1010Computers | Computer Repair & IT Support

AT&T CEO says a new $15-per-month, sports-free streaming service is launching in a few weeks

AT&T CEO Randall Stephenson revealed on Thursday the carrier’s plans to launch another live TV service called “AT&T Watch,” which would offer a cheap, $15-per-month bundle of channels for customers, and be provided to AT&T Unlimited Wireless subscribers for free. At this price point, the service would be one of the lowest on the market — less than Sling TV’s entry-level, $20-per-month package, and just a bit less than Philo’s low-cost, sports-free offering, priced at $16 per month.

Stephenson, who’s in court defending the proposed $85 billion merger with Time Warner against antitrust claims, announced the service on the witness stand. He held up the soon-to-arrive AT&T Watch as a rebuttal of sorts to the Justice Department’s point about the company’s continually climbing prices for its DirecTV satellite service, according to a report from Variety.

The Justice Department is concerned that if the merger goes through, AT&T will then raise prices on Time Warner’s Turner networks, like TNT, TBS and CNN in a way that would hurt other pay TV providers.

Few other details were offered regarding AT&T Watch, beyond its price point — which is due to the fact that it will also be a sports-free offering, like Philo.

But AT&T’s advantage over competitors is the distribution provided by its AT&T Wireless business. Although its existing streaming service DirecTV Now is one of the newest on the market, it has already reached No. 2 in terms of subscribers, falling behind Sling TV.

Beyond its lack of sports, the channel lineup for AT&T Watch was not discussed, nor was an exact launch date.

Stephenson said the company hoped to launch it in the next few weeks.

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This robot can build your IKEA furniture

There are two kinds of people in the world: those who hate building IKEA furniture and madmen. Now, thanks to IkeaBot, the madmen can be replaced.

IkeaBot is a project built at Control Robotics Intelligence (CRI) group at NTU in Singapore. The team began by teaching robots to insert pins and manipulate IKEA parts, then, slowly, they began to figure out how to pit the robots against the furniture. The results, if you’ve ever fought with someone trying to put together a Billy, are heartening.

From Spectrum:

The assembly process from CRI is not quite that autonomous; “although all the steps were automatically planned and controlled, their sequence was hard-coded through a considerable engineering effort.” The researchers mention that they can “envision such a sequence being automatically determined from the assembly manual, through natural-language interaction with a human supervisor or, ultimately, from an image of the chair,” although we feel like they should have a chat with Ross Knepper, whose IkeaBot seemed to do just fine without any of that stuff.

In other words the robots are semi-autonomous but never get frustrated and can use basic heuristics to figure out next steps. The robots can now essentially assemble chairs in about 20 minutes, a feat that I doubt many of us can emulate. You can watch the finished dance here, in all its robotic glory.

The best part? Even robots get frustrated and fling parts around:

I, for one, welcome our IKEA chair manufacturing robotic overlords.

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Don’t just stir; Stircle

Although I do my best to minimize the trash produced by my lifestyle (blog posts notwithstanding), one I can’t really control, at least without carrying a spoon on my person at all times, is the necessity of using a disposable stick to stir my coffee. That could all change with the Stircle, a little platform that spins your drink around to mix it.

Now, of course this is ridiculous. And there are other things to worry about. But honestly, the scale of waste here is pretty amazing. Design house Amron Experimental says that 400 million stir sticks are used every day, and I have no reason to doubt that. My native Seattle probably accounts for a quarter of that.

So you need to get the sugar (or agave nectar) and cream (or almond milk) mixed in your iced americano. Instead of reaching for a stick and stirring vigorously for 10 or 15 seconds, you could instead place your cup in the Stircle (first noticed by New Atlas and a few other design blogs), which would presumably be built into the fixins table at your coffee shop.

Around and around and around she goes, where she stops, nobody… oh. There.

Once you put your cup on the Stircle, it starts spinning — first one way, then the other, and so on, agitating your drink and achieving the goal of an evenly mixed beverage without using a wood or plastic stirrer. It’s electric, but I can imagine one being powered by a lever or button that compresses a spring. That would make it even greener.

