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Google to acquire cloud migration startup Velostrata

Google announced today it was going to acquire Israeli cloud migration startup, Velostrata. The companies did not share the purchase price.

Velostrata helps companies migrate from on-premises datacenters to the cloud, a common requirement today as companies try to shift more workloads to the cloud. It’s not always a simple matter though to transfer those legacy applications, and that’s where Velostrata could help Google Cloud customers.

As I wrote in 2014 about their debut, the startup figured out a way to decouple storage and compute and that had wide usage and appeal. “The company has a sophisticated hybrid cloud solution that decouples storage from compute resources, leaving the storage in place on-premises while running a virtual machine in the cloud,” I wrote at the time.

But more than that, in a hybrid world where customer applications and data can live in the public cloud or on prem (or a combination), Velostrata gives them control to move and adapt the workloads as needed and prepare it for delivery on cloud virtual machines.

“This means [customers] can easily and quickly migrate virtual machine-based workloads like large databases, enterprise applications, DevOps, and large batch processing to and from the cloud,” Eyal Manor VP of engineering at Google Cloud wrote in the blog post announcing the acquisition.

This of course takes Velostrata from being a general purpose cloud migration tool to one tuned specifically for Google Cloud in the future, but one that gives Google a valuable tool in its battle to gain cloud marketshare.

In the past, Google Cloud head Diane Greene has talked about the business opportunities they have seen in simply “lifting and shifting” data loads to the cloud. This acquisition gives them a key service to help customers who want to do that with the Google Cloud.

Velostrata was founded in 2014. It has raised over $31 million from investors including Intel Capital and Norwest Venture partners.

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Fantasmo is a decentralized map for robots and augmented reality

“Whether for AR or robots, anytime you have software interacting with the world, it needs a 3D model of the globe. We think that map will look a lot more like the decentralized internet than a version of Apple Maps or Google Maps.” That’s the idea behind new startup Fantasmo, according to co-founder Jameson Detweiler. Coming out of stealth today, Fantasmo wants to let any developer contribute to and draw from a sub-centimeter accuracy map for robot navigation or anchoring AR experiences.

Fantasmo plans to launch a free Camera Positioning Standard (CPS) that developers can use to collect and organize 3D mapping data. The startup will charge for commercial access and premium features in its TerraOS, an open-sourced operating system that helps property owners keep their maps up to date and supply them for use by robots, AR and other software equipped with Fantasmo’s SDK.

With $2 million in funding led by TenOneTen Ventures, Fantasmo is now accepting developers and property owners to its private beta.

Directly competing with Google’s own Visual Positioning System is an audacious move. Fantasmo is betting that private property owners won’t want big corporations snooping around to map their indoor spaces, and instead will want to retain control of this data so they can dictate how it’s used. With Fantasmo, they’ll be able to map spaces themselves and choose where robots can roam or if the next Pokémon GO can be played there.

“Only Apple, Google, and HERE Maps want this centralized. If this data sits on one of the big tech company’s servers, they could basically spy on anyone at any time,” says Detweiler. The prospect gets scarier when you imagine everyone wearing camera-equipped AR glasses in the future. “The AR cloud on a central server is Big Brother. It’s the end of privacy.”

Detweiler and his co-founder Dr. Ryan Measel first had the spark for Fantasmo as best friends at Drexel University. “We need to build Pokémon in real life! That was the genesis of the company,” says Detweiler. In the meantime he founded and sold LaunchRock, a 500 Startups company for creating “Coming Soon” sign-up pages for internet services.

After Measel finished his PhD, the pair started Fantasmo Studios to build augmented reality games like Trash Collectors From Space, which they took through the Techstars accelerator in 2015. “Trash Collectors was the first time we actually created a spatial map and used that to sync multiple people’s precise position up,” says Detweiler. But while building the infrastructure tools to power the game, they realized there was a much bigger opportunity to build the underlying maps for everyone’s games. Now the Santa Monica-based Fantasmo has 11 employees.

“It’s the internet of the real world,” says Detweiler. Fantasmo now collects geo-referenced photos, scans them for identifying features like walls and objects, and imports them into its point cloud model. Apps and robots equipped with the Fantasmo SDK can then pull in the spatial map for a specific location that’s more accurate than federally run GPS. That lets them peg AR objects to precise spots in your environment while making sure robots don’t run into things.

