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Forethought scores $9M Series A in wake of Battlefield win

It’s been a whirlwind few months for Forethought, a startup with a new way of looking at enterprise search that relies on artificial intelligence. In September, the company took home the TechCrunch Disrupt Battlefield trophy in San Francisco, and today it announced a $9 million Series A investment.

It’s pretty easy to connect the dots between the two events. CEO and co-founder Deon Nicholas said they’ve seen a strong uptick in interest since the win. “Thanks to TechCrunch Disrupt, we have had a lot of things going on including a bunch of new customer interest, but the biggest news is that we’ve raised our $9 million Series A round,” he told TechCrunch.

The investment was led by NEA with K9 Ventures, Village Global and several angel investors also participating. The angel crew includes Front CEO Mathilde Collin, Robinhood CEO Vlad Tenev and Learnvest CEO Alexa von Tobel.

Forethought aims to change conventional enterprise search by shifting from the old keyword kind of approach to using artificial intelligence underpinnings to retrieve the correct information from a corpus of documents.

“We don’t work on keywords. You can ask questions without keywords and using synonyms to help understand what you actually mean, we can actually pull out the correct answer [from the content] and deliver it to you,” Nicholas told TechCrunch in September.

He points out that it’s still early days for the company. It had been in stealth for a year before launching at TechCrunch Disrupt in September. Since the event, the three co-founders have brought on six additional employees and they will be looking to hire more in the next year, especially around machine learning and product and UX design.

At launch, they could be embedded in Salesforce and Zendesk, but are looking to expand beyond that.

The company is concentrating on customer service for starters, but with the new money in hand, it intends to begin looking at other areas in the enterprise that could benefit from a smart information retrieval system. “We believe that this can expand beyond customer support to general information retrieval in the enterprise,” Nicholas said.

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Pokémon GO is finally getting player-versus-player battles; here’s how they’ll work

Two and a half years after launch, Pokémon GO is at last getting player-versus-player battling.

If you’ve already had your fun with GO and moved on, that headline is probably all you need to know — it’s either enough to re-spark your interest, or not.

But if you’re still polishing up that Pokédex, hatchin’ eggs and raiding every weekend, you’re probably itching for a few more details. Good news! I got to run through a few battles late last week, and I noted damn near everything that was mentioned.

Here’s what I learned:

  • Each player brings three Pokémon into a battle (rather than six, as with the main series). The first trainer to knock out all three of their opponent’s Pokémon wins. Niantic says that 6-on-6 just took too long for a game meant to be played, as the name implies, on the go.
  • If you’re not already friends with a potential opponent, you’ll need to scan a QR code from the other player’s screen to initiate a battle. If you’re ultra friends or best friends, you can battle remotely.
  • Don’t have anyone to battle with? You can also face off against the leaders of the three teams: Blanche (Mystic), Candela (Valor) and Spark (Instinct). The best part of that: training against the gym leaders will earn you points toward the long-frozen Ace Trainer medal (which has been impossible to make progress on since the gym overhaul back in 2017 got rid of training).

  • Once a battle is initiated, you choose to battle in one of three leagues, with each league having a different cap on your Pokémon’s Combat Power (or CP): Great League (with a cap of 1,500 CP), Ultra League (2,500 CP) or Master League (no cap).
  • The thinking there: different Pokémon might shine at different strength tiers, which increases the number of “worthwhile” Pokémon. It also lets newer players jump into battling at lower levels, where higher CP Pokémon aren’t on the table.
  • To fast attack, you tap the screen. Unlike gym battles/raids, there is no swiping to dodge.
  • Tapping to fast attack juices up your charge attack.

  • Or, I should say, charge attacks. Plural! Each Pokémon can now have a second charge move permanently unlocked (using stardust/candy). These unlocked charge attacks will also work in raids/gym battles. The new move is picked at random from that Pokémon’s currently available moves at the time of unlock (read: you won’t get a community day exclusive move, or a legacy move, unless Niantic opts to bring them back into the move pool).
  • You can use Charge TMs to change either attack.

  • When you fire a charge attack, a circle and timer appear on screen. The faster you tap that circle before the timer counts down, the more damage your charge attack can potentially do.
  • When your opponent fires a charge attack, you’ll have the opportunity to use a “Protect Shield,” which greatly limits the damage it can do. The catch: you only get two protect shields per battle, so you’ll want to use them at the right time.
  • Matches are timed (thought Niantic hadn’t settled on a match length when I did my test battles). If the time expires and Pokémon are left, the win goes to the player with the most remaining Pokémon and/or the most health.

