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Web3 gaming adoption is skewing toward Asia, and the rest of the world may have to play catch-up

Culture is often inseparable from entertainment. Your affinity for the kind of books, music, film or art you consume has more to do with the language you speak, the values your family and friends espouse, and the economics of where you live than anything else.

You could argue that those preferences are even stronger when it comes to gaming, since it offers a level of interactivity that engages you more than most other forms of entertainment.

So it makes sense that cultural differences between Asia and the Western world are affecting how the web3 gaming market is developing. According to Robbie Ferguson, president and co-founder of web3 gaming company Immutable, gaming companies in Asia are on the frontlines of web3 gaming development due to the “very strong genre-fit” between web3 gaming and a lot of the existing popular games in Asia that are already highly driven by collectibles.

“[Asian gaming developers] ushered in mobile gaming; they were at the advent of free-to-play and that means they actually say, ‘This is a way to disrupt and sort of stay at the front,’” Ferguson recently said on the TechCrunch Chain Reaction podcast. He added that the popularity of collectibles in existing mainstream titles in the region would align well with NFTs in web3 games.

And that genre-fit is causing the development of this niche of the crypto industry to be skewed toward Asia these days.

“It’s a little bit bifurcated,” Ferguson said. “I think the consumer response is probably different right now between the West and between Asia. There’s a lot of tailwind in Asia, but the Western countries are not as eager to dive in.”

Ferguson and his company have bet extensively on the crypto gaming market. Immutable offers developers a platform for building and scaling Ethereum-based web3 games via its aptly named subsidiary Immutable Platform, and the company develops and publishes web3 games via another arm called Immutable Games. The platform has attracted some traditional gaming studios and IP holders such as GameStop, TikTok, Illuvium and NFT marketplace OpenSea to build games, too.

In March 2022, Immutable raised $200 million at a $2.5 billion valuation, and last June it launched a $500 million developer and venture investment fund.

Those bets may come good. In late July, Japanese prime minister Fumio Kishida said at the WebX conference in Tokyo that “web3 is part of the new form of capitalism.” Although he wasn’t talking specifically about web3 gaming, in 2022, Kishida said his government will promote and invest in web3 services like NFTs and the metaverse.

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Baldur’s Gate 3 early review: Modern fantasy

First, the basics. Baldur’s Gate 3 is a Dungeons & Dragons game through and through, but you don’t need to be familiar with that world or those systems to enjoy it. It’s a dense roleplaying adventure that alternates between an old-school isometric view and close-up, voice-acted cut scenes, offering players a world of choice through complex cascades of cause and effect.

If some roleplaying video games throw you into the deep end of the swimming pool with their ethical dilemmas, Baldur’s Gate 3 pushes you into the Mariana Trench, hands bound, and tosses a pocket knife in after you. And I mean that in the best way possible.

Baldur's Gate 3 UI

The game offers a fascinating slice of one of D&D’s major settings, the Forgotten Realms, introducing you to gods, monsters and space-faring alien civilizations in a way that’s much more compelling than your average black and white good vs. evil fantasy retelling. No matter what you set out to do, you’ll make Faustian bargains wrapped in Sophie’s choices — and given the complexity and layered world, no two playthroughs are the same. If any of that sounds even remotely compelling, this is a game for you.

Baldur’s Gate 3 follows Baldur’s Gate 2, one of the best-loved RPGs of all-time — and one that was released over two decades ago. Ghent, Belgium-based developer Larian Studios was tapped to craft the sequel, which at the time was incredible news for anyone familiar with Larian’s stellar track record. Personally, I’d only played Larian’s last game, the awkwardly-named Divinity: Original Sin II, but that game’s wildly rich, interactive world was enough for me to immediately download Baldur’s Gate 3 at launch. This game plays very similarly, but benefits from the combined boons of a massive budget, D&D’s rich systems and its lore.

I’d never played prior D&D video games, but like a lot of people, I started playing the tabletop game with friends during the pandemic. I’m probably more into the crunch — the technical side: subclasses, modifiers, et cetera — than the average person and watching everything you’d write on a character sheet come to life in three voice-acted dimensions is very cool. Gamers well-versed in D&D’s spells and classes will certainly find an easier learning curve, but from my 25-ish hours in the game so far, anyone who likes to sink into a tactically-minded game or just loves roleplaying will find a ton to enjoy here.

