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VR gaming startup ForeVR Games raises $10M to grow its library of Wii Sports-like titles

While Meta tries to convince users to attend virtual work meetings in its metaverse, ForeVR Games, a VR gaming startup with casual games like bowling, darts and cornhole, is a reminder that virtual reality is supposed to be fun.

ForeVR announced today a $10 million Series A funding round, which is being put toward building its gaming portfolio and cementing itself as the “Wii Sports of VR.” Lobby Capital led the Series A funding round with participation from Bessemer Venture Partners and Galaxy Interactive. The new capital brings the company’s total raised to $18.5 million. Angel investors include Mark Pincus, founder of Zynga, and founders of Twitch, Emmett Shear and Justin Kan.

Much like Wii Sports, ForeVR games are designed to be easy to play. Since launching in 2020, ForeVR has released three games– ForeVR Bowl ($20), ForeVR Darts ($10) and the newest addition, ForeVR Cornhole ($15).

ForeVR games can be played single-player or multiplayer on the Meta Quest or Meta Quest 2. Players can unlock skins for their cornhole bean bags/boards, darts and bowling balls, listen to music through YouTube-powered jukeboxes, as well as explore different “halls” and bowling lanes, such as bowling in Atlantis or playing darts at a British pub.

Plus, the games are all connected, so if a player owns multiple ForeVR games, they can meet up with friends through in-game portals, allowing them to “bowl on the moon and then head directly to a ForeVR pool hall in Texas through the portals,” CEO and co-founder Marcus Segal told TechCrunch.

Thanks to the company’s latest funding, the “ForeVRse,” as Segal likes to call it, will continue expanding. The company is set to launch its fourth title, ForeVR Pool, a virtual reality 8-ball pool game for all ages, on November 17. It will be available in the Meta Quest Store for $20.

Earlier this month, Meta boasted that of the more than 400 apps in the Quest Store, over one-third are making millions in revenue. Although Segal wouldn’t reveal exactly how much revenue ForeVR has earned, he told TechCrunch that it surpassed the $1 million mark.

Segal also said that since legs are coming to Meta’s avatars, ForeVR plans to “leverage that technology” when the time comes.

Image Credits: ForeVR Games

VR gaming startup ForeVR Games raises $10M to grow its library of Wii Sports-like titles by Lauren Forristal originally published on TechCrunch

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At last! Blaseball is coming back for Fall Ball

Friends, Romans, countrymen, lend me your ears: The best thing on the internet (sort of hyperbole, but not really) is soon to return to a web browser and/or mobile app near you!

An absurdist baseball simulator with an explosively creative fan base, Blaseball has been on hiatus for over a year. The team behind Blaseball, The Game Band, told TechCrunch last month that they have been completely overhauling the game, which they initially launched as a bare bones pandemic project in summer 2020.

Now, we finally have some concrete news: Blaseball will return for what it’s calling “Fall Ball” this Friday, October 28 at 3 p.m. EDT.

“Moments Ago … the universe ended. A god is dead. A Black Hole swallowed the League. Play was Stopped,” the website landing page reads. “Now … a New Beginning. Officials gather. Challengers orbit. Will you help Them? Can our heroes escape the gravity of their situation?”

This won’t yet be the return of actual Blaseball games. Instead, Blaseball players from the previous era will “fall” out of the Black Hole and back onto teams. Based on how many sign-ups the game gets, users will be able to unlock rewards. We don’t know what they are yet, but they are probably full of chaos, and the first one will be revealed Friday.

This is all probably confusing if you have not played Blaseball before. After its initial moment of virality, Blaseball’s developers have been hard at work thinking about how to make the game more accessible, since the concept of “absurdist horror baseball web simulator” is not exactly the most intuitive. Now, it’s the perfect time to get way too emotionally invested in the fate of chaotic baseball-esque gameplay.

“We were like five or six people when we first started making Blaseball,” said Sam Rosenthal, founder and creative director of The Game Band. “Talk about unsustainable. We made this as a quick and dirty prototype that blew up.”