  • Both winner and loser are rewarded with items; winning does not guarantee better items.
  • Potential rewards include Sinnoh stones, the much-coveted items required to evolve a bunch of recently added Pokémon.
  • Battling the AI team leader trainers will give you rewards once per day.
  • Wins are recorded; losses are not. Niantic repeatedly noted that they didn’t want there to be any reason to not battle someone.
  • Like sending a gift or participating in a raid together, battling a friend counts toward increasing friendship levels.
  • Potions and revives can not be used mid-battle. Meanwhile, damage and knockouts do not impact your Pokémon outside of the battle.
  • The real-world weather will show up in battles, but it’s purely visual; while this may change eventually, Niantic tells me that weather does not have an impact on Pokémon stats in PvP battles at first.
  • As of last week, the only Pokémon you can’t bring into battles are Ditto and Shedinja.

For anyone hoping that GO’s eventual battle system would be modeled after the battles of the main series, this… isn’t that. Rather than a turn-by-turn back and forth, battling in GO feels closer to what players might’ve grown accustomed to when taking down a gym or participating in a raid. New mechanics, like the aforementioned protect shields, help to make it feel a bit more strategic and less like blindly tapping the screen until something happens — but after 20-something years of Pokémon games, any changes are bound to be a point of heated debate.

With that said (and with the disclaimer that I’ve only had a few battles so far) I’d say I’m… intrigued. It certainly won’t replace the main series battling system in anyone’s heart, but it’s a solid take on a system that works for casual players while still giving them reason to better learn which Pokémon are strong/weak against each other, which move sets are most effective, etc. It’s an intentionally casual battle system for what is an intentionally casual game. Don’t like it enough to take the time to battle a friend? Battle an AI trainer instead, get your rewards, and be done with it. Want to swing the other way and get super into it and become notorious in your neighborhood for being tough to beat? You can do that too, and the gameplay impact is about the same.

I appreciate that they’re allowing friends to battle remotely (once they’ve reached the ultra/best friend tiers). It’s a bit of a departure for this game, which generally requires you to be on-location and face-to-face for nearly everything else. But with many Pokémon GO players being new to the series, remote battling lets them get in more battling practice against an actual human than an exclusively in-person system might.

As usual, Niantic is being a bit ambiguous about when this’ll roll out, saying only that it’ll roll out “later this month” — which, generally, means as soon as they’re able to flip all the switches, squash the last-minute bugs and get the necessary updates through the App Store. From what I’m hearing, and like many of the recent GO feature releases, I’d expect it to go live for higher-level players first.


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Corporate food catering startup Chewse raises $19 million

Chewse, a food catering and company culture startup, just announced a $19 million fundraising round as it gears up to expand its operations in the Silicon Valley area. This brings Chewse’s total funding to more than $30 million. Chewse’s investors include Foundry Group, 500 Startups and Gingerbread Capital.

Instead of plopping down meals in the office and bouncing, Chewse aims to create a full experience for its customers by offering family-style meals. In order to ensure quality, Chewse employs drivers and meal hosts so that it can provide them with training. Chewse also offers it drivers and meal hosts benefits.

“We initially started with a contractor model but then very quickly started to realize our customers often mentioned the host or the driver in their feedback,” Chewse CEO and co-founder Tracy Lawrence told TechCrunch.

“I know there’s a lot of other companies that are like food tech or logistics but for us, it’s all about elevating and improving company culture,” Lawrence said. “We have technology but we’re investing in it to create an exceptional real-life experience.”

“On the tech side, we’re using a ton of machine learning and algorithms to learn what people like to eat and create custom meal schedules,” Lawrence said.

To date, Chewse has hundreds of customers across three markets. Chewse initially launched in Los Angeles, but paused operations for a little over one year in order to focus on achieving market profitability in San Francisco. Chewse has since relaunched in Los Angeles, in addition to launching in cities like Palo Alto and San Jose. As part of the Silicon Valley launch, Chewse has partnered with restaurants like Smoking Pig, HOM Korean Kitchen and Oren’s Hummus Shop.

Within the next year, the goal is to double the number of markets where Chewse operates. But Chewse faces tough competition in the corporate meal catering space.

Earlier this year, Square acquired Zesty to become part of its food delivery service, Caviar. The aim of the acquisition was to strengthen Caviar’s corporate food ordering business, Caviar for Teams.