The video shows that it probably gets that sugar and other low-lying mixers up into the upper strata of the drink, so I think we’re set there. And it looks as though it will take a lot of different sizes, including reusable tumblers. It clearly needs a cup with a lid, since otherwise the circling liquid will fly out in every direction, which means you have to be taking your coffee to go. That leaves out pretty much every time I go out for coffee in my neighborhood, where it’s served (to stay) in a mug or tall glass.

But a solution doesn’t have to fix everything to be clever or useful. This would be great at an airport, for instance, where I imagine every order is to go. Maybe they’ll put it in a bar, too, for extra smooth stirring of martinis.

Actually, I know that people in labs use automatic magnetic stirrers to do their coffee. This would be a way to do that without appropriating lab property. Those things are pretty cool too, though.

You might remember Amron from one of their many previous clever designs; I happen to remember the Keybrid and Split Ring Key, both of which I used for a while. I’ll be honest, I don’t expect to see a Stircle in my neighborhood cafe any time soon, but I sure hope they show up in Starbucks stores around the world. We’re going to run out of those stirrer things sooner or later.

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Technique to beam HD video with 99 percent less power could sharpen the eyes of smart homes

Everyone seems to be insisting on installing cameras all over their homes these days, which seems incongruous with the ongoing privacy crisis — but that’s a post for another time. Today, we’re talking about enabling those cameras to send high-definition video signals wirelessly without killing their little batteries. A new technique makes beaming video out more than 99 percent more efficient, possibly making batteries unnecessary altogether.

Cameras found in smart homes or wearables need to transmit HD video, but it takes a lot of power to process that video and then transmit the encoded data over Wi-Fi. Small devices leave little room for batteries, and they’ll have to be recharged frequently if they’re constantly streaming. Who’s got time for that?

The idea behind this new system, created by a University of Washington team led by prolific researcher Shyam Gollakota, isn’t fundamentally different from some others that are out there right now. Devices with low data rates, like a digital thermometer or motion sensor, can something called backscatter to send a low-power signal consisting of a couple of bytes.

Backscatter is a way of sending a signal that requires very little power, because what’s actually transmitting the power is not the device that’s transmitting the data. A signal is sent out from one source, say a router or phone, and another antenna essentially reflects that signal, but modifies it. By having it blink on and off you could indicate 1s and 0s, for instance.

UW’s system attaches the camera’s output directly to the output of the antenna, so the brightness of a pixel directly correlates to the length of the signal reflected. A short pulse means a dark pixel, a longer one is lighter, and the longest length indicates white.

Some clever manipulation of the video data by the team reduced the number of pulses necessary to send a full video frame, from sharing some data between pixels to using a “zigzag” scan (left to right, then right to left) pattern. To get color, each pixel needs to have its color channels sent in succession, but this too can be optimized.

Assembly and rendering of the video is accomplished on the receiving end, for example on a phone or monitor, where power is more plentiful.

In the end, a full-color HD signal at 60FPS can be sent with less than a watt of power, and a more modest but still very useful signal — say, 720p at 10FPS — can be sent for under 80 microwatts. That’s a huge reduction in power draw, mainly achieved by eliminating the entire analog to digital converter and on-chip compression. At those levels, you can essentially pull all the power you need straight out of the air.

They put together a demonstration device with off-the-shelf components, though without custom chips it won’t reach those

A frame sent during one of the tests. This transmission was going at about 10FPS.

microwatt power levels; still, the technique works as described. The prototype helped them determine what type of sensor and chip package would be necessary in a dedicated device.

Of course, it would be a bad idea to just blast video frames into the ether without any compression; luckily, the way the data is coded and transmitted can easily be modified to be meaningless to an observer. Essentially you’d just add an interfering signal known to both devices before transmission, and the receiver can subtract it.

Video is the first application the team thought of, but there’s no reason their technique for efficient, quick backscatter transmission couldn’t be used for non-video data.

The tech is already licensed to Jeeva Wireless, a startup founded by UW researchers (including Gollakota) a while back that’s already working on commercializing another low-power wireless device. You can read the details about the new system in their paper, presented last week at the Symposium on Networked Systems Design and Implementation.

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Square acquires corporate catering startup Zesty

Square has acquired elements of corporate catering startup Zesty . Square, which already owns on-demand food delivery service Caviar, plans to use Zesty’s assets to strengthen Caviar’s corporate ordering business, Caviar for Teams.