Now, with $3 million in seed funding and an expanded team of 25 people, the team behind Blaseball is well refreshed from a long seventh-inning stretch.

“We felt like if we don’t take a step back and and make this a lot better, Blaseball is going to continue on its current trajectory, which can be really exciting for its existing fan base but it will never get outside of that, and we don’t want that to be the case,” Rosenthal told TechCrunch last month. “We’ve redone everything essentially, from the core simulation that powers the game to the entire user interface of Blaseball. It is built in a way that allows us to be as fast as we were previously, but now on three different platforms, since the mobile app is coming out on iOS and Android.”

If you’re a fan of Dungeons & Dragons, weird internet fandoms, or — yes — baseball, then why not give Blaseball a whirl? But first, check out our deep dive into the team behind Blaseball, and how they’re turning a viral hit into a sustainable game.

At last! Blaseball is coming back for Fall Ball by Amanda Silberling originally published on TechCrunch

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I played a sneak peek of ‘Pokémon Scarlet,’ the franchise’s first open world game

The ninth installment in the iconic franchise’s main series games, “Pokémon Scarlet & Violet” melds the best parts of “Pokémon Legends: Arceus” and “Pokémon Sword & Shield” to debut Pokémon’s first open world game, out November 18.

I know what you’re thinking. “Legends: Arceus,” which came out earlier this year, was often described as an open world game despite not quite resembling hits like “Legend of Zelda: Breath of the Wild.” But from the hour-and-change that I got to play “Pokémon Scarlet,” the open world claims seem legit. That is, you can run around and you don’t hit any invisible barriers — but then again, Nintendo designated a very specific corner of the map for these early playthroughs, and I was too busy trying to sniff out brand new Pokémon to put my Koraidon into high-gear and sprint toward the deepest depths of Paldea.

Speaking of which: Koraidon and Miraidon, the legendaries that appear on the covers of “Pokémon Scarlet & Violet,” function differently than past legendaries. Usually, the Pokémon that grace the artwork of new games are over-powered beasts like Kyogre, Dialga or Zacian, which you finally capture after several hours of gameplay. But from very early in the game, you join forces with your game’s chosen legendary, who you can use for transportation. In “Legends: Arceus,” players could ride Pokémon like Braviary, Basculegion and Sneasler to fly, swim, climb or just move faster. Koraidon and Miraidon function the same way, except you don’t have to annoyingly toggle between Pokémon. I guess these legendaries are simply more skilled than poor old Ursaluna.

So, what’s new in “Pokémon Scarlet & Violet”? To be honest, the demo I played seemed to be specifically designed to not give much more away than what’s already been shown in trailers. But I can reveal one very key piece of information. As previously announced, you can make sandwiches with your Pokémon, similar to camping and making curry in “Sword & Shield.” And unfortunately, yes — you can, indeed, feed Lechonk a ham sandwich. I’m so sorry.

Image Credits: Nintendo

Three different story routes

Paldea is inspired by the Iberian peninsula (Portugal and Spain) — a bit more exciting than the time when Pokémon based “Black & White” off of New York City and gave us Trubbish, a literal trash bag Pokémon. Instead, we get cuties like the little piggy Lechonk, a play on lechon, the Spanish word for cooked pork (that’s why it was so awful that I fed Lechonk a ham sandwich, he is literally a pig, ham comes from pigs, I already apologized, I don’t know what you want from me.)

Because it’s an open world game, players can choose the order in which to explore “Pokémon Scarlet & Violet.” There are three story routes, which can be explored in any order: Victory Road, Path of Legends and Starfall Street.

Victory Road is your standard Pokémon storyline — you battle gyms, get badges and challenge the Elite Four. Simple enough. But you also have to complete some side quests in order to get the gym leader to challenge you. The grass-themed gym in Artazon, an art-themed town, requires the player to play hide and seek with a horde of Sunflora.

This is where the non-linear storyline might get tricky — if you’ve already explored other storylines, will you simply just eviscerate Brassius’ Sudowoodo? Then again, we’re adults playing a game for children. If you want a real challenge from the gym battles, just play a Nuzlocke run.

