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Joseph Gordon-Levitt’s artist-collaboration platform HitRecord raises $6.4M

In the early 2000s, actor Joseph Gordon-Levitt was frustrated with the roles he was being offered. Instead of starring in critically acclaimed indies, he was typecast as the “the funny kid on TV” due to roles like Tommy from “3rd Rock from the Sun.”

So like anyone who matured alongside the internet, he created a website where he could ideate, produce and share his work. More than 10 years later, he wants to turn that pet project, called HitRecord, into a full-fledged technology company.

Onstage at Upfront Venture’s annual summit outside of Los Angeles, Gordon-Levitt announced a $6.4 million Series A funding to do just that. Javelin Venture Partners has led the round, with participation from Crosslink Capital, Advancit Capital, YouTube co-founder Steve Chen, Twitch co-founder Kevin Lin and MasterClass co-founder David Rogier.

Gordon-Levitt, known for starring in “Inception,” “Snowden” and, my personal favorite, “10 Things I Hate About You,” tells TechCrunch that HitRecord has a team of 24 employees, with himself at the helm as chief executive officer, co-founder Jared Geller serving as president and co-founder Marke Johnson as creative director. The trio plan to use the investment to transform HitRecord from a traditional production company to a new collaborative media platform.

The company provides an online portal for artists to work together on projects, “building off of each other’s contributions, to create things [they] couldn’t have made on our own.” If projects created within the HitRecord community are sold, the creators are paid based on their original contributions. Since 2010, HitRecord has paid its community roughly $3 million.

HitRecord hasn’t accepted outside capital, until now. Initially, Gordon-Levitt used his own cash to push the company forward, and for the last five years, the startup has been cash-flow positive. I sat down with Gordon-Levitt to learn more about what he’s been working on and why he decided to pursue venture capital dollars. The following conversation has been lightly edited for length.

TC: How do you explain HitRecord in one sentence?

JGL: It’s a collaborative media platform where people make all kinds of creative things together. I guess that’s one sentence, but if I can keep going… As opposed to places where people post things that they’ve made on their own, this is a place where people collaborate, right? So they submit their ideas onto the platform and then they find people who want to collaborate with them and then they’re able to make money if the projects [find] a buyer.

We’ve done all kinds of monetized productions, but I certainly wouldn’t include money in the third or fifth or even 10th sentence of why people come to HitRecord.

TC: HitRecord launched a decade ago… what inspired you to create it?

JGL: I started HitRecord as this little hobby message board with my brother and it grew very slowly. It came out of a time in my life when I wanted to be an actor and I wanted to be in sort of like more serious Sundance movies and everyone was like, ‘oh, but you’re the funny kid on TV’ and you know, it was really painful for me. I sort of said, okay, you know what, I can’t just wait around for someone to give me a part. I want to make my own things. And I started making my own. I started making videos and songs and stories and stuff. And my brother helped me set up a website that we called HitRecord. We didn’t spend any money; we had no intention of making any money. It was just a fun thing we were doing.

So I’ve been working on something for years, along with everyone here @hitRECord. No joke—YEARS! Today’s the first day I’m talking about it… https://t.co/F0BYFupaor pic.twitter.com/OeCMkKhUFx

— Joseph Gordon-Levitt (@hitRECordJoe) January 31, 2019

TC: And now you want to expand it into a full-fledged tech platform. But… you’re cash-flow positive and you’ve built a solid community of avid users, why take venture money?

JGL: You know, it started as just a hobby that I was doing for fun. We launched it as a production company as a way to do more ambitious, creative things and do it with everybody. But if you talk to our users, what people really enjoy is having that experience of being creative and being creative with other people because I think honestly, being creative is really hard alone. Venture money will not only allow us to do even cooler productions, but it’ll also allow this whole other world and more people to participate.

TC: Now that you’re venture-funded, how do you plan on making money for your investors?

JGL: So historically, the way we’ve made money was as a production company, and the collaborative efforts of our community and our staff make money because we turn something into a TV show, or we license it to a brand or we do any number of things that we’ve done that has generated revenue. [HitRecord partnered with Ubisoft earlier this year to allow artists and musicians to contribute their own content to be used in its game, for example.] So moving forward, as we grow into a collaborative platform, the idea is that it’s not just our staff that’s leading these projects and letting people collaboratively finish them. The idea is anybody could come to start their own thing and there will be better tools to self-organize and find your collaborators.