Fantasmo identifies objects in geo-referenced photos to build a 3D model of the world

“I think this is the most important piece of infrastructure to be built during the next decade,” Detweiler declares. That potential attracted funding from TenOneTen, Freestyle Capital, LDV, NoName Ventures, Locke Mountain Ventures and some angel investors. But it’s also attracted competitors like Escher Reality, which was acquired by Pokémon GO parent company Niantic, and Ubiquity6, which has investment from top-tier VCs like Kleiner Perkins and First Round.

Google is the biggest threat, though. With its industry-leading traditional Google Maps, experience with indoor mapping through Tango, new VPS initiative and near limitless resources. Just yesterday, Google showed off using an AR fox in Google Maps that you can follow for walking directions.

Fantasmo is hoping that Google’s size works against it. The startup sees a path to victory through interoperability and privacy. The big corporations want to control and preference their own platforms’ access to maps while owning the data about private property. Fantasmo wants to empower property owners to oversee that data and decide what happens to it. Measel concludes, “The world would be worse off if GPS was proprietary. The next evolution shouldn’t be any different.”

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Esports Overwatch League heads to hipster Brooklyn for its finals

What could be more perfect than moving the inaugural championship finals for an esports league from its Los Angeles home to Brooklyn?

For Overwatch League, the esports conference created by fiat from Activision Blizzard, the move is the first step in its plans for housing esports teams in cities around the country.

Heading from sunny Burbank, Calif. to the hipster heartland of Brooklyn conjures up echoes of the famed Dodger franchise move (in reverse) while tapping into one of the few other markets in the U.S. that might rival LA for esports popularity.

When the Overwatch regular season ends on Sunday, June 17th, six teams will face off in the league’s first post-season playoffs. Those games are set to begin July 11th and will take place in Burbank at the company’s “Blizzard Arena Los Angeles.”

After the playoffs, the final teams will fly to New York to compete for the largest share of a $1.4 million prize pool and the first Overwatch League trophy. The games are slated to begin Friday, July 27th and continue on the 28th.

“The Overwatch League Grand Finals will be an epic experience for fans and viewers,” said Overwatch League commissioner Nate Nanzer in a statement. “We want this to be the pinnacle of esports, and holding it at a world-class venue like Barclays Center, in a global capital like New York, will help us celebrate not only the league’s two best teams, but the fans, partners, and players who have joined us on this incredible journey.”

Overwatch is taking a geographic approach to its franchises with teams sponsored by cities in the U.S. and major esports hubs around the world like London, Shanghai and Seoul.

Eventually the league is looking to set up stadiums in locations outside of Burbank. With league play requiring teams to travel — like a traditional sports league.

The move to Brooklyn could be a test of how well the Overwatch experience travels and a precursor to the league starting to take its show on the road in earnest.

Tickets go on sale on Friday, May 18th, at 10 a.m. EDT, and can be bought on ticketmaster.com and barclayscenter.com, while tickets to the first two rounds of the Overwatch League postseason at Blizzard Arena Los Angeles go on sale Thursday, May 10th, at 9 a.m. PDT via AXS.com.

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Review: Huawei’s P20 Pro is a shiny phone with a strong personality

It’s been a month since Huawei unveiled its latest flagship device. I’ve played with this phone for a few weeks and it’s one of the most interesting Android phones currently available.

The P20 Pro is a solid successor to the P10 and a good alternative to other flagship phones, such as the iPhone X and Samsung Galaxy S9.

But it isn’t the perfect phone either. Some features are missing for no apparent reason. Some of Huawei’s choices are also questionable.

Looking for the perfect Android phone

A few years ago, many Android phones paled in comparison with the latest iPhone. Most of them were made out of plastic. And Android was simply too clunky back then.

2018 is a completely different story as you have a lot of options. Maybe you like Samsung devices or the pure Android experience of the Pixel 2. And maybe you’ve been looking at Huawei devices from afar. But if you live in the U.S., you won’t be able to buy the P20 Pro any time soon.

Let’s start with the overall design of the phone. It features a gigantic 6.1-inch OLED display with a now familiar notch at the top. It’s not as prominent as the one in the iPhone X, but it’s clear that Apple has started the next trend in smartphone design.