Image Credits: Nintendo

The Path of Legends route resembles the boss battles in “Legends: Arceus,” only less frustrating. In “Legends: Arceus,” you had to throw balls of the Pokémon’s favorite food (?) at it while avoiding its ferocious attacks. In the new games, you just battle a particularly strong Pokémon. But the large Klawf that I faced scampered off before I fully drained its health, and I was told not to run after it in my demo, so hey. Maybe we’ll still have to throw food at Pokémon after all. I’m not looking forward to it.

Then, there’s Starfall Street, which occupies the “defeat the bad guys!” part of your standard Pokémon story. We first encounter Team Star at a base that’s not too far from Artazon. You have to ring the doorbell to go inside — I accidentally flew over it on my Koraidon, and Team Star did not take kindly to that. Then, you complete another pre-battle challenge: you have 10 minutes to defeat thirty Pokémon, like Vulpix, Torkoal and Houndoom.

In past games, KO-ing 30 Pokémon that quickly would be difficult. But “Scarlet & Violet” lets you “auto battle” wild creatures, which makes the process of grinding to level up a bit less strenuous. Is this a quality of life improvement, or does it take away the rite of passage of raising your Pokémon? Eh, we already moved past that once the Exp. Share became so overpowered.

One inarguably helpful quality of life improvement is “auto heal,” which applies items from your bag to heal a Pokémon back to full health. Gone are the days of feeding your Hoppip three different potions to recover 60 HP. Like other recent games, you can also change your party Pokémon on the go.

Image Credits: Nintendo

When you defeat those 30 Pokémon, Team Star’s Mela challenges you to a battle against her surprisingly bulky Torkoal, which sits atop the Starmobile, a giant car that wouldn’t be out of place at a pride parade. Even Game Freak is attuned to the disco ball trend!

But here’s where it gets trippy. Once you defeat the Torkoal, you can fight the Starmobile. I’ll leave it at that, for legal reasons.

Key new features in ‘Pokémon Scarlet & Violet’

I’ll admit: I do not care about Mega Pokémon, or Dynamax Pokémon, or whatever else we’ve been led to believe is the next frontier of battling our silly little guys (shiny mega Gengar is badass, though). But surprisingly enough, Terastal Pokémon are actually useful, adding a new element to the strategy of Pokémon battling.

When your Pokémon terastalizes, it takes on a new type. So, for example, Gym Leader Brassius’ Sudowoodo turns from a rock type to a grass type. Not a strategic move for Brassius, who’s probably facing off against a fire-type Pokémon like Pawmi or Fuecoco. But imagine throwing a Pikachu into battle, only for your opponent to throw out a Golem — if you can terastalize into a water type, for example, maybe you can win that matchup!

Image Credits: Nintendo

Pokémon don’t always have the same tera form. So, one Pikachu might turn into a grass type, while another might become a fire type. But the tera forms aren’t assigned completely at random — if you encounter a Pokémon in a raid den, there’s a higher chance that it will have a rarer tera form.

Online raid battles were introduced in “Sword & Shield,” but the battle system in “Scarlet & Violet” is far more engaging. It’s a similar format — four trainers battle a rare, powerful Pokémon — but the updated system is no longer turn-based. So, if your fellow trainers are taking too long to cheer you on or attack the boss, it won’t be as annoying. Soon enough, you can catch that cool tera form.

First impressions

As a Pokémon fan, I am absolutely delighted by “Pokémon Scarlet.” Give me more games! I like the little pocket monsters!

As someone whose job it is to think about games critically… it’s a bit more complex. If you loved “Pokémon Sword & Shield” and “Pokémon Legends: Arceus,” then you’ll love “Pokémon Scarlet & Violet,” even if it feels a tad repetitive. But if you already thought that the graphics from “Sword & Shield” sucked, or that Charmander is a class traitor since it was the only Kanto starter to initially appear in the game), you might be less excited. But would it soften the blow if I told you that I don’t think Charmander is going to make an appearance in Paldea (yet)?