TC: And how do you better monetize once you’ve expanded your user base?

JGL: I think, look, we were not ready to talk about exactly how we would make money that way. I think we have a number of ideas. There are ways that the internet gets monetized these days that I think incentivize the wrong things like attention for myself and I don’t want to enter into a business model that incentivizes that kind of behavior.

Actor Joseph Gordon-Levitt attends the 2014 Creative Arts Emmy Awards at the Nokia Theatre L.A. Live on August 16, 2014 in Los Angeles, California. (Photo by Tommaso Boddi/WireImage).

TC: What was the process of raising venture capital like? Did being Joseph Gordon-Levitt make it a little less terrible?

JGL: I think, honestly, it was a double-edged sword. I think there was justified skepticism and people would assume that oh, I’m an actor so I can’t start a company and I faced a certain amount of that skepticism. I don’t blame anybody for having that. The assumption is that there’s not any substance behind the company or the idea, that it’s all sizzle and no steak.

But we’re also not really a startup, per se. It’s not like I was going into these offices and saying, like, I have an idea. It’s like, here’s what we’ve done for the last 10 years and we’ve been cash flow positive five years. We know how to run a business. It’s just we’ve been running a production company business, now we want to run something that’s more like a technology business.

TC: What’s your long-term vision for HitRecord?

JGL: My ultimate goal is for my acting career and HitRecord to kind of become one in the same thing. I would love to be, you know, developing a movie not for a Hollywood studio, but like in this new collaborative way for HitRecord. I mean, we won an Emmy for our TV show. We’re about to release this special that we’re doing with Logic, the rapper, and he used the platform to lead a collaboration and make a song and a music video and we documented the process and that special is going to come out on YouTube. What I really want is to be able to put an app in Logic’s hand where he goes like, oh, I understand this and is able to use it instantly. We don’t have that app yet. This is why we raised capital.

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Nintendo is making Dr. Mario for iOS and Android

Nintendo held off on building smartphone games for years, but now they just can’t stop. They started with a little stumble with the short-lived Miitomo, but then found an audience with Super Mario Run. Then came Fire Emblem Heroes. Then Animal Crossing: Pocket Camp, and Dragalia Lost.

Next up? Dr. Mario.

Nintendo announced this afternoon that it’s working on a title called Dr. Mario World, built in collaboration with Line (as in the company that makes the Line chat app; they also make Disney’s mobile Tsum Tsum games) and NHN.

The doctor is in! Mario puts on the white coat once again in the mobile game Dr. Mario World, targeting an early summer 2019 global release. #DrMario https://t.co/DTRBympHj0 pic.twitter.com/RfMZbbs3Mp

— Nintendo of America (@NintendoAmerica) January 31, 2019

For anyone out there who might be too young to remember Super Mario’s stint as an M.D., Dr. Mario was a falling-tile style game that had the player quickly trying to arrange… pills. To kill viruses.

This was the box art. Nintendo was just like, “Mario is a doctor now,” and everyone was like, “Oh, okay, cool.” It was the ’90s, okay?

Nintendo doesn’t say much about what the game will be like, besides referring to it as an “action puzzle game.” They say it should ship by “early summer” of 2019, and will be free to download (with in-app purchases) on iOS and Android.

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Nintendo rumored to be working on a smaller, cheaper Switch

Remember when the rumor mill suggested that Nintendo was already working on a sequel to the Switch? Nintendo President Shuntaro Furukawa shut that down pretty quickly, saying that no successor was in the works.

Now the rumor mill has shifted gears: Rather than a whole new generation, the whispers suggest Nintendo is tinkering with a cheaper, more portable variation of the original.

The rumor stems from a report by Nikkei (Japan’s predominant financial newspaper), later translated by NintendoEverything. According to their translation, Nintendo “has informed multiple suppliers and game development companies that they intend to release them as early as 2019.”

While the Switch is already kinda-sorta portable, it’s also kinda-sorta not. In its handheld mode, it comes in at around 9.4 x 4 inches — the majority of which is made up of a big, oh-so-scratchable and fully exposed screen. Taking it on the road without some sort of hardshell case (which would further bulk things up) is pretty daunting — and then there’s the dock, which you’d need if you want to hook it up to a TV and get the system running at its full potential. You can definitely take it outside of the house, but it’s not quite as portable as, say, a DS.