The frame of the design is made out of polished aluminium. It’s shiny and looks like stainless steel — but it’s lighter than steel. It feels good in your hand and is a great indication of what an iPhone X Plus could be.

The glass back comes in multiple colors. My review device had the twilight back. It’s a nice gradient from purple to blue that makes the P20 Pro stand out from the crowd. It’s much more distinctive than unified (boring) colors.

You can also use the P20 Pro as a portable mirror to fix your makeup or your hair when you’re on the subway. But the back of the device is so shiny that it was covered in fingerprints most of the time. That’s increasingly the case when you have a smartphone with a glass back.

Below the display, you’ll find a good old fingerprint sensor. In my experience it works well and I like having it on the front of the device when my phone is resting on a table. Unfortunately, it makes the phone quite tall overall.

Why stop at two when you can have three cameras

Everybody laughed when smartphone manufacturers started putting two camera sensors at the back of their devices. And yet, many people upgrade their phone to get a better camera. Some people even choose their next phone based on the camera exclusively.

And Huawei went a bit crazy on this front as the company integrated three cameras at the back of the device. There’s a 40 megapixels lens combined with a 20 megapixels monochrome lens and an 8 megapixels telephoto lens. And the phone supports super slow-motion videos at 960 frames per second.

On paper, it sounds like a bit too much. But it’s true that those three cameras are the most important and remarkable feature of the P20 Pro.

I used both an iPhone X and the P20 Pro on my last vacation to Cambodia. And here’s a gallery of some sample photos:

Let’s be honest, I’m not a great photographer. So I wanted to use the P20 Pro in the most normal use case. The P20 Pro has so many options and manual triggers that it feels a bit overwhelming for a normal user. But Huawei keeps saying that the P20 Pro is smart and can automatically capture the best shot for you.

If you use the normal photo mode, the camera tries to detect the content of the photo and adjust the settings automatically. For instance, if you’re shooting a portrait of a person, the P20 Pro automatically switches to Portrait mode. If you’re shooting at night, the phone will take a night mode photo by capturing multiple under- and overexposed photos and recompositioning the scene.

In my experience, the camera performed extremely well. It was quite hard to get a blurry, unfocused shot. But it was also something completely different from the iPhone X camera.

Colors are oversaturated in most cases. It looks too bright, too shiny and quite far from reality. And that wasn’t just the case on the smartphone itself (by default, the color profile of the display is quite saturated too). It was particularly true with nature shots. And I prefer the more natural tone of iPhone X photos.

When it comes to night photos, the P20 Pro is the best performing smartphone I’ve used. It performed incredibly well and it’s quite impressive that you can shoot these photos with a smartphone.

You can feel the strong personality of the P20 Pro when you’re taking selfies too. The camera app has a built-in beautifying effect that makes you look better. It is enabled by default, and you can’t disable it completely. Even when you set it to 0, it’ll make your skin smoother.

Overall, I’m impressed with the P20 Pro camera. But that doesn’t mean I like it better than the iPhone X. In some ways, it feels too complicated to get the perfect shot. In other ways, it corrects photos with software features that make them look a bit fake.

Many people will love the P20 Pro camera. It just depends on what you’re looking for.

Fine prints

Let’s go through some miscellaneous items. The P20 Pro doesn’t feature wireless charging. While it’s not a dealbreaker, it’s hard to go back to plugging a cable if you were already using wireless charging.

The system-on-a-chip is a Kirin 970 made by Huawei. Instead of boring you with benchmarks, let’s just say that it was perfectly fine and I didn’t feel limited at any moment. The P20 Pro is on par with other flagship Android devices. But it was particularly well optimized for power consumption. Battery life on the P20 Pro was very good.

The P20 Pro doesn’t have a microSD slot, but comes with 128GB of internal storage by default. There’s a single USB Type-C port (no headphone jack) and you’ll find both USB Type-C earbuds and a USB Type-C to headphone jack adapter.

My device had two SIM slots, but be careful if you plan on buying the P20 Pro. Huawei said that some versions of the device will only have one SIM slot.