This the problem with Pokémon. Game Freak and Nintendo know that no matter what they make, people will buy it, because we are simply pawns of the Pikachu machine. So, why not churn out as many games as quickly as possible? But as we pay Big Eevee™ $60 a pop for each and every game, we just might wonder how good “Scarlet & Violet” would be if the new installment had one more year to develop.

I played a sneak peek of ‘Pokémon Scarlet,’ the franchise’s first open world game by Amanda Silberling originally published on TechCrunch

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Microsoft looks to build an Xbox mobile gaming store with Activision and King content

As the U.K.’s Competition and Markets Authority (CMA) investigates Microsoft’s $68.7 billion acquisition of Activision Blizzard, Microsoft recently revealed in its filings with the CMA that it plans to create a new “Xbox Mobile Platform” that will include mobile games by Activision and King.

“The transaction will improve Microsoft’s ability to create a next-generation game store that operates across a range of devices, including mobile, as a result of the addition of Activision Blizzard’s content. Building on Activision Blizzard’s existing communities of gamers, Xbox will seek to scale the Xbox Store to mobile, attracting gamers to a new Xbox Mobile Platform,” the company wrote in its filings.

Mobile games are some of the most popular downloads on app stores, so it’s no surprise that Microsoft wants to get in on the action. A graph on Microsoft’s Activision Blizzard acquisition site showed that the mobile gaming market was worth $85 billion in 2020.

Microsoft added in its filings with the CMA, “Mobile gaming revenues from the King division and titles such as ‘Call of Duty: Mobile,’ as well as ancillary revenue, represented more than half of Activision Blizzard’s revenues and in the first half of 2022.”

The deal with Activision Blizzard seems to be Microsoft’s answer for building out its mobile gaming presence and competing with rivals Google and Apple.

However, it’s not going to be easy to compete against the tech giants. A gaming study by data.ai and IDC found that, in the first quarter of 2022, consumers spent more than $1.6 billion per week on mobile games on both the App Store and Google Play store.

“Shifting consumers away from the Google Play Store and App Store on mobile devices will, however, require a major shift in consumer behavior. Microsoft hopes that by offering well-known and popular content, gamers will be more inclined to try something new,” Microsoft added.

In August, Sony’s PlayStation announced the acquisition of Savage Game Studios. Xbox’s competitor said that the mobile game developer would join its new PlayStation Studios Mobile Division to help with its mobile gaming efforts.

Another — admittedly smaller — competitor in the mobile gaming space is streaming giant Netflix. The company recently announced two new game studios in California and Finland. However, it’s struggling to attract gamers. A recent report showed that fewer than 1% of its subscribers play Netflix mobile games.

Microsoft looks to build an Xbox mobile gaming store with Activision and King content by Lauren Forristal originally published on TechCrunch

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Activision Blizzard is once again being sued for sexual harassment

For over a year, Activision Blizzard employees have protested against the company’s poor handling of ongoing sexual harassment allegations. Now, an anonymous Jane Doe has filed yet another lawsuit against the gaming giant for sexual harassment, gender discrimination and sexual battery, among other complaints.

“For years, Activision Blizzard’s open ‘frat boy’ environment fostered rampant sexism, harassment and discrimination with 700 reported incidents occurring under CEO Robert Kotick’s watch,” the lawsuit explains. “The sexual misconduct was often committed by executives and in the presence of HR.” A report from the Wall Street Journal last year found that the CEO knew for years about rampant sexual harassment at the company, but failed to act.

In this case, the plaintiff alleges that a former product manager Miguel Vega sexually harassed her in the workplace for years; she says that he non-consensually groped and tried to kiss her at work, verbally abused her and insinuated that if she gave in to his sexual advances, she would get a raise.

Doe first met Vega at a game night in 2009 or 2010. “They soon formed a virtual friendship and she regrettably sent him compromising photos of herself,” the lawsuit says. By 2011, Doe met her future husband and her relationship with Vega ceased, but she reconnected with him upon seeking work at Activision Blizzard in 2016.

The plaintiff told a manager about Vega’s behavior in 2017, but he didn’t face consequences. Later, he began threatening to leak the intimate photos that she sent him over a decade earlier. By August 2021 — a month after California regulators sued the company for gender-based harassment and discrimination — the plaintiff brought her concerns to HR once again.