Nintendo is no stranger to releasing new variations of existing consoles. Game Boy evolved into Game Boy Color. Game Boy Advance picked up a folding form factor and a backlight and became the Game Boy Advance SP. Two years later, they flattened it back out and released the itty-bitty Game Boy Micro. They released the 3DS with its 3D screen, then dropped the 3D for the 2DS, then brought the 3D back and made it huge for the 3DS XL, then completed the chain by dropping the 3D again and making it big with the 2DS XL.

But what would a smaller Switch look like? It’s tough to imagine a Switch with a smaller screen that would still let you pop the Joy-Con controllers on/off; perhaps the controls on a smaller version would be built-in and locked in place, but maintain wireless compatibility with Joy-Cons for multiplayer/motion-sensitive games? Maybe something with some sort of built-in screen cover or protection? Oh, and please, oh please, let there be a better kickstand.

As ArsTechnica points out, there’s also probably some room to be shed in rethinking the Switch’s dock. A smaller Switch would presumably need a different dock anyway — so why not make the dock itself more portable, too? DIY’ers and enthusiasts have been building their own micro docks for years now… and as someone who packs his Switch (dock and all) into a suitcase a dozen times a year, I certainly wouldn’t mind a smaller set.

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Kleiner Perkins gets back to early-stage with its $600M 18th fund

“KP used to be a small team doing hands-on company building. We’re moving away from being this institution with multiple products and really just focusing on early-stage venture capital,” Kleiner Perkins partner Ilya Fushman tells me. Indeed, 47 years after its founding, the storied venture fund is going “back to the future” with today’s announcement of an 18th fund — a $600 million fund for seed, Series A and Series B financings. It’s investing across consumer, enterprise, hard tech and fintech, looking for high-potential teams to help mold into unicorns.

Kleiner Perkins partner Ilya Fushman

“We went out to market to LPs. We got a lot of interest. We were significantly oversubscribed,” Fushman says of the firm’s raise.

Kleiner Perkins was recently rocked by the departure of legendary investor Mary Meeker. She took Kleiner partners Mood Rowghani, Noah Knauf and Juliet de Baubigny, and they’re reportedly raising a $1.25 billion growth fund called Bond. Fushman explained that with Kleiner refocusing on early-stage, their funds will be well-differentiated. “They’re going to focus on very late-stage growth,” while he described Kleiner fund 18 as a place where partners can “collaborate and create” alongside new startups.

Other trends Kleiner is seeking to invest in include better distributed work tools, infrastructure for technology businesses, shifts in the urban and economic landscape and security and identity tools to protect the software-enabled future. Recent early-stage investments from the firm have included tax and insurance safety net Catch and food stamps app Propel.

With the explosion of early-stage funds, competition for the best deals is cutthroat. Kleiner will have to trade on its reputation, the expertise of its founders and its extensive connections to lure in founders. If entrepreneurs think Kleiner can fund their mid-stage rounds like some seed funds can’t, or hook them up with potential acquirers whether things go peachy or pear-shaped, they’ll open their cap table.

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Houzz resets user passwords after data breach

Houzz, a $4 billion-valued home improvement startup that recently laid off 10 percent of its staff, has admitted a data breach.

A reader contacted TechCrunch on Thursday with a copy of an email sent by the company. It doesn’t say much — such as when the breach happened, or if a hacker is to blame or if it was a data exposure that the company could’ve prevented.

Houzz spokesperson Gabriela Hebert would not comment beyond an FAQ posted on the company’s website, citing an ongoing investigation.

In that FAQ, the company said it “recently learned that a file containing some of our user data was obtained by an unauthorized third party.” It added: “We immediately launched an investigation and engaged with a leading forensics firm to assist in our investigation, containment, and remediation efforts.”

The company said it was notifying all of its users who may have been affected.

An email from a Houzz user (Image: supplied)

Houzz said some publicly visible information from a user’s Houzz profile could be affected, such as name, city, state, country and profile description, along with internal identifiers and fields “that have no discernible meaning to anyone outside of Houzz,” such as the region and location of the user and if they have a profile image, for example, the company said.

The company also said that usernames and scrambled passwords were also taken.

Houzz said that the passwords were scrambled and salted using a one-way hashing algorithm, but did not provide specifics on what kind of hashing algorithm was used. Some algorithms, like MD5, are old and outdated but still in use, while newer hashing algorithms — like bcrypt — are stronger and can be more difficult to crack, depending on the number of rounds the passwords go through.