When it comes to software, the P20 Pro runs Android 8.1 with Huawei’s EMUI custom skin. I’m not a fan of EMUI as the company regularly pushes you to create a Huawei account. The company has also developed its own version of many of Google’s apps.

It can be confusing if you’re just looking for Google’s own apps. But this is understandable as all Google services are still blocked in China. Chinese users need Huawei’s alternatives.

Overall, I was pleasantly surprised by the P20 Pro. It ticks all the right boxes to become a strong Samsung Galaxy S9 contender.

But more importantly, Huawei didn’t just build a safe phone. The P20 Pro has a strong personality and the company made some polarizing choices. You can see it across the board, from the back of the device to the beautifying effect when you’re taking selfies.

Huawei has been using the camera as the main element of its advertising campaign for the P20 Pro. The company is right to brag about its camera as it performs incredibly well. But software correction and saturated colors sometimes go too far, depending on your taste.

For years, most people looked at the new Samsung Galaxy S phone and the new iPhone to see what’s next in the smartphone world. But Huawei is now also pushing the needle forward with this phone.

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StubHub bets on Pivotal and Google Cloud as it looks to go beyond tickets

StubHub is best known as a destination for buying and selling event tickets. The company operates in 48 countries and sells a ticket every 1.3 seconds. But the company wants to go beyond that and provide its users with a far more comprehensive set of services around entertainment. To do that, it’s working on changing its development culture and infrastructure to become more nimble. As the company announced today, it’s betting on Google Cloud and Pivotal Cloud Foundry as the infrastructure for this move.

StubHub CTO Matt Swann told me that the idea behind going with Pivotal — and the twelve-factor app model that entails — is to help the company accelerate its journey and give it an option to run new apps in both an on-premise and cloud environment.

“We’re coming from a place where we are largely on premise,” said Swann. “Our aim is to become increasingly agile — where we are going to focus on building balanced and focused teams with a global mindset.” To do that, Swann said, the team decided to go with the best platforms to enable that and that “remove the muck that comes with how developers work today.”

As for Google, Swann noted that this was an easy decision because the team wanted to leverage that company’s infrastructure and machine learning tools like Cloud ML. “We are aiming to build some of the most powerful AI systems focused on this space so we can be ahead of our customers,” he said. Given the number of users, StubHub sits on top of a lot of data — and that’s exactly what you need when you want to build AI-powered services. What exactly these will look like, though, remains to be seen, but Swann has only been on the job for six months. We can probably expect to see more for the company in this space in the coming months.

“Digital transformation is on the mind of every technology leader, especially in industries requiring the capability to rapidly respond to changing consumer expectations,” said Bill Cook, President of Pivotal . “To adapt, enterprises need to bring together the best of modern developer environments with software-driven customer experiences designed to drive richer engagement.”

Stubhub has already spun up its new development environment and plans to launch all new ups on this new infrastructure. Swann acknowledged that they company won’t be switching all of its workloads over to the new setup soon. But he does expect that the company will hit a tipping point in the next year or so.

He also noted that this over transformation means that the company will look beyond its own walls and toward working with more third-party APIs, especially with regard to transportation services and merchants that offer services around events.

Throughout our conversation, Swann also stressed that this isn’t a technology change for the sake of it.

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ServiceNow chatbot builder helps automate common service requests

When it comes to making requests inside a company for new equipment or to learn about HR policies, it can be a frustrating experience for both sides of the equation. HR and IT are probably tired of answering the same questions. Employees are tired of calling a help desk for routine inquiries and waiting for answers. ServiceNow’s new bot-building technology is designed to alleviate that problem by providing a way to create an automated bot-driven process for routine requests.

The company claims that you can build these bots to provide end-to-end service. Meaning if you tell the bot you need a new phone, it can pull your records, understand what you currently have and order a new one all in the same interaction — and all within a common messaging interface such as Slack or Microsoft Teams.

It also works for customer service transactions to process routine customer inquiries without having to route them to a CSR to answer typical questions.

The new chatbot building tool called Virtual Agent, has been built into the ServiceNow Now platform and provides a way for developers to build conversational interfaces easily, says CJ Desai, chief product officer at ServiceNow. “[The Virtual Agent] enables our customers to develop a wide range of intelligent service conversations from a quick question to an entire business action through the messaging platform of their choice,” Desai said in a statement.