At the time, Zesty counted about 150 restaurant customers in San Francisco, which is the only city in which it operates. Some of Zesty’s customers include Snap, Splunk and TechCrunch. Zesty, which first launched in 2013 under a different name, had previously raised $20.7 million in venture funding.

“Zesty is a direct competitor of ours for sure,” Lawrence said. “When we’re thinking about the things that set us apart from Zesty and ZeroCater, the investment in using the technology and building a meal algorithm — which is something we know they’re doing by hand — and then automatically calibrate when we’re getting feedback because we employ our hosts and our drivers. Yes, it’s more expensive for us but because it provides such a superior experience, we retain our customer longer.”

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Valve changes revenue-sharing tiers on Steam

Valve announced new Steam rules over the weekend. It might sound like a small change, but it’s the first time the company is changing revenue-sharing tiers.

Before the change, Valve would keep 30 percent of all revenue on Steam, including full games, DLCs, etc. Microsoft, Sony and Nintendo also take similar cuts on their own consoles.

But the PC is a different market. You can install any app you want and you’re not limited to Steam for your digital games. While Steam is still the dominant platform, there are now many alternatives, such as GOG, Discord’s store and more. Game publishers also have their own stores, such as EA’s Origin, Activision Blizzard’s Battle.net and Ubisoft’s Uplay.

In other words, Valve is now facing competition from other companies and game publishers themselves. Some big titles aren’t available on Steam (Fortnite, Overwatch, League of Legends…) and game publishers increasingly feel like they don’t get much out of Steam.

That’s why Steam now takes a 30 percent cut on sales under $10 million, then a 25 percent cut on sales between $10 million and $50 million, then a 20 percent cut on sales above $50 million. Valve wants to show big-game publishers that it is willing to give them a bigger cut if they list their popular games on Steam.

Of course, independent developers will think that the rich are getting richer with this move. And they’re right that it won’t change anything for small games. This is a message for big video game companies.

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Let’s meet in Poland this month

I’ll be heading back to Europe in December to run a pitch-off in Wroclaw, Poland. It’s a bit out of the way, but well worth a visit if only for the sausages.

The event, called In-Ference, is happening on December 17 and you can submit to pitch here. The team will notify you if you have been chosen to pitch. The winner will receive a table at TC Disrupt in San Francisco.

I’m also thinking about an event in Warsaw on the 21st but WeWork didn’t look doable (and I don’t like co-working spaces). If anyone has thoughts on a new venue drop me a line at john@techcrunch.com. Otherwise, I’ll see you in Wroclaw! Wesołych Świat!

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AWS wants to rule the world

AWS, once a nice little side hustle for Amazon’s eCommerce business, has grown over the years into a behemoth that’s on a $27 billion run rate, one that’s still growing at around 45 percent a year. That’s a highly successful business by any measure, but as I listened to AWS executives last week at their AWS re:Invent conference in Las Vegas, I didn’t hear a group that was content to sit still and let the growth speak for itself. Instead, I heard one that wants to dominate every area of enterprise computing.

Whether it was hardware like the new Inferentia chip and Outposts, the new on-prem servers or blockchain and a base station service for satellites, if AWS saw an opportunity they were not ceding an inch to anyone.

Last year, AWS announced an astonishing 1400 new features, and word was that they are on pace to exceed that this year. They get a lot of credit for not resting on their laurels and continuing to innovate like a much smaller company, even as they own gobs of marketshare.

The feature inflation probably can’t go on forever, but for now at least they show no signs of slowing down, as the announcements came at a furious pace once again. While they will tell you that every decision they make is about meeting customer needs, it’s clear that some of these announcements were also about answering competitive pressure.

Going after competitors harder

In the past, AWS kept criticism of competitors to a minimum maybe giving a little jab to Oracle, but this year they seemed to ratchet it up. In their keynotes, AWS CEO Andy Jassy and Amazon CTO Werner Vogels continually flogged Oracle, a competitor in the database market, but hardly a major threat as a cloud company right now.

They went right for Oracle’s market though with a new on prem system called Outposts, which allows AWS customers to operate on prem and in the cloud using a single AWS control panel or one from VMware if customers prefer. That is the kind of cloud vision that Larry Ellison might have put forth, but Jassy didn’t necessarily see it as going after Oracle or anyone else. “I don’t see Outposts as a shot across the bow of anyone. If you look at what we are doing, it’s very much informed by customers,” he told reporters at a press conference last week.