Regardless, the company recommended users change their passwords.

No financial information was taken, according to the FAQ.

The company last year was among many mocked for sending out emails to users alerting them of mandatory changes to their privacy policies ahead of the 2018-introduced EU General Data Protection Regulation (GDPR) law, saying it “value[s]” its customers privacy. “Their opening lines offer a glimpse of the way legal policy and user experience are colliding under the new regulations,” said Fast Company.

But it’s not clear if the company will face penalties — up to four percent of its global revenue — as a result of the regulation, only that the company “notified EU authorities within the statutory period,” said the spokesperson.

Another day, another breach.

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Pandora-powered channels will come to SiriusXM’s app this year

SiriusXM this week offered a few more details on how it plans to leverage its newest asset, Pandora, following its $3.5 billion acquisition of the streaming music service last year, which officially closes on Friday. At the time of the deal, the company spoke about the potential for cross-promotion opportunities between the services and new subscription packages. Now, those efforts are getting off the ground — starting with a promotion within the Pandora app for SiriusXM subscriptions, followed by the launch of Pandora channels within the SiriusXM app.

Currently, SiriusXM offers a variety of programming packages, ranging from a cheaper ($11/mo) “Mostly Music” sampling of channels all the way up to a premium “All Access” ($21/mo) subscription. It also runs various time-limited promotions that offer its service for as little as $5 per month for a set period, like six months.

According to Sirius XM CEO James Meyer — speaking to investors on the Q4 earnings call on Wednesday — the company will now start promoting special SiriusXM packages to Pandora listeners.

The company, he said, intends “to capitalize on cross-promotion opportunities between SiriusXM’s more than 36 million subscribers across North America and Pandora’s approximately 70 million monthly active users. In early February, we will begin a targeted promotion to SiriusXM subscribers and Pandora listeners,” he noted. “Select Pandora listeners will receive an offer to obtain a unique $5 a month ‘Mostly News,’ ‘Mostly Music’ or ‘News Talk’ [SiriusXM subscription] package in their satellite-equipped vehicle.”

In other words, SiriusXM will be pushing low-cost $5 per month streaming plans within the Pandora app itself.

The company believes the cross-promotions will be successful because of the overlap in the two services’ customer bases. It found that approximately half of the owners of the SiriusXM-enabled vehicle fleet of 100 million cars have used Pandora in the past two years, for example. SiriusXM aims to leverage those Pandora listeners’ data in order to convert, retain or bring them back to SiriusXM.

In addition, the exec said that existing SiriusXM subscribers would receive extended 14-day trials to Pandora’s Premium service.

By mid-2019, the company plans to launch a new Pandora-powered channel within its own SiriusXM app, based on their favorite artist. It will also add a new radio channel to the SiriusXM app that’s driven by the latest trends from Pandora’s “billions of thumbs” — meaning the “thumbs up” (likes), songs receive within the streaming app.

Meyer spoke briefly about the challenges facing Pandora — specifically a decline in listening hours, which SiriusXM believes can be fixed by improving Pandora’s in-car listening statistics, making the Pandora app more compelling, and adding more content.

“This is just the beginning. We expect, over time, to create new, unique audio packages that will bring together the best of both services, creating a powerful platform for artists to reach their fans and to create new audiences,” said Meyer.

The merger of the two companies has not been without upheaval, though.

This week, the company announced that Pandora CEO Roger Lynch and other executives would be stepping down, including general counsel Steve Bene, CFO Naveen Chopra and chief human resources officer Kristen Robinson. Meyer will instead lead the combined company, he said, in order to streamline decision-making and increase the speed of the integrations.

SiriusXM reported record revenues for the fourth quarter and year, at $1.5 billion and $5.8 billion, respectively. Net income was $251 million for the quarter, up from a loss of $37 million in the year-ago period. Full-year 2018 net income grew 81 percent to a record $1.2 billion.

The newly combined company will have more than 100 million listeners in North America, with nearly 40 million self-paying subscribers and more than 75 million on trials or using ad-based products.

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Google’s Cloud Firestore NoSQL database hits general availability

Google today announced that Cloud Firestore, its serverless NoSQL document database for mobile, web and IoT apps, is now generally available. In addition, Google is also introducing a few new features and bringing the service to 10 new regions.

With this launch, Google is giving developers the option to run their databases in a single region. During the beta, developers had to use multi-region instances, and, while that obviously has some advantages with regard to resilience, it’s also more expensive and not every app needs to run in multiple regions.