Larian loves the gray areas and Baldur’s Gate 3 is all about player choice. Unlike a normal on-rails RPG, the game sets you loose from its earliest moments. Everything is interactive and problem solving in the game feels like the best moments in tabletop D&D.

Want to get behind a guarded locked door and into an ornate chest? Cast an illusion spell to create a diversion, have your rogue pick the lock and sneak back out. Or, have your warlock — a famous monster slayer named Wyll with some dark secrets — teleport into the room and back out again while you chat up the guard. Alternatively you could kill the guards, break the door down, or use a Knock spell to open it with magic — and those are just easy options off the top of my head.

Most of the game’s encounters are wide open to whatever players can dream up, something Baldur’s Gate 3 shares in common with the other obvious game of the year frontrunner, The Legend of Zelda: Tears of the Kingdom. Both games set a new high bar for how interactive a game world can be, encouraging imaginative solutions in a way that the modern crop of Ubisoft-style open world games chock full of menial errands and shallow quests never could.

Part of the way through Act 1 of Baldur’s Gate 3 — a bit over 20 hours in — the game is anything but shallow. Like with the game’s interactive systems and inherent logic puzzles, the developers also treat the player like they’re clever enough to handle a bit of complexity. Moral gray areas are on full display within your troubled pack of heroes (or villains, or more likely something in between) and their relationships to communities you’ll encounter in your travels. The dialogue is snappy and often very funny, making roleplaying through the game’s incredible animated social scenes a joy, an experience only deepened by the game’s thoughtfully diverse world of characters.

As with the well-guarded chest scenario above, Baldur’s Gate gives you a breadth of social options. When you catch your conspicuously pale new adventuring companion Astarion trying to bite your neck in the night, you can respond by attacking him, warning him off or sympathetically lending him a little of your own blood, just this once.

The other characters are equally flawed and charming, particularly Karlach, my future wife, a demon-like tiefling jock who escaped the hells and is ready to have a good time. The only character I don’t love so far is our literally power hungry wizard, a choice that feels right because a) he’s the token human white guy and b) I’m a wizard, who needs Gale? (You can romance all of these weirdos too, sex scenes and all.)

The combat and social portions of the game weave into one another well, though if you’ve never played a Larian game, don’t have much D&D knowledge or haven’t spent time with tactical turn-based RPGs the battle portions might prove difficult early on. Knowledge in any of those categories should be more than enough to make for an enjoyable challenge that isn’t too frustrating (yet, from my experience).

Baldur’s Gate 3 does an excellent job of letting you create your own custom character, but you also have the option of playing a companion character with a pre-written plot and a pre-selected class and background. If you opt to make a custom character and play the normal way (or opt for the “dark urge” plot playthrough — a particularly harrowing, horror-esque alternative story option) you’ll be making a character from scratch.

The game was built onto an adapted version of D&D’s current ruleset, offering all of the same class options, many of the race options (elf, half-orc, human, etc.) and even the core set of subclasses. All of that choice means that there are many ways to play, and because you’ll be partied up with three other companions with their own race and class combos, anything you pick should work well. As a D&D player, controlling my whole group is a surprisingly fun way to learn the martial classes that I rarely play as someone who sticks to magic casters like wizards and clerics.

The choices you make early have a huge impact on how you’ll play Baldur’s Gate 3, much like they do in a real D&D game. A barbarian is a strong front-line fighter, but not much of a smooth talker. A bard can heal and cast support spells, talking your party out of trouble as the need arises. A wizard knows a lot about the arcane inner workings of the world, all while collecting scrolls of every spell the game has to offer.

Karlach from Baldur's Gate 3

Meet my wife.

Because I like complexity and am currently playing one in my own campaign, I opted to start my playthrough as a wizard. Knowing that Divinity: Original Sin II handsomely rewarded stealth and pickpocketing, I also boosted those skills — not a traditional wizardly archetype. Multiclassing is also more open in the game than a real D&D campaign and you can pay to change your class build on the fly, two great game design choices that mean you’ll be encouraged to experiment. There’s little reason to choose an optimized build over something fun, though I’d recommend boosting charisma for social skills and keeping someone sneaky around to maximize in-game antics.