AWS CEO Andy Jassy at a press conference at AWS Re:Invent last week.

Yet AWS didn’t reserve its criticism just for Oracle. It also took aim at Microsoft, taking jabs at Microsoft SQL Server, and also announcing Amazon FSx for Windows File Server, a tool specifically designed to move Microsoft files to the AWS cloud.

Google wasn’t spared either when launching Inferentia and Elastic Inference, which put Google on notice that AWS wasn’t going to yield the AI market to Google’s TPU infrastructure. All of these tools and much more were about more than answering customer demand, they were about putting the competition on notice in every aspect of enterprise computing.

Upward growth trajectory

The cloud market is continuing to grow at a dramatic pace, and as market leader, AWS has been able to take advantage of its market dominance to this point. Jassy, echoing Google’s Diane Greene and Oracle’s Larry Ellison, says the industry as a whole is still really early in terms of cloud adoption, which means there is still plenty of marketshare left to capture.

“I think we’re just in the early stages of enterprise and public sector adoption in the US. Outside the US I would say we are 12-36 months behind. So there are a lot of mainstream enterprises that are just now starting to plan their approach to the cloud,” Jassy said.

Patrick Moorhead, founder and principal analyst at Moor Insights & Strategy says that AWS has been using its market position to keep expanding into different areas. “AWS has the scale right now to do many things others cannot, particularly lesser players like Google Cloud Platform and Oracle Cloud. They are trying to make a point with the thousands of new products and features they bring out. This serves as a disincentive longer-term for other players, and I believe will result in a shakeout,” he told TechCrunch.

As for the frenetic pace of innovation, Moorhead believes it can’t go on forever. “To me, the question is, when do we reach a point where 95% of the needs are met, and the innovation rate isn’t required. Every market, literally every market, reaches a point where this happens, so it’s not a matter of if but when,” he said.

Certainly areas like the AWS Ground Station announcement, showed that AWS was willing to expand beyond the conventional confines of enterprise computing and into outer space to help companies process satellite data. This ability to think beyond traditional uses of cloud computing resources shows a level of creativity that suggests there could be other untapped markets for AWS that we haven’t yet imagined.

As AWS moves into more areas of the enterprise computing stack, whether on premises or in the cloud, they are showing their desire to dominate every aspect of the enterprise computing world. Last week they demonstrated that there is no area that they are willing to surrender to anyone.

more AWS re:Invent 2018 coverage

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Floom, the online marketplace and SaaS for florists, receives $2.5M seed

Floom, the online marketplace and SaaS for independent florists, has raised $2.5 million in a seed funding. The round was round led by Firstminute Capital, and will be used by the London headquartered startup to continue to expand to the U.S., where it already operates in New York and L.A., and to further develop its software offering.

Additional investors include Tom Singh (founder of New Look), Pembroke VCT, Wing Chan (CTO digital experiences of The Hut Group), and Carlos Morgado (former CTO of Just Eat). Morgado has also joined Floom’s board.

Founded by 31-year-old Lana Elie in 2016, Floom bills itself as a curated marketplace for independent florists. Alongside this, the company’s technology platform gives florists the software and tools they need to create and deliver “beautifully crafted bouquets” to customers. It’s this SaaS play that Elie says sets Floom apart from competitors.

“We rely on a network [of florists], like many of the bigger competitors, so that we can offer same-day delivery without the risk of holding stock ourselves,,” she tells me. “But instead of telling the florists what to create and what to hold in stock, we built them an Etsy-like UI to design and deliver beautifully crafted bouquets to our online communities themselves”.

This sees florists provided with a “backend management dashboard” to create, allocate and manage inventory, and to co-ordinate with Floom’s marketplace. The software manages and tracks delivery, too.

“Customers receive more bouquet options, in more areas, by vetted florists, with the ultimate convenience of a seamless check-out and what everyone really wants: confirmation of safe receipt in their loved one’s hand,” explains Elie. “If the final product doesn’t match the picture, they get their money back, something that most competitors can’t offer, but we solved this by relying on the florists to generate the bouquet catalogue themselves”.

On the flower delivery front, Floom’s main competitors are Interflora in the U.K. (owned by 100-year-old conglomerate FTD in the U.S.), as well as 1-800-flowers and Teleflora. “There have been some new players in the flower space, but none solve the problem by creating better technologies,” argues the Floom founder.

