation from Sound Ventures.
Headquartered in Miami, the startup was founded last year by chief executive officer Andrew Parker. The idea came to him while he was juggling a full-time job at a startup and caring for his grandfather, who had early onset dementia.
“I’ve always been a connector of humans,” Parker, the former vice president of health systems at telehealth company MDLIVE, told TechCrunch. “I’ve always naturally felt comfortable with all walks of life and all age groups and have just felt human connection is really critical.”
Seniors can request a “Papa Pal” using the company’s mobile app, desktop site or by phone. The pals can pick them up and take them out for an activity or have them over to play a game, complete household chores, teach them how to use social media and other technology or simply to chat. A senior is matched with a student, who must complete a “rigorous” background check, in as little as 30 seconds.
Parker says there are 600 students working with Papa an average of 25 hours per month.
“We’ve been fortunate that this is something the students really want to be part of,” he said. “They aren’t doing this for a couple extra dollars. They are doing this to help the community.”
The service costs seniors $20 per hour, $12 of which is paid to the students and $8 is returned to Papa. It’s not a subscription-based service, but seniors can pay for a premium option that lets them choose between three Papa Pals instead of being randomly paired with one of the several hundred options. The students do not provide any personal care, like bathing or grooming. And they are not a pick-up and drop-off service, like Uber or Lyft.
“We believe the Papa team has found a unique way to combat loneliness and depression in older adults,” said Alexis Ohanian, co-founder and managing partner of Initialized Capital, in a statement. “The experience that Papa Pals bring their members make it seem like they are part of a family.”
In addition to expanding to new markets, Papa is in the process of partnering with insurance companies with a goal of allowing seniors to pay for some of its services through their Medicare plans.
“Loneliness is a crisis. It’s a disease. It’s killing people prematurely,” Parker said. “We are providing a really massive impact to these people’s lives.”
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The effortless way you fast forward through Stories could be coming to more of Instagram . A screenshot from user Suprateek Bose shows Instagram “Introducing a new way to move through posts — Tap through posts, just like you tap through stories.”
Now Instagram confirms to TechCrunch that it’s testing tap to advance within Explore, and a spokesperson provided this statement: “We’re always testing ways to improve the experience on Instagram and bring you closer to the people and things you love.” As for whether this could come to the main feed, an Instagram spokesperson tells me that not something it’s actively thinking about right now.
Instagram already uses an auto-advance feature in its Videos You Might Like section of Explore, jumping down to the next video when the last one finishes. It previously offered themed video collections around Halloween and top creators too. But for photos where it’s not clear when you’re done viewing, a quick tap is the closest thing to Instagram propelling you through posts automatically.
Next: turn your mind off completely. Succumb to the feed.
Open instagram, and it does the browsing of the feed for you.
Like by smiling.
Comment by grunting one of 5 known emotions at your phone. https://t.co/EzrJWccjbh
— PaSKULL D’Silva
(@pasql) October 11, 2018
Tap to advance, pioneered by Snapchat, eliminates the need for big thumbstrokes on your touch screen that can get tiring after awhile. It also means users always see media full-screen rather than having to fiddle with scrolling the perfect amount to see an entire post. Together, these create a more relaxing browsing experience that can devour hours of a user’s time. Instagram doesn’t show ads in Explore, but tap-to-advance could save your thumb stamina for more feed and Stories viewing where it does earn money. While Snapchat remains the teen favorite, Instagram could cater to seniors with arthritis with this new method of navigation (no, seriously, swiping can be tough on the joints for some people).
The fact that tap-to-advance is now testing but Instagram still hasn’t actually rolled out the Your Activity screentime digital well-being dashboard it says was launching two months ago begs the question of whether it really wants us to be more purposeful with our social media usage.
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What if you could peek behind what’s in your photos, like you’re moving your head to see what’s inside a window? That’s the futuristic promise of Facebook 3D photos. After announcing the feature at F8 in May, Facebook is now rolling out 3D photos to add make-believe depth to your iPhone portrait mode shots. Shoot one, tap the new 3D photos option in the status update composer, select a portrait mode photo and users on the desktop or mobile News Feed as well as in VR through Oculus Go’s browser or Firefox on Oculus Rift can tap/click and drag or move their head to see the photo’s depth. Everyone can now view 3D photos and the ability to create them will open to everyone in the coming weeks.
Facebook is constantly in search of ways to keep the News Feed interesting. What started with text and photos eventually expanded into videos and live broadcasts, and now to 360 photos and 3D photos. Facebook hopes if it’s the exclusive social media home for these new kinds of content, you’ll come back to explore and rack up some ad views in the meantime. Sometimes that means embracing mind-bending new formats like VR memories that recreate a scene in digital pointillism based on a photo.