The announcement is part of a broader AI initiative on the part of ServiceNow, which purchased Parlo, a chatbot startup, just last week for an undisclosed amount of cash. The acquisition should help give ServiceNow more AI engineering talent and help them beef up their natural language processing (NLP) to further refine and improve their chatbot products moving forward, as the Parlo team and technology get incorporated into the ServiceNow platform.

The company claims that using these chatbots, customers can reduce call volume to help desks and customer service by 15-20 percent, using the standard argument that it should free humans to handle more difficult inquiries.

The company joins a slew of other platform players including Salesforce, IBM, Oracle, AWS, and others who are incorporating chatbot building technology into their platforms.

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Nintendo Switch Online costs $20 per year and comes with 20 online-playable NES games

Nintendo has finally revealed the details of its paid online service after months of speculation by fans. The pricing is pretty much as expected ($20 per year), but the additions of online save game backups and NES games with added online multiplayer sweeten the deal.

We first heard the pricing last June, including the $3.99 monthly and $7.99 3-month options, but the announcement then left much to the imagination. This one makes things much clearer, but there are still a few mysteries it will perhaps clear up at E3 or closer to the September launch.

Save data being backed up online is perhaps the most asked-for feature on the Switch, and one other platforms have provided for years. So its official announcement will surely be greeted with cries of joy. The exact details are coming soon.

But it’s the online play for NES games that really caught my eye. Officially called “NES – Nintendo Switch Online,” it will be a collection of 10 games to start and 10 more to come, all of which can be played in both single- and multi-player modes online. How that looks exactly isn’t quite clear; the Nintendo release says “Depending on the game, players can engage in online competitive or co-op multiplayer, or take turns controlling the action.”

Does that mean we’ll have leaderboards? Ghost runs in Super Mario Bros 3? Low-latency battles in Balloon Fight? No clue.

At least the first 10 games are confirmed: Balloon Fight, Dr. Mario and Super Mario Bros. 3, Donkey Kong, Ice Climber, The Legend of Zelda, Mario Bros., Soccer, Super Mario Bros. and Tennis. The other 10 will supposedly be announced soon, with more added “on a regular basis.”

Those are of course all Nintendo-made games, suggesting licensing negotiations are still underway for classics like Final Fantasy and Double Dragon. For now it’s a package deal, you can’t just buy Soccer and play it unless you go for the full online experience.

The $20 per year subscription will also be necessary starting in September for online play. It might be a bit much to ask if you don’t play a lot of Splatoon or Mario Kart 8 or aren’t so into retro NES games, but it’s sure cheaper than the competition.

If you want to talk with your friends while trading off Zelda dungeons, you’ll still need the smartphone app, though. Perhaps a chat service will be announced another time.

A couple technical notes: the subscription is tied to an account, not the hardware, so if you and I shared a Switch and only I paid for the online aspect, you don’t get it when you log in. On the other hand, when I go to a friend’s house, I can log in to their device and use online services there. There is a $35 yearly option that lets you authorize up to 8 accounts though, for families with multiple users.

The Switch Online service isn’t needed for system updates or buying games online or anything — just online play, the NES games, and save game backups.

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Snapchat hosts first Creators Summit after years of neglect

Social media stars have always been treated like nobodies instead of VIPs on Snapchat. Despite pioneering the Stories and creative tools they love, the lack of support saw many drift to YouTube’s ad dollars and Instagram’s bigger audience. Now Snap CEO Evan Spiegel is finally stepping up to win back their favor and their content.

Last night, Spiegel joined 13 top Snapchat stars ranging from the US to as far as Lebanon for dinner at the company’s first Creators Summit in LA. Flanked by a dozen Snap execs and product managers, Spiegel tried to impress upon the assembled artists, comedians, and storytellers that the company is turning over a new leaf in how it will treat them. Today the creators sat with Snap VP of content Nick Bell to give the company an unfiltered understanding of the tools they need and give input on Snapchat’s product roadmap.

“The goal of our first creator summit was to listen and learn from them about how we can continue to strengthen opportunities for them on Snapchat — and continue to empower our community to express themselves and have fun together” Bell told TechCrunch. “We are grateful to each of them for coming to the table with candid feedback and are excited about the possibilities ahead.” Snapchat confirms to TechCrunch it plans to hold more of these Creator Summits.