“Floom’s not just a flower delivery service but a tech company. I wanted to solve a problem: showing customers all the amazing artisanal florists in their home cities, and making the experience of sending flowers enjoyable and hassle-free. On top of that, we wanted to create a fresh brand that appealed to an audience of my generation… and different from how you might typically think of the flower industry”.

With that said, Elie concedes that there is other florist software in existence, but says it doesn’t really consider the florists as a customer in the same way that Floom does. This is especially true in how the startup understands that the “brand and UI is just as important as functionality”.

“Florists are creative, skilled in a way that I’m definitely not, but when it comes to something like a website build, they’re paying the wrong people much more than they need to build badly UX’d sites,” she adds. “Florists are given no chance to really compete in a world where everything is digital. Building a management tool that speaks to all florists’ consumer facing channels (phone, email, chat, webshop, POS etc) will ultimately mean cost and time savings for the florist, less unnecessary waste for environmental purposes, and better products and delivery experiences for the customer”.

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Lime tries to back-peddle on VP’s line on why it hired Definers

Scooter startup Lime has sought to back peddle on an explanation given by its VP of global expansion late last week when asked why it had hired the controversial PR firm, Definers Public Affairs.

The opposition research firm, which has ties to the Republican Party, has been at the center of a reputation storm for Facebook, after a New York Times report last month suggested the controversial PR firm sought to leverage anti-semitic smear tactics — by sending journalists a document linking anti-Facebook groups to billionaire George Soros (after he had been critical of Facebook).

Last month it also emerged that other tech firms had engaged Definers — Lime being one of them. And speaking during an on stage interview at TechCrunch Disrupt Berlin last Thursday, Lime’s Caen Contee claimed it had not known Definers would use smear tactics.

Yet, as we reported previously, a Definers employee sent us an email pitch in October in which it wrote suggestively that “Bird’s numbers seem off”.

This pitch did not disclose the PR firm was being paid by Lime.

Asked about this last week Contee claimed not to know anything about Definers’ use of smear tactics, saying Lime had engaged the firm to work on its green and carbon free programs — and to try to understand “what were the levers of opportunity for us to really create the messaging and also to do our own research; understanding the life-cycle; all the pieces that are in a very complex business”.

“As soon as we understood they were doing some of these things we parted ways and finished our program with them,” he also said.

However, following the publication of our article reporting on his comments, a Lime spokesperson emailed with what the subject line billed as a “statement for your latest story”, tee-ing this up by writing: “Hoping you can update the piece”.

The statement went on to claim that Contee “misspoke” and “was inaccurate in his description of [Definers] work”.

However it did not specify exactly what Contee had said that was incorrect.

A short while later the same Lime spokesperson sent us another version of the statement with updated wording, now entirely removing the reference to Contee.

You can read both statements below.

As you read them, note how the second version of the statement seeks to obfuscate the exact source of the claimed inaccuracy, using wording that seeks to shift blame in way that a casual reader might interpret as external and outside the company’s control…

Statement 1:

Our VP of Global Expansion misspoke at TechCrunch Disrupt regarding our relationship with Definers and was inaccurate in his description of their work. As previously reported, we engaged them for a three month contract to assist with compiling media coverage reports, limited public relations and fact checking, and we are no longer working with Definers.

Statement 2:

What was presented at Disrupt regarding our relationship with Definers and the description of their work was inaccurate. As previously reported, we engaged them for a three month contract to assist with compiling media coverage reports, limited public relations and fact checking, and we are no longer working with Definers.

Despite the Lime spokesperson’s hope for a swift update to our report, they did not respond when we asked for clarification on what exactly Contee had said that was “inaccurate”.

A claim of inaccuracy that does not provide any detail of the substance upon which the claim rests smells a lot like spin to us.

Three days later we’re still waiting to hear the substance of Lime’s claim because it has still not provided us with an explanation of exactly what Contee said that was ‘wrong’.

Perhaps Lime was hoping for a silent edit to the original report to provide some camouflaging fuzz atop a controversy of the company’s own making. i.e. that a PR firm it hired tried to smear a rival.

If so, oopsy.

Of course we’ll update this report if Lime does get in touch to provide an explanation of what it was that Contee “misspoke”. Frankly we’re all ears at this point.