Neither company disclosed financial terms of the deal, but the plan is for Caviar and Zesty to operate independently in the short term.

“Restaurants turn to Caviar to reach more diners and grow their businesses,” Square Caviar Lead Gokul Rajaram said in a press release. “Expanding our corporate catering product with Zesty enables us to offer our restaurant partners another way to boost sales through higher-margin, large-format catering orders,” said Rajaram, Caviar Lead at Square. “Caviar is thriving, and we’re excited to supercharge its success with Zesty and double down on an area with great opportunity to drive more growth for our business.”

Since its acquisition of Caviar in 2014, Square has acquired OrderAhead’s pickup business to launch Caviar Pickup and Entrees On-Trays to expand its footprint in the Dallas-Fort Worth, Texas area.

Zesty currently partners with about 150 restaurants in San Francisco, which is the only city in which it operates. Some of Zesty’s customers include Snap, Splunk and TechCrunch. Zesty, which first launched in 2013 under a different name, had previously raised $20.7 million in venture funding.

“Adding Zesty’s offerings, like sophisticated menu-planning tools and algorithms, white-glove catering services, and nutrition and allergen customization, will help us expand our catering offering and even better serve companies of all sizes,” the Caviar team wrote on Medium. “Plus, it provides our restaurant partners with more opportunities to reach new corporate customers.”

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Russia’s game of Telegram whack-a-mole grows to 19M blocked IPs, hitting Twitch, Spotify and more

As the messaging app Telegram continues to try to evade Russian authorities by switching up its IP addresses, Russia’s regulator Roskomnadzor (RKN) has continued its game of whack-a-mole to try to lock it down by knocking out complete swathes of IP address. The resulting chase how now ballooned to nearly 19 million IP addresses at the time of writing, as tracked by unofficial RKN observer RKNSHOWTIME (updated on a Telegram channel with stats accessible on the web via Phil Kulin’s site).

As a result, there have been a number of high-profile services also knocked oput in the crossfire, with people in Russia reporting dozens of sites affected including Twitch, Slack, Soundcloud, Viber, Spotify, Fifa, Nintendo, as well as Amazon and Google. (A full list of nearly forty addresses is listed below.)

What’s notable is that Google and Amazon themselves seem still not to be buckling under pressure. As we reported earlier this week, a similar — but far smaller — instance happened in the case of Zello, which had also devised a technique to hop around IP addresses when its own IP addresses were shut down by Russian regulators.

Zello’s circumventing lasted for nearly a year, until it seemed the regulator started to use a more blanket approach of blocking entire subnets — a move that ultimately led to Google and Amazon asking Zello to cease its activities.

After that, Zello’s main access point for its Russian users was via VPN proxies — one of the key ways that users in one country can effectively appear as if they are in another, allowing them to circumvent geoblocking and geofencing, either by the companies themselves, or those that have been banned by a state.

It’s important to note that the domain fronting that Google is in the process of shutting down is not the same as IP hopping — although, more generally, it will mean that there is now one less route for those globally whose traffic is getting blocked through censorship to wiggle around that. The IP hopping that has led to 19 million addresses getting blocked in Russia is another kind of circumvention. (I’m pointing this out because several people I’ve spoken to assumed they were the same.)

Pavel Durov, Telegram’s founder and CEO, has made several public calls on Telegram and also third-party sites like Twitter to praise how steadfast the big internet companies have been. And others like the ACLU have also waded into the story to call on Amazon, Apple, Google and Microsoft to hold strong and continue to allow Telegram to IP hop.

But what could happen next?

I’ve contacted Google, Amazon and Telegram now several times to ask this question and for more details on what is going on. As of yet I’ve had no replies. However, Alexey Gavrilov, the CTO and founder of Zello, provided a little more potential insight:

He said that ultimately they might ask Telegram to stop — something that might become increasingly hard not to do as more services get affected — and if that doesn’t work they can suspend Telegram’s account.

“Each cloud provider has provisions, which let them do it if your use interferes with other customers using their service,” Gavrilov notes. “The interpretation of this rule may be not trivial in case when the harm is caused by third party (i.e RKN in this case) so I think there are some legal risks for Amazon / Google. Plus that would likely cause a PR issue for them.”