Mike Metzler, one of the popular Snappers in attendance, told us “it’s been refreshing. Snap seems very genuinely interested in listening to what we have to say, and committed to making this an important initiative.” But another questioned whether Snapchat was actually going to make changes or was just playing nice.

Creators Cast Aside

A week after Snapchat launched Stories in 2013, I asked “Who will be the first Snapchat Stories celebrity?“. Apparently the young company hadn’t thought that through. It had concentrated entirely on the average American teen to the detriment of power users and the international market.

Snapchat’s jankily engineered app crashed constantly for stars with too many followers. There were no advanced analytics about who was watching them or easy ways to prove their audience to brand sponsors. There was no support from Snapchat if they got hacked or locked out of their account. There was no ad revenue share. There was no promotion to help people discover their accounts.

Without a direct alternative, creators gritted their teeth and dealt with it. But when Instagram Stories came along, with its massive audience, Explore page, and experienced outreach team for dealing with high-profile accounts, some jumped ship. Others focused their attention on Instagram, or YouTube where they could at least get a cut of the ad money they generated. Users drifted too, leading many stars to see their view counts drop.

The situation came to a head on Snap’s November 2017 Q3 earnings call. With user growth slumping to a new low, Spiegel announced a change of course. “We have historically neglected the creator community on Snapchat that creates and distributes public Stories for the broader Snapchat audience. In 2018, we are going to build more distribution and monetization opportunities for these creators” Spiegel admitted.

Snap began rolling out its verification badge, an emoji next to the user name, to social media stars instead of just traditional celebrities. With its recent redesign, it begun promoting creators for the first time if they made something engaging enough to become a”Popular Story”. And in February it finally launched analytics for creators, which would help them secure sponsorship deals.

Still, Snap hadn’t done much soft diplomacy. While top creators frequent the offices of YouTube and Instagram, few had been to Snapchat HQ. They needed a face to connect the efforts to.

Spiegel And The Stars

“[Spiegel] stopped by last night and was so happy to meet us, get to know us, take a selfie” says CyreneQ, a prolific Snapper and master of its illustration tools. While he didn’t make any grand remarks, apologies, or proclamations, his presence signaled that the push to help creators was more than just talk. When asked how the Summit went, musician/comedian Shonduras told me “we collaborated on a lot of ideas and it feels solid.”

Snapchat’s redesign moved creators into the Discover section

The biggest concern amongst the creators was growing their view counts. The recent redesign moved stars, brands, and other popular people who don’t follow you back out of the friends Stories list and into the Discover section alongside professionally produced editorial content. One creator said that helped them find more fans, but another who asked not to be named said “It hasn’t been kind to my views.”

Bell and the Snapchat listened, and informed the group that it’s going to develop a range of “tools and programs to help the creator community”, CyreneQ told me. Pressed for more details, she demurred “I wish I could tell you but they’ll send ninjas after me.”

Monetization options should be high on Snapchat’s list. As long as creators are essentially producing content for free, they’ll be susceptible to the pull of other products. And if Snap can’t speed up its total user growth, it must find ways to get teens addicted to stars that boost the time they spend in its app.

Snap can’t afford to screw this up. With its user count actually shrinking in March, it needs their dynamic, personal, niche content to keep teens loyal to Snapchat. The whole point of Snapchat was to create a more personal form of social media. It’s tough for movie actors and rockstars to come off feeling vulnerable and approachable. But creators, who were just normal people a few years ago, could help Snapchat bridge the divide between raw intimacy and polished entertainment.

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Facebook united

Facebook was a mess. The independence it dangled to close acquisition deals with Instagram and WhatsApp turned the company into a tangle of overlapping products. Every app had its own messaging and Stories options. Economies of scale were squandered. Top innovators led mature products already bursting at the seams with features while new opportunities went unseized.

Facebook was effectively drowning in its own success because the different arms couldn’t coordinate to paddle in the same direction.

But today Facebook announced its biggest reorganization ever, which could cut the redundancy, apply talent to fresh problems and unite the company under a common banner.