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The economics and tradeoffs of ad-funded smart city tech

In order to have innovative smart city applications, cities first need to build out the connected infrastructure, which can be a costly, lengthy, and politicized process. Third-parties are helping build infrastructure at no cost to cities by paying for projects entirely through advertising placements on the new equipment. I try to dig into the economics of ad-funded smart city projects to better understand what types of infrastructure can be built under an ad-funded model, the benefits the strategy provides to cities, and the non-obvious costs cities have to consider.

Consider this an ongoing discussion about Urban Tech, its intersection with regulation, issues of public service, and other complexities that people have full PHDs on. I’m just a bitter, born-and-bred New Yorker trying to figure out why I’ve been stuck in between subway stops for the last 15 minutes, so please reach out with your take on any of these thoughts: @Arman.Tabatabai@techcrunch.com.

Using ads to fund smart city infrastructure at no cost to cities

When we talk about “Smart Cities”, we tend to focus on these long-term utopian visions of perfectly clean, efficient, IoT-connected cities that adjust to our environment, our movements, and our every desire. Anyone who spent hours waiting for transit the last time the weather turned south can tell you that we’ve got a long way to go.

But before cities can have the snazzy applications that do things like adjust infrastructure based on real-time conditions, cities first need to build out the platform and technology-base that applications can be built on, as McKinsey’s Global Institute explained in an in-depth report released earlier this summer. This means building out the network of sensors, connected devices and infrastructure needed to track city data. 

However, reaching the technological base needed for data gathering and smart communication means building out hard physical infrastructure, which can cost cities a ton and can take forever when dealing with politics and government processes.

Many cities are also dealing with well-documented infrastructure crises. And with limited budgets, local governments need to spend public funds on important things like roads, schools, healthcare and nonsensical sports stadiums which are pretty much never profitable for cities (I’m a huge fan of baseball but I’m not a fan of how we fund stadiums here in the states).

As city infrastructure has become increasingly tech-enabled and digitized, an interesting financing solution has opened up in which smart city infrastructure projects are built by third-parties at no cost to the city and are instead paid for entirely through digital advertising placed on the new infrastructure. 

I know – the idea of a city built on ad-revenue brings back soul-sucking Orwellian images of corporate overlords and logo-paved streets straight out of Blade Runner or Wall-E. Luckily for us, based on our discussions with developers of ad-funded smart city projects, it seems clear that the economics of an ad-funded model only really work for certain types of hard infrastructure with specific attributes – meaning we may be spared from fire hydrants brought to us by Mountain Dew.

While many factors influence the viability of a project, smart infrastructure projects seem to need two attributes in particular for an ad-funded model to make sense. First, the infrastructure has to be something that citizens will engage – and engage a lot – with. You can’t throw a screen onto any object and expect that people will interact with it for more than 3 seconds or that brands will be willing to pay to throw their taglines on it. The infrastructure has to support effective advertising.  

Second, the investment has to be cost-effective, meaning the infrastructure can only cost so much. A third-party that’s willing to build the infrastructure has to believe they have a realistic chance of generating enough ad-revenue to cover the costs of the projects, and likely an amount above that which could lead to a reasonable return. For example, it seems unlikely you’d find someone willing to build a new bridge, front all the costs, and try to fund it through ad-revenue.

When is ad-funding feasible? A case study on kiosks and LinkNYC

A LinkNYC kiosk enabling access to the internet in New York on Saturday, February 20, 2016. Over 7500 kiosks are to be installed replacing stand alone pay phone kiosks providing free wi-fi, internet access via a touch screen, phone charging and free phone calls. The system is to be supported by advertising running on the sides of the kiosks. ( Richard B. Levine) (Photo by Richard Levine/Corbis via Getty Images)

To get a better understanding of the types of smart city hardware that might actually make sense for an ad-funded model, we can look at the engagement levels and cost structures of smart kiosks, and in particular, the LinkNYC project. Smart kiosks – which provide free WiFi, connectivity and real-time services to citizens – have been leading examples of ad-funded smart city projects. Innovative companies like Intersection (developers of the LinkNYC project), SmartLink, IKE, Soofa, and others have been helping cities build out kiosk networks at little-to-no cost to local governments.

LinkNYC provides public access to much of its data on the New York City Open-Data website. Using some back-of-the-envelope math and a hefty number of assumptions, we can try to get to a very rough range of where cost and engagement metrics generally have to fall for an ad-funded model to make sense.