“On August 23, 2021, despite Mr. Vega’s threat of revenge pornography, Ms. Doe mustered the courage to report Mr. Vega’s sexual harassment to manager Christopher Bruens. Mr. Bruens relayed her report to HR. Very shortly after, Mr. Vega left a voicemail for Ms. Doe in a poor attempt to mitigate the harm he caused her. On September 1, 2021, Activision Blizzard terminated Mr. Vega,” the lawsuit says.

Now, Doe is attempting to hold Activision Blizzard accountable for cultivating a hostile work environment and failing to protect her from sexual harassment. She is requesting a jury trial, seeking compensation for damages, medical expenses, legal fees and lost earnings.

Lisa Bloom, the lawyer defending the plaintiff, tweeted that her firm represents eight women who claim that they experienced sexual harassment at Activision Blizzard.

Activision Blizzard has not responded to TechCrunch’s request for comment. In a statement to Kotaku, spokesperson Rich George said, “We take all employee concerns seriously. When the plaintiff reported her concerns, we immediately opened an investigation, and Mr. Vega was terminated within 10 days. We have no tolerance for this kind of misconduct.”

Microsoft plans to purchase the gaming giant for $68.7 billion, pending regulatory approval. If the deal goes through, Kotick is expected to step down as CEO.

Activision Blizzard is once again being sued for sexual harassment by Amanda Silberling originally published on TechCrunch

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Among Us is coming to the Meta Quest 2 on November 10

Among Us may have had its heyday two full years ago, but Meta isn’t counting out 2020’s hottest multiplayer whodunnit. Today during its big VR developer event, Meta announced that the indie game will hit the Meta Quest 2 on November 10.

Meta first announced Among Us back in April, promising that the game would hit the VR platform by the end of the year for players age 13 and up. It’s not likely that we’re going to see AOC playing Among Us in VR these days — that ship has sailed — but Meta can still use all the help it can get pushing adoption for its VR hardware with hit titles that might lure people away from traditional gaming consoles and PCs.

Still, it’s pretty late for a viral multiplayer Twitch-powered title like Among Us, which even felt late to the Nintendo Switch and that version hit all the way back in December 2020.

read more about Meta Connect 2022 on TechCrunch

Among Us is coming to the Meta Quest 2 on November 10 by Taylor Hatmaker originally published on TechCrunch

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BMW partners with AirConsole to bring in-car gaming in 2023

Tired: Playing Candy Crush on your phone while you wait in your car to pick up the kids.

Wired: Using your smartphone as a controller to play video games on your BMW’s display screen.

That’s right. BMW is partnering with gaming platform AirConsole to bring a collection of single and multiplayer games to new vehicles, starting with the BMW 7 series next year.

AirConsole was a part of BMW’s Startup Garage, the company’s incubator for new tech that can be used in its future vehicles.

The automaker said AirConsole’s platform fits perfectly with BMW’s curved display and demonstrates the company’s ability to rapidly integrate third-party applications into the vehicle. Games will run directly inside the vehicle’s entertainment system and can be delivered to vehicles over the air.

AirConsole’s games can only be accessed if the car is parked and is therefore impossible to play if the vehicle is in motion “for the passengers’ own safety,” a BMW spokesperson told TechCrunch.

Players will need a smartphone to play, which will serve as the controller, and a connection between the phone and the car will be established by scanning a QR code in the vehicle, the company said.

BMW’s 7 series sedan, which the company launched in April, will also entertain riders with its 31.3-inch 8K Theater Screen with built-in Amazon Fire TV. The series will be built with a hardware update of the head unit that can accommodate the computing capabilities necessary for gaming, according to a BMW spokesperson. Future models will be built with such capabilities and will be able to receive the gaming feature over the air, the company said.

BMW partners with AirConsole to bring in-car gaming in 2023 by Rebecca Bellan originally published on TechCrunch

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Google introduces Chromebooks geared for cloud gaming

It’s been barely a few weeks since Google announced that it is shutting down its cloud gaming service Stadia next year. And now, the company has a new cloud gaming announcement: It is launching Chromebooks tuned for cloud gaming made by different manufacturers.

