July 21, 2016

Shiny and chrome! Rendering sparkly surfaces in CG just got massively better

snail1 As the graphics in games and movies edge closer and closer to photorealism, even the subtlest tricks of the light must be simulated. For years an especially tough one has been recreating the sparkling, uneven surfaces of water, metals and other materials — but these glints can now be rendered 100 times faster than before thanks to a new technique from computer scientists at UC San Diego. Read More

Powered by WPeMatico

Need practical help?

Start with the problem your technology is causing.

404-585-6253

Start service

Choose the right service path

Your selected time is your in-store appointment

Complete the RepairShopr booking form after choosing a time. The appointment and contact details are saved as a RepairShopr Lead so the team can find the visit when you arrive and begin customer-account and ticket entry faster.

Choose an In-Store Appointment Time

Current limitation: the hosted booking form records the selected time and contact information, but it does not currently ask for device or issue details. Please have that information ready at check-in.