To try and retrace considerations for the developers’ investment decision, let’s first look at the terms of the deal signed with New York back in 2014. The agreement called for a 12-year franchise period, during which at least 7,500 Link kiosks would be deployed across the city in the first eight years at an expected project cost of more than $200 million. As part of its solicitation, the city also required the developers to pay the greater of either a minimum annual payment of at least $17.5 million or 50 percent of gross revenues.

Let’s start with the cost side – based on an estimated project cost of around $200 million for at least 7,500 Links, we can get to an estimated cost per unit of $25,000 – $30,000. It’s important to note that this only accounts for the install costs, as we don’t have data around the other cost buckets that the developers would also be on the hook for, such as maintenance, utility and financing costs.

Source: LinkNYC, NYC.gov, NYCOpenData

Turning to engagement and ad-revenue – let’s assume that the developers signed the deal with the expectations that they could at least breakeven – covering the install costs of the project and minimum payments to the city. And for simplicity, let’s assume that the 7,500 links were going to be deployed at a steady pace of 937-938 units per year (though in actuality the install cadence has been different). In order for the project to breakeven over the 12-year deal period, developers would have to believe each kiosk could generate around $6,400 in annual ad-revenue (undiscounted). 

Source: LinkNYC, NYC.gov, NYCOpenData

The reason the kiosks can generate this revenue (and in reality a lot more) is because they have significant engagement from users. There are currently around 1,750 Links currently deployed across New York. As of November 18th, LinkNYC had over 720,000 weekly subscribers or around 410 weekly subscribers per Link. The kiosks also saw an average of 18 million sessions per week, or 20-25 weekly sessions per subscriber, or around 10,200 weekly sessions per kiosk (seasonality might even make this estimate too low). 

And when citizens do use the kiosks, they use it for a long time! The average session for each Link unit was four minutes and six seconds. The level of engagement makes sense since city-dwellers use these kiosks in time or attention-intensive ways, such making phone calls, getting directions, finding information about the city, or charging their phones.   

The analysis here isn’t perfect, but now we at least have a (very) rough idea of how much smart kiosks cost, how much engagement they see, and the amount of ad-revenue developers would have to believe they could realize at each unit in order to ultimately move forward with deployment. We can use these metrics to help identify what types of infrastructure have similar profiles and where an ad-funded project may make sense.

Bus stations, for example, may cost about $10,000 – $15,000, which is in a similar cost range as smart kiosks. According to the MTA, the NYC bus system sees over 11.2 million riders per week or nearly 700 riders per station per week. Rider wait times can often be five-to-ten minutes in length if not longer. Not to mention bus stations already have experience utilizing advertising to a certain degree.  Projects like bike-share docking stations and EV charging stations also seem to fit similar cost profiles while having high engagement.

And interactions with these types of infrastructure are ones where users may be more receptive to ads, such as an EV charging station where someone is both physically engaging with the equipment and idly looking to kill up sometimes up to 30 minutes of time as they charge up. As a result, more companies are using advertising models to fund projects that fit this mold, like Volta, who uses advertising to offer charging stations free to citizens.

The benefits of ad-funding come with tradeoffs for cities

When it makes sense for cities and third-party developers, advertising-funded smart city infrastructure projects can unlock a tremendous amount of value for a city. The benefits are clear – cities pay nothing, citizens are offered free connectivity and real-time information on local conditions, and smart infrastructure is built and can possibly be used for other smart city applications down the road, such as using locational data tracking to improve city zoning and congestion. 

Yes, ads are usually annoying – but maybe understanding that advertising models only work for specific types of smart city projects may help quell fears that future cities will be covered inch-to-inch in mascots. And ads on projects like LinkNYC promote local businesses and can tap into idiosyncratic conditions and preferences of regional communities – LinkNYC previously used real-time local transit data to display beer ads to subway riders that were facing heavy delays and were probably in need of a drink. 

Like everyone’s family photos from Thanksgiving, the picture here is not all roses, however, and there are a lot of deep-rooted issues that exist under the surface. Third-party developed, advertising-funded infrastructure comes with externalities and less obvious costs that have been fairly criticized and debated at length. 

When infrastructure funding is derived from advertising, concerns arise over whether services will be provided equitably across communities. Many fear that low-income or less-trafficked communities that generate less advertising demand could end up having poor infrastructure and maintenance. 

Even bigger points of contention as of late have been issues around data consent and treatment. I won’t go into much detail on the issue since it’s incredibly complex and warrants its own lengthy dissertation (and many have already been written). 