The search giant has also partnered with cloud gaming services like Nvidia GeForce Now, Microsoft Xbox Cloud Gaming and Amazon Luna to bring marquee titles to users. What’s more, the company has teamed up with accessory makers such as Acer, Corsair, HyperX, Lenovo and SteelSeries to make “Works with Chromebook” certified peripherals for these devices.

Hardware

This first set of Chromebooks for cloud gaming made by Acer, Asus and Lenovo have many gaming-related features. These include high-resolution displays with refresh rates of 120Hz and above, Wi-Fi 6 or 6E compatibility, high-quality audio and RGB keyboards with anti-ghosting (a feature that registers all the key presses accurately even when you press multiple keys at once).

To make these gaming Chromebooks appeal to a wider audience the first set of devices is priced between $399 and $799. Depending on the pricing, these laptops use Intel’s processor, from Core i3 to Core i7. Here’s a quick rundown of the specifications of the three launch models.

Lenovo IdeaPad Gaming Chromebook

  • Display: 16-inch WQXGA screen (2560 x 1500) with 120Hz refresh rate
  • Processor: 12th Gen Intel Core i3/i5
  • RAM: 8GB RAM
  • Storage: 256GB/512GB SSD; 128GB eMMC
  • Audio: 4 x 2W speakers with Waves Audio
  • Connectivity: 2×2 Intel Wi-Fi 6E; Bluetooth 5
  • Ports: 2 x USB 3.2 gen 2 type C; 1 x USB 3.2 gen 1 type A; 1 x HDMI 2.0; 1x audio combo jack; 1 x microSD card reader
  • Battery: 71 Wh

Image Credits: Lenovo

Acer Chromebook 516 GE

  • Display: 16-inch WQXGA screen (2560 x 1500) with 120Hz refresh rate
  • Processor: 12th Gen Intel Core /i5
  • RAM: 8GB RAM
  • Storage: 256GB SSD
  • Audio: DTS audio; quad force vibration cancellation stereo
  • Connectivity: 2×2 Intel Wi-Fi 6E; Bluetooth 5.2
  • Ports: 2 x USB 3.2 gen 2type C; 1 x USB 3.2 gen 2 type A; 1 x HDMI 2.1; 1x audio combo jack; 1 x Ethernet RJ-45 port
  • Battery: 65 Wh

Image Credits: Acer

Asus Chromebook Vibe CX55 Flip 

  • Display: 15.6-inch FullHD (1920 x 1080) IPS touchscreen with 144Hz refresh rate
  • Processor: 11th Gen Intel Core i3/i5/i7
  • RAM: 8GB/16GB RAM
  • Storage: 128GB/256GB/512GB SSD
  • Audio: 2x Harman/Kardon certified speakers
  • Connectivity: 2×2 Wi-Fi 6; Bluetooth 5
  • Ports: 2 x USB 3.2 gen 2 type C; 1 x USB 3.2 gen 1 type A; 1 x HDMI 2.0; 1x audio combo jack; 1 x microSD card reader
  • Battery: 57 Wh

Image Credits: Asus

At the moment, Google doesn’t have a set of requirements or certification for Chromebooks for cloud gaming. So we don’t know if future devices have to meet certain specifications to be included in this program, but Google will push on future devices having high refresh rate screens and good Wi-Fi connectivity at a minimum.

However, the company said all three launch devices have been independently tested by GameBench to ensure they have a consistent and smooth gaming experience at 120 frames per second with a latency of less than 85ms. All these devices will go on sale sometime in October.

The supported accessories made by Acer, Corsair, HyperX, Lenovo and SteelSeries include headsets, mice and controllers.

Image Credits: Google

Gaming and software

To bring cloud games to these three launch devices, Google has partnered with Microsoft, Nvidia and Amazon to support their cloud gaming services Xbox Cloud Gaming, GeForce Now and Luna at the highest quality. During the briefing, the company mentioned that they would have loved to have Stadia on the list (sad reacts only).