By taking the Friends cantrip (a low-level spell that can be cast for free), I can give myself advantage when I need to talk my way in or out of somewhere, lie outright, or persuade an NPC to my way of thinking. The game does a wonderful job of simulating a real D&D game when your character faces in-game challenges, allowing you to roll dice and add any relevant perks you have (like Friends, or Guidance — another essential cantrip) to sweeten the roll. The sound design in this portion of the game is perfect and after 20-plus hours I’m still not tired of listening to the virtual dice clatter around, deciding my fate.

For my magic heavy playstyle, the most exciting thing about Baldur’s Gate 3 is that the game offers most of the same spells as D&D, laying out a vast toolkit of custom solutions for the challenges that will crop up across more than 100 hours of content (that’s 100 hours for a single playthrough — this is a very replayable game, by design). Real-life logic often applies in-game and if you can think up a clever way something might work, the game is usually happy to reward you.

Going into the game, I was worried that the map wouldn’t provide enough freedom and exploration but Baldur’s Gate 3 has proven me wrong at every turn. What seems like a straightforward ground-level map in the early hours continues to unfold and unfurl, proving much more complex and interconnected than I could have hoped. Secret areas offer rewards behind locked doors and around sandy inlets, and each of the game’s hidden pockets make exploration worthwhile. There’s no filler here.

It’s remarkable, at least in Act 1, that the map hints at a FromSoftware-like approach to interconnectedness. I won’t give too much away, but after discovering a massive underground area, I realized that a completely missable (though incredible!) optional boss fight I did in a swamp earlier actually concealed a secret portal into that zone, which I only entered hours later from a completely different corner of the map. Baldur’s Gate 3 will never hold your hand — you can outright miss huge areas, characters and side stories — so when you do make a big discovery, it’s so much more meaningful than in a normal game that’s left giant breadcrumbs trailing toward all of its secrets.

Baldur’s Gate 3 is PC-only for now and it’s already shattering records. With more than 800,000 people playing simultaneously over the weekend, it’s already cracked Steam’s all-time top ten chart. The PlayStation 5 launch next month will drum up even more interest and hopefully anyone who’s considered giving this game a try gives it a shot.

So far from my experience, the game plays like a dream on extreme settings, even on my mid-range custom PC (my rig packs a pretty high end CPU but only a 1660 Super for graphics thanks to the 2020 era GPU shortage). I’ve run into plenty of bugs so far but nothing game breaking, and hopefully those will get smoothed out in time. Until then, quick save is your unsung 5th party member.

To be clear, Baldur’s Gate 3 is an incredible achievement in gaming — an unlikely hit that combines old-school computer RPG gameplay with Dungeons & Dragons’ current cultural cachet and beautiful high-end graphics to push the bar higher for an entire industry. Even if Larian doesn’t stick the landing (or the later acts lag like they did in Divinity: Original Sin II), I can’t imagine anything tanking my opinion in the next 60+ hours.

Like some of the other best games of the last few years — Tears of the Kingdom and Elden Ring spring to mindBaldur’s Gate 3 makes players feel clever, stoking their imaginations and inspiring a great sense of wonder at a massive game world come to life, in this case with Dungeons & Dragons’ dragons, drow and all.

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Netflix launches a game controller app for playing games on your TV

After last fall signaling its intentions to expand into cloud gaming, Netflix today launched a new app that will soon allow subscribers to play games on their TV. The app, dubbed “Netflix Game Controller,” lets you use your phone as a controller after pairing it with your TV in order to play the games available through Netflix’s service.

Though the game has appeared in the App Store, there’s no news yet on which of Netflix’s games will be making their way to the big screen or when. Instead, the app’s description simply teases: “Coming soon to Netflix.”

Reached for comment, Netflix declined to share additional details about its plans or timeline.

Netflix’s new app on the App Store. Image Credits: Netflix

However, Netflix has already gone on the record about its plans to expand beyond mobile gaming.

In October 2022, Netflix VP of gaming Mike Verdu told the audience at our TechCrunch Disrupt event that Netflix was “exploring a cloud gaming offering.” He also noted the company would open a new gaming studio in Southern California, led by Chacko Sonny, the former executive producer on Overwatch at Blizzard Entertainment.