So how exactly do 3D photos work? Our writer Devin Coldewey did a deep-dive earlier this year into how Facebook uses AI to stitch together real layers of the photo with what it infers should be there if you tilted your perspective. Since portrait mode fires off both of a phone’s cameras simultaneously, parallax differences can be used to recreate what’s behind the subject.
To create the best 3D photos with your iPhone 7+, 8+, X or XS (more phones will work with the feature in the future), Facebook recommends you keep your subject three to four feet away, and have things in the foreground and background. Distinct colors will make the layers separate better, and transparent or shiny objects like glass or plastic can throw off the AI.
Originally, the idea was to democratize the creation of VR content. But with headset penetration still relatively low, it’s the ability to display depth in the News Feed that will have the greatest impact for Facebook. In an era where Facebook’s cool is waning, hosting next-generation art forms could make it a must-visit property even as more of our socializing moves to Instagram.
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SpankChain, a cryptocurrency aimed at decentralized sex cams, has announced that a hacker stole about $38,000 from their payment channel thanks to a broken smart contract. They wrote:
At 6pm PST Saturday, an unknown attacker drained 165.38 ETH (~$38,000) from our payment channel smart contract which also resulted in $4,000 worth of BOOTY on the contract becoming immobilized. Of the stolen/immobilized ETH/BOOTY, 34.99 ETH (~$8,000) and 1271.88 BOOTY belongs to users (~$9,300 total), and the rest belonged to SpankChain.
Our immediate priority has been to provide complete reimbursements to all users who lost funds. We are preparing an ETH airdrop to cover all $9,300 worth of ETH and BOOTY that belonged to users. Funds will be sent directly to users’ SpankPay accounts, and will be available as soon as we reboot Spank.Live.
The hacker used a ‘reentrancy’ bug in which the user calls the same transfer multiple times, draining a little Ethereum each time. The bug is the same one that previously affected the DAO.
The company pointed out that a security audit on their smart contract would have cost $50,000, a bit more than the amount lost. “As we move forward and grow, we will be stepping up our security practices, and making sure to get multiple internal audits for any smart contract code we publish, as well as at least one professional external audit,” they wrote.
I’ve reached out to the company for clarification but in short it seems the spanker has become the spankee.
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Fortnite’s journey to Android has been an adventure unto itself. It first launched as a Samsung exclusive, alongside the Note 9, before circumventing the Play Store to arrive on Google’s Mobile operating system.
Until now, however, actually getting the game required going to the site, signing up and waiting for an invite. Epic announced today via Twitter that it’s finally cutting that red tape. While the company is still sidestepping Play in order to keep its earnings to itself, downloading the game is a simple as scanning a QR code from its site.
No invite needed – download the Fortnite Beta now on any compatible Android device
Time to squad up: https://t.co/lH95t8qkwd pic.twitter.com/9UZNG7oFXd
— Fortnite (@FortniteGame) October 11, 2018
Not that any of those extra steps were hurting the game. The wildly popular hit 15 million installs a mere three weeks after launching on the OS.
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Fresh off a $150 million round of funding, kids’ gaming platform Roblox is making its first acquisition. The company says it’s acquiring the small startup PacketZoom, bringing its team and technology in-house to help it improve mobile application performance as its platform expands further into worldwide markets.
Founded in 2013, and based in San Mateo, California, PacketZoom had raised a $5 million Series A late last year. The company combines a content delivery network (CDN) to speed up performance with an application performance management tool to identify issues in a single package, TechCrunch had explained at the time.
The company’s products allow developers access to analytics about the app and network-performance related issues, as well as optimize app delivery and content downloads – up to 2 to 3 times faster.
The system in particular is designed to overcome the limitations of slow and unreliable networks, like those found in emerging markets. It also helps to ensure faster and lower latency data transfers worldwide.
It’s clear how this acquisition makes sense for Roblox, which offers a platform where kids create and play in 3D worlds and games and has global expansion in mind. With PacketZoom integrated into its gaming platform, users will be able to join games faster and have a better experience when playing on mobile devices.
Roblox had said earlier this year it was cash-flow positive and continues to be profitable. It raised funds in order to stock its war chest and have a buffer, while focused on its international expansion efforts. It also said it would use the funds to make acquisitions and open offices outside the U.S. in some regions, like China.
PacketZoom had raised $11.2 million to date from investors including Founder Collective, Tandem Capital, First Round Capital, Baseline Ventures, Arafura Ventures, and others.