Another question is whether there are bigger fish to fry in this story. Some have floated the idea that just as Zello preceded Telegram, RKN’s battles with the latter might lead to how it negotiates with Facebook.

As we have reported before, Facebook notably has never moved to house Russian Facebook data in Russia. Local hosting has been one of the key requirements that the regulator has enforced against a number of other companies as part of its “data protection” rules, and over the last couple of years while some high-profile companies have run afoul of the these regulations, others (including Apple and Google) have reportedly complied.

Regardless, there’s been one ironic silver lining in this story. Since RKN shifted its focus to waging a war on Telegram, Gavrilov tells me that Zello service has been restored in Russia. Here’s to weathering the storm. 

Bill Moore, Zello’s CEO, believes that there is a fight to keep fighting here. “We are small,” he said. “Technology leaders like Amazon, Google, Apple and Facebook can cooperate with each other to avoid becoming a tool governments use to control speech.  We hope Amazon and Google stay firm even if the short term cost is real.”

We’ll update this post as and when we get responses from the big players. A more complete list of sites that people have reported as affected by the 19 million address block is below, via Telegram channel Нецифровая экономика (“Non-digital economy”). Some of these have been disputed, so take this with a grain of salt:

1. Sberbank (disputed)
2. Alfa Bank (disputed)
3. VTB
4. Mastercard
5. Some Microsoft services
6. Video agency RT Ruptly
7. Games like Fortnite, PUBG, Guild Wars 2, Vainglory, Guns of Boom, World of Warships Blitz, Lineage 2 Mobile and Total War: Arena
8. Twitch
9. Google
10. Amazon
11. Russian food retailer Dixy (disupted)
12. Odnoklassniki (the social network, ok,ru)
13. Viber
14. Дилеры Volvo
15. Gett Taxi
16. BattleNet
17. SoundCloud
18. DevianArt
19. Coursera
20. Realtimeboard
21. Trello
22. Slack
23. Evernote
24. Skyeng (online English language school)
25. Part of the Playstation Network
26. Ivideon
27. ResearchGate
28. Gitter
29. eLama
30. Behance
31. Nintendo
32. Codeacademy
33. Lifehacker
34. Spotify
35. FIFA
36. And it seems like some of RKN’s site itself

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SNK may be making a mini-console stuffed with arcade classics

If you’ve worked through the amazing selection of games provided by the NES and SNES Classic Editions, you may be in luck: SNK, the legendary arcade game creator behind the likes of Metal Slug and Samurai Shodown, is teasing what looks like its own tiny arcade cabinet.

Teased as part of the company’s 40th anniversary, the shrouded gadget definitely doesn’t look like a NEO-GEO, or even a NEO-GEO Pocket. Gizmodo notes that the description mentions a “new game machine,” but no details beyond that. The tall, boxy outline suggests a small arcade cabinet, and the slab in front of it looks a lot like an arcade controller.

It wouldn’t be a particularly original creation — there are dozens of tiny arcade cabinets with built-in games, but the truth is, none of them is particularly good. They’re novelties, perfectly fun for a laugh, but the hardware — compared with the impressive solidity of real arcade controllers and the NEO-GEO’s itself — just isn’t there.

If I had to guess, I’d say this is an arcade cabinet-style console with improved internals, a decent screen to accommodate games newer than 1996 and a separate, perhaps even wireless arcade controller. Price… I’d put it at $200 or $250. Extra controller (and you’ll want it), my guess is $60. I could easily be way off, though. Maybe they’d even let us plug in our old Tanksticks?

An original NEO-GEO controller. You can feel the sturdiness from where you sit.

Inside, you’ll probably find a generous helping of SNK classics, likely limited to arcade and NEO-GEO titles. Even without SNK’s classic games for home consoles like the NES, my eyes were watering as I scrolled down the list of games the company has put out and which may end up on this device.

King of the Monsters 2? Last Resort? Twinkle Star Sprites? King of Fighters, Samurai Shodown and all the other fighters? Not to mention Metal Slug and its sequels. The amount of quarters I’ve sunk into these fantastic, beautiful games is uncountable.