The exec clarified he didn’t see Netflix competing in the same space as PlayStation or Xbox, however.

“It’s a value add. We’re not asking you to subscribe as a console replacement,” Verdu said at the time. “It’s a completely different business model. The hope is over time that it just becomes this very natural way to play games wherever you are.”

While other cloud gaming services have failed, like Google’s Stadia, Netflix believes the issues were around the business models, not the technology. Verdu remarked that Stadia’s games were fun to play, but the business itself was not sustainable.

Netflix, on the other hand, bundles free games into the cost of its streaming subscription.

As Netflix continued to roll out more games to its service, Netflix’s VP of external games Leanne Loombe this May touted Netflix’s cloud gaming ambitions, saying, “We do believe that cloud gaming will enable us to provide that easy access to games on any screen. Our overall vision is that our members can play games on any Netflix device they have” — a statement that would clearly include users’ TVs.

The streamer also said around the same time that it had 40 games slated for launch this year as well as 16 being developed in its in-house studios plus 70 more in development with its partners. Since Netflix expanded into gaming in November 2021, it has released north of 50 titles.

Netflix was spotted developing an iPhone-based game controller this March.

The focus on Netflix gaming has been dwindling in recent months, as the market has been more concerned about how Netflix’s plans to crack down on password-sharing would impact its bottom line. In the last recent quarter, the streamer added 5.9 million global subscribers, bringing the total to 238.4 million — an indication the crackdown was working. But that also means there are more potential gamers for Netflix’s cloud gaming service, whenever it may arrive.

For the time being, the new Netflix Gaming Controller app is only available on iOS. Because it’s so new to arrive, market intelligence firm data.ai doesn’t yet have it listed under Netflix’s apps and games on its service or have information on rankings.

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Twitch streamer’s PS5 giveaway sparks Union Square ‘riot’

Twitch streamers Kai Cenat and Fanum invited fans to Union Square on Friday for a real-life stream and giveaway. They promised to hand out gift cards, gaming PC equipment and PlayStation 5s.

But the IRL stream descended into chaos as frenzied fans crowded over the giveaway, shutting down lower Manhattan in the aftermath.

Cenat, who has 6.5 million Twitch followers and 4 million YouTube subscribers, advertised the New York City giveaway in now-deleted tweets. He collaborated with Fanum, who has 1.3 million followers on Twitch and 1.2 million on YouTube. The stream was scheduled for 4:00 p.m. on Friday.

But by 1:10 pm, police responded to a “large gathering” in the park, a New York Police Department spokesperson told TechCrunch. The spokesperson said that “a couple thousand individuals” crowded into the location. By 3:30, videos of the riot began flooding social media. Fights broke out as people in the crowd climbed vehicles and threw traffic cones.

Cenat’s stream was cut short. A clip on his Twitch channel shows the crowd shoving into each other.

The NYPD spokesperson said about 1,000 police officers were deployed to the location, and at the time of reporting, there were no injuries. Cenat was pulled from the crowd and taken into police custody, NBC New York reports, but the NYPD spokesperson could not confirm additional arrests to TechCrunch.

That “may change,” the spokesperson said, as the NYPD will not have “concrete numbers” until this evening or tomorrow morning. Videos posted online claim that other creators were also arrested during the riot.

Cenat briefly went live on Instagram from inside a police car, and told the crowd to go home.

The NYPD advised New Yorkers to steer clear of Union Square Park and the surrounding neighborhoods. “Expect a police presence in the area and residual traffic delays,” the department said in a tweet.

Public transit was also significantly delayed. The New York Transit Authority announced that eight subway lines will bypass the Union Square stop because of police activity, and urged commuters to take alternate routes.

Cenat posted, and then deleted, a message to his followers in the aftermath of the riot.

“I love you guys to the fullest, you guys are amazing,” he wrote in a now-deleted Instagram story, which featured a photo of local news coverage of the riot. “THE LOVE FROM HOME BASE IS REAL. Please be safe.”

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RIP Digits, The New York Times math game

The New York Times announced last week that it will stop making Digits, a math puzzle game that debuted in beta in April. The last of these daily math puzzles will go up on August 8.