According to PacketZoom’s website, it was working with customers like Glu Mobile, Sephora, Photofy, Inshorts, Upwork, News Republic, Wave, Belcorp, GOTA, Netmeds, Houzify, Wooplr, Fluik Entertainment, Wondermall, and others. These relationships will be wound down, as Roblox plans to only use the IP internally, not to support other customers.
Roblox declined to speak to the acquisition price, but notes it was an all-cash deal. It includes all of PacketZoom’s IP and code. PacketZoom’s founder and CTO, Chetan Ahuja, along with the PacketZoom’s four-person engineering team will join Roblox.
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If you miss the old AOL chat rooms, you’ll love Facebook’s plan to combine Groups and Messenger without spamming you to death. Starting today, Facebook will gradually roll out the ability for members of Facebook Groups to launch group chats about specific sub-topics that up to 250 members can join. They can also start audio or video calls with up to 50 members. A dog owners’ Group could spawn threads for discussing spontaneous park meetups, grooming tips or sharing photos as their puppies grow up. Chat for Groups could make Facebook’s discussion forums more real-time and engaging, strengthening loyalty to one of the social network’s most differentiated features.
But instead of immediately alerting you of every message in every thread, you’ll first get a Facebook Groups notification inviting you to each new group chat you have to voluntarily join to receive further notifications. If you miss that initial alert, you can always go to the new Chat tab on Facebook Groups to browse the active threads or launch a new one. And if a Group chat gets overwhelming, you can turn off notifications about message reactions and Messenger games, or opt to only be notified if you’re @ mentioned in the thread. As a last resort against spam, Group admins can always shut down a group chat or limit their creation to only other admins.
Facebook has been poking around how it could integrate Messenger and Groups for a while. It already offers group chat for up to 250 members of a Facebook Event, and in 2016 Messenger tested public discussion “Rooms.” Now Facebook has settled on building chat as an extension of its existing Groups instead.
As the News Feed gets more politically combative and the algorithm preferences generalist content that’s appealing to everyone, there’s less room for niche interest content on Facebook. That’s contributed to an explosion of group chat activity on competitors like Telegram. WhatsApp revamped its own group chats with more admin tools in May to fight off this threat.
With 1.4 billion people active in Facebook Groups each month as part of tens of millions of active Groups, the feature generates a ton of activity and return visits for Facebook. With Groups Chats, Facebook expects users could “plan events, arrange in-person meetings, or have deeper discussions.” Messaging could also help Facebook build toward its goal of getting 1 billion people into what it calls “meaningful Groups” after it announced 200 million people already were as of May. With all the scandals plaguing its reputation and concerns that it polarizes the populace, Facebook is eager to find more ways to show it actually brings people together.
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Last year, Mozilla made its first acquisition by snatching up Pocket, the Instapaper competitor that helps you save longer articles for later reading. Today, this popular reading app is getting a major update that gives its app a visual makeover, including a new dark mode, and most importantly, a better way to listen to the content you’ve saved.
Pocket had added a text-to-speech feature several years ago, so you could listen to an audio version of your saved articles, instead of reading them. Instapaper today offers a similar option.
But these text-to-speech engines often sound robotic and mangle words, leading to a poor listening experience. They’ll work in a pinch when you really need to catch up with some reading, and can’t sit down to do it. But they’re definitely not ideal.
Today, Pocket is addressing this problem with the launch of a new listening feature that will allow for a more human-sounding voice. On iOS and Android, the listen feature will be powered by Amazon Polly, Mozilla says.
First introduced at Amazon’s re:Invent developer event in November 2016, Polly uses machine learning technologies to deliver more life-like speech. Polly also understands words in context. For example, it knows that the word “live” would be pronounced differently based on its usage. (E.g. “I live in Seattle” vs. “Live from New York.”) The technology has evolved since to support speech marks, a timbre effect, and dynamic range compression, among other things.
To take advantage of the updated “Listen” feature, users just tap the new icon in the top-left corner of the Pocket mobile app to start playing their articles. It’s like your own personalized podcast, Mozilla notes.
In addition, the app has been given a redesign that gives it a clean, less cluttered look-and-feel, and introduces a new app-wide dark mode and sepia themes, for those who want a different sort of reading experience.
The redesign includes updated typography and fonts, focused on making long reads more comfortable, as well.
“At Mozilla, we love the web. Sometimes we want to surf, and the Firefox team has been working on ways to surf like an absolute champ with features like Firefox Advance,” said Mark Mayo, Chief Product Officer at Firefox, in a statement about the launch. “Sometimes, though, we want to settle down and read or listen to a few great pages. That’s where Pocket shines, and the new Pocket makes it even easier to enjoy the best of the web when you’re on the go in your own focused and uncluttered space,” he said.
The updated version of Pocket is live on the web, iOS and Android, as of today.