If SNK is smart, they’ll make it possible to add new games to the system, too. There are plenty to choose from, as the company catered to a number of niches. Having them available for a few bucks each would be a dream — and anyway, if this isn’t a possibility, people will just hack new ROMs onto the system.

Whatever the case is, you can be sure I’m already jockeying for position to review the thing. I’ll let you know the second I hear anything.

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Crypto-collectibles and Kitties marketplace Rare Bits raises $6M

Rare Bits wants to be eBay for the blockchain, where you buy, sell and trade non-fungible crypto-goods. After CryptoKitties raised $12 million from Andreessen Horowitz last month for its digital collectibles game, there’s been an explosion of interest in the space. But without a popular marketplace, it’s hard to find the goods you want at the right price. Now a team of former Zynga staffers is building out the Rare Bits crypto-collectible auction and commerce site with a $6 million round led by Nabeel Hyatt at Spark Capital, and joined by First Round Capital, David Sacks’ Craft Ventures and SV Angel.

Because of the Ethereum ledger, for the first time, users can truly own their digital items,” says co-founder Amitt Mahajan. “Previously in mobile or social games, virtual items earned through play or by spending money were actually owned by the company operating the game. If they shut down their servers, the items would go away and users would be out of luck. We believe this new asset class represents a paradigm shift in digital property whereby centralized assets will be moved onto decentralized systems.” For now, Rare Bits isn’t slapping any extra fees on its marketplace, compared to paying up to 1 percent on other marketplaces like Open Sea, or even more elsewhere. Instead, if a crypto-item developer charges a fee on secondary sales, say 5 percent, they’ll split that with Rare Bits for arranging the transaction.

Rare Bits lists more than 500,000 items from a dozen games, including CryptoPunks, Ether Tulips, CryptoBots, CryptoFighters, Mythereum and CryptoCelebrities. Users get the benefit of having all their crypto-collectibles in a single wallet. They can see historical pricing before they buy anything thanks to the transparency of the Ethereum ledger, whether they want to “Buy Now” or win an auction. The collectors can also see related items rather than transacting in a vacuum. One item sold for more than $10,000, and sales in the 5-10ETH range ($555 each today) aren’t uncommon.

Rare Bits founders from left: Danny Lee, Payom Dousti, Dave Pekar and Amitt Mahajan

Mahajan, Danny Lee and Dave Pekar all met after selling their gaming startups to Zynga . [Disclosure: I know Pekar from college.] Their fourth co-founder, Payom Dousti, worked at fintech VC fund 1/0 Capital and sold his sports analytics startup numberFire to FanDuel. With experience across the gaming, virtual goods and crypto space, Mahajan tells me, “We thought long and hard about potentially building blockchain-based games ourselves, but ultimately decided that there was a larger opportunity in focusing on crypto-based property as a whole.” The Rare Bits exchange launched in February and did more than $100,000 in transactions in its first month.

With some CryptoKitties selling elsewhere for as much as $200,000, investors liked the idea of taking a cut of everyone’s transactions rather than just launching another digital trading card. That led Rare Bits to raise a $1 million seed from Macro Ventures and angels like Steve Jang and Robin Chan. As scaling issues threaten to prevent the Bitcoin and Ethereum blockchains from supporting micropayments and mainstream commerce, new use cases like crypto-collectibles are taking the spotlight.

Now with the $6 million Series A, Rare Bits is bringing in some heavyweight angels from the world of gaming. That includes Emmet Shear and Justin Kan, the co-founders of Twitch. Former Dropbox execs and married couple Ruchi Sanghvi and Aditya Agrawal are also in the round, alongside Greenoaks Captial MD Neil Mehta and Channel Factory CEO Tony Chen.

The team hopes the runway will help it secure partnerships with developers and creatives to publish new collectibles for the blockchain that have a home on Rare Bits. Mahajan says, “People are viewing these items as assets that can be invested in instead of liabilities that are one way transfers of value towards the developer, it’s one of the major changes in this ecosystem versus traditional virtual items.”

Rare Bits will have to deal with the inherent scaling troubles of the Ethereum blockchain it operates on. For now, it’s refunding users the “gas” it costs to execute purchases and sales on its marketplace in a timely manner. Those range from a few cents to a few dollars, depending on network congestion. But Rare Bits could be looking at a steep bill or be forced to push those fees onto users if it gets popular enough.