Digits is a fun game. It earned a slot in my daily rotation of the little games I play when I need a little break from writing (for the record, all of you are sleeping on Globle). You have six numbers at your disposal, which you can add, subtract, multiply and divide to get to another specific number. Yeah, it helps if you’re good at math and can do some simple arithmetic to see if your solution to the puzzle will work, but the game does the math for you. It’s all vibes, baby. Add some numbers, multiply them, subtract some other numbers, see how you do.

It’s not clear why The New York Times is ceasing the production of Digits, but the company says that it was never meant to be a permanent game.

“We always approached our experiment with Digits as a limited time beta test,” a New York Times spokesperson said. “During this time, we learned a lot about how players engaged with the game and we’re grateful for their feedback.”

At the risk of sounding like a boomer, I think math gets a bad rep these days, and I worry that y’all didn’t give Digits a fair shake. I think people in my generation like to joke about how they can’t do math, but I think we’re smarter than that! It’s not our fault (or teachers’ faults) that the American public education system is underfunded and lacks sufficient resources, and it’s hard to learn precalculus in a classroom with 35 hormonal teens. Math is cool as hell. Didn’t y’all grow up watching ViHart on YouTube? Didn’t you meet some guy in college with an Euler’s Identity tattoo?

For myself and the (probably, like, five) other people who played this game, the only consolation is that another beta-testing New York Times game, Connections, kicks ass. You’re given 16 nouns, and you have to sort them into the four correct groups of four. Sometimes a category is easy, like “modes of transportation.” Sometimes, they’re a bit more tricky, like “band names minus colors.”

Regardless, I will miss my little daily math puzzles. I guess I’ll have to just keep trying my hand at the crossword.

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Zombie game maker Techland joins Tencent’s global empire in latest acquisition

Tencent, one of the world’s largest gaming companies, is set to gobble up Techland, the Polish game developer known for open-world zombie games like Dying Light, adding yet another member to its sprawling investment portfolio.

In a letter to players, Techland’s founder and CEO Paweł Marchewka announced that Tencent is in the process of becoming the gaming firm’s majority shareholder. Terms of the deal were not disclosed.

“Teaming up with Tencent will allow us to move full speed ahead with the execution of the vision for our games. We have chosen an ally who has already partnered with some of the world’s finest video game companies and helped them reach new heights while respecting their ways of doing things,” he wrote.

In the span of two decades, Tencent has turned itself into a gaming IP and publishing behemoth by investing in and buying studios around the world. Some of the bigger deals it has struck include its full acquisition of Riot Games, the creator of League of Legends; its majority stake in Clash of Clans developer Supercell; becoming the single largest shareholder in Ubisoft, the creator behind Assassin’s Creed; and having a stake in Fortnite developer Epic Games as well as PUBG creator Krafton.

The Chinese firm’s investment pace has slowed significantly in recent times, recording just 11 deals in Q1 this year, down from 35 and 34 in the same period during the two preceding years, according to public data gathered by Crunchbase.

Tencent is known for taking a hands-off approach with its gaming portfolio companies, even those that it wholly owns. It probably acknowledges that the creative teams at these Western gaming companies may have very different cultural norms than a Chinese internet giant like itself. By partnering with Tencent, these companies gain an entry point to the world’s second-largest gaming market, while Tencent benefits from the valuable IPs generated by these studios.

Indeed, Paweł reassured the players that Techland “will retain full ownership of our IPs, maintain creative freedom, and continue to operate the way we believe is right.” He will continue serving as the studio’s CEO.

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Google Play changes policy toward blockchain-based apps, opening door to tokenized digital assets, NFTs

Google has updated its mobile software marketplace policy to allow application developers to integrate digital assets like NFTs into their games through its Play app store, the company’s group product manager Joseph Mills announced on Wednesday.

As part of the policy update, Mills stated that apps must be “transparent with users about tokenized digital assets” and developers can’t “promote or glamorize any potential earning from playing or trading activities.”

Apps that aren’t in line with Google Play’s Real-Money Gambling, Games and Contests policy or fit eligibility requirements also can’t accept money for chances to win assets, including NFTs. “This includes, but is not limited to, offering mechanisms to receive randomized blockchain-based items from a purchase such as ‘loot boxes,’” Mills said.