Putting the family first

Chris Cox, Facebook’s chief product officer, will fly that flag. He now oversees the “Facebook Family of Apps,” including Facebook, Messenger, Instagram and WhatsApp. Messenger’s VP of Product Stan Chudnovsky will take over as head of Messenger, replacing David Marcus, who’s moving to lead a new blockchain group at Facebook (more on that later).

Facebook’s head of News Feed Adam Mosseri is taking the Instagram VP of Product role, taking over for Kevin Weil, who’s going to Marcus’ project. Mosseri is replaced by Facebook VP of Product Management John Hegeman. Meanwhile, Facebook’s head of Internet.org Chris Daniels will take the lead role at WhatsApp, recently vacated by Jan Koum as he departed the corporation altogether.

Image via Recode

These changes could reduce the autonomy of Instagram and WhatsApp, at least in philosophy if not in formal hierarchy. That might make them less appealing places to work, after WhatsApp veterans like Nikesh Arora were passed over in favor of an installed Facebook exec. It could spook future acquisition candidates, who might see the reorganization as Facebook reneging on its promise of independence. And it could hinder the apps’ role as hedges against harm to Facebook’s core brand. Many users don’t realize they’re owned by Facebook, and therefore didn’t extend to them the backlash about recent privacy scandals.

But Facebook will gain the ability to execute a more coherent strategy. Mosseri, a long-time member of Mark Zuckerberg’s inner circle, will bring to Instagram his experience turning News Feed into one of the world’s most popular inventions as Instagram is hoping to ramp up monetization now that it’s achieved utter dominance over Snapchat in photo sharing. Few know the Facebook playbook better than Mosseri, who could help Instagram get out ahead of problems he’d been in the thick of, like fake news and declines in original sharing.

Daniels’ days connecting the developing world fits well at WhatsApp, whose users across the globe often deal with slow mobile networks. This also leaves room for new blood at Internet.org. It’s now connected 200 million people to some form of the internet, but its Free Basics app has been banned in several countries over net neutrality concerns and partners have pulled out over sustainability concerns. WhatsApp, too, is ready to monetize, having recently launched its WhatsApp for Business product, and Daniels’ background in biz dev and partnerships at Facebook around the IPO could serve him well.

Mark Zuckerberg discusses the Facebook family of apps at F8 2015

But more important than their siloed efforts is what a more unified family under Cox could accomplish. Over 2016 and 2017, all four apps launched isolated Stories products. While Instagram’s and WhatsApp’s took off, Facebook’s and Messenger’s felt absurdly redundant and underpopulated. It took until late 2017 for Facebook to realize it should synchronize Stories across Instagram, Facebook and Messenger so users could post once to their audiences everywhere.

The reorg could prevent Facebook from haphazardly tripping over itself in an attempt to seize on emerging trends. As visual communication becomes the new Facebook mandate, the company could similarly align its efforts in augmented reality, ephemeral and encrypted messaging and e-commence tools. Mosseri and Daniels can implement the Facebook strategy and shield their apps from the same old pitfalls. Instagram and WhatsApp have instituted themselves in their respective markets, and now have the leaders to make them well-oiled cogs in the Facebook machine.

Move fast and shake things up

Few hires have had the impact at Facebook of Marcus and Weil. The former president of PayPal, Marcus has brought Messenger from 200 million monthly users in 2014 to more than 1.3 billion now. He successfully managed the forced migration of users off Facebook’s chat feature to Messenger, laid the foundation for advertising and business tools and turned the app into a platform for games and useful utilities (beyond the initially half-baked bots).

Weil, formerly SVP of Product at Twitter, where changes came at molasses pace, turned Instagram into a rapid-fire launcher of new features. Most significantly, he implemented Zuckerberg and Instagram CEO Kevin Systrom’s plan to copy Snapchat’s Stories. Instagram was growing stale, showing just the occasional highlights of users’ lives. Instagram Stories solved that, and Weil grew it to more than 300 million daily users — much bigger than Snapchat’s whole 191 million user audience. Meanwhile, using Stories to spark conversation, Instagram Direct grew into one of the most popular messaging apps.