“Some people don’t need the added reliability and durability of a multi-region application,” Google product manager Dan McGrath told me. “So for them, having a more cost-effective regional instance is very attractive, as well as data locality and being able to place a Cloud Firestore database as close as possible to their user base.”

The new regional instance pricing is up to 50 percent cheaper than the current multi-cloud instance prices. Which solution you pick does influence the SLA guarantee Google gives you, though. While the regional instances are still replicated within multiple zones inside the region, all of the data is still within a limited geographic area. Hence, Google promises 99.999 percent availability for multi-region instances and 99.99 percent availability for regional instances.

And talking about regions, Cloud Firestore is now available in 10 new regions around the world. Firestore launched with a single location when it launched and added two more during the beta. With this, Firestore is now available in 13 locations (including the North America and Europe multi-region offerings). McGrath tells me Google is still in the planning stage for deciding the next phase of locations, but he stressed that the current set provides pretty good coverage across the globe.

Also new in this release is deeper integration with Stackdriver, the Google Cloud monitoring service, which can now monitor read, write and delete operations in near-real time. McGrath also noted that Google plans to add the ability to query documents across collections and increment database values without needing a transaction.

It’s worth noting that while Cloud Firestore falls under the Google Firebase brand, which typically focuses on mobile developers, Firestore offers all of the usual client-side libraries for Compute Engine or Kubernetes Engine applications, too.

“If you’re looking for a more traditional NoSQL document database, then Cloud Firestore gives you a great solution that has all the benefits of not needing to manage the database at all,” McGrath said. “And then, through the Firebase SDK, you can use it as a more comprehensive back-end as a service that takes care of things like authentication for you.”

One of the advantages of Firestore is that it has extensive offline support, which makes it ideal for mobile developers but also IoT solutions. Maybe it’s no surprise, then, that Google is positioning it as a tool for both Google Cloud and Firebase users.

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Step targets teens and parents with a no-fees mobile bank account and Visa card

A new mobile banking startup called Step wants to help bring teenagers and other young adults into the cashless era. Today, cash is used less often, as more consumers shop online and send money to one another through payment apps like Venmo. But teenagers in particular are still heavily burdened with cash — even though they, too, want to spend their money on things that require a payment card, like Amazon.com purchases or mobile gaming, for example.

That’s where Step comes in.

The company aims to address the needs of what it believes is an underserved market in mobile banking — the 75 million children and young adults under the age of 21 in the U.S., who are still being forced to use cash.

This market isn’t the “unbanked,” it’s the “pre-banked,” explains Step CEO CJ MacDonald, whose previous startup, mobile gift card platform Gyft, sold to First Data several years ago.

Above: Step CEO, CJ MacDonald

“We’re building an all-in-one banking solution that primarily focuses on teens and parents,” he says. “We want it to be a teen’s first bank account. We want to be a teen’s first spending card. And we want to teach financial literacy and responsibility firsthand.”

MacDonald, along with CTO Alexey Kalinichenko, previously of Square and financial services startup Token, founded Step in May 2018. The 10-person team also includes several prior Gyft employees.

Last summer, Step closed on $3.8 million in seed funding from Sesame Ventures, Crosslink Capital and Collaborative Fund. Crosslink general partner Eric Chin sits on the board.

While there are a number of mobile banking apps out there today — like Chime, Monzo, Simple, Revolut and others — Step will specifically target teens, 13 and up, and other young adults with its marketing. Teens under 18 still need parents’ approval to sign up, of course. But the goal is to encourage the teens to bring the idea to their parents — not the other way around.

Step’s focus on this younger demographic puts it in a different space, where there are fewer competitors. Its more direct rivals are not the bigger mobile banks, but rather startups like teen debit card and bank app Current, or the parent-managed debit card for kids from Greenlight.

The mobile banking service Step provides will also aim to be more comprehensive than just a debit card. It will offer a combination of checking, savings and a Visa card that works as both credit and debit.

The card includes Visa’s Zero Liability Protection on all purchases from unauthorized use, and allows parents to set spending limits.

Parents will also be able to connect their own bank accounts to Step to instantly transfer in funds, which can then be distributed to kids’ accounts for things like allowances and chores, or other everyday spending needs. Step’s bank account itself is backed by Evolve Bank, so it’s FDIC-insured up to $250,000.