On these gaming Chromebooks, you can run GeForce Now’s highest performance tier RTX 3080, which supports resolutions up to 1600p, frame rates up to 120 frames per second and features like ray tracing for a rich visual experience. The GeForce Now will be preinstalled on the launch devices and buyers will get a three-month RTX 3080 subscription for free.

This subscription allows access to games like Cyberpunk 2077 and Control with free-to-play games like Fortnite, Genshin Impact and League of Legends.

Xbox Cloud Gaming will work on these devices through an installable web app. This brings titles like Forza Horizon 5, Deathloop, Flight Simulator and Gears 5 — accessible via the Xbox Game Pass subscription.

U.S.-based buyers will also get a three-month subscription to Amazon’s Luna gaming service, which includes titles like Devil May Cry 5, Resident Evil 2 and 3 and Sonic Mania.

The Chrome OS team is also introducing a new feature for these new Chromebooks that will let users find GeForce Now and Google Play titles directly from the search bar that’s accessible via the everything button on the bottom-left corner. The company aims to add more services to the search feature in the future. These laptops also have a feature that lets you quickly jump to Slack to answer an important message and pin a cloud gaming service to the taskbar for quick access.

Image Credits: Google

It also specified that, at the moment, this game search feature is limited to gaming Chromebooks but isn’t ruling out bringing them to non-gaming Chromebooks. So we’ll have to just wait and watch.

The road ahead

In its briefing, executives from Google and its partner organizations for the program often harped about the fact that these machines can be handy for causal gamers — people who might not invest time and money into buying a console or building a gaming rig. The company said these machines are for people who can spare a few minutes to a few hours a day for gaming while also being useful as daily work machines.

Google also acknowledges the fact that Chromebooks have been largely known as affordable machines for work and education — and not really built for gaming. It has tried to bring some kind of gaming experience to all Chromebooks with support for platforms like Steam and testing keyboard controls for Android games. But it’s nowhere close to a console or a gaming rig experience.

“As we launch the first Chromebooks designed for cloud gaming, we understand that today, Chromebooks are not necessarily known for being gaming laptops. A lot of people know our devices best for productivity (work, school, documents, presentations and spreadsheets) or online streaming (movies, television and music videos),” John Maletis, VP of Chrome OS Product, Engineering and UX said in a statement.

Given this launch was announced days after the Stadia shutdown, many people will rightly question the program’s potential cognitively. It’s apparent that Google loves being a platform for others to build on. In this program, Google just has the role of being a distributor of Chrome OS. Laptop manufacturers are building the hardware, third-party cloud services are bringing the games and accessory makers are making the peripherals.

The idea of a work-and-play hybrid machine is appealing. For laptop makers, it’s reaching a casual gamer audience with comparatively cheaper machines from gaming laptops; for gaming services, it’s about reaching more screens; and for Google, it’s providing a platform for gaming to foster. There’s a growing interest in making cloud gaming-focused hardware. Microsoft promised to make something last year and Logitech released a cloud gaming handheld last month. So Google wants to make its presence felt in some way.

But the whole ecosystem of manufacturers, cloud gaming providers and Chrome OS features need to have a consistent experience to attract customers. Given that it’s driven by Google, it’s hard to be very confident about the program’s shelf life.

Google introduces Chromebooks geared for cloud gaming by Ivan Mehta originally published on TechCrunch

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Fandom acquires Metacritic, GameSpot, TV Guide and other entertainment brands in deal worth around $55M

Entertainment platform Fandom announced today its acquisition of seven entertainment and gaming brands from media company Red Ventures, including online publications Comic Vine, Cord Cutters News, GameFAQs, GameSpot, Giant Bomb, Metacritic and TV Guide.

Sources close to Fandom told TechCrunch that the deal cost somewhere in the mid-fifties — so around $55 million.

Founded in 2004 by Wikipedia’s co-founder Jimmy Wales and entrepreneur Angela Beesley, Fandom today offers a wiki hosting service and fan platform providing 40 million pages of content and 250,000 wiki communities to inform and entertain fans about their favorite video games, movies and TV series.