But some of the major uncertainties and questions cities are trying to answer include: If third-parties pay for, manage and operate smart city projects, who should own data on citizens’ living behavior? How will citizens give consent to provide data when tracking systems are built into the environment around them? How can the data be used? How granular can the data get? How can we assure citizens’ information is secure, especially given the spotty track records some of the major backers of smart city projects have when it comes to keeping our data safe?

The issue of data treatment is one that no one has really figured out yet and many developers are doing their best to work with cities and users to find a reasonable solution. For example, LinkNYC is currently limited by the city in the types of data they can collect. Outside of email addresses, LinkNYC doesn’t ask for or collect personal information and doesn’t sell or share personal data without a court order. The project owners also make much of its collected data publicly accessible online and through annually published transparency reports. As Intersection has deployed similar smart kiosks across new cities, the company has been willing to work through slower launches and pilot programs to create more comfortable policies for local governments.

But consequential decisions related to third-party owned smart infrastructure are only going to become more frequent as cities become increasingly digitized and connected. By having third-parties pay for projects through advertising revenue or otherwise, city budgets can be focused on other vital public services while still building the efficient, adaptive and innovative infrastructure that can help solve some of the largest problems facing civil society. But if that means giving up full control of city infrastructure and information, cities and citizens have to consider whether the benefits are worth the tradeoffs that could come with them. There is a clear price to pay here, even when someone else is footing the bill.

And lastly, some reading while in transit:

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Facebook adds free TV shows Buffy, Angel, Firefly to redefine Watch

Facebook hasn’t had a hit show yet for its long-form video hub Watch, so it’s got a new plan: digging up some deceased cult favorites from television. First up, Facebook is making all episodes of Joss Whedon’s Buffy The Vampire Slayer, Angel, and Firefly free on Facebook Watch. There’ll be simultaneous viewing Watch Parties where fans can live-comment together for Buffy at 3 pm PT today, Angel tomorrow at 12 pm PT and Firefly on Sunday at 12 pm PT. Facebook recruited Buffy star Sarah Michelle Gellar to promote the launch.

These shows aren’t original, and they’re far from exclusive, as they’re included in a Hulu subscription and are available to rent or buy on other platforms. But at least they’re not run-of-the-mill web content. With Facebook’s remake of MTV’s Real World not arriving until Spring 2019, these sci-fi and horror shows are the most high-profile programs available on the free ad-supported streaming service. The hope is that fans of these shows will come get a taste of Watch, and then explore the rest of its programming.

However, Facebook downplayed this as a change is overarching strategy when I asked if it would be licensing more old TV shows. Instead, it’s trying to build a well-rounded mix of content. A Facebook spokesperson provided this statement:

No – this doesn’t reflect a strategy shift. We’re focused on bringing content to Watch that people want to discuss and create a community around — whether that’s live sports like UEFA Champions League in Latin America, compelling shows like Sorry For Your Loss, Queen America and Sacred Lies, or even nostalgia content like Real World reboot we’re bringing to Watch next year. Buffy, Firefly and Angel are pop culture favorites with dedicated fan bases, and we’re excited for the opportunity to bring these shows back in a way that enables fans to watch and discuss together on the same platform.

There’s no guarantee Whedon fans will flock to Watch in droves. [TechCrunch owner] Verizon tried the same thing, bringing Veronica Mars and Babylon 5 to its Go90 streaming service. That failed to move the needle and Go90 eventually shut down. Meanwhile, Watch Party’s simultaneous viewing hasn’t blossomed into a phenomenon, but perhaps bringing the feature to Messenger (which TechCrunch reports Facebook is internally testing) could more naturally spur these social consumption experiences.

Watch has made some progress since its lackluster August 2017 debut. Indeed, 50 million people now spend at least 1 minute per month with Watch. For comparison, more than 18 Snapchat Shows have over 10 million unique viewers per month. Facebook Watch users spend 5X longer watching than on clips discovered on News Feed videos. But Facebook Watch really needs to pour the cash in necessary to secure a tent-pole series — its Game of Thrones or House of Cards. That might mesh well with its new strategy of conceding the younger audience that’s abandoning Facebook in favor of targeting older users, CNBC reported.

With so much free video content floating around and plenty of people already subscribing to Netflix, Hulu and/or HBO, it’s been tough for Watch to gain traction when it’s so far outside the understood Facebook use case. Laying a bed of diverse content is a good baby step, but it needs something truly must-see if it’s going to wedge its way into our viewing habits.

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