Those limitations could potentially prevent NFT newcomers from being duped into believing that buying these tokenized assets could result in massive gains — an oft-used marketing tactic for some projects in the space.

This new change will also allow apps and games on Google Play to reconceptualize “traditional games with user-owned content to boosting user loyalty through unique NFT rewards,” Mills noted.

The company anticipates users will begin seeing in-app and game experiences later this summer, as a select group of developers are helping to test out the new policy ahead of its wide rollout to all developers on Google Play later this year.

Reddit, which has seen success from its crypto wallets and NFT avatars, partnered with Google to help update their policy, Matt Williamson, senior engineering manager at the social news site, said in the post.

In the future, Google Play plans on working with industry partners on further improving its support of blockchain-based applications, including secondary marketplaces.

While Google is updating its policies, one of the other major app stores, Apple’s, remains steady. In general, Apple has taken a cautious stance on the digital asset ecosystem by putting additional fees on NFT sales, something that most NFT creators would not agree to.

In October, Apple said apps are allowed to list, mint, transfer, and let users view their own existing NFTs. However, their rules prevent the ownership of NFTs from unlocking any more features within the app. Plus, while apps can let users browse other collections, they’re prevented from showing external links, buttons or call to action to purchase NFTs. Users can only purchase NFTs through Apple’s in-app payment system according to the company’s official guidelines.

Going forward, there could be potential for Apple to budge or make new policy updates to grow in the blockchain-based world and match Google’s evolving position — or the company could just say f*** it, and let Google have it. Time will tell.

Google Play changes policy toward blockchain-based apps, opening door to tokenized digital assets, NFTs by Jacquelyn Melinek originally published on TechCrunch

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Microsoft’s Activision Blizzard merger can’t be blocked by FTC, judge rules

Microsoft and Activision Blizzard earned a big win in court today, as a federal judge ruled that the Federal Trade Commission cannot block the $68.7 billion merger.

The FTC sued Microsoft in December in an attempt to stop its acquisition of the gaming giant, which owns massive franchises like World of Warcraft and Call of Duty; the government body worried that the deal would “enable Microsoft to suppress competitors.” Microsoft already has a significant presence in the gaming industry, producing products like the Xbox console, the Game Pass subscription and Xbox Cloud Gaming, and it owns dozens of existing game studios like ZeniMax.

However, Judge Jacqueline Scott Corley ruled that Microsoft’s acquisition of Activision Blizzard would not be anti-competitive.

“The FTC has not shown it is likely to succeed on its assertion the combined firm will probably pull Call of Duty from Sony PlayStation, or that its ownership of Activision content will substantially lessen competition in the video game library subscription and cloud gaming markets,” the judge wrote.

This ruling is a great sign for Microsoft. Though the deal is still not set in stone, Microsoft got even more good news today that could continue to propel the acquisition forward. Despite facing legal challenges in the U.K., where the Competition and Markets Authority (CMA) tried to block the deal, the ruling against the FTC seems to have changed things. According to Microsoft president Brad Smith, the company has agreed with the CMA to pause this litigation.

“While we ultimately disagree with the CMA’s concerns, we are considering how the transaction might be modified in order to address those concerns in a way that is acceptable to the CMA,” Smith wrote in a statement.

The CMA’s appeal is mostly focused on cloud gaming, arguing that Windows’ “significant cloud infrastructure” would give Microsoft an unfair advantage upon acquiring Activision Blizzard titles. Microsoft has attempted to assuage these fears, pointing out that the company had signed deals guaranteeing that Activision Blizzard games would remain available on consoles other than Xbox.

On Activision Blizzard’s end, these legal developments are a welcome breath of fresh air.

For the last several years, Activision Blizzard has been a company defined by turmoil. CEO Bobby Kotick had been rumored to step down amid ongoing government investigations and sexual harassment scandals. One lawsuit filed by California’s Department of Fair Employment and Housing described the work environment at the gaming company as having a “frat boy culture.” And per a Wall Street Journal report, Kotick knew for years about sexual misconduct and rape allegations at his company, but he did not act.