But today, Messenger and Instagram have begun to feel bloated. Marcus had to announce a plan to simplify the chat app at the start of 2018 after its version of Stories, called Messenger Day, steamrolled the rest of the product’s design. The camera, games and bots got as much space in the navigation bar as the core chat product. Last week Messenger revealed a redesign that refocuses on… messaging, giving the app a sensible roadmap. Instagram, now having effectively won the Stories war with Snapchat and having acclimated users to an algorithmic feed, left Weil without as many urgent changes to make.

If Facebook wasn’t careful, it could have lost these leaders to the CEO or COO role of a growing startup, or seen them leave to launch something of their own. Marcus had already taken a board seat at crypto giant Coinbase, while Weil took one at exercise community Strava.

Kevin Weil (Instagram) at TechCrunch Disrupt NY 2017

That’s why it was so wise to give Marcus the latitude to build a new team of fewer than a dozen, including Weil, focused on finding how Facebook could take advantage of the blockchain. It’s a massive, open new problem space in which to operate. One that needs visionaries in both product and business.

It’s unclear what they’ll build together, but there are plenty of opportunities.

They could explore payments facilitated by the blockchain’s lack of transaction fees. Messenger and Instagram both added native payment systems recently. Cutting out the credit card companies could be a lucrative shot for Facebook. And micropayments could open new ways to tip creators or compensate news outlets. Cloud storage based on blockchains could help Facebook cut its massive server bills. And the decentralized nature of the blockchain might unlock new paradigms for social networking with increased autonomy that might threaten Facebook if invented elsewhere.

Perhaps they’ll conclude Facebook doesn’t need the blockchain. That’s fine. The risk would be leaving the space unmined and ripe for someone else’s taking.

Facebook has lasted this long by identifying new threats of disruption, and thwarting them with its build, buy or copy strategy. Streams like FriendFeed and Twitter? Facebook built News Feed. Photos and chat? Facebook bought Instagram and WhatsApp. Ephemeral content? Facebook copied Snapchat.

The reorganization recognizes how Facebook had become a danger to itself — disruption through internal redundancy and wasted chances. It saw the discombobulated wings of Google lead it to massive failure in messaging, with a half-dozen chat apps all competing while confusing users. And it saw how internet giants like Microsoft and Apple ignored social because it was outside their wheelhouse, only to end up sharing the titan’s table with Facebook.

Zuckerberg loves to say the journey is 1 percent finished. Today Facebook proved it’s always looking for a new finish line.

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Maps walking navigation is Google’s most compelling use for AR yet

Google managed to elicit an audible gasp from the crowd at I/O today when it showed off a new augmented feature for Maps. It was a clear standout during a keynote that contained plenty of iterative updates to existing software, and proved a key glimpse into what it will take to move AR from interesting novelty to compelling use case.

Along with the standard array of ARCore-based gaming offerings, the new AR mode for Maps is arguably one of the first truly indispensable real-world applications. As someone who spent the better part of an hour yesterday attempting to navigate the long, unfamiliar blocks of Palo Alto, California by following an arrow on a small blue circle, I can personally vouch for the usefulness of such an application.

It’s still early days — the company admitted that it’s playing around with a few ideas here. But it’s easy to see how offering visual overlays of a real-time image would make it a heck of a lot easier to navigate unfamiliar spaces.

In a sense, it’s a like a real-time version of Street View, combining real-world images with map overlays and location-based positioning. In the demo, a majority of the screen is devoted to the street image captured by the on-board camera. Turn by turn directions and large arrows are overlaid onto the video, while a small half-circle displays a sliver of the map to give you some context of where you are and how long it will take to get where you’re going.

Of course, such a system that’s heavily reliant on visuals wouldn’t make sense in the context of driving, unless, of course, it’s presented in a kind of heads up display. Here, however, it works seamlessly, assuming, of course, you’re willing to look a bit dorky by holding up your phone in front of your face.

There are a lot of moving parts here too, naturally. In order to sync up to a display like this, the map is going to have to get things just right — and anyone who’s ever walked through the city streets on Maps knows how often that can misfire. That’s likely a big part of the reason Google wasn’t really willing to share specifics with regards to timing. For now, we just have to assume this is a sort of proof of concept — along with the fun little fox walking guy the company trotted out that had shades of a certain Johnny Cash-voiced coyote.

But if this is what trying to find my way in a new city looks like, sign me up.

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