Unlike Current, which charges a subscription to use its service, Step aims to be a fee-free bank for consumers. Users don’t have to pay for their account, and there are no fees for things like overdrafts. Instead, Step’s plan is to generate revenue through traditional means — like interchange fees and by way of lending practices, once it has established a deposit base.

The company pays a 2.5 percent interest rate on deposits, offers a round-up savings feature and a range of budgeting tools and supports free instant transfers between Step accounts. It also provides access to a network of 35,000 ATMs with no fees.

Beyond simply facilitating mobile banking, Step’s bigger goal is to teach teens to become financially responsible.

“Schools do not teach kids about money. A lot of families don’t talk about money. And it’s a crucial life skill that’s not really addressed properly when people are growing up,” says MacDonald, who says he was lacking in life skills in this area, even as a young college grad.

“There were ‘Money 101’ skills that I had not learned — that no one had talked to me about. Things like building credit, how many credit cards you should have, debt to income ratio,” he continues. “A lot of people get released into the real world without experience [in those areas],” he says.

Long-term, after solving the needs associated with everyday banking transactions, Step wants to layer on other products and services — like tools that allow a family to save together for college, for example.

The company is launching the banking service under an invite-only system to scale up.

Today, it’s opening a waitlist and referral program. When you invite a friend, you each receive one dollar. Access will then be rolled out on a first-come, first-serve basis this spring. Users can join Step through the website, iOS or Android application.

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Microsoft highlights the Xbox Adaptive Controller in emotional Super Bowl ad

Once upon a time, people had to wait for the Super Bowl to watch the ads. Those dark days are over. Now you can have companies sell you products on-demand, any time, day or night. Amazon has already debuted its latest Alexa ad, and now Microsoft’s getting in on the action — and this one’s a bit of a tear-jerker.

The software giant’s Super Bowl spot highlights some of the work it’s done to increase the accessibility of its products. Front and center is the Xbox Adaptive Controller, a $100 ad-on that makes the console more accessible to gamers with a range of different needs. The spot features a number of different children (and their parents) who are better able to enjoy gaming using the device. 

The Adaptive Controller was created with input from a number of different groups, including The AbleGamers Charity, The Cerebral Palsy Foundation, SpecialEffect and Warfighter Engaged, and tested with help from various users. On top of its base functionality with two large pads, it also works with a number of different control inputs, which can be plugged into the rear of the product.

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Poor smartphones sales drag LG to first quarterly loss in 2 years

We’ve written extensively about LG’s struggling mobile business, which has suffered at the hands of aggressive Chinese Android makers, and now that unit has dragged its parent company into posting its first quarterly loss for two years.

The Korean electronics giant is generally in good health — it posted a $2.4 billion profit for 2018 — but its smartphone business’s failings saw it post a loss in Q4 2018, its first quarterly negative since Q4 2016.

Overall, the company posted a KRW 75.7 billion ($67.1 million) operating loss as revenue slid seven percent year-on-year to KRW 15.77 trillion ($13.99 billion). LG said the change was “primarily due to lower sales of mobile products.”

We’ve known for some time that LG’s mobile business is strugglingthe division got another new head last November — but things went from bad to worse in Q4. LG Mobile saw revenue fall by 42 percent to reach KRW 1.71 trillion, $1.51 billion. The operating loss for the period grew to KRW 322.3 billion, or $289.8 million, from KRW 216.3 billion, $194 million, one year previous.

Over the full year, LG Mobile posted a $700 million loss (KRW 790.1 billion) but the company claimed things are improving thanks to “better material cost controls and overhead efficiencies based on the company’s platform modularization strategy.”

LG used CES to showcase a range of home entertainment products — that division is doing far better than mobile, with a record annual profit of $1.35 billion in 2018 — so we’ll have to wait until Mobile World Congress in February to see exactly what LG has in mind. Already, though, we have a suggestion, and it isn’t exactly set-the-world-on-fire stuff.

“LG’s mobile division will push 5G products and smartphones featuring different form factors while focusing on key markets where the LG brand remains strong,” the company said in a statement.

It will certainly take something very special to turn things around. It seems more likely that LG Mobile head Brian Kwon — who also heads up that hugely profitable home entertainment business — will focus on cutting costs and squeezing out the few sweet spots left. Continued losses, particularly against success from other units, might eventually see LG shutter its mobile business.

Still, things could be worse for LG — it could be HTC.

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