Today’s announcement is notable as it greatly expands Fandom’s offerings to now include reviews, ratings and news.

“We’re thrilled to add these powerful, authoritative brands into the Fandom platform, which will expand our business capabilities and provide immersive content for our partners, advertisers and fans. The trusted insights, ratings and content they provide will make us a one-stop shop for fans across their entertainment and gaming journey,” said Perkins Miller, CEO of Fandom, in a statement. Miller had become CEO in February 2019, as the company rebranded from its former name, Wikia, and began to update its core platform technology.

Acquiring the seven brands will also help to expand Fandom’s gamer audience, which is one of its largest with 115 million video game fans, 17 million pages of content and 100,000 gaming communities, per Fandom’s 2022 State of Gaming report.

Also, the ownership of these digital assets will help Fandom increase its monthly user base to 350 million, making it the 14th ad-supported site in the U.S. The addition of monthly users keeps the company on track to reach its goal of becoming the No. 1 fan platform in the world.

With a recent slowdown in advertising, the acquisition couldn’t have come at a better time. The company noted in its announcement that the deal allows Fandom to “super-serve” its advertising partners as well as help power its data platform and gaming e-commerce business.

“In addition to creating exceptional fan experiences, these platforms will add to our FanDNA data offering, giving us sentiment and intent signals that will help improve the consumer experience as well as make our commerce and advertising businesses more impactful,” Miller added.

Fandom’s deal with Red Ventures joins various other purchases recently made by the company, such as the 2021 acquisition of Focus Multimedia Ltd., the parent company of Fanatical, an e-commerce retailer that sells video games, e-books and software.

In 2019, the company bought Curse Media, a network of gaming sites, from Twitch.

Online movie magazine ScreenJunkies was purchased by Fandom in 2018.

Fandom acquires Metacritic, GameSpot, TV Guide and other entertainment brands in deal worth around $55M by Lauren Forristal originally published on TechCrunch

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Netflix launches game handles for users of its iOS and Android mobile games

Netflix announced today it’s introducing a new feature to its games service that will allow its members to create game handles when they’re playing its exclusive titles. TechCrunch had previously reported the feature was in development and had been quietly tested on select titles, including Into The Breach, Bowling Ballers, Mahjong Solitaire and Heads Up. Now, the option is rolling out more broadly to members across both iOS and Android devices, the company says.

The game handles allow Netflix subscribers to create a unique username that can be used across Netflix’s games, including multiplayer titles like Rival Pirates, where the handles could help identify players, or in other games which include leaderboards like Dominoes Café and Lucky Luna, for example.

Netflix also notes game handles will help players discover other gamers, make friends and play with each other.

Image Credits: Netflix

These social features were also spotted in development recently, as references in the mobile app’s code suggested the company was working on ways users could invite one another to play games, show when they’re online with a status and more. At the time, however, Netflix didn’t comment on the developments, saying only that it was “exploring different features to enrich the Netflix mobile games experience.”

To use the new game handles feature, Netflix users will first need to download the mobile games onto their device and then sign in with their Netflix credentials. On iOS, the games Rival Pirates and Lucky Luna will allow you to select your in-game handle upon launch. On Android, the experience is easier as you can simply navigate to the Games tab within the Netflix app and tap on the banner that says “Create your Netflix game handle.”

By using game handles, Netflix members can play games and find friends without having to reveal their personal information, like their Netflix account name or real name. But it also sets the stage for more robust gaming experiences in the future, where game handles could be essential to gameplay or could allow for other ways of interacting with fellow gamers.

Netflix suggests that there’s still more in store on this front, today saying in its announcement that “this feature is only the beginning in building a tailored game experience for our members around the world.”

The company confirmed the lineup of games that support game handles as of today’s launch include Into The Breach, Bowling Ballers, Mahjong Solitaire, Heads Up! Netflix Edition and Wild Things: Animal Adventures. However, only Rival Pirates, Lucky Luna and Dominoes Cafe allow players to use their game handles within the game for the time being.

Netflix launches game handles for users of its iOS and Android mobile games by Sarah Perez originally published on TechCrunch

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