Some Activision Blizzard employees have responded by organizing union drives, and despite corporate interference, the workers formed some of the first-ever unions at major U.S. gaming companies. On that front, labor organizers are cheering on Microsoft’s court victory today.

Last year, Microsoft and the Communications Workers of America (CWA) announced an unprecedented labor neutrality agreement. This means that Microsoft will remain neutral and offer a fair process for voluntary recognition of employee unions.

“By accepting Judge Corley’s decision and allowing this merger to move forward, the Federal Trade Commission has an opportunity to transform the video game and technology labor market by providing a clear path to collective bargaining for almost 10,000 workers,” the CWA wrote in a statement.

The National Labor Relations Board has found in multiple instances that Activision Blizzard illegally interfered with employee organizing; but if the gaming giant were owned by Microsoft, its leadership would have to abide by that labor agreement, meaning that the process of organizing a union at Activision Blizzard would be more accessible.

Microsoft’s Activision Blizzard merger can’t be blocked by FTC, judge rules by Amanda Silberling originally published on TechCrunch

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Web3 games don’t need to highlight blockchain elements to succeed

Blockchain-based games want to go mainstream, but the million-dollar question is: What’s the best way to do it?

According to some web3 game developers, there might not be just one right answer.

To win Web 2.0 audiences over, it appears the industry will have to meet them where they are. To do that, web3 game devs should move web3 components to the back end and avoid promoting games as being based on web3, according to Sumeet Patel, founder of NFT-based algorithmic prediction game Exiled Racers.

That makes sense to me. When using applications, people don’t really care about what’s going on behind the scenes. They just want something that’s easy to use and does what they want it to. While some people may want to understand the technology and dive deep, the majority don’t really care.

“It doesn’t sound good, but gaming doesn’t need blockchain today, but blockchain does need gaming,” said Nicholas Douzinas, business development and growth lead at decentralized gaming platform Ajuna Network.

The global gaming industry is expected to grow from $282 billion in 2023 to $666 billion by 2030, as more people increasingly choose video games as their primary form of entertainment, and 4G-enabled smartphones enable people everywhere to indulge in mobile games, according to a report by Fortune Business Insights.

But blockchain gaming wasn’t even mentioned as a trend or driving factor for gaming growth. I think that’s fair because it’s such a small fraction of the market and has a long way to go before it can even make a dent in the industry.

“NFTs mean nothing to gaming; some people don’t care about ownership,” said Douzinas. But on the other side of the spectrum, some people want to engage deeply with web3 technology, he noted.

Ajuna Network aims to attract people who are interested in web3 technology and blockchains but are comfortable with owning a token and the possibilities that come with it, Douzinas said.

Not all gaming companies are taking that route.

Web3 games don’t need to highlight blockchain elements to succeed by Jacquelyn Melinek originally published on TechCrunch

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Among Us is getting an animated TV series

Among Us, the popular multiplayer game where one crewmate is a murderous imposter, is getting an animated series. Innersloth, the independent game studio behind the game, announced Tuesday that it has partnered with CBS Studios to develop the show.

As reported by Variety, the premise of the series is based on the game; members of a spaceship — in brightly colored spacesuits — discover that an alien shapeshifter is sabotaging the ship and slaughtering crewmates, resulting in a cat-and-mouse chase where players have to suss out the imposter before everyone dies.

A release date for the “Among Us” series has yet to be announced. However, CBS is in talks with TV networks and streaming services, per Variety. Titmouse, the studio behind “Big Mouth” and “The Legend of Vox Machina,” will serve as the animation studio for the “Among Us” series.

Innersloth launched Among Us in 2018, but the game didn’t become popular until 2020. In fact, it saw such a huge spike in popularity that even Rep. Alexandria Ocasio-Cortez joined in on the fun, livestreaming with top Twitch streamers like Pokimane, HasanAbi and DrLupo. In the fourth quarter of 2020, the game had nearly 500 million monthly active users, as well as 1.22 billion Twitch viewing sessions and over 4 billion YouTube views.

Among Us is available on mobile, PC, PlayStation, Xbox and Nintendo Switch. There’s also a VR version of the game.

Among Us is getting an animated TV series by Lauren Forristal originally published on TechCrunch

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