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The sharing economy ends up sharing a ton of labor’s earnings with middlemen like Uber and Airbnb, and $38 million-funded Origin wants the next great two-sided marketplace to be decentralized on the blockchain so drivers and riders or hosts and guests can connect directly and avoid paying steep fees that can range up to 20 percent or higher. So today Origin launches its decentralized marketplace protocol on the ethereum mainnet that replaces a central business that connects users and vendors with a smart contract.
“Marketplaces don’t redistribute the profits they make to members. They accrue to founders and venture capitalists,” said Origin co-founder Matt Liu, who was the third product manager at YouTube. “Building these decentralized marketplaces, we want to make them peer-to-peer, not peer-to-corporate-monopoly-to-peer.” When people transact through Origin, it plans to issue them tokens that will let them participate in the governance of the protocol, and could incentivize them to get on these marketplaces early as well as convince others to use them.
Origin’s in-house marketplace DApp
Today’s mainnet beta sees Origin offering its own basic decentralized app that operates like a Craigslist on the blockchain. Users can create a profile, connect their ethereum wallet through services like MetaMask, browse product and service listings, message each other to arrange transactions through smart contracts with no extra fees, leave reviews and appeal disputes to Origin’s in-house arbitrators.
Eventually, with the Origin protocol, developers will be able to quickly build their own sub-marketplaces for specific services like dog walking, house cleaning, ridesharing and more. These developers can opt to charge fees, though Origin hopes the cost-savings from its blockchain platform will let them undercut non-blockchain services. And vendors can offer a commission to any marketplace that gets their listing matched/sold.
It might be years before the necessary infrastructure like login systems and simple wallets make it easy for developers and mainstream users to build and adopt DApps built on Origin. But it has plenty of runway thanks to $3 million in seed token sale funding from Pantera Capital, $6.6 million raised through a Coinlist token sale, plus $26.4 million in traditional venture funding from Pantera Capital, Foundation Capital, Garry Tan, Alexis Ohanian, Gil Penchina, Kamal Ravikant, Steve Jang and Randall Kaplan.
“Marketplaces are at the core of what makes the internet so valuable and useful and the Origin team has one of the most promising blockchain platforms for the new sharing economy — with currency baked in — this could be really disruptive (and one of the best utilizations of the ethereum blockchain),” says Ohanian, the Reddit and Initialized Capital co-founder.
Liu and co-founder Josh Fraser came up with the idea after trying to imagine the downstream effects of ethereum. Liu recalls thinking, “What if we could replace dozens of multi-million and multi-billion-dollar companies with open-source protocols that aren’t owned or controlled by anyone?”
Origin co-founders (from left): Matthew Liu and Josh Fraser
So why would marketplaces want to build on Origin instead of creating their own blockchain or traditional proprietary system? Fraser tells me smart contracts can save money, but that “these individual pieces are incredibly difficult to build,” so he sees Origin as “analogous to Stripe — able to abstract away all the friction of building on the blockchain.” Indeed, 40 marketplaces have already signed letters of intent to build on the protocol.
If Origin reaches critical mass, it could also benefit from the concept of shared network effect. Users only have to sign up once, and can then interact with any marketplace built on Origin. That means new marketplaces that builds on the protocol instantly has a registered user base.
Origin will face some stiff challenges, though. There’ll be a chicken-and-egg problem of getting the first marketplaces signed up before there are users on its self-sovereign identity platform, or getting those users aboard when there’s little for them to do. Liu admits that timing is the startup’s biggest threat. “We believe that decentralized marketplaces are inevitable, but a lot of smart people seem to think we’re too early and that we should be focused on building lower-level infrastructure instead,” the co-founder says. For us, we’d rather be too early than too late.”
There’s also the trouble of leaving actors in a capitalist system to treat each other properly without a centralized authority. If an Uber driver treats you terribly, you can complain and get them kicked off the platform. Even with Origin’s review system, abusers of the system may be able to continue operating. It’s easy to imagine its arbitration service becoming completely overwhelmed with disputes. Luckily, Origin has made some strong hires to tackle these challenges, including Yu Pan, who it says was a PayPal co-founder, former head of Dropbox’s NYC engineering team Cuong Du, and Franck Chastagnol who previously led engineering teams at PayPal, YouTube, Google and Dropbox.
Origin’s success will all come down to usability. Your average Uber driver or Airbnb host is no blockchain expert. They vend through those apps because it’s easy. Those centralized organizations are also highly incentivized to fulfill transactions quickly and smoothly in ways prohibited by eliminating fees. Origin will have to effectively make the blockchain aspects of its service disappear so all users and vendors know is that they’re paying less or earning more.
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