There’s always the danger that CryptoKitties and the like are just the new Beanie Babies — valued today, but worthless when the fad dies. Rare Bits benefits from getting to follow the trend to whatever crypto-collectible is in vogue, and just has to hope the whole concept doesn’t fade.

But Rare Bits has a hedge against that. “While today most of these items are items from games and collectibles, we envision that we will see licenses, tickets, rights, even tokenized physical goods represented as digital assets,” Mahajan tells us. It’s now building a Fan Bits feature that will let YouTube creators, Twitch streamers and Instagram celebrities create crypto-based collectibles “to engage with their audience and let their fans support them,” he explains. You might one day be able to buy and resell a meet-and-greet pass for your favorite band.

“Our ultimate goal is to convince millions of new people to begin owning and transacting crypto-based property,” says Mahajan. But the founders will probably be okay regardless. “Like anyone crazy enough to start a crypto app company this early, we started buying and HODLing BTC and ETH years ago.”

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3D-printing marketplace Shapeways raises a $30 million Series E

Investors, it seems, aren’t entirely soured on the world of 3D printing. The technology is still making progress in the enterprise sector, and Shapeways is certainly continuing to make a case for it in the world of online marketplaces. This morning, the New York-based company announced the closing of a $30 million Series E. 

The round, led by Lux Capital, puts its total funding north of $100 million. That’s no small chunk of change, particularly as 3D printing has lost much of its luster in the consumer world over the past several years. But the company has been a bit of a quiet success in 3D printing, selling the technology as a service along with an Etsy-like online marketplace, rather than attempting to convince early adopters to spend $500-$1,000 on a desktop machine.

After a long search, the company appointed Gregory Kress its new CEO, back in February. At the time, he explained his vision of playing a stronger role in the world of hardware prototyping/startup incubation. “We can help them to market it and develop and sustain a small business,” said Kress. “I see Shapeways shifting from delivering one niche of that customer experience to truly helping our creators from almost a platform perspective and allowing us to become a one-stop shop.”

Now flush with extra cash, Shapeways is going to take that expansion further. “The capital will be used to accelerate company growth and launch additional services to support Shapeways’ overall vision to become the complete end-to-end platform helping creators ‘design, make, and sell,’ regardless of 3D modeling experience,” the company writes in a press release tied to the funding announcement.

That starts with the introduction of the new Design With Shapeways tool, which is designed to walk creators through the 3D-printing process, starting with a 3D file, 2D drawing or even just an idea. The new Spring & Wonder line, meanwhile, offers a hands-on approach to creating personalized jewelry through the service.

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MoviePass’s parent company is getting crushed after offering new stock

Helios and Matheson Analytics is looking to push additional capital into its prime and wildly popular asset, MoviePass, by raising money in a new stock sale that appears to be giving Wall Street fits.

Looking to raise additional capital, Helios and Matheson said it would sell up to $150 million in a stock sale that essentially seems geared to fund MoviePass’s expansion. Helios and Matheson is the largest shareholder of MoviePass, which is an increasingly popular service for going to watch movies. MoviePass’s parent company saw a sharp decline in its stock price today, with its value dropping around 40% as a result of the announcement.

“Helios and Matheson may use the net proceeds from this offering to increase the Company’s ownership stake in MoviePass or to support the operations of MoviePass and MoviePass Ventures; to satisfy a portion or all of any amounts payable in connection with previously issued convertible notes; and for general corporate purposes and transaction expenses,” the company said in the release. “The Company may also use the proceeds to make other acquisitions.”

Helios and Matheson recorded a net loss of around $150 million in 2017 (attributed to its acquisition of the majority stake in MoviePass). The company acquired a majority stake in MoviePass toward the end of last year. At the end of 2017, the company had around $25 million in cash and cash equivalents, according to their last annual report.

MoviePass allows users to spend around $10 per month to get one ticket to a movie every day, albeit with some strings attached. But it offers a way for theaters to fill seats and still acquire revenue from concessions and other products while allowing viewers to actually get in the door without paying a steep ticket price that might come